Kolja Strohm
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3c1cac0ee0
add support for transparent models with directx 12 raytracing
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2 周之前 |
Kolja Strohm
|
01197ddb20
fix camera view distance and matrix memory layout
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3 周之前 |
Kolja Strohm
|
3a33305a47
start work on dx12 raytraing shader pipeline configuration
|
1 月之前 |