Kolja Strohm
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957cda4298
add Camera parameter to virtual fillGlobalShaderParams function
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преди 1 седмица |
Kolja Strohm
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965721c63b
add support for global root signature to pass shader arguments globally once for all shaders
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преди 1 седмица |
Kolja Strohm
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10bdb9acdf
make DX12 Graphics API more abstract to be able to render custom objects easier in a subclass
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преди 2 седмици |
Kolja Strohm
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6a0eca2a6f
improve rendering performance of raytracing by only updating tlas and sbt when an object was changed
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преди 2 седмици |
Kolja Strohm
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2366580e3b
add support for textures to directx 12 raytracing
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преди 3 седмици |
Kolja Strohm
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2c4bf53892
actually use raytracing in the default RayGen shader
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преди 3 седмици |
Kolja Strohm
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192983a3cb
fix problems with direcx12 api
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преди 3 седмици |
Kolja Strohm
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c8d21ffde8
fix some compilation problems
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преди 4 седмици |
Kolja Strohm
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5ad9c07f41
implement shader binding table for directx12 raytracing
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преди 4 седмици |
Kolja Strohm
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ddd1706364
implement basic rendering with raytracing in DX12GraphicsApi
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преди 4 седмици |
Kolja Strohm
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2ad1e21403
fix problems with descriptor heap creation
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преди 4 седмици |
Kolja Strohm
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50353c03c5
add generation of the shader descriptor heaps
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преди 4 седмици |
Kolja Strohm
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c74cfc915a
build top level aceleration structure for raytracing with directx 12
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преди 1 месец |
Kolja Strohm
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3b9f86fe41
prepare creation of Top level aceleration structure for raytracing
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преди 1 месец |
Kolja Strohm
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8d15d68f49
implement bottom level acceleration structure generation for raytracing with directx 12
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преди 1 месец |
Kolja Strohm
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17af46188f
split code files by direct x version
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преди 1 месец |