Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm 566f3c0e2d improve directx12 api hai 1 semana
  Kolja Strohm 957cda4298 add Camera parameter to virtual fillGlobalShaderParams function hai 1 semana
  Kolja Strohm 965721c63b add support for global root signature to pass shader arguments globally once for all shaders hai 1 semana
  Kolja Strohm 10bdb9acdf make DX12 Graphics API more abstract to be able to render custom objects easier in a subclass hai 2 semanas
  Kolja Strohm 6a0eca2a6f improve rendering performance of raytracing by only updating tlas and sbt when an object was changed hai 2 semanas
  Kolja Strohm 3c1cac0ee0 add support for transparent models with directx 12 raytracing hai 2 semanas
  Kolja Strohm 2366580e3b add support for textures to directx 12 raytracing hai 3 semanas
  Kolja Strohm 89895d6ea1 fix crashes when new objects are added to the world hai 3 semanas
  Kolja Strohm 989f791cef fix probelms when updating tlas with more instances then before hai 3 semanas
  Kolja Strohm 01197ddb20 fix camera view distance and matrix memory layout hai 3 semanas
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader hai 3 semanas
  Kolja Strohm 192983a3cb fix problems with direcx12 api hai 3 semanas
  Kolja Strohm c8d21ffde8 fix some compilation problems hai 4 semanas
  Kolja Strohm 5ad9c07f41 implement shader binding table for directx12 raytracing hai 4 semanas
  Kolja Strohm ddd1706364 implement basic rendering with raytracing in DX12GraphicsApi hai 4 semanas
  Kolja Strohm 2ad1e21403 fix problems with descriptor heap creation hai 4 semanas
  Kolja Strohm 50353c03c5 add generation of the shader descriptor heaps hai 4 semanas
  Kolja Strohm 3a33305a47 start work on dx12 raytraing shader pipeline configuration hai 1 mes
  Kolja Strohm c74cfc915a build top level aceleration structure for raytracing with directx 12 hai 1 mes
  Kolja Strohm 3b9f86fe41 prepare creation of Top level aceleration structure for raytracing hai 1 mes
  Kolja Strohm 8d15d68f49 implement bottom level acceleration structure generation for raytracing with directx 12 hai 1 mes
  Kolja Strohm 17af46188f split code files by direct x version hai 1 mes
  Kolja Strohm 3ad6193fb1 update GraphicsApi Interface to be able to implement raytracing within the DirectX 12 implementation hai 1 mes
  Kolja Strohm 770b38caf9 improve translations hai 7 meses
  Kolja Strohm 8e3dbbae8e rename more stuff hai 7 meses
  Kolja Strohm ca5b297b33 rename german functions and variables hai 7 meses
  Kolja Strohm 6d8242d203 rename remaning german classes hai 7 meses
  Kolja Strohm 0cf586aea2 rename more classes hai 7 meses
  Kolja Strohm f602520c07 rename files to english names hai 7 meses
  Kolja Strohm c2614a5862 translate remaining german comments in cpp files hai 7 meses