تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Kolja Strohm 17af46188f split code files by direct x version 1 ماه پیش
  Kolja Strohm 3ad6193fb1 update GraphicsApi Interface to be able to implement raytracing within the DirectX 12 implementation 1 ماه پیش
  Kolja Strohm 770b38caf9 improve translations 7 ماه پیش
  Kolja Strohm 8e3dbbae8e rename more stuff 7 ماه پیش
  Kolja Strohm ca5b297b33 rename german functions and variables 7 ماه پیش
  Kolja Strohm 6d8242d203 rename remaning german classes 7 ماه پیش
  Kolja Strohm 0cf586aea2 rename more classes 7 ماه پیش
  Kolja Strohm f602520c07 rename files to english names 7 ماه پیش
  Kolja Strohm c2614a5862 translate remaining german comments in cpp files 7 ماه پیش
  Kolja Strohm 6b4be074d7 fix problems with special characters 7 ماه پیش
  Kolja Strohm 1f81cb1f4a change file encoding and translate comments to english 7 ماه پیش
  Kolja Strohm fe0ac1639b use gpu with max dedicated video memory instead of default gpu für dx11 applications 1 سال پیش
  Kolja Strohm 1010d047fa allow multiple different texture models without shared model memory 2 سال پیش
  Kolja Strohm 20065ae6e3 add Logging Configuration 2 سال پیش
  Kolja Strohm 9afa0819d1 make frustum checks public and support rectangle frustrum checks 3 سال پیش
  Kolja Strohm b3c59f21f2 allow model collections to decide if they are rendered or ticked 3 سال پیش
  Kolja Strohm 19152b576a made some changes for c++20 4 سال پیش
  Kolja Strohm a532168d2f apply new code formatter 4 سال پیش
  Kolja Strohm 6ab0110f6c made most char * arguments const 4 سال پیش
  Kolja Strohm ffb0758631 fix vertex indices in vertex shader 4 سال پیش
  Kolja Strohm ede3baa968 allow custom shaders for directX11 4 سال پیش
  Kolja Strohm d67c918b0f fix world model iteration bug 4 سال پیش
  Kolja Strohm 9b0427a85d introduce model3D collections to add and remove a large amound of models to the world faster 4 سال پیش
  Kolja Strohm 551183b7ce introduce vertex and index buffer for each 3d model 4 سال پیش
  Kolja Strohm 6836a7ef96 allow a 3d model to desice if a specific polygon deeds to be rendered or not 4 سال پیش
  Kolja Strohm 6737a6cd05 add directx debug switch 4 سال پیش
  Kolja Strohm 2bd9ba34b8 fix cast issues 5 سال پیش
  Kolja Strohm 8c1e86952d use more flexible implementation of reference counting 5 سال پیش
  Kolja Strohm b2ee1cdf45 Directx9 benutzt jetzt raytracer fürs rendern von 3d objeten. die performance lässt zu wünschen übrich 7 سال پیش
  Kolja Strohm 28d0ed59d9 Fehler behoben in der dx12 engine 7 سال پیش