Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm 14cc773e03 fixed some memory leaks hai 1 día
  Kolja Strohm 98c0ba3fd3 fixed some memory leaks hai 1 semana
  Kolja Strohm 9229e3585f reduce intelisence warnings hai 1 semana
  Kolja Strohm daddbffce6 enable more directx12 debugging hai 1 semana
  Kolja Strohm 566f3c0e2d improve directx12 api hai 1 semana
  Kolja Strohm 957cda4298 add Camera parameter to virtual fillGlobalShaderParams function hai 1 semana
  Kolja Strohm 965721c63b add support for global root signature to pass shader arguments globally once for all shaders hai 1 semana
  Kolja Strohm c9d84bda8d fix problems with array iterator remove and DX12HitGroup memory cleanup hai 1 semana
  Kolja Strohm ce541bccb6 fix crash when botom level aceleration structure per updated during model loading hai 2 semanas
  Kolja Strohm 10bdb9acdf make DX12 Graphics API more abstract to be able to render custom objects easier in a subclass hai 2 semanas
  Kolja Strohm b6d9189873 add missing DLLEXPORTs hai 2 semanas
  Kolja Strohm 6a0eca2a6f improve rendering performance of raytracing by only updating tlas and sbt when an object was changed hai 2 semanas
  Kolja Strohm 4019be49bb add automatically generated shader headers to git ignore hai 2 semanas
  Kolja Strohm 3c1cac0ee0 add support for transparent models with directx 12 raytracing hai 2 semanas
  Kolja Strohm 2366580e3b add support for textures to directx 12 raytracing hai 3 semanas
  Kolja Strohm f40f72d501 fix ray generation hai 3 semanas
  Kolja Strohm d13fcf00cb solve conficts hai 3 semanas
  Kolja Strohm fecec60a42 fix array iterator != and == operators for empty arrays hai 3 semanas
  Kolja Strohm 81603f7988 fix array iterator != and == operators for empty arrays hai 3 semanas
  Kolja Strohm 89895d6ea1 fix crashes when new objects are added to the world hai 3 semanas
  Kolja Strohm 989f791cef fix probelms when updating tlas with more instances then before hai 3 semanas
  Kolja Strohm 01197ddb20 fix camera view distance and matrix memory layout hai 3 semanas
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader hai 3 semanas
  Kolja Strohm 192983a3cb fix problems with direcx12 api hai 3 semanas
  Kolja Strohm c8d21ffde8 fix some compilation problems hai 4 semanas
  Kolja Strohm 5ad9c07f41 implement shader binding table for directx12 raytracing hai 4 semanas
  Kolja Strohm ddd1706364 implement basic rendering with raytracing in DX12GraphicsApi hai 4 semanas
  Kolja Strohm 2ad1e21403 fix problems with descriptor heap creation hai 4 semanas
  Kolja Strohm 50353c03c5 add generation of the shader descriptor heaps hai 4 semanas
  Kolja Strohm 0a20990ef2 add creation of ID3D12StateObject hai 1 mes