Historique des commits

Auteur SHA1 Message Date
  Kolja Strohm 98c0ba3fd3 fixed some memory leaks il y a 1 semaine
  Kolja Strohm daddbffce6 enable more directx12 debugging il y a 1 semaine
  Kolja Strohm 566f3c0e2d improve directx12 api il y a 1 semaine
  Kolja Strohm 957cda4298 add Camera parameter to virtual fillGlobalShaderParams function il y a 1 semaine
  Kolja Strohm 965721c63b add support for global root signature to pass shader arguments globally once for all shaders il y a 1 semaine
  Kolja Strohm 10bdb9acdf make DX12 Graphics API more abstract to be able to render custom objects easier in a subclass il y a 2 semaines
  Kolja Strohm 6a0eca2a6f improve rendering performance of raytracing by only updating tlas and sbt when an object was changed il y a 2 semaines
  Kolja Strohm 3c1cac0ee0 add support for transparent models with directx 12 raytracing il y a 2 semaines
  Kolja Strohm 2366580e3b add support for textures to directx 12 raytracing il y a 3 semaines
  Kolja Strohm 89895d6ea1 fix crashes when new objects are added to the world il y a 3 semaines
  Kolja Strohm 989f791cef fix probelms when updating tlas with more instances then before il y a 3 semaines
  Kolja Strohm 01197ddb20 fix camera view distance and matrix memory layout il y a 3 semaines
  Kolja Strohm 2c4bf53892 actually use raytracing in the default RayGen shader il y a 3 semaines
  Kolja Strohm 192983a3cb fix problems with direcx12 api il y a 3 semaines
  Kolja Strohm c8d21ffde8 fix some compilation problems il y a 4 semaines
  Kolja Strohm 5ad9c07f41 implement shader binding table for directx12 raytracing il y a 4 semaines
  Kolja Strohm ddd1706364 implement basic rendering with raytracing in DX12GraphicsApi il y a 4 semaines
  Kolja Strohm 2ad1e21403 fix problems with descriptor heap creation il y a 4 semaines
  Kolja Strohm 50353c03c5 add generation of the shader descriptor heaps il y a 4 semaines
  Kolja Strohm 3a33305a47 start work on dx12 raytraing shader pipeline configuration il y a 1 mois
  Kolja Strohm c74cfc915a build top level aceleration structure for raytracing with directx 12 il y a 1 mois
  Kolja Strohm 3b9f86fe41 prepare creation of Top level aceleration structure for raytracing il y a 1 mois
  Kolja Strohm 8d15d68f49 implement bottom level acceleration structure generation for raytracing with directx 12 il y a 1 mois
  Kolja Strohm 17af46188f split code files by direct x version il y a 1 mois
  Kolja Strohm 3ad6193fb1 update GraphicsApi Interface to be able to implement raytracing within the DirectX 12 implementation il y a 1 mois
  Kolja Strohm 770b38caf9 improve translations il y a 7 mois
  Kolja Strohm 8e3dbbae8e rename more stuff il y a 7 mois
  Kolja Strohm ca5b297b33 rename german functions and variables il y a 7 mois
  Kolja Strohm 6d8242d203 rename remaning german classes il y a 7 mois
  Kolja Strohm 0cf586aea2 rename more classes il y a 7 mois