Kolja Strohm
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2c4bf53892
actually use raytracing in the default RayGen shader
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3 周之前 |
Kolja Strohm
|
192983a3cb
fix problems with direcx12 api
|
3 周之前 |
Kolja Strohm
|
3b9f86fe41
prepare creation of Top level aceleration structure for raytracing
|
1 月之前 |
Kolja Strohm
|
8d15d68f49
implement bottom level acceleration structure generation for raytracing with directx 12
|
1 月之前 |
Kolja Strohm
|
17af46188f
split code files by direct x version
|
1 月之前 |