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@@ -440,6 +440,12 @@ copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)Shader.h</HeaderFileOutput>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)Shader.h</HeaderFileOutput>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">-Fd "x64\Debug\DX12Default%(Filename)Shader.pdb" %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">-Fd "x64\Debug\DX12Default%(Filename)Shader.pdb" %(AdditionalOptions)</AdditionalOptions>
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+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Library</ShaderType>
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+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.8</ShaderModel>
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+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">DX12Default%(Filename)Shader.h</HeaderFileOutput>
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ </ObjectFileOutput>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="DX11PixelShader.hlsl">
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<FxCompile Include="DX11PixelShader.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
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@@ -499,6 +505,12 @@ copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">-Fd "x64\Debug\DX12Default%(Filename)Shader.pdb" %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">-Fd "x64\Debug\DX12Default%(Filename)Shader.pdb" %(AdditionalOptions)</AdditionalOptions>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.8</ShaderModel>
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+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">DX12Default%(Filename)Shader.h</HeaderFileOutput>
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ </ObjectFileOutput>
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+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Library</ShaderType>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="Miss.hlsl">
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<FxCompile Include="Miss.hlsl">
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@@ -514,6 +526,12 @@ copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Common.hlsl</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Common.hlsl</AdditionalInputs>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Library</ShaderType>
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+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.8</ShaderModel>
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+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">DX12Default%(Filename)Shader.h</HeaderFileOutput>
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ </ObjectFileOutput>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="RayGen.hlsl">
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<FxCompile Include="RayGen.hlsl">
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@@ -529,6 +547,12 @@ copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Common.hlsl</AdditionalInputs>
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<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Common.hlsl</AdditionalInputs>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Library</ShaderType>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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<VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Library</ShaderType>
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+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">6.8</ShaderModel>
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+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">DX12Default%(Filename)ShaderBytes</VariableName>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">DX12Default%(Filename)Shader.h</HeaderFileOutput>
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ </ObjectFileOutput>
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</FxCompile>
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</FxCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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