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- #ifndef Variablen_H
- #define Variablen_H
- #ifndef variable
- #define
- #endif
- #include
- #include
- #include
- #include
- #include
- #include
- #include
- #include
- #include
- #include
- #include
- variable ;
- variable KSGClient::LoginServerClient ;
- variable KSGClient::RegisterServerClient ;
- variable KSGClient::InformationServerClient ;
- variable KSGClient::ChatServerClient ;
- variable KSGClient::AnmeldungServerClient ;
- variable KSGClient::SpielServerClient ;
- variable KSGClient::ShopServerClient ;
- variable KSGClient::NewsServerClient ;
- variable KSGClient::EditorServerClient ;
- variable KSGClient::MinigameServerClient ;
- variable ChatMessageProcessor ;
- variable SpielMessageProcessor ;
- variable Text ;
- variable VorLogin ;
- variable NachLogin ;
- variable int ;
- variable Framework::Animation2D ;
- variable Bildschirm ;
- variable Bilder ;
- variable UpdateHandler ;
- variable bool ;
- variable KeepAliveTh ;
- variable InitDatei ;
- void initVariables( Schrift *zSchrift, Bildschirm *zBildschirm );
- void releaseVariables();
- #endif
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