weapon-modal.component.html 5.1 KB

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  1. <div class="modal-dimensions">
  2. <h2 style="text-align: center">
  3. @if(isUpdate){Waffe bearbeiten} @else{Waffe hinzufügen}
  4. </h2>
  5. <div class="add-form-group">
  6. <div class="input-element">
  7. <label for="weaponName">Name</label>
  8. <input type="text" class="add-input" id="weaponName" [(ngModel)]="name" />
  9. </div>
  10. <div class="form-element-row">
  11. <div class="checkbox-element">
  12. <input type="checkbox" [(ngModel)]="proficient" />
  13. <label for="weaponProficient">Geübt</label>
  14. </div>
  15. <div class="checkbox-element">
  16. <input type="checkbox" [(ngModel)]="isFinesse" />
  17. <label for="weaponFinesse">Finesse</label>
  18. </div>
  19. <div class="checkbox-element">
  20. <input type="checkbox" [(ngModel)]="isVersatile" />
  21. <label for="Vielseitig">Vielseitig</label>
  22. </div>
  23. <div class="checkbox-element">
  24. <input type="checkbox" [(ngModel)]="isTwoHanded" />
  25. <label for="weaponTwoHanded">Zweihändig</label>
  26. </div>
  27. <div class="checkbox-element">
  28. <input type="checkbox" [(ngModel)]="isRanged" />
  29. <label for="weaponRanged">Fernkampf</label>
  30. </div>
  31. <div class="checkbox-element">
  32. <select [(ngModel)]="weight">
  33. <option *ngFor="let weight of weights" [value]="weight">
  34. {{ weight }}
  35. </option>
  36. </select>
  37. <label>Gewicht</label>
  38. </div>
  39. <div class="checkbox-element">
  40. <input type="checkbox" [(ngModel)]="canBeThrown" />
  41. <label for="weaponRanged">Wurfwaffe</label>
  42. </div>
  43. <div class="checkbox-element">
  44. <input type="checkbox" [(ngModel)]="isMagical" />
  45. <label>Magisch</label>
  46. </div>
  47. </div>
  48. <div class="input-element">
  49. <label for="weaponAttackBonus">Angriffsbonus</label>
  50. <select [(ngModel)]="attackBonus">
  51. <option *ngFor="let attackBonus of attackBonuses" [value]="attackBonus">
  52. {{ attackBonus }}
  53. </option>
  54. </select>
  55. </div>
  56. <div class="input-element" *ngIf="isMagical">
  57. <label>Magischer Modifikator</label>
  58. <select [(ngModel)]="magicBonus">
  59. <option
  60. *ngFor="let magicBonus of magicBonuses"
  61. [value]="magicBonus.value"
  62. >
  63. {{ magicBonus.display }}
  64. </option>
  65. </select>
  66. </div>
  67. <div class="input-element" *ngIf="isRanged">
  68. <label for="weaponRange">Reichweite</label>
  69. <input
  70. type="text"
  71. class="add-input"
  72. id="weaponRange"
  73. [(ngModel)]="range"
  74. />
  75. </div>
  76. <div class="input-element" *ngIf="canBeThrown">
  77. <label for="weaponRange">Wurfreichweite</label>
  78. <input
  79. type="text"
  80. class="add-input"
  81. id="weaponRange"
  82. [(ngModel)]="throwRange"
  83. />
  84. </div>
  85. <h3 style="text-align: center">Schaden</h3>
  86. <div class="damage-container">
  87. <div class="damage-box" *ngFor="let damage of damage; let index = index">
  88. <div class="dice-row">
  89. <div class="flex-column">
  90. <label>Anzahl</label>
  91. <select [(ngModel)]="damage.diceNumber">
  92. <option *ngFor="let number of numbers" [value]="number">
  93. {{ number }}
  94. </option>
  95. </select>
  96. </div>
  97. <div class="flex-column">
  98. <label>Würfel</label>
  99. <select [(ngModel)]="damage.diceType">
  100. <option *ngFor="let die of dice" [value]="die">
  101. {{ die }}
  102. </option>
  103. </select>
  104. </div>
  105. </div>
  106. <div *ngIf="isVersatile && index === 0">
  107. Zweihändiger Schaden
  108. <div class="flex-row gap-10">
  109. <div class="flex-column">
  110. <label>Würfel</label>
  111. <select [(ngModel)]="versatileDamage">
  112. <option *ngFor="let die of dice" [value]="die">
  113. {{ die }}
  114. </option>
  115. </select>
  116. </div>
  117. </div>
  118. </div>
  119. <label for="damageType">Schadensart</label>
  120. <select [(ngModel)]="damage.damageType">
  121. <option *ngFor="let type of damageTypes" [value]="type.value">
  122. {{ type.display }}
  123. </option>
  124. </select>
  125. <icon
  126. *ngIf="index > 0"
  127. (click)="removeDamage(index)"
  128. [size]="'m'"
  129. [type]="'UI'"
  130. [icon]="'remove'"
  131. [class]="'pointer'"
  132. ></icon>
  133. </div>
  134. <icon
  135. *ngIf="damage.length < 3"
  136. (click)="addDamage()"
  137. [size]="'m'"
  138. [type]="'UI'"
  139. [icon]="'add'"
  140. [class]="'pointer'"
  141. ></icon>
  142. </div>
  143. <div class="button-wrapper-2-block">
  144. @if(isUpdate){
  145. <ui-button
  146. [type]="'update'"
  147. [size]="'xlarge'"
  148. [color]="'primary'"
  149. (click)="update()"
  150. ></ui-button>
  151. }@else{
  152. <ui-button
  153. *ngIf="!isUpdate"
  154. [type]="'add'"
  155. [size]="'xlarge'"
  156. [color]="'primary'"
  157. (click)="add()"
  158. ></ui-button>
  159. }
  160. <ui-button
  161. [type]="'dismiss'"
  162. [size]="'xlarge'"
  163. [color]="'primary'"
  164. (click)="cancel()"
  165. ></ui-button>
  166. </div>
  167. </div>
  168. </div>