weapon-modal.component.html 5.7 KB

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  1. <div class="modal-dimensions">
  2. <h2 style="text-align: center">
  3. @if(isUpdate){Waffe bearbeiten} @else{Waffe hinzufügen}
  4. </h2>
  5. <div class="add-form-group">
  6. <div class="input-element">
  7. <label for="weaponName">Name</label>
  8. <input type="text" class="add-input" id="weaponName" [(ngModel)]="name" />
  9. </div>
  10. <div class="form-element-row">
  11. <div class="checkbox-element">
  12. <input type="checkbox" [(ngModel)]="proficient" />
  13. <label for="weaponProficient">Geübt</label>
  14. </div>
  15. <div class="checkbox-element">
  16. <input type="checkbox" [(ngModel)]="isFinesse" />
  17. <label for="weaponFinesse">Finesse</label>
  18. </div>
  19. <div class="checkbox-element">
  20. <input type="checkbox" [(ngModel)]="isVersatile" />
  21. <label for="Vielseitig">Vielseitig</label>
  22. </div>
  23. <div class="checkbox-element">
  24. <input type="checkbox" [(ngModel)]="isTwoHanded" />
  25. <label for="weaponTwoHanded">Zweihändig</label>
  26. </div>
  27. <div class="checkbox-element">
  28. <input type="checkbox" [(ngModel)]="isRanged" />
  29. <label for="weaponRanged">Fernkampf</label>
  30. </div>
  31. <div class="checkbox-element">
  32. <select [(ngModel)]="weight">
  33. <option *ngFor="let weight of weights" [value]="weight">
  34. {{ weight }}
  35. </option>
  36. </select>
  37. <label>Gewicht</label>
  38. </div>
  39. <div class="checkbox-element">
  40. <input type="checkbox" [(ngModel)]="canBeThrown" />
  41. <label for="weaponRanged">Wurfwaffe</label>
  42. </div>
  43. <div class="checkbox-element">
  44. <input type="checkbox" [(ngModel)]="isMagical" />
  45. <label>Magisch</label>
  46. </div>
  47. </div>
  48. <div class="input-element">
  49. <label for="weaponAttackBonus">Angriffsbonus</label>
  50. <select [(ngModel)]="attackBonus">
  51. <option *ngFor="let attackBonus of attackBonuses" [value]="attackBonus">
  52. {{ attackBonus }}
  53. </option>
  54. </select>
  55. </div>
  56. <div class="input-element" *ngIf="isMagical">
  57. <label>Magischer Modifikator</label>
  58. <select [(ngModel)]="magicBonus">
  59. <option
  60. *ngFor="let magicBonus of magicBonuses"
  61. [value]="magicBonus.value"
  62. >
  63. {{ magicBonus.display }}
  64. </option>
  65. </select>
  66. </div>
  67. <div class="input-element" *ngIf="isRanged">
  68. <label for="weaponRange">Normale Reichweite</label>
  69. <input
  70. type="number"
  71. class="add-input"
  72. id="weaponRange"
  73. [(ngModel)]="range[0]"
  74. />
  75. </div>
  76. <div class="input-element" *ngIf="isRanged">
  77. <label for="weaponRange">Große Reichweite</label>
  78. <input
  79. type="number"
  80. class="add-input"
  81. id="weaponRange"
  82. [(ngModel)]="range[1]"
  83. />
  84. </div>
  85. <div class="input-element" *ngIf="canBeThrown">
  86. <label for="weaponRange">Normale Wurfreichweite</label>
  87. <input
  88. type="number"
  89. class="add-input"
  90. id="weaponRange"
  91. [(ngModel)]="throwRange[0]"
  92. />
  93. </div>
  94. <div class="input-element" *ngIf="canBeThrown">
  95. <label for="weaponRange">Große Wurfreichweite</label>
  96. <input
  97. type="number"
  98. class="add-input"
  99. id="weaponRange"
  100. [(ngModel)]="throwRange[1]"
  101. />
  102. </div>
  103. <h3 style="text-align: center">Schaden</h3>
  104. <div class="damage-container">
  105. <div class="damage-box" *ngFor="let damage of damage; let index = index">
  106. <div class="dice-row">
  107. <div class="flex-column">
  108. <label>Anzahl</label>
  109. <select [(ngModel)]="damage.diceNumber">
  110. <option *ngFor="let number of numbers" [value]="number">
  111. {{ number }}
  112. </option>
  113. </select>
  114. </div>
  115. <div class="flex-column">
  116. <label>Würfel</label>
  117. <select [(ngModel)]="damage.diceType">
  118. <option *ngFor="let die of dice" [value]="die">
  119. {{ die }}
  120. </option>
  121. </select>
  122. </div>
  123. </div>
  124. <div *ngIf="isVersatile && index === 0">
  125. Zweihändiger Schaden
  126. <div class="flex-row gap-10">
  127. <div class="flex-column">
  128. <label>Würfel</label>
  129. <select [(ngModel)]="versatileDamage">
  130. <option *ngFor="let die of dice" [value]="die">
  131. {{ die }}
  132. </option>
  133. </select>
  134. </div>
  135. </div>
  136. </div>
  137. <label for="damageType">Schadensart</label>
  138. <select [(ngModel)]="damage.damageType">
  139. <option *ngFor="let type of damageTypes" [value]="type.value">
  140. {{ type.display }}
  141. </option>
  142. </select>
  143. <icon
  144. *ngIf="index > 0"
  145. (click)="removeDamage(index)"
  146. [size]="'m'"
  147. [type]="'UI'"
  148. [icon]="'remove'"
  149. [class]="'pointer'"
  150. ></icon>
  151. </div>
  152. <icon
  153. *ngIf="damage.length < 3"
  154. (click)="addDamage()"
  155. [size]="'m'"
  156. [type]="'UI'"
  157. [icon]="'add'"
  158. [class]="'pointer'"
  159. ></icon>
  160. </div>
  161. <div class="button-wrapper-2-block">
  162. @if(isUpdate){
  163. <ui-button
  164. [type]="'update'"
  165. [size]="'xlarge'"
  166. [color]="'primary'"
  167. (click)="update()"
  168. ></ui-button>
  169. }@else{
  170. <ui-button
  171. *ngIf="!isUpdate"
  172. [type]="'add'"
  173. [size]="'xlarge'"
  174. [color]="'primary'"
  175. (click)="add()"
  176. ></ui-button>
  177. }
  178. <ui-button
  179. [type]="'dismiss'"
  180. [size]="'xlarge'"
  181. [color]="'primary'"
  182. (click)="cancel()"
  183. ></ui-button>
  184. </div>
  185. </div>
  186. </div>