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- export interface Spell {
- id: number;
- isCustom: boolean;
- german: string;
- english: string;
- image: string;
- classes: string[];
- level: number;
- cost: string;
- timeToCast: number;
- duration: number;
- durationType: string;
- canRitual: boolean;
- isRitual: boolean;
- needsConcentration: boolean;
- needsVerbal: boolean;
- needsSomatic: boolean;
- needsMaterial: boolean;
- school: string;
- description_de: string;
- description_en: string;
- needsAttackRoll: boolean;
- needsSavingThrow: boolean;
- savingThrowAttribute?: string;
- isRanged: boolean;
- range?: number;
- hasAreaOfEffect: boolean;
- diameter?: number;
- areaOfEffectType?: string;
- doesDamage: boolean;
- attackBonus?: string;
- damage: Damage[];
- doesHeal: boolean;
- heal: Heal;
- }
- // Possible Additions
- // Number of targets
- // Material
- interface Damage {
- diceNumber: number;
- diceType: number;
- damageType: string;
- additionalDamage?: number;
- }
- // additions
- interface Heal {
- diceNumber: number;
- diceType: number;
- additionalHeal?: number;
- }
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