Quest.cpp 26 KB

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  1. #include "Quest.h"
  2. #include <Datei.h>
  3. #include <Logging.h>
  4. #include "Game.h"
  5. #include "ItemType.h"
  6. QuestRequirementStorage::QuestRequirementStorage()
  7. : ReferenceCounter(),
  8. fulfilled(0)
  9. {}
  10. void QuestRequirementStorage::setFullfilled(bool fullfilled)
  11. {
  12. this->fulfilled = fullfilled;
  13. }
  14. bool QuestRequirementStorage::isFullfilled() const
  15. {
  16. return fulfilled;
  17. }
  18. void QuestRequirementStorage::setRequirementId(Framework::Text requirementId)
  19. {
  20. this->requirementId = requirementId;
  21. }
  22. const Framework::Text& QuestRequirementStorage::getRequirementId() const
  23. {
  24. return requirementId;
  25. }
  26. QuestRequirementStorageType::QuestRequirementStorageType()
  27. : ObjectTypeFactory<QuestRequirementStorage>()
  28. {}
  29. QuestRequirementStorage* QuestRequirementStorageType::fromJson(
  30. Framework::JSON::JSONObject* zJson) const
  31. {
  32. QuestRequirementStorage* result = new QuestRequirementStorage();
  33. result->setRequirementId(
  34. zJson->asObject()->zValue("requirementId")->asString()->getString());
  35. result->setFullfilled(
  36. zJson->asObject()->zValue("fulfilled")->asBool()->getBool());
  37. return result;
  38. }
  39. Framework::JSON::JSONObject* QuestRequirementStorageType::toJsonObject(
  40. QuestRequirementStorage* zObject) const
  41. {
  42. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  43. result->addValue("requirementId",
  44. new Framework::JSON::JSONString(zObject->getRequirementId()));
  45. result->addValue(
  46. "fulfilled", new Framework::JSON::JSONBool(zObject->isFullfilled()));
  47. return result;
  48. }
  49. JSONObjectValidationBuilder* QuestRequirementStorageType::addToValidator(
  50. JSONObjectValidationBuilder* builder) const
  51. {
  52. return builder->withRequiredString("requirementId")
  53. ->finishString()
  54. ->withRequiredBool("fulfilled")
  55. ->withDefault(false)
  56. ->finishBool();
  57. }
  58. QuestStorage::QuestStorage()
  59. : finished(0),
  60. rewarded(0),
  61. data(new Framework::JSON::JSONObject())
  62. {}
  63. QuestStorage::~QuestStorage()
  64. {
  65. data->release();
  66. }
  67. void QuestStorage::setQuestFinished(bool finished)
  68. {
  69. this->finished = finished;
  70. }
  71. void QuestStorage::setQuestRewarded(bool rewarded)
  72. {
  73. this->rewarded = rewarded;
  74. }
  75. bool QuestStorage::isQuestFinished() const
  76. {
  77. return finished;
  78. }
  79. bool QuestStorage::isQuestRewarded() const
  80. {
  81. return rewarded;
  82. }
  83. QuestRequirementStorage* QuestStorage::zStorage(Framework::Text requirementId)
  84. {
  85. for (QuestRequirementStorage* storage : requirements)
  86. {
  87. if (storage->getRequirementId().istGleich(requirementId))
  88. {
  89. return storage;
  90. }
  91. }
  92. QuestRequirementStorage* result = new QuestRequirementStorage();
  93. result->setRequirementId(requirementId);
  94. requirements.add(result);
  95. return result;
  96. }
  97. void QuestStorage::setQuestId(Framework::Text questId)
  98. {
  99. this->questId = questId;
  100. }
  101. const Framework::Text& QuestStorage::getQuestId() const
  102. {
  103. return questId;
  104. }
  105. bool QuestStorage::isVisible() const
  106. {
  107. return visible;
  108. }
  109. void QuestStorage::setVisible(bool visible)
  110. {
  111. this->visible = visible;
  112. }
  113. void QuestStorage::putValue(
  114. Framework::Text key, Framework::JSON::JSONValue* value)
  115. {
  116. data->removeValue(key);
  117. data->addValue(key, value);
  118. }
  119. Framework::JSON::JSONValue* QuestStorage::getValue(Framework::Text key) const
  120. {
  121. return data->getValue(key);
  122. }
  123. Framework::JSON::JSONValue* QuestStorage::zValue(Framework::Text key) const
  124. {
  125. return data->zValue(key);
  126. }
  127. bool QuestStorage::containsKey(Framework::Text key) const
  128. {
  129. return data->hasValue(key);
  130. }
  131. QuestStorageType::QuestStorageType()
  132. : ObjectTypeFactory<QuestStorage>()
  133. {}
  134. QuestStorage* QuestStorageType::fromJson(
  135. Framework::JSON::JSONObject* zJson) const
  136. {
  137. QuestStorage* result = new QuestStorage();
  138. result->setQuestId(
  139. zJson->asObject()->zValue("questId")->asString()->getString());
  140. result->setQuestFinished(
  141. zJson->asObject()->zValue("finished")->asBool()->getBool());
  142. result->setQuestRewarded(
  143. zJson->asObject()->zValue("rewarded")->asBool()->getBool());
  144. Framework::JSON::JSONArray* rewardsArray
  145. = zJson->asObject()->zValue("requirements")->asArray();
  146. for (int i = 0; i < rewardsArray->getLength(); i++)
  147. {
  148. result->requirements.add(
  149. Game::INSTANCE->zTypeRegistry()->fromJson<QuestRequirementStorage>(
  150. rewardsArray->zValue(i)->asObject()));
  151. }
  152. result->data->release();
  153. result->data = zJson->asObject()->getValue("data")->asObject();
  154. return result;
  155. }
  156. Framework::JSON::JSONObject* QuestStorageType::toJsonObject(
  157. QuestStorage* zObject) const
  158. {
  159. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  160. result->addValue(
  161. "questId", new Framework::JSON::JSONString(zObject->questId));
  162. result->addValue(
  163. "finished", new Framework::JSON::JSONBool(zObject->finished));
  164. result->addValue(
  165. "rewarded", new Framework::JSON::JSONBool(zObject->rewarded));
  166. Framework::JSON::JSONArray* rewardsArray = new Framework::JSON::JSONArray();
  167. for (QuestRequirementStorage* storage : zObject->requirements)
  168. {
  169. rewardsArray->addValue(
  170. Game::INSTANCE->zTypeRegistry()->toJson(storage));
  171. }
  172. result->addValue("requirements", rewardsArray);
  173. Framework::Text dataString = zObject->data->toString();
  174. result->addValue("data", Framework::JSON::Parser::getValue(dataString));
  175. return result;
  176. }
  177. JSONObjectValidationBuilder* QuestStorageType::addToValidator(
  178. JSONObjectValidationBuilder* builder) const
  179. {
  180. return builder->withRequiredString("questId")
  181. ->finishString()
  182. ->withRequiredBool("finished")
  183. ->withDefault(false)
  184. ->finishBool()
  185. ->withRequiredBool("rewarded")
  186. ->withDefault(false)
  187. ->finishBool()
  188. ->withRequiredArray("requirements")
  189. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  190. ->getValidator<QuestRequirementStorage>())
  191. ->finishArray()
  192. ->withRequiredObject("data")
  193. ->allowAdditionalAttriutes()
  194. ->finishObject();
  195. }
  196. QuestParty::QuestParty()
  197. : ReferenceCounter()
  198. {}
  199. void QuestParty::addMember(int memberEntityId)
  200. {
  201. memberEntityIds.add(memberEntityId);
  202. }
  203. void QuestParty::removeMember(int memberEntityId)
  204. {
  205. memberEntityIds.removeValue(memberEntityId);
  206. }
  207. bool QuestParty::isMember(int memberEntityId) const
  208. {
  209. return memberEntityIds.hat(memberEntityId);
  210. }
  211. bool QuestParty::isEmpty() const
  212. {
  213. return memberEntityIds.getEintragAnzahl() == 0;
  214. }
  215. QuestStorage* QuestParty::zQuestStorage(Framework::Text questId)
  216. {
  217. for (QuestStorage* storage : questStorage)
  218. {
  219. if (storage->getQuestId().istGleich(questId))
  220. {
  221. return storage;
  222. }
  223. }
  224. QuestStorage* result = new QuestStorage();
  225. result->setQuestId(questId);
  226. questStorage.add(result);
  227. return result;
  228. }
  229. QuestParty* QuestParty::clone() const
  230. {
  231. QuestParty* result = new QuestParty();
  232. for (QuestStorage* storage : questStorage)
  233. {
  234. Framework::JSON::JSONValue* value
  235. = Game::INSTANCE->zTypeRegistry()->toJson(storage);
  236. result->questStorage.add(
  237. Game::INSTANCE->zTypeRegistry()->fromJson<QuestStorage>(value));
  238. value->release();
  239. }
  240. return result;
  241. }
  242. QuestPartyType::QuestPartyType()
  243. : ObjectTypeFactory<QuestParty>()
  244. {}
  245. QuestParty* QuestPartyType::fromJson(Framework::JSON::JSONObject* zJson) const
  246. {
  247. QuestParty* result = new QuestParty();
  248. Framework::JSON::JSONArray* membersArray
  249. = zJson->asObject()->zValue("members")->asArray();
  250. for (int i = 0; i < membersArray->getLength(); i++)
  251. {
  252. result->memberEntityIds.add(
  253. (int)membersArray->zValue(i)->asNumber()->getNumber());
  254. }
  255. Framework::JSON::JSONArray* storagesArray
  256. = zJson->asObject()->zValue("quests")->asArray();
  257. for (int i = 0; i < storagesArray->getLength(); i++)
  258. {
  259. result->questStorage.add(
  260. Game::INSTANCE->zTypeRegistry()->fromJson<QuestStorage>(
  261. storagesArray->zValue(i)->asObject()));
  262. }
  263. return result;
  264. }
  265. Framework::JSON::JSONObject* QuestPartyType::toJsonObject(
  266. QuestParty* zObject) const
  267. {
  268. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  269. Framework::JSON::JSONArray* membersArray = new Framework::JSON::JSONArray();
  270. for (int memberEntityId : zObject->memberEntityIds)
  271. {
  272. membersArray->addValue(new Framework::JSON::JSONNumber(memberEntityId));
  273. }
  274. result->addValue("members", membersArray);
  275. Framework::JSON::JSONArray* storagesArray
  276. = new Framework::JSON::JSONArray();
  277. for (QuestStorage* storage : zObject->questStorage)
  278. {
  279. storagesArray->addValue(
  280. Game::INSTANCE->zTypeRegistry()->toJson(storage));
  281. }
  282. result->addValue("quests", storagesArray);
  283. return result;
  284. }
  285. JSONObjectValidationBuilder* QuestPartyType::addToValidator(
  286. JSONObjectValidationBuilder* builder) const
  287. {
  288. return builder->withRequiredArray("members")
  289. ->addAcceptedNumberInArray()
  290. ->finishNumber()
  291. ->removeInvalidEntries()
  292. ->finishArray()
  293. ->withRequiredArray("quests")
  294. ->addAcceptedTypeInArray(
  295. Game::INSTANCE->zTypeRegistry()->getValidator<QuestStorage>())
  296. ->removeInvalidEntries()
  297. ->finishArray();
  298. }
  299. Quest::Quest()
  300. : ReferenceCounter(),
  301. mainQuest(0)
  302. {}
  303. void Quest::processEvent(QuestEvent* zEvent, QuestStorage* zStorage)
  304. {
  305. bool finished = 1;
  306. for (QuestRequirement* requirement : requirements)
  307. {
  308. QuestRequirementStorage* zRequirementStorage
  309. = zStorage->zStorage(requirement->getRequirementId());
  310. if (!zRequirementStorage->isFullfilled())
  311. {
  312. requirement->processEvent(zEvent, zStorage);
  313. finished &= zRequirementStorage->isFullfilled();
  314. }
  315. }
  316. if (finished)
  317. {
  318. zStorage->setQuestFinished(1);
  319. }
  320. }
  321. bool Quest::isVisible(QuestParty* zParty, QuestManager* zManager)
  322. {
  323. if (zParty->zQuestStorage(questId)->isVisible())
  324. {
  325. return 1;
  326. }
  327. bool visible = requiredQuestsIds.getEintragAnzahl() == 0;
  328. for (Framework::Text* requiredQuestId : requiredQuestsIds)
  329. {
  330. visible |= zParty->zQuestStorage(*requiredQuestId)->isQuestFinished();
  331. }
  332. if (visible)
  333. {
  334. zParty->zQuestStorage(questId)->setVisible(visible);
  335. }
  336. for (Framework::Text* requiredQuestId : requiredQuestsIds)
  337. {
  338. zManager->setQuestVisible(true, *requiredQuestId, zParty);
  339. }
  340. return visible;
  341. }
  342. bool Quest::isActive(QuestParty* zParty)
  343. {
  344. bool active = 1;
  345. for (Framework::Text* requiredQuestId : requiredQuestsIds)
  346. {
  347. active &= zParty->zQuestStorage(*requiredQuestId)->isQuestFinished();
  348. }
  349. return active;
  350. }
  351. void Quest::setQuestId(Framework::Text questId)
  352. {
  353. this->questId = questId;
  354. }
  355. const Framework::Text& Quest::getQuestId() const
  356. {
  357. return questId;
  358. }
  359. void Quest::setVisible(bool visible, QuestParty* zParty, QuestManager* zManager)
  360. {
  361. if (zParty->zQuestStorage(questId)->isVisible() == visible)
  362. {
  363. return;
  364. }
  365. zParty->zQuestStorage(questId)->setVisible(visible);
  366. if (visible)
  367. {
  368. for (Framework::Text* requiredQuestId : requiredQuestsIds)
  369. {
  370. zManager->setQuestVisible(visible, *requiredQuestId, zParty);
  371. }
  372. }
  373. }
  374. QuestType::QuestType()
  375. : ObjectTypeFactory<Quest>()
  376. {}
  377. Quest* QuestType::fromJson(Framework::JSON::JSONObject* zJson) const
  378. {
  379. Quest* result = new Quest();
  380. result->setQuestId(
  381. zJson->asObject()->zValue("questId")->asString()->getString());
  382. result->questName
  383. = zJson->asObject()->zValue("questName")->asString()->getString();
  384. result->description
  385. = zJson->asObject()->zValue("description")->asString()->getString();
  386. Framework::JSON::JSONArray* requiredQuestGroups
  387. = zJson->asObject()->zValue("requiredQuestIds")->asArray();
  388. for (int i = 0; i < requiredQuestGroups->getLength(); i++)
  389. {
  390. Framework::JSON::JSONArray* requiredQuestIdsArray
  391. = requiredQuestGroups->zValue(i)->asArray();
  392. for (int j = 0; j < requiredQuestIdsArray->getLength(); j++)
  393. {
  394. result->requiredQuestsIds.add(new Framework::Text(
  395. requiredQuestIdsArray->zValue(j)->asString()->getString()));
  396. result->requiredQuestsGroups.add(i);
  397. }
  398. }
  399. Framework::JSON::JSONArray* requirementsArray
  400. = zJson->asObject()->zValue("requirements")->asArray();
  401. for (int i = 0; i < requirementsArray->getLength(); i++)
  402. {
  403. result->requirements.add(
  404. Game::INSTANCE->zTypeRegistry()->fromJson<QuestRequirement>(
  405. requirementsArray->zValue(i)));
  406. }
  407. Framework::JSON::JSONArray* rewardsArray
  408. = zJson->asObject()->zValue("rewards")->asArray();
  409. for (int i = 0; i < rewardsArray->getLength(); i++)
  410. {
  411. result->rewards.add(
  412. Game::INSTANCE->zTypeRegistry()->fromJson<QuestReward>(
  413. rewardsArray->zValue(i)));
  414. }
  415. if (zJson->asObject()->hasValue("imagePath"))
  416. {
  417. result->imagePath
  418. = zJson->asObject()->zValue("imagePath")->asString()->getString();
  419. }
  420. else if (zJson->asObject()->hasValue("imageItemType"))
  421. {
  422. result->imagePath = Framework::Text("itemType:")
  423. + zJson->asObject()
  424. ->zValue("imageItemType")
  425. ->asString()
  426. ->getString();
  427. }
  428. else
  429. {
  430. result->imagePath
  431. = Framework::Text("itemType:")
  432. + Game::INSTANCE->zItemType(ItemTypeEnum::PLAYER_HAND)->getName();
  433. }
  434. result->mainQuest
  435. = zJson->asObject()->zValue("mainQuest")->asBool()->getBool();
  436. return result;
  437. }
  438. Framework::JSON::JSONObject* QuestType::toJsonObject(Quest* zObject) const
  439. {
  440. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  441. result->addValue(
  442. "questId", new Framework::JSON::JSONString(zObject->questId));
  443. result->addValue(
  444. "questName", new Framework::JSON::JSONString(zObject->questName));
  445. result->addValue(
  446. "description", new Framework::JSON::JSONString(zObject->description));
  447. Framework::JSON::JSONArray* requiredQuestGroupArray
  448. = new Framework::JSON::JSONArray();
  449. Framework::JSON::JSONArray* requiredQuestIdsArray
  450. = new Framework::JSON::JSONArray();
  451. int index = 0;
  452. int lastGroup = 0;
  453. for (Framework::Text* requiredQuestId : zObject->requiredQuestsIds)
  454. {
  455. int group = zObject->requiredQuestsGroups.get(index);
  456. if (lastGroup != group)
  457. {
  458. if (requiredQuestIdsArray->getLength())
  459. {
  460. requiredQuestGroupArray->addValue(requiredQuestIdsArray);
  461. requiredQuestIdsArray = new Framework::JSON::JSONArray();
  462. }
  463. lastGroup = group;
  464. }
  465. requiredQuestIdsArray->addValue(
  466. new Framework::JSON::JSONString(*requiredQuestId));
  467. index++;
  468. }
  469. if (requiredQuestIdsArray->getLength())
  470. {
  471. requiredQuestGroupArray->addValue(requiredQuestIdsArray);
  472. requiredQuestIdsArray = new Framework::JSON::JSONArray();
  473. }
  474. result->addValue("requiredQuestIds", requiredQuestGroupArray);
  475. Framework::JSON::JSONArray* requirementsArray
  476. = new Framework::JSON::JSONArray();
  477. for (QuestRequirement* requirement : zObject->requirements)
  478. {
  479. requirementsArray->addValue(
  480. Game::INSTANCE->zTypeRegistry()->toJson(requirement));
  481. }
  482. result->addValue("requirements", requirementsArray);
  483. Framework::JSON::JSONArray* rewardsArray = new Framework::JSON::JSONArray();
  484. for (QuestReward* reward : zObject->rewards)
  485. {
  486. rewardsArray->addValue(Game::INSTANCE->zTypeRegistry()->toJson(reward));
  487. }
  488. result->addValue("rewards", rewardsArray);
  489. if (zObject->imagePath.beginnsWith("itemType:"))
  490. {
  491. Framework::Text* itemTypeName = zObject->imagePath.getTeilText(9);
  492. result->addValue(
  493. "imageItemType", new Framework::JSON::JSONString(*itemTypeName));
  494. itemTypeName->release();
  495. }
  496. else
  497. {
  498. result->addValue(
  499. "imagePath", new Framework::JSON::JSONString(zObject->imagePath));
  500. }
  501. result->addValue(
  502. "mainQuest", new Framework::JSON::JSONBool(zObject->mainQuest));
  503. return result;
  504. }
  505. JSONObjectValidationBuilder* QuestType::addToValidator(
  506. JSONObjectValidationBuilder* builder) const
  507. {
  508. return builder->withRequiredString("questId")
  509. ->finishString()
  510. ->withRequiredString("questName")
  511. ->finishString()
  512. ->withRequiredString("description")
  513. ->finishString()
  514. ->withRequiredArray("requiredQuestIds")
  515. ->addAcceptedArrayInArray()
  516. ->addAcceptedStringInArray()
  517. ->finishString()
  518. ->finishArray()
  519. ->withDefault(new Framework::JSON::JSONArray())
  520. ->finishArray()
  521. ->withRequiredArray("requirements")
  522. ->addAcceptedTypeInArray(
  523. Game::INSTANCE->zTypeRegistry()->getValidator<QuestRequirement>())
  524. ->finishArray()
  525. ->withRequiredArray("rewards")
  526. ->addAcceptedTypeInArray(
  527. Game::INSTANCE->zTypeRegistry()->getValidator<QuestReward>())
  528. ->finishArray()
  529. ->withOptionalString("imagePath")
  530. ->finishString()
  531. ->withRequiredAttribute("imageItemType",
  532. Game::INSTANCE->zTypeRegistry()->getValidator<Framework::Text>(
  533. ItemTypeNameFactory::TYPE_ID),
  534. 0,
  535. 1)
  536. ->withRequiredBool("mainQuest")
  537. ->withDefault(false)
  538. ->finishBool();
  539. }
  540. QuestCollection::QuestCollection()
  541. : ReferenceCounter()
  542. {}
  543. void QuestCollection::processEvent(QuestEvent* zEvent, QuestParty* zParty)
  544. {
  545. for (Quest* quest : quests)
  546. {
  547. QuestStorage* zStorage = zParty->zQuestStorage(quest->getQuestId());
  548. if (quest->isActive(zParty) && !zStorage->isQuestFinished())
  549. {
  550. quest->processEvent(zEvent, zStorage);
  551. }
  552. }
  553. }
  554. bool QuestCollection::isVisible(QuestParty* zParty, QuestManager* zManager)
  555. {
  556. bool visible = 0;
  557. for (Quest* quest : quests)
  558. {
  559. visible |= quest->isVisible(zParty, zManager);
  560. }
  561. return visible;
  562. }
  563. void QuestCollection::addQuest(Quest* zQuest)
  564. {
  565. quests.add(zQuest);
  566. }
  567. void QuestCollection::setName(Framework::Text name)
  568. {
  569. this->name = name;
  570. }
  571. const Framework::Text& QuestCollection::getName() const
  572. {
  573. return name;
  574. }
  575. void QuestCollection::setQuestVisible(bool visible,
  576. Framework::Text questId,
  577. QuestParty* zParty,
  578. QuestManager* zManager)
  579. {
  580. for (Quest* quest : quests)
  581. {
  582. if (quest->getQuestId().istGleich(questId))
  583. {
  584. return quest->setVisible(visible, zParty, zManager);
  585. }
  586. }
  587. }
  588. QuestCollectionType::QuestCollectionType()
  589. : ObjectTypeFactory<QuestCollection>()
  590. {}
  591. QuestCollection* QuestCollectionType::fromJson(
  592. Framework::JSON::JSONObject* zJson) const
  593. {
  594. QuestCollection* result = new QuestCollection();
  595. result->setName(zJson->asObject()->zValue("name")->asString()->getString());
  596. Framework::JSON::JSONArray* questsArray
  597. = zJson->asObject()->zValue("quests")->asArray();
  598. for (int i = 0; i < questsArray->getLength(); i++)
  599. {
  600. result->quests.add(Game::INSTANCE->zTypeRegistry()->fromJson<Quest>(
  601. questsArray->zValue(i)->asObject()));
  602. }
  603. return result;
  604. }
  605. Framework::JSON::JSONObject* QuestCollectionType::toJsonObject(
  606. QuestCollection* zObject) const
  607. {
  608. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  609. result->addValue("name", new Framework::JSON::JSONString(zObject->name));
  610. Framework::JSON::JSONArray* questsArray = new Framework::JSON::JSONArray();
  611. for (Quest* quest : zObject->quests)
  612. {
  613. questsArray->addValue(Game::INSTANCE->zTypeRegistry()->toJson(quest));
  614. }
  615. result->addValue("quests", questsArray);
  616. return result;
  617. }
  618. JSONObjectValidationBuilder* QuestCollectionType::addToValidator(
  619. JSONObjectValidationBuilder* builder) const
  620. {
  621. return builder->withRequiredString("name")
  622. ->finishString()
  623. ->withRequiredArray("quests")
  624. ->addAcceptedTypeInArray(
  625. Game::INSTANCE->zTypeRegistry()->getValidator<Quest>())
  626. ->removeInvalidEntries()
  627. ->finishArray();
  628. }
  629. QuestManager::QuestManager()
  630. : ReferenceCounter()
  631. {}
  632. QuestParty* QuestManager::zParty(int entityId)
  633. {
  634. for (QuestParty* party : parties)
  635. {
  636. if (party->isMember(entityId))
  637. {
  638. return party;
  639. }
  640. }
  641. QuestParty* result = new QuestParty();
  642. result->addMember(entityId);
  643. parties.add(result);
  644. return result;
  645. }
  646. QuestCollection* QuestManager::zCollection(int index)
  647. {
  648. return questCollections.z(index);
  649. }
  650. void QuestManager::loadQuests()
  651. {
  652. Framework::Text worldDir = Game::INSTANCE->getWorldDirectory();
  653. Framework::Text questDir = worldDir + "/quests";
  654. if (!Framework::DateiExistiert(questDir))
  655. {
  656. Framework::Logging::info()
  657. << "no quest data found in world save, using default data";
  658. questDir = "data/quests";
  659. }
  660. Framework::JSON::JSONValue* value
  661. = Framework::JSON::loadJSONFromFile(questDir + "/quests.json");
  662. if (!value || value->getType() == Framework::AbstractType::NULL_)
  663. {
  664. Framework::Logging::warning()
  665. << "No valid quests.json found in " << questDir;
  666. if (value)
  667. {
  668. value->release();
  669. }
  670. }
  671. else
  672. {
  673. Framework::Logging::info() << "loading quests ...";
  674. Framework::Validator::DataValidator* validator
  675. = Framework::Validator::DataValidator::buildForArray()
  676. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  677. ->getValidator<QuestCollection>())
  678. ->removeInvalidEntries()
  679. ->finishArray();
  680. Framework::RCArray<Framework::Validator::ValidationResult>
  681. validationResult;
  682. Framework::JSON::JSONArray* valid
  683. = validator->getValidParts(value, &validationResult)->asArray();
  684. for (Framework::Validator::ValidationResult* invalidPart :
  685. validationResult)
  686. {
  687. Framework::Logging::error() << invalidPart->getInvalidInfo();
  688. }
  689. value->release();
  690. for (Framework::JSON::JSONValue* validPart : *valid)
  691. {
  692. questCollections.add(
  693. Game::INSTANCE->zTypeRegistry()->fromJson<QuestCollection>(
  694. validPart->asObject()));
  695. }
  696. valid->release();
  697. Framework::JSON::JSONObject* schema = validator->getJsonSchema();
  698. Framework::Datei syntaxFile;
  699. syntaxFile.setDatei("data/syntax/schema/quests.json");
  700. syntaxFile.erstellen();
  701. syntaxFile.open(Framework::Datei::Style::schreiben);
  702. syntaxFile.schreibe(schema->toString(), schema->toString().getLength());
  703. syntaxFile.close();
  704. schema->release();
  705. validator->release();
  706. }
  707. value = Framework::JSON::loadJSONFromFile(questDir + "/parties.json");
  708. if (!value || value->getType() == Framework::AbstractType::NULL_)
  709. {
  710. if (value)
  711. {
  712. value->release();
  713. }
  714. }
  715. else
  716. {
  717. Framework::Logging::info() << "loading quest parties ...";
  718. Framework::Validator::DataValidator* validator
  719. = Framework::Validator::DataValidator::buildForArray()
  720. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  721. ->getValidator<QuestParty>())
  722. ->removeInvalidEntries()
  723. ->finishArray();
  724. Framework::RCArray<Framework::Validator::ValidationResult>
  725. validationResult;
  726. Framework::JSON::JSONArray* valid
  727. = validator->getValidParts(value, &validationResult)->asArray();
  728. for (Framework::Validator::ValidationResult* invalidPart :
  729. validationResult)
  730. {
  731. Framework::Logging::error() << invalidPart->getInvalidInfo();
  732. }
  733. value->release();
  734. for (Framework::JSON::JSONValue* validPart : *valid)
  735. {
  736. parties.add(Game::INSTANCE->zTypeRegistry()->fromJson<QuestParty>(
  737. validPart->asObject()));
  738. }
  739. valid->release();
  740. validator->release();
  741. }
  742. Framework::Logging::info()
  743. << "Loaded " << questCollections.getEintragAnzahl()
  744. << " Quest Collections and " << parties.getEintragAnzahl()
  745. << " Quest Parties";
  746. }
  747. void QuestManager::saveQuests()
  748. {
  749. Framework::Text worldDir = Game::INSTANCE->getWorldDirectory();
  750. Framework::Text questDir = worldDir + "/quests";
  751. if (!Framework::DateiExistiert(questDir))
  752. {
  753. Framework::DateiPfadErstellen(questDir + "/");
  754. }
  755. Framework::JSON::JSONArray* questCollectionsArray
  756. = new Framework::JSON::JSONArray();
  757. for (QuestCollection* questCollection : questCollections)
  758. {
  759. questCollectionsArray->addValue(
  760. Game::INSTANCE->zTypeRegistry()->toJson(questCollection));
  761. }
  762. Framework::Datei datei(questDir + "/quests.json");
  763. if (!datei.existiert()) datei.erstellen();
  764. datei.open(Framework::Datei::Style::schreiben);
  765. Framework::Text jsonStr = questCollectionsArray->toString();
  766. datei.schreibe(jsonStr.getText(), jsonStr.getLength());
  767. datei.close();
  768. questCollectionsArray->release();
  769. Framework::JSON::JSONArray* partiesArray = new Framework::JSON::JSONArray();
  770. for (QuestParty* party : parties)
  771. {
  772. partiesArray->addValue(Game::INSTANCE->zTypeRegistry()->toJson(party));
  773. }
  774. datei.setDatei(questDir + "/parties.json");
  775. if (!datei.existiert()) datei.erstellen();
  776. datei.open(Framework::Datei::Style::schreiben);
  777. jsonStr = partiesArray->toString();
  778. datei.schreibe(jsonStr.getText(), jsonStr.getLength());
  779. datei.close();
  780. partiesArray->release();
  781. }
  782. void QuestManager::processEvent(QuestEvent* event)
  783. {
  784. if (!event->zActingEntity())
  785. {
  786. for (QuestParty* party : parties)
  787. {
  788. for (QuestCollection* questCollection : questCollections)
  789. {
  790. questCollection->processEvent(event, party);
  791. }
  792. }
  793. }
  794. else
  795. {
  796. QuestParty* party = zParty(event->zActingEntity()->getId());
  797. if (party)
  798. {
  799. for (QuestCollection* questCollection : questCollections)
  800. {
  801. questCollection->processEvent(event, party);
  802. }
  803. }
  804. }
  805. event->release();
  806. }
  807. void QuestManager::setQuestVisible(
  808. bool visible, Framework::Text questId, QuestParty* zParty)
  809. {
  810. for (QuestCollection* questCollection : questCollections)
  811. {
  812. questCollection->setQuestVisible(visible, questId, zParty, this);
  813. }
  814. }