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- #include "Noise.h"
- Noise::Noise()
- : Framework::ReferenceCounter()
- {}
- double Noise::getNoise(Framework::Vec3<double>& pos)
- {
- return getNoise(pos.x, pos.y, pos.z);
- }
- float Noise::getNoise(float x, float y, float z)
- {
- return (float)getNoise((double)x, (double)y, (double)z);
- }
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