Noise.cpp 289 B

123456789101112131415
  1. #include "Noise.h"
  2. Noise::Noise()
  3. : Framework::ReferenceCounter()
  4. {}
  5. double Noise::getNoise(Framework::Vec3<double>& pos)
  6. {
  7. return getNoise(pos.x, pos.y, pos.z);
  8. }
  9. float Noise::getNoise(float x, float y, float z)
  10. {
  11. return (float)getNoise((double)x, (double)y, (double)z);
  12. }