DimensionGenerator.h 7.6 KB

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  1. #pragma once
  2. #include <Array.h>
  3. #include <Either.h>
  4. #include <ReferenceCounter.h>
  5. #include "BiomGenerator.h"
  6. #include "CaveGenerator.h"
  7. #include "Chunk.h"
  8. #include "JNoise.h"
  9. #include "JsonExpression.h"
  10. // #define CHUNK_GENERATION_DEBUG_LOG to log generation times of chunks
  11. class DimensionGenerator;
  12. class WorldHeightLayer : public virtual Framework::ReferenceCounter
  13. {
  14. private:
  15. Framework::JSON::JSONObject* noiseConfig;
  16. Noise* noise;
  17. Framework::Text name;
  18. JFloatExpression* value;
  19. float* valueP;
  20. public:
  21. WorldHeightLayer();
  22. ~WorldHeightLayer();
  23. void initialize(JExpressionMemory* zMemory);
  24. void calculateValue();
  25. void setNoiseConfig(Framework::JSON::JSONObject* noiseConfig);
  26. Framework::JSON::JSONObject* zNoiseConfig() const;
  27. void setName(Framework::Text name);
  28. Framework::Text getName() const;
  29. void setValue(JFloatExpression* value);
  30. JFloatExpression* zValue() const;
  31. };
  32. class WorldHeightLayerFactory : public ObjectTypeFactory<WorldHeightLayer>
  33. {
  34. public:
  35. WorldHeightLayerFactory();
  36. WorldHeightLayer* fromJson(
  37. Framework::JSON::JSONObject* zJson) const override;
  38. Framework::JSON::JSONObject* toJsonObject(
  39. WorldHeightLayer* zObject) const override;
  40. JSONObjectValidationBuilder* addToValidator(
  41. JSONObjectValidationBuilder* builder) const override;
  42. };
  43. class DimensionGenerator : public virtual Framework::ReferenceCounter
  44. {
  45. private:
  46. JExpressionMemory* jExpressionMemory;
  47. JFloatExpression* seedExpression;
  48. Framework::RCArray<WorldHeightLayer> heightLayers;
  49. Framework::Text name;
  50. int dimensionId;
  51. float* worldSeed;
  52. float* dimensionSeed;
  53. protected:
  54. float *xPos, *yPos, *zPos;
  55. DimensionGenerator();
  56. ~DimensionGenerator();
  57. JExpressionMemory* zMemory() const;
  58. void calculateHeightLayers();
  59. public:
  60. Dimension* createDimension();
  61. virtual void initialize(int worldSeed);
  62. virtual Chunk* generateChunk(int centerX, int centerY) = 0;
  63. virtual Framework::Either<Block*, int> generateBlock(
  64. Framework::Vec3<int> location)
  65. = 0;
  66. virtual bool spawnStructure(Framework::Vec3<int> location,
  67. std::function<bool(GeneratorTemplate* tmpl)> filter)
  68. = 0;
  69. virtual void generateEntities(Chunk* zChunk) = 0;
  70. int getDimensionId() const;
  71. void addHeightLayer(WorldHeightLayer* layer);
  72. const Framework::RCArray<WorldHeightLayer>& getHeightLayers() const;
  73. void setName(Framework::Text name);
  74. Framework::Text getName() const;
  75. void setId(int id);
  76. int getId() const;
  77. void setSeed(JFloatExpression* seed);
  78. JFloatExpression* zSeed() const;
  79. };
  80. template<typename S> class DimensionGeneratorFactory
  81. : public SubTypeFactory<DimensionGenerator, S>
  82. {
  83. public:
  84. DimensionGeneratorFactory()
  85. : SubTypeFactory<DimensionGenerator, S>()
  86. {}
  87. S* fromJson(Framework::JSON::JSONObject* zJson) const override
  88. {
  89. S* result = createValue(zJson);
  90. DimensionGenerator* zGenerator
  91. = dynamic_cast<DimensionGenerator*>(result);
  92. zGenerator->setName(zJson->zValue("name")->asString()->getString());
  93. zGenerator->setId((int)zJson->zValue("id")->asNumber()->getNumber());
  94. zGenerator->setSeed(
  95. Game::INSTANCE->zTypeRegistry()->fromJson<JFloatExpression>(
  96. zJson->zValue("dimensionSeed")));
  97. for (Framework::JSON::JSONValue* layer :
  98. *zJson->zValue("heightLayers")->asArray())
  99. {
  100. zGenerator->addHeightLayer(
  101. Game::INSTANCE->zTypeRegistry()->fromJson<WorldHeightLayer>(
  102. layer));
  103. }
  104. return result;
  105. }
  106. Framework::JSON::JSONObject* toJsonObject(S* zObject) const override
  107. {
  108. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  109. DimensionGenerator* zGenerator
  110. = dynamic_cast<DimensionGenerator*>(zObject);
  111. result->addValue(
  112. "name", new Framework::JSON::JSONString(zGenerator->getName()));
  113. result->addValue(
  114. "id", new Framework::JSON::JSONNumber(zGenerator->getId()));
  115. result->addValue("dimensionSeed",
  116. Game::INSTANCE->zTypeRegistry()->toJson<JFloatExpression>(
  117. zGenerator->zSeed()));
  118. Framework::JSON::JSONArray* hightLayers
  119. = new Framework::JSON::JSONArray();
  120. for (WorldHeightLayer* layer : zGenerator->getHeightLayers())
  121. {
  122. hightLayers->addValue(
  123. Game::INSTANCE->zTypeRegistry()->toJson(layer));
  124. }
  125. result->addValue("heightLayers", hightLayers);
  126. return result;
  127. }
  128. JSONObjectValidationBuilder* addToValidator(
  129. JSONObjectValidationBuilder* builder) const override
  130. {
  131. return builder
  132. ->withRequiredAttribute("dimensionSeed",
  133. Game::INSTANCE->zTypeRegistry()
  134. ->getValidator<JFloatExpression>())
  135. ->withRequiredArray("heightLayers")
  136. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  137. ->getValidator<WorldHeightLayer>())
  138. ->finishArray()
  139. ->withRequiredString("name")
  140. ->finishString()
  141. ->withRequiredNumber("id")
  142. ->finishNumber();
  143. }
  144. protected:
  145. virtual S* createValue(Framework::JSON::JSONObject* zJson) const = 0;
  146. };
  147. class BiomGenerator;
  148. class BiomedCavedDimensionGenerator : public DimensionGenerator
  149. {
  150. private:
  151. Framework::RCArray<BiomGenerator> biomGenerators;
  152. CaveGenerator* caveGenerator;
  153. Framework::JSON::JSONObject* noiseConfig;
  154. Noise* biomNoise;
  155. Framework::Vec3<int> minStructureOffset;
  156. Framework::Vec3<int> maxStructureOffset;
  157. Framework::Text terrainHeightLayerName;
  158. int globalSeaLevel;
  159. float* terrainHeightP;
  160. Framework::Text seaFluidBlockType;
  161. int seaFluidBlockTypeId;
  162. BiomGenerator* zBiomGenerator();
  163. protected:
  164. Framework::RCArray<GeneratedStructure>* getGeneratedStructoresForArea(
  165. Framework::Vec3<int> minPos, Framework::Vec3<int> maxPos);
  166. public:
  167. BiomedCavedDimensionGenerator();
  168. ~BiomedCavedDimensionGenerator();
  169. virtual void initialize(int worldSeed) override;
  170. Chunk* generateChunk(int centerX, int centerY);
  171. void generateEntities(Chunk* zChunk);
  172. Framework::Either<Block*, int> generateBlock(Framework::Vec3<int> location);
  173. bool spawnStructure(Framework::Vec3<int> location,
  174. std::function<bool(GeneratorTemplate* tmpl)> filter);
  175. void addBiomGenerator(BiomGenerator* biomGenerator);
  176. const Framework::RCArray<BiomGenerator>& getBiomGenerators() const;
  177. void setBiomNoiseConfig(Framework::JSON::JSONObject* biomNoiseConfig);
  178. Framework::JSON::JSONObject* zBiomNoiseConfig() const;
  179. void setGlobalSeaLevel(int seaLevel);
  180. int getGlobalSeaLevel() const;
  181. void setTerrainHeightLayerName(Framework::Text name);
  182. Framework::Text getTerrainHeightLayerName() const;
  183. void setSeaFluidBlockType(Framework::Text type);
  184. Framework::Text getSeaFluidBlockType() const;
  185. };
  186. class BiomedCavedDimensionGeneratorFactory
  187. : public DimensionGeneratorFactory<BiomedCavedDimensionGenerator>
  188. {
  189. public:
  190. BiomedCavedDimensionGeneratorFactory();
  191. BiomedCavedDimensionGenerator* createValue(
  192. Framework::JSON::JSONObject* zJson) const override;
  193. BiomedCavedDimensionGenerator* fromJson(
  194. Framework::JSON::JSONObject* zJson) const override;
  195. Framework::JSON::JSONObject* toJsonObject(
  196. BiomedCavedDimensionGenerator* zObject) const override;
  197. JSONObjectValidationBuilder* addToValidator(
  198. JSONObjectValidationBuilder* builder) const override;
  199. const char* getTypeToken() const override;
  200. };