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- #include "Game.h"
- #include "Zeit.h"
- #include "Player.h"
- #include "OverworldDimension.h"
- using namespace Framework;
- GameClient::GameClient( Player *zPlayer, FCKlient *client )
- : ReferenceCounter(),
- zPlayer( zPlayer ),
- client( client ),
- writer( client->zClient() ),
- online( 1 )
- {}
- GameClient::~GameClient()
- {
- client->release();
- }
- void GameClient::sendWorldUpdate( WorldUpdate *zUpdate )
- {
- cs.Enter();
- writer.schreibe( (char *)&Message::WORLD_UPDATE, 1 );
- zUpdate->write( &writer );
- cs.Leave();
- }
- void GameClient::reply( Game *zGame )
- {
- cs.Enter();
- for( auto req = requests.getIterator(); req; req++ )
- {
- // TODO
- }
- requests.leeren();
- cs.Leave();
- }
- void GameClient::logout()
- {
- online = 0;
- }
- void GameClient::addMessage( StreamReader *reader )
- {
- short len = 0;
- reader->lese( (char *)&len, 2 );
- InMemoryBuffer *buffer = new InMemoryBuffer();
- char *tmp = new char[ len ];
- reader->lese( tmp, len );
- buffer->schreibe( tmp, len );
- delete[]tmp;
- cs.Enter();
- requests.add( buffer );
- cs.Leave();
- }
- bool GameClient::isOnline() const
- {
- return online;
- }
- Player *GameClient::zEntity() const
- {
- return zPlayer;
- }
- Game::Game( Framework::Text name, Framework::Text worldsDir )
- : Thread(),
- name( name ),
- dimensions( new RCArray<Dimension>() ),
- updates( new RCArray<WorldUpdate>() ),
- clients( new RCArray<GameClient>() ),
- generator( 0 ),
- loader( new WorldLoader( this ) ),
- ticker( new TickOrganizer() ),
- path( (const char *)( worldsDir + "/" + name ) ),
- stop( 0 ),
- tickId( 0 )
- {
- if( !DateiExistiert( worldsDir + "/" + name ) )
- DateiPfadErstellen( worldsDir + "/" + name + "/" );
- int seed = 0;
- int index = 0;
- for( char *n = name; n; n++ )
- seed += (int)pow( (float)*n * 31, ( float )++index );
- generator = new WorldGenerator( seed, this );
- start();
- }
- Game::~Game()
- {
- dimensions->release();
- updates->release();
- clients->release();
- generator->release();
- loader->release();
- }
- void Game::thread()
- {
- ZeitMesser m;
- while( !stop )
- {
- m.messungStart();
- ticker->nextTick();
- int index = 0;
- Array<int> removed;
- cs.Enter();
- for( auto player = clients->getIterator(); player; player++, index++ )
- {
- if( !player->isOnline() )
- {
- Datei pFile;
- pFile.setDatei( path + "/player/" + player->zEntity()->getName() );
- if( pFile.open( Datei::Style::schreiben ) )
- PlayerEntityType::INSTANCE->saveEntity( player->zEntity(), &pFile );
- removed.add( player, 0 );
- }
- }
- for( auto i = removed.getIterator(); i; i++ )
- clients->remove( i );
- cs.Leave();
- for( auto dim = dimensions->getIterator(); dim; dim++ )
- dim->tickEntities( this );
- while( updates->z( 0 ) )
- {
- WorldUpdate *update = updates->z( 0 );
- for( auto client = clients->getIterator(); client; client++ )
- client->sendWorldUpdate( update );
- if( !zDimension( update->getAffectedDimension() ) )
- addDimension( new Dimension( update->getAffectedDimension() ) );
- update->onUpdate( zDimension( update->getAffectedDimension() ) );
- updates->remove( 0 );
- }
- for( auto client = clients->getIterator(); client; client++ )
- client->reply( this );
- m.messungEnde();
- double sec = m.getSekunden();
- if( sec < 0.05 )
- Sleep( (int)( ( 0.05 - sec ) * 1000 ) );
- }
- save();
- }
- void Game::requestWorldUpdate( WorldUpdate *update )
- {
- cs.Enter();
- updates->add( update );
- cs.Leave();
- }
- GameClient *Game::addPlayer( FCKlient *client, Framework::Text name )
- {
- cs.Enter();
- Datei pFile;
- pFile.setDatei( path + "/player/" + name );
- Player *player;
- if( !pFile.existiert() || !pFile.open( Datei::Style::lesen ) )
- {
- player = (Player *)PlayerEntityType::INSTANCE->createEntityAt( Vec3<float>( 0, 0, 0 ), OverworldDimension::ID, this );
- }
- else
- {
- player = (Player *)PlayerEntityType::INSTANCE->loadEntity( this, &pFile );
- pFile.close();
- }
- requestArea( { (int)player->getPosition().x - 100, (int)player->getPosition().y - 100, (int)player->getPosition().x + 100, (int)player->getPosition().y + 100, player->getCurrentDimensionId() } );
- while( !zDimension( OverworldDimension::ID ) )
- {
- cs.Leave();
- Sleep( 1000 );
- cs.Enter();
- }
- zDimension( OverworldDimension::ID )->addEntity( player );
- GameClient *gameClient = new GameClient( player, client );
- clients->add( gameClient );
- cs.Leave();
- return dynamic_cast<GameClient *>( gameClient->getThis() );
- }
- bool Game::doesChunkExist( int x, int y, int dimension ) const
- {
- Dimension *dim = zDimension( dimension );
- return ( dim && dim->hasChunck( x, y ) ) || loader->existsChunk( x, y, dimension );
- }
- Block *Game::zBlockAt( Framework::Vec3<int> location, int dimension ) const
- {
- Dimension *dim = zDimension( dimension );
- if( dim )
- return dim->zBlock( location );
- return 0;
- }
- Dimension *Game::zDimension( int id ) const
- {
- for( auto dim = dimensions->getIterator(); dim; dim++ )
- {
- if( dim->getDimensionId() == id )
- return dim;
- }
- return 0;
- }
- Framework::Punkt Game::getChunkCenter( int x, int y ) const
- {
- return Punkt( (int)floor( ( (float)x + CHUNK_SIZE / 2 ) / CHUNK_SIZE ), (int)floor( ( (float)y + CHUNK_SIZE / 2 ) / CHUNK_SIZE ) );
- }
- Framework::Text Game::getWorldDirectory() const
- {
- return path;
- }
- void Game::requestArea( Area area )
- {
- generator->requestGeneration( area );
- loader->requestLoading( area );
- }
- void Game::save() const
- {
- for( auto dim = dimensions->getIterator(); dim; dim++ )
- dim->save( path );
- }
- void Game::requestStop()
- {
- stop = 1;
- warteAufThread( 1000000 );
- }
- void Game::addDimension( Dimension *d )
- {
- dimensions->add( d );
- }
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