Dimension.h 748 B

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  1. #pragma once
  2. #include <Punkt.h>
  3. #include "Chunk.h"
  4. class Dimension : public virtual Framework::ReferenceCounter
  5. {
  6. private:
  7. int dimensionId;
  8. Framework::Trie<Chunk> *chunks;
  9. Framework::RCArray<Entity> *entities;
  10. void getAddrOf( Framework::Punkt cPos, char *addr ) const;
  11. void getAddrOfWorld( Framework::Punkt wPos, char *addr ) const;
  12. Chunk *zChunk( Framework::Punkt wPos ) const;
  13. public:
  14. Dimension( int id );
  15. ~Dimension();
  16. void tickEntities( Game *zGame );
  17. Block *zBlock( Framework::Vec3<int> location );
  18. void addEntity( Entity *entity );
  19. void addChunk( Chunk *chunk );
  20. void save( Framework::Text worldDir ) const;
  21. int getDimensionId() const;
  22. bool hasChunck( int x, int y ) const;
  23. };