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- #include "AddChunkUpdate.h"
- #include "Chunk.h"
- #include "Constants.h"
- #include "Dimension.h"
- AddChunkUpdate::AddChunkUpdate( Chunk *chunk )
- : WorldUpdate( chunk->getDimensionId(), Framework::Vec3<int>( chunk->getCenter().x - CHUNK_SIZE / 2, chunk->getCenter().y - CHUNK_SIZE / 2, 0 ), Framework::Vec3<int>( chunk->getCenter().x + CHUNK_SIZE / 2, chunk->getCenter().y + CHUNK_SIZE / 2, WORLD_HEIGHT - 1 ) ),
- chunk( chunk )
- {}
- AddChunkUpdate::~AddChunkUpdate()
- {
- chunk->release();
- }
- void AddChunkUpdate::onUpdate( Dimension *zDimension )
- {
- zDimension->addChunk( dynamic_cast<Chunk *>( chunk->getThis() ) );
- }
- void AddChunkUpdate::write( Framework::StreamWriter *zWriter )
- {
- zWriter->schreibe( (char *)&AddChunkUpdateType::ID, 4 );
- int dimensionID = chunk->getDimensionId();
- zWriter->schreibe( (char *)&dimensionID, 4 );
- Framework::Punkt center = chunk->getCenter();
- zWriter->schreibe( (char *)¢er.x, 4 );
- zWriter->schreibe( (char *)¢er.y, 4 );
- chunk->save( zWriter );
- }
- AddChunkUpdateType::AddChunkUpdateType()
- : WorldUpdateType( ID )
- {}
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