GrowingPlant.cpp 12 KB

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  1. #include "GrowingPlant.h"
  2. #include "Dimension.h"
  3. #include "Game.h"
  4. GrowthState::GrowthState(float percentage, ModelInfo* model)
  5. : ReferenceCounter(),
  6. percentage(percentage),
  7. model(model)
  8. {}
  9. GrowthState::~GrowthState()
  10. {
  11. model->release();
  12. }
  13. float GrowthState::getPercentage() const
  14. {
  15. return percentage;
  16. }
  17. ModelInfo* GrowthState::zModel() const
  18. {
  19. return model;
  20. }
  21. GrowingPlantBlock::GrowingPlantBlock(int typeId,
  22. Framework::Vec3<int> pos,
  23. int dimensionId,
  24. int maxTicks,
  25. Framework::Text name,
  26. int blockTypeAfterGrowth)
  27. : Block(typeId, pos, dimensionId, 0),
  28. seblingTicks(0),
  29. seblingTicksMax(maxTicks),
  30. name(name),
  31. states(),
  32. blockTypeAfterGrowth(blockTypeAfterGrowth),
  33. plantSpawned(0),
  34. lastSendState(-1)
  35. {}
  36. bool GrowingPlantBlock::onTick(TickQueue* zQueue, int numTicks, bool& blocked)
  37. {
  38. float beforePercentage = seblingTicks / (float)seblingTicksMax;
  39. seblingTicks += (float)numTicks;
  40. if ((int)(seblingTicks / (float)seblingTicksMax * 100.f)
  41. != (int)(beforePercentage * 100.f))
  42. {
  43. Game::INSTANCE->blockTargetChanged(this);
  44. }
  45. int index = 0;
  46. int currentIndex = 0;
  47. for (GrowthState* state : states)
  48. {
  49. if (state->getPercentage() <= seblingTicks / (float)seblingTicksMax)
  50. {
  51. currentIndex = index;
  52. }
  53. else
  54. {
  55. break;
  56. }
  57. index++;
  58. }
  59. if (lastSendState != currentIndex)
  60. {
  61. updateModel(states.z(currentIndex)->zModel());
  62. lastSendState = currentIndex;
  63. }
  64. return 1;
  65. }
  66. void GrowingPlantBlock::onPostTick()
  67. {
  68. if (seblingTicks >= (float)seblingTicksMax && !plantSpawned)
  69. {
  70. plantSpawned = 1;
  71. Game::INSTANCE->doLater([this]() {
  72. Game::INSTANCE->zDimension(getDimensionId())
  73. ->placeBlock(getPos(), blockTypeAfterGrowth);
  74. });
  75. }
  76. }
  77. void GrowingPlantBlock::sendModelInfo(NetworkMessage* zMessage)
  78. {
  79. GrowthState* current = 0;
  80. for (GrowthState* state : states)
  81. {
  82. if (state->getPercentage() <= seblingTicks / (float)seblingTicksMax)
  83. {
  84. current = state;
  85. }
  86. }
  87. if (current)
  88. {
  89. zMessage->addressBlock(this);
  90. Framework::InMemoryBuffer buffer;
  91. current->zModel()->writeTo(&buffer);
  92. char* msg = new char[(int)buffer.getSize() + 1];
  93. msg[0] = 1; // hmodel change
  94. buffer.lese(msg + 1, (int)buffer.getSize());
  95. zMessage->setMessage(msg, (int)buffer.getSize() + 1);
  96. }
  97. }
  98. TickSourceType GrowingPlantBlock::isTickSource() const
  99. {
  100. return TickSourceType::EACH_TICK;
  101. }
  102. Framework::XML::Element* GrowingPlantBlock::getTargetUIML() const
  103. {
  104. return new Framework::XML::Element(
  105. Framework::Text("<targetInfo><text width=\"auto\" height=\"auto\">")
  106. + name + "\n" + "Growth: "
  107. + Framework::Text((int)(seblingTicks / (float)seblingTicksMax * 100.f))
  108. + "%</text></targetInfo>");
  109. }
  110. GrowingPlantBlock* GrowingPlantBlock::addGrowthState(GrowthState* state)
  111. {
  112. int index = 0;
  113. for (GrowthState* s : states)
  114. {
  115. if (s->getPercentage() > state->getPercentage())
  116. {
  117. states.add(state, index);
  118. return this;
  119. }
  120. index++;
  121. }
  122. states.add(state);
  123. return this;
  124. }
  125. GrowingPlantBlockType::GrowingPlantBlockType()
  126. : BlockType(),
  127. transparent(1),
  128. passable(1),
  129. speedModifier(0.3f),
  130. interactable(1),
  131. ticksNeeded(0)
  132. {}
  133. void GrowingPlantBlockType::createSuperBlock(Block* zBlock, Item* zItem) const
  134. {
  135. GrowingPlantBlock* block = dynamic_cast<GrowingPlantBlock*>(zBlock);
  136. block->transparent = transparent;
  137. block->passable = passable;
  138. block->hardness = getHardness();
  139. block->speedModifier = speedModifier;
  140. block->interactable = interactable;
  141. BlockType::createSuperBlock(zBlock, zItem);
  142. }
  143. void GrowingPlantBlockType::loadSuperBlock(
  144. Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const
  145. {
  146. BlockType::loadSuperBlock(zBlock, zReader, dimensionId);
  147. GrowingPlantBlock* block = dynamic_cast<GrowingPlantBlock*>(zBlock);
  148. zReader->lese((char*)&block->seblingTicks, 4);
  149. }
  150. void GrowingPlantBlockType::saveSuperBlock(
  151. Block* zBlock, Framework::StreamWriter* zWriter) const
  152. {
  153. BlockType::saveSuperBlock(zBlock, zWriter);
  154. GrowingPlantBlock* block = dynamic_cast<GrowingPlantBlock*>(zBlock);
  155. zWriter->schreibe((char*)&block->seblingTicks, 4);
  156. }
  157. Item* GrowingPlantBlockType::createItem() const
  158. {
  159. return 0;
  160. }
  161. Block* GrowingPlantBlockType::createBlock(
  162. Framework::Vec3<int> position, int dimensionId) const
  163. {
  164. GrowingPlantBlock* block = new GrowingPlantBlock(getId(),
  165. position,
  166. dimensionId,
  167. ticksNeeded,
  168. readableName,
  169. blockTypeIdAfterGrowth);
  170. for (GrowthState* state : states)
  171. {
  172. block->addGrowthState(dynamic_cast<GrowthState*>(state->getThis()));
  173. }
  174. return block;
  175. }
  176. GrowingPlantBlockType* GrowingPlantBlockType::addGrowthState(
  177. float growthPercentage, ModelInfo* model)
  178. {
  179. states.add(new GrowthState(growthPercentage, model));
  180. return this;
  181. }
  182. Framework::Text GrowingPlantBlockType::getBlockTypeNameAfterGrowth() const
  183. {
  184. return blockTypeNameAfterGrowth;
  185. }
  186. void GrowingPlantBlockType::setReadableName(Framework::Text readableName)
  187. {
  188. this->readableName = readableName;
  189. }
  190. Framework::Text GrowingPlantBlockType::getReadableName() const
  191. {
  192. return readableName;
  193. }
  194. void GrowingPlantBlockType::setTicksNeeded(int ticksNeeded)
  195. {
  196. this->ticksNeeded = ticksNeeded;
  197. }
  198. int GrowingPlantBlockType::getTicksNeeded() const
  199. {
  200. return ticksNeeded;
  201. }
  202. void GrowingPlantBlockType::setTransparent(bool transparent)
  203. {
  204. this->transparent = transparent;
  205. }
  206. bool GrowingPlantBlockType::isTransparent() const
  207. {
  208. return transparent;
  209. }
  210. void GrowingPlantBlockType::setPassable(bool passable)
  211. {
  212. this->passable = passable;
  213. }
  214. bool GrowingPlantBlockType::isPassable() const
  215. {
  216. return passable;
  217. }
  218. void GrowingPlantBlockType::setSpeedModifier(float speedModifier)
  219. {
  220. this->speedModifier = speedModifier;
  221. }
  222. float GrowingPlantBlockType::getSpeedModifier() const
  223. {
  224. return speedModifier;
  225. }
  226. void GrowingPlantBlockType::setInteractable(bool interactable)
  227. {
  228. this->interactable = interactable;
  229. }
  230. bool GrowingPlantBlockType::isInteractable() const
  231. {
  232. return interactable;
  233. }
  234. const Framework::RCArray<GrowthState>& GrowingPlantBlockType::getStates() const
  235. {
  236. return states;
  237. }
  238. void GrowingPlantBlockType::setBlockTypeNameAfterGrowth(
  239. Framework::Text blockTypeNameAfterGrowth)
  240. {
  241. this->blockTypeNameAfterGrowth = blockTypeNameAfterGrowth;
  242. }
  243. bool GrowingPlantBlockType::initialize(Game* zGame)
  244. {
  245. blockTypeIdAfterGrowth = zGame->getBlockTypeId(blockTypeNameAfterGrowth);
  246. return blockTypeIdAfterGrowth >= 0 && BlockType::initialize(zGame);
  247. }
  248. ItemType* GrowingPlantBlockType::createItemType() const
  249. {
  250. return 0;
  251. }
  252. GrowingPlantBlockTypeFactory::GrowingPlantBlockTypeFactory()
  253. : BlockTypeFactoryBase()
  254. {}
  255. GrowingPlantBlockType* GrowingPlantBlockTypeFactory::createValue(
  256. Framework::JSON::JSONObject* zJson) const
  257. {
  258. return new GrowingPlantBlockType();
  259. }
  260. GrowingPlantBlockType* GrowingPlantBlockTypeFactory::fromJson(
  261. Framework::JSON::JSONObject* zJson) const
  262. {
  263. GrowingPlantBlockType* result = BlockTypeFactoryBase::fromJson(zJson);
  264. result->setBlockTypeNameAfterGrowth(
  265. zJson->zValue("blockTypeAfterGrowth")->asString()->getString());
  266. result->setReadableName(
  267. zJson->zValue("readableName")->asString()->getString());
  268. result->setTicksNeeded(
  269. (int)zJson->zValue("ticksNeeded")->asNumber()->getNumber());
  270. result->setTransparent(zJson->zValue("transparent")->asBool()->getBool());
  271. result->setPassable(zJson->zValue("passable")->asBool()->getBool());
  272. result->setSpeedModifier(
  273. (float)zJson->zValue("speedModifier")->asNumber()->getNumber());
  274. result->setInteractable(zJson->zValue("interactable")->asBool()->getBool());
  275. for (Framework::JSON::JSONValue* state :
  276. *zJson->zValue("states")->asArray())
  277. {
  278. result->addGrowthState((float)state->asObject()
  279. ->zValue("percentage")
  280. ->asNumber()
  281. ->getNumber(),
  282. Game::INSTANCE->zTypeRegistry()->fromJson<ModelInfo>(
  283. state->asObject()->zValue("model")));
  284. }
  285. return result;
  286. }
  287. Framework::JSON::JSONObject* GrowingPlantBlockTypeFactory::toJsonObject(
  288. GrowingPlantBlockType* zObject) const
  289. {
  290. Framework::JSON::JSONObject* result
  291. = BlockTypeFactoryBase::toJsonObject(zObject);
  292. result->addValue("readableName",
  293. new Framework::JSON::JSONString(zObject->getReadableName()));
  294. result->addValue(
  295. "model", Game::INSTANCE->zTypeRegistry()->toJson(zObject->zModel()));
  296. result->addValue(
  297. "name", new Framework::JSON::JSONString(zObject->getName()));
  298. result->addValue(
  299. "hardness", new Framework::JSON::JSONNumber(zObject->getHardness()));
  300. result->addValue(
  301. "mapColor", new Framework::JSON::JSONString(zObject->getMapColor()));
  302. result->addValue("blockTypeAfterGrowth",
  303. new Framework::JSON::JSONString(
  304. zObject->getBlockTypeNameAfterGrowth()));
  305. result->addValue("ticksNeeded",
  306. new Framework::JSON::JSONNumber((double)zObject->getTicksNeeded()));
  307. Framework::JSON::JSONArray* states = new Framework::JSON::JSONArray();
  308. for (GrowthState* state : zObject->getStates())
  309. {
  310. Framework::JSON::JSONObject* stateObj
  311. = new Framework::JSON::JSONObject();
  312. stateObj->addValue(
  313. "model", Game::INSTANCE->zTypeRegistry()->toJson(state->zModel()));
  314. stateObj->addValue("percentage",
  315. new Framework::JSON::JSONNumber(state->getPercentage()));
  316. states->addValue(stateObj);
  317. }
  318. result->addValue("states", states);
  319. Framework::JSON::JSONArray* groupNames = new Framework::JSON::JSONArray();
  320. for (Framework::Text* groupName : zObject->getGroupNames())
  321. {
  322. groupNames->addValue(new Framework::JSON::JSONString(*groupName));
  323. }
  324. result->addValue("groupNames", groupNames);
  325. return result;
  326. }
  327. JSONObjectValidationBuilder* GrowingPlantBlockTypeFactory::addToValidator(
  328. JSONObjectValidationBuilder* builder) const
  329. {
  330. return BlockTypeFactoryBase::addToValidator(
  331. builder->withRequiredString("readableName")
  332. ->finishString()
  333. ->withRequiredNumber("ticksNeeded")
  334. ->finishNumber()
  335. ->withRequiredAttribute("blockTypeAfterGrowth",
  336. Game::INSTANCE->zTypeRegistry()->getValidator<Framework::Text>(
  337. BlockTypeNameFactory::TYPE_ID))
  338. ->withRequiredArray("states")
  339. ->addAcceptedObjectInArray()
  340. ->withRequiredNumber("percentage")
  341. ->whichIsGreaterOrEqual(0.0)
  342. ->whichIsLessOrEqual(1.0)
  343. ->finishNumber()
  344. ->withRequiredAttribute("model",
  345. Game::INSTANCE->zTypeRegistry()->getValidator<ModelInfo>())
  346. ->finishObject()
  347. ->finishArray()
  348. ->withRequiredBool("transparent")
  349. ->withDefault(true)
  350. ->finishBool()
  351. ->withRequiredBool("passable")
  352. ->withDefault(true)
  353. ->finishBool()
  354. ->withRequiredNumber("speedModifier")
  355. ->withDefault(0.5)
  356. ->finishNumber()
  357. ->withRequiredBool("interactable")
  358. ->withDefault(true)
  359. ->finishBool());
  360. }
  361. const char* GrowingPlantBlockTypeFactory::getTypeToken() const
  362. {
  363. return "growingPlant";
  364. }