QuestDialog.cpp 18 KB

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  1. #include "QuestDialog.h"
  2. #include <Fenster.h>
  3. #include <TextFeld.h>
  4. #include "Game.h"
  5. QuestDialog::QuestDialog(int playerId)
  6. : UIDialog("quests", playerId, 0)
  7. {
  8. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  9. Framework::Text uiml = "<dialog id=\"quests\" title=\"Quests\" "
  10. "width=\"1200\" height=\"800\">";
  11. uiml.append()
  12. << "<listView id=\"collectionList\" width=\"200\" height=\"100%\" "
  13. "member-height=\"40\" align-top=\"start\" "
  14. "align-left=\"start\" onSelectMessage=\"quests;0\">";
  15. QuestParty* party = zManager->zParty(playerId);
  16. int index = 0;
  17. for (QuestCollection* questCollection : zManager->questCollections)
  18. {
  19. if (questCollection->isVisible(party, zManager))
  20. {
  21. uiml.append() << "<listItem id=\"quest_collection_" << index++
  22. << "\" collectionName=\""
  23. << questCollection->getName() << "\">"
  24. << questCollection->getName() << "</listItem>";
  25. }
  26. }
  27. uiml.append()
  28. << "</listView><questGraph id=\"visible_quest_graph\" width=\"1000\" "
  29. "align-left=\"collectionList\" "
  30. "height=\"100%\"/><frame id=\"questDetailView\" width=\"100%\" "
  31. "height=\"0%\" style=\""
  32. << (Framework::Fenster::Style::Titel
  33. | Framework::Fenster::Style::Erlaubt
  34. | Framework::Fenster::Style::Sichtbar)
  35. << "\" title-height=\"30\" title-font-size=\"20\"/></dialog>";
  36. this->uiml = new Framework::XML::Element(uiml);
  37. }
  38. void QuestDialog::api(
  39. Framework::StreamReader* zRequest, NetworkMessage* zResponse)
  40. {
  41. char typ;
  42. zRequest->lese(&typ, 1);
  43. switch (typ)
  44. {
  45. case 0: // onSelect Message of listView
  46. { // open quest graph
  47. int selection;
  48. zRequest->lese((char*)&selection, 4);
  49. auto questGraph = this->uiml->selectChildsByName("questGraph");
  50. questGraph.selectChildren().remove();
  51. auto listItems
  52. = uiml->selectChildsByName("listView").selectChildren();
  53. listItems.removeAttribute("selected");
  54. listItems
  55. .whereAttributeEquals(
  56. "id", Framework::Text("quest_collection_") + selection)
  57. .forEach([this, &questGraph](
  58. Framework::XML::Element* zElement) {
  59. zElement->setAttribute("selected", "");
  60. auto collectionName
  61. = zElement->getAttributeValue("collectionName");
  62. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  63. auto questCollection
  64. = zManager->zCollection(collectionName);
  65. QuestParty* zParty = zManager->zParty(getPlayerId());
  66. for (Quest* quest : questCollection->quests)
  67. {
  68. if (quest->isVisible(zParty, zManager))
  69. {
  70. questGraph.addChild(
  71. getQuestGraphItem(quest, zParty));
  72. }
  73. }
  74. });
  75. update();
  76. break;
  77. }
  78. case 1: // onClick Message of questGraphItem
  79. { // open quest detail view
  80. unsigned char len;
  81. zRequest->lese((char*)&len, 1);
  82. char* id = new char[len + 1];
  83. zRequest->lese(id, len);
  84. id[len] = 0;
  85. Framework::Text collectionName
  86. = uiml->selectChildsByName("listView")
  87. .selectChildren()
  88. .whereAttributeExists("selected")
  89. .getFirstElement()
  90. .map<Framework::Text>([](auto element) {
  91. return element->getAttributeValue("collectionName");
  92. })
  93. .orElse("");
  94. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  95. QuestCollection* questCollection
  96. = zManager->zCollection(collectionName);
  97. QuestParty* zParty = zManager->zParty(getPlayerId());
  98. for (Quest* quest : questCollection->quests)
  99. {
  100. if (quest->isActive(zParty)
  101. && quest->getQuestId().istGleich(id))
  102. {
  103. QuestStorage* zStorage
  104. = zParty->zQuestStorage(quest->questId);
  105. uiml->selectChildsByAttribute("id", "collectionList")
  106. .setAttribute("height", "0");
  107. uiml->selectChildsByAttribute("id", "visible_quest_graph")
  108. .setAttribute("height", "0");
  109. auto questView
  110. = uiml->selectChildsByAttribute("id", "questDetailView")
  111. .getFirstElement();
  112. questView->setAttribute("height", "100%");
  113. questView->setAttribute("questId", quest->questId);
  114. questView->removeAllChilds();
  115. showQuestDetails(quest,
  116. zStorage,
  117. (Framework::RCPointer<Framework::XML::Element>)
  118. questView);
  119. break;
  120. }
  121. }
  122. delete[] id;
  123. break;
  124. }
  125. case 2: // onClick Message of back_to_graph
  126. {
  127. auto detailView
  128. = uiml->selectChildsByAttribute("id", "questDetailView");
  129. detailView.removeAllChilds();
  130. detailView.setAttribute("height", "0");
  131. uiml->selectChildsByAttribute("id", "collectionList")
  132. .setAttribute("height", "100%");
  133. uiml->selectChildsByAttribute("id", "visible_quest_graph")
  134. .setAttribute("height", "100%");
  135. update();
  136. break;
  137. }
  138. case 3: // onClick Message of give_rewards
  139. {
  140. Framework::Text collectionName
  141. = uiml->selectChildsByName("listView")
  142. .selectChildren()
  143. .whereAttributeExists("selected")
  144. .getFirstElement()
  145. .map<Framework::Text>([](auto element) {
  146. return element->getAttributeValue("collectionName");
  147. })
  148. .orElse("");
  149. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  150. QuestCollection* questCollection
  151. = zManager->zCollection(collectionName);
  152. QuestParty* zParty = zManager->zParty(getPlayerId());
  153. Framework::Text questId
  154. = uiml->selectChildsByAttribute("id", "questDetailView")
  155. .getFirstElement()
  156. ->getAttributeValue("questId");
  157. for (Quest* quest : questCollection->quests)
  158. {
  159. if (quest->getQuestId().istGleich(questId))
  160. {
  161. QuestStorage* zStorage
  162. = zParty->zQuestStorage(quest->questId);
  163. if (zStorage->isQuestFinished()
  164. && !zStorage->isQuestRewarded())
  165. {
  166. auto questView = uiml->selectChildsByAttribute(
  167. "id", "questDetailView")
  168. .getFirstElement();
  169. questView->removeAllChilds();
  170. // TODO: give rewards
  171. showQuestDetails(quest,
  172. zStorage,
  173. (Framework::RCPointer<Framework::XML::Element>)
  174. questView);
  175. break;
  176. }
  177. }
  178. }
  179. break;
  180. }
  181. case 4: // requirement message
  182. {
  183. Framework::Text collectionName
  184. = uiml->selectChildsByName("listView")
  185. .selectChildren()
  186. .whereAttributeExists("selected")
  187. .getFirstElement()
  188. .map<Framework::Text>([](auto element) {
  189. return element->getAttributeValue("collectionName");
  190. })
  191. .orElse("");
  192. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  193. QuestCollection* questCollection
  194. = zManager->zCollection(collectionName);
  195. QuestParty* zParty = zManager->zParty(getPlayerId());
  196. Framework::Text questId
  197. = uiml->selectChildsByAttribute("id", "questDetailView")
  198. .getFirstElement()
  199. ->getAttributeValue("questId");
  200. unsigned char len;
  201. zRequest->lese((char*)&len, 1);
  202. char* requirementId = new char[len + 1];
  203. requirementId[len] = 0;
  204. auto requirementsContainer
  205. = uiml->selectChildsByAttribute("id", "quest_requirements");
  206. if (requirementsContainer.exists())
  207. {
  208. for (Quest* quest : questCollection->quests)
  209. {
  210. if (quest->getQuestId().istGleich(questId))
  211. {
  212. for (QuestRequirement* requirement :
  213. quest->requirements)
  214. {
  215. if (requirement->getRequirementId().istGleich(
  216. requirementId))
  217. {
  218. requirement->api(zRequest,
  219. (RCPointer<Framework::XML::Element>)
  220. requirementsContainer.getFirstElement(),
  221. zParty->zQuestStorage(questId));
  222. }
  223. }
  224. }
  225. }
  226. }
  227. delete[] requirementId;
  228. break;
  229. }
  230. case 5: // reward message
  231. {
  232. Framework::Text collectionName
  233. = uiml->selectChildsByName("listView")
  234. .selectChildren()
  235. .whereAttributeExists("selected")
  236. .getFirstElement()
  237. .map<Framework::Text>([](auto element) {
  238. return element->getAttributeValue("collectionName");
  239. })
  240. .orElse("");
  241. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  242. QuestCollection* questCollection
  243. = zManager->zCollection(collectionName);
  244. QuestParty* zParty = zManager->zParty(getPlayerId());
  245. Framework::Text questId
  246. = uiml->selectChildsByAttribute("id", "questDetailView")
  247. .getFirstElement()
  248. ->getAttributeValue("questId");
  249. unsigned char len;
  250. zRequest->lese((char*)&len, 1);
  251. char* reqardId = new char[len + 1];
  252. reqardId[len] = 0;
  253. auto requirementsContainer
  254. = uiml->selectChildsByAttribute("id", "quest_rewards");
  255. if (requirementsContainer.exists())
  256. {
  257. for (Quest* quest : questCollection->quests)
  258. {
  259. if (quest->getQuestId().istGleich(questId))
  260. {
  261. for (QuestReward* reward : quest->rewards)
  262. {
  263. if (reward->getRewardId().istGleich(reqardId))
  264. {
  265. reward->api(zRequest,
  266. (RCPointer<Framework::XML::Element>)
  267. requirementsContainer.getFirstElement(),
  268. zParty->zQuestStorage(questId));
  269. }
  270. }
  271. }
  272. }
  273. }
  274. delete[] reqardId;
  275. break;
  276. }
  277. }
  278. }
  279. Framework::XML::Element* QuestDialog::getQuestGraphItem(
  280. Quest* zQuest, QuestParty* zParty)
  281. {
  282. Framework::Text requirements = "";
  283. int index = 0;
  284. int currentGroup = 0;
  285. for (Framework::Text* requiredQuest : zQuest->requiredQuestsIds)
  286. {
  287. int group = zQuest->requiredQuestsGroups.get(index);
  288. if (index != 0)
  289. {
  290. if (group != currentGroup)
  291. {
  292. requirements += "||";
  293. currentGroup = group;
  294. }
  295. else
  296. {
  297. requirements += "&&";
  298. }
  299. }
  300. else
  301. {
  302. currentGroup = group;
  303. }
  304. requirements += *requiredQuest;
  305. index++;
  306. }
  307. if (!zQuest->isActive(zParty))
  308. {
  309. Framework::Text result = "<questGraphItem id=\"quest_";
  310. result.append()
  311. << zQuest->questId << "\" name=\"Unknown Quest\" image=\""
  312. << zQuest->imagePath
  313. << "\" description=\"You have to finish other quests befor this "
  314. "quest will be available.\" finished=\"false\" mainQuest=\""
  315. << zQuest->mainQuest << "\" requirements=\"" << requirements
  316. << "\" width=\"" << (zQuest->mainQuest ? "50" : "30")
  317. << "\" height=\"" << (zQuest->mainQuest ? "50" : "30") << "\"/>";
  318. return new Framework::XML::Element(result);
  319. }
  320. else
  321. {
  322. QuestStorage* zStorage = zParty->zQuestStorage(zQuest->questId);
  323. Framework::Text result = "<questGraphItem id=\"quest_";
  324. result.append() << zQuest->questId << "\" name=\""
  325. << zQuest->questName + "\" image=\""
  326. << zQuest->imagePath << "\" description=\""
  327. << zQuest->description << "\" finished=\""
  328. << zStorage->isQuestFinished() << "\" mainQuest=\""
  329. << zQuest->mainQuest << "\" requirements=\""
  330. << requirements << "\" width=\""
  331. << (zQuest->mainQuest ? "50" : "30") << "\" height=\""
  332. << (zQuest->mainQuest ? "50" : "30")
  333. << "\" onClick=\"quests;(char)1;" << zQuest->questId
  334. << "\"/>";
  335. return new Framework::XML::Element(result);
  336. }
  337. }
  338. void QuestDialog::showQuestDetails(
  339. Quest* zQuest, QuestStorage* zStorage, Framework::XML::Element* zParent)
  340. {
  341. zParent->setAttribute("title", zQuest->questName);
  342. zParent->addChild(new Framework::XML::Element(
  343. (((Framework::Text("<text id=\"quest_description\" width=\"50% - 15\" "
  344. "height=\"50% - 10\" "
  345. "align-left=\"start\" margin-left=\"10\" "
  346. "align-top=\"start\" margin-top=\"10\" border=\"1\" "
  347. "border-color=\"0xFF52525E\" vScroll=\"auto\" "
  348. "style=\"")
  349. += Framework::TextFeld::Style::Text
  350. | Framework::TextFeld::Style::Mehrzeilig
  351. | Framework::TextFeld::Style::AutoLineBreak)
  352. += "\">")
  353. += zQuest->description)
  354. += "</text>"));
  355. Framework::XML::Element* requirementsContainer
  356. = new Framework::XML::Element(
  357. "<frame id=\"quest_requirements\" align-left=\"quest_description\" "
  358. "margin-left=\"10\" "
  359. "align-top=\"start\" margin-top=\"10\" width=\"50% - 15\" "
  360. "height=\"100% - "
  361. "50\" vScroll=\"auto\" display=\"column\" gap=\"10\" border=\"1\" "
  362. "border-color=\"0xFF52525E\"/>");
  363. requirementsContainer->addChild(new Framework::XML::Element(
  364. "<text id=\"quest_requirements_title\" width=\"100%\" "
  365. "height=\"30\" text-align-horizontal=\"center\" "
  366. "text-align-vertical=\"center\" "
  367. "font-size=\"20\">Requirements</text>"));
  368. requirementsContainer->setAttribute("style",
  369. Framework::Text() += (Framework::Fenster::Style::Sichtbar
  370. | Framework::Fenster::Style::Erlaubt
  371. | Framework::Fenster::Style::Rahmen));
  372. for (QuestRequirement* requirement : zQuest->requirements)
  373. {
  374. requirement->addRequirementUIML(zStorage,
  375. requirementsContainer,
  376. Framework::Text("quests;(char)4;")
  377. += requirement->getRequirementId());
  378. }
  379. zParent->addChild(requirementsContainer);
  380. Framework::XML::Element* rewardsContainer = new Framework::XML::Element(
  381. "<frame id=\"quest_rewards\" align-left=\"start\" margin-left=\"10\" "
  382. "margin-top=\"10\" "
  383. "align-top=\"quest_description\" width=\"50% - 15\" height=\"50% - "
  384. "20\" vScroll=\"auto\" display=\"column\" gap=\"10\" border=\"1\" "
  385. "border-color=\"0xFF52525E\"/>");
  386. rewardsContainer->addChild(new Framework::XML::Element(
  387. "<text id=\"quest_rewards_title\" width=\"100%\" height=\"30\" "
  388. "text-align-horizontal=\"center\" text-align-vertical=\"center\" "
  389. "font-size=\"20\">Rewards</text>"));
  390. rewardsContainer->setAttribute("style",
  391. Framework::Text() += (Framework::Fenster::Style::Sichtbar
  392. | Framework::Fenster::Style::Erlaubt
  393. | Framework::Fenster::Style::Rahmen));
  394. for (QuestReward* reward : zQuest->rewards)
  395. {
  396. reward->addRewardUIML(rewardsContainer,
  397. zStorage,
  398. Framework::Text("quests;(char)5;") += reward->getRewardId());
  399. }
  400. zParent->addChild(rewardsContainer);
  401. zParent->addChild(new XML::Element(
  402. "<button id=\"back_to_graph\" width=\"100\" height=\"20\" "
  403. "align-right=\"end\" align-top=\"quest_requirements\" "
  404. "margin-right=\"10\" margin-top=\"10\" "
  405. "onClick=\"quests;(char)2\">Back</button>"));
  406. if (zStorage->isQuestFinished() && !zStorage->isQuestRewarded())
  407. {
  408. zParent->addChild(new XML::Element(
  409. "<button id=\"give_rewards\" width=\"100\" height=\"20\" "
  410. "align-left=\"quest_rewards\" align-top=\"quest_requirements\" "
  411. "margin-left=\"10\" margin-top=\"10\" "
  412. "onClick=\"quests;(char)3\">Give rewards</button>"));
  413. }
  414. update();
  415. }