Server.cpp 11 KB

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  1. #include "Server.h"
  2. #include <AsynchronCall.h>
  3. #include <Globals.h>
  4. #include <iostream>
  5. #include <Logging.h>
  6. #include "Game.h"
  7. #include "PlayerRegister.h"
  8. // Inhalt der LoginServer Klasse aus LoginServer.h
  9. // Konstruktor
  10. FactoryCraftServer::FactoryCraftServer(InitDatei* zIni)
  11. : ReferenceCounter()
  12. {
  13. Network::Start(100);
  14. runningThreads = 0;
  15. klients = new RCArray<FCKlient>();
  16. ini = dynamic_cast<InitDatei*>(zIni->getThis());
  17. id = (int)*zIni->zWert("ServerId");
  18. sslServer = new SSLServer();
  19. sslServer->setPrivateKeyPassword(zIni->zWert("SSLPasswort")->getText());
  20. sslServer->setCertificateFile(zIni->zWert("SSLCert")->getText());
  21. Framework::Logging::info()
  22. << "using cert file " << zIni->zWert("SSLCert")->getText();
  23. sslServer->setPrivateKeyFile(zIni->zWert("SSLKey")->getText());
  24. Framework::Logging::info()
  25. << "using private key " << zIni->zWert("SSLKey")->getText();
  26. server = new Server();
  27. Framework::Logging::info()
  28. << "Server Port: " << ini->zWert("Port")->getText();
  29. if (!server->verbinde(
  30. (unsigned short)TextZuInt(ini->zWert("Port")->getText(), 10), 10))
  31. {
  32. Framework::Logging::error()
  33. << "Der Server konnte nicht gestartet werden.";
  34. exit(1);
  35. }
  36. Framework::Logging::info()
  37. << "SSL Server Port: " << ini->zWert("SSLPort")->getText();
  38. if (!sslServer->verbinde(
  39. (unsigned short)TextZuInt(ini->zWert("SSLPort")->getText(), 10),
  40. 10))
  41. {
  42. Framework::Logging::error()
  43. << "Der SSL Server konnte nicht gestartet werden.";
  44. exit(2);
  45. }
  46. Game::initialize(
  47. zIni->zWert("World")->getText(), zIni->zWert("SaveDir")->getText());
  48. new Framework::AsynchronCall("Server", [this]() {
  49. runningThreads++;
  50. while (server->isConnected())
  51. {
  52. SKlient* klient = server->getKlient();
  53. if (!klient) continue;
  54. unsigned short len;
  55. klient->setEmpfangTimeout(5000);
  56. klient->getNachricht((char*)&len, 2);
  57. char* key = new char[len];
  58. klient->getNachricht((char*)key, len);
  59. bool bg;
  60. klient->getNachricht((char*)&bg, 1);
  61. klient->setEmpfangTimeout(0);
  62. bool found = 0;
  63. cs.lock();
  64. for (FCKlient* client : *klients)
  65. {
  66. if (client->matchAuthKey(key, len))
  67. {
  68. if (bg)
  69. {
  70. klient->sende("\1", 1);
  71. client->setBackgroundClient(klient);
  72. }
  73. else
  74. {
  75. klient->sende("\1", 1);
  76. client->setForegroundClient(klient);
  77. }
  78. found = 1;
  79. break;
  80. }
  81. }
  82. cs.unlock();
  83. if (!found)
  84. {
  85. klient->sende("\0", 1);
  86. Framework::Logging::error()
  87. << "client failed to pass through authorisation";
  88. klient->release();
  89. }
  90. }
  91. runningThreads--;
  92. });
  93. }
  94. // Destruktor
  95. FactoryCraftServer::~FactoryCraftServer()
  96. {
  97. sslServer->trenne();
  98. server->trenne();
  99. while (runningThreads > 0)
  100. Sleep(100);
  101. sslServer->release();
  102. server->release();
  103. if (klients) klients->release();
  104. ini->release();
  105. }
  106. // nicht constant
  107. void FactoryCraftServer::run()
  108. {
  109. runningThreads++;
  110. while (sslServer->isConnected())
  111. {
  112. SSLSKlient* klient = sslServer->getKlient();
  113. if (!klient) continue;
  114. Framework::getThreadRegister()->cleanUpClosedThreads();
  115. FCKlient* clHandle = new FCKlient(
  116. klient, dynamic_cast<FactoryCraftServer*>(getThis()));
  117. cs.lock();
  118. klients->add(clHandle);
  119. cs.unlock();
  120. clHandle->start();
  121. }
  122. runningThreads--;
  123. }
  124. void FactoryCraftServer::close()
  125. {
  126. Game::INSTANCE->save();
  127. sslServer->trenne();
  128. server->trenne();
  129. cs.lock();
  130. for (int i = 0; i < klients->getEintragAnzahl(); i++)
  131. klients->z(i)->absturz();
  132. cs.unlock();
  133. }
  134. bool FactoryCraftServer::removeKlient(FCKlient* zKlient)
  135. {
  136. bool gefunden = 0;
  137. getThis();
  138. cs.lock();
  139. for (int i = 0; i < klients->getEintragAnzahl(); i++)
  140. {
  141. if (klients->z(i) == zKlient)
  142. {
  143. klients->remove(i);
  144. gefunden = 1;
  145. break;
  146. }
  147. }
  148. cs.unlock();
  149. release();
  150. return gefunden;
  151. }
  152. bool FactoryCraftServer::hatClients() const
  153. {
  154. return klients->hat(0);
  155. }
  156. int FactoryCraftServer::getUnencryptedPort() const
  157. {
  158. return server->getPort();
  159. }
  160. // Inhalt der LSKlient aus LoginServer.h
  161. // Konstruktor
  162. FCKlient::FCKlient(SSLSKlient* klient, FactoryCraftServer* ls)
  163. : Thread()
  164. {
  165. this->klient = klient;
  166. background = 0;
  167. foreground = 0;
  168. this->ls = ls;
  169. zGameClient = 0;
  170. backgroundReader = 0;
  171. foregroundReader = 0;
  172. backgroundWriter = 0;
  173. foregroundWriter = 0;
  174. authKey = randomSecret();
  175. }
  176. // Destruktor
  177. FCKlient::~FCKlient()
  178. {
  179. if (zGameClient)
  180. {
  181. zGameClient->logout();
  182. zGameClient = (GameClient*)zGameClient->release();
  183. }
  184. if (background) background->release();
  185. if (foreground) foreground->release();
  186. delete backgroundReader;
  187. delete foregroundReader;
  188. delete backgroundWriter;
  189. delete foregroundWriter;
  190. klient->release();
  191. ls->release();
  192. }
  193. // nicht constant
  194. void FCKlient::setForegroundClient(SKlient* foreground)
  195. {
  196. Framework::Logging::trace() << "foreground client connected";
  197. this->foreground = foreground;
  198. foregroundReader = new NetworkReader(foreground);
  199. foregroundWriter = new NetworkWriter(foreground);
  200. if (foreground && background)
  201. zGameClient = Game::INSTANCE->addPlayer(
  202. dynamic_cast<FCKlient*>(getThis()), name);
  203. foregroundRunning = 1;
  204. new AsynchronCall([this]() {
  205. while (this->foreground->waitForNextMessage())
  206. {
  207. if (zGameClient) zGameClient->addMessage(foregroundReader);
  208. if (!zGameClient) Sleep(100);
  209. }
  210. cs.lock();
  211. foregroundRunning = 0;
  212. if (!backgroundRunning)
  213. {
  214. cs.unlock();
  215. if (zGameClient)
  216. {
  217. zGameClient->logout();
  218. zGameClient = (GameClient*)zGameClient->release();
  219. }
  220. ls->removeKlient(this);
  221. }
  222. else
  223. {
  224. cs.unlock();
  225. }
  226. });
  227. }
  228. void FCKlient::setBackgroundClient(SKlient* background)
  229. {
  230. Framework::Logging::trace() << "background client connected";
  231. this->background = background;
  232. backgroundReader = new NetworkReader(background);
  233. backgroundWriter = new NetworkWriter(background);
  234. if (foreground && background)
  235. zGameClient = Game::INSTANCE->addPlayer(
  236. dynamic_cast<FCKlient*>(getThis()), name);
  237. backgroundRunning = 1;
  238. new AsynchronCall([this]() {
  239. while (this->background->waitForNextMessage())
  240. {
  241. if (zGameClient) zGameClient->addMessage(backgroundReader);
  242. if (!zGameClient) Sleep(100);
  243. }
  244. cs.lock();
  245. backgroundRunning = 0;
  246. if (!foregroundRunning)
  247. {
  248. cs.unlock();
  249. if (zGameClient)
  250. {
  251. zGameClient->logout();
  252. zGameClient = (GameClient*)zGameClient->release();
  253. }
  254. ls->removeKlient(this);
  255. }
  256. else
  257. {
  258. cs.unlock();
  259. }
  260. });
  261. }
  262. void FCKlient::absturz()
  263. {
  264. klient->trenne();
  265. if (background) background->trenne();
  266. if (foreground) foreground->trenne();
  267. warteAufThread(10000);
  268. ende();
  269. }
  270. void FCKlient::thread()
  271. {
  272. bool identified = 0;
  273. while (1)
  274. {
  275. char c = 0;
  276. if (!klient->getNachricht(&c, 1))
  277. break;
  278. else
  279. {
  280. bool br = 0;
  281. switch (c)
  282. {
  283. case 1: // Klient identifikation
  284. {
  285. char len;
  286. klient->getNachricht(&len, 1);
  287. char* name = new char[len + 1];
  288. klient->getNachricht(name, len);
  289. name[(int)len] = 0;
  290. unsigned short sLen;
  291. klient->getNachricht((char*)&sLen, 2);
  292. char* secret = new char[sLen + 1];
  293. klient->getNachricht(secret, sLen);
  294. secret[sLen] = 0;
  295. if (!Game::INSTANCE->checkPlayer(name, secret))
  296. {
  297. klient->sende("\0", 1);
  298. delete[] name;
  299. delete[] secret;
  300. break;
  301. }
  302. if (!Game::INSTANCE->existsPlayer(name))
  303. {
  304. Text secret = Game::INSTANCE->createPlayer(name);
  305. klient->sende("\2", 1);
  306. short len = (short)secret.getLength();
  307. klient->sende((char*)&len, 2);
  308. klient->sende(secret.getText(), len);
  309. identified = 1;
  310. }
  311. else
  312. {
  313. klient->sende("\1", 1);
  314. identified = 1;
  315. }
  316. short keyLen = (short)authKey.getLength();
  317. klient->sende((char*)&keyLen, 2);
  318. klient->sende(authKey, keyLen);
  319. this->name = name;
  320. delete[] name;
  321. delete[] secret;
  322. break;
  323. }
  324. case 2: // Verbindungsende
  325. br = 1;
  326. if (zGameClient)
  327. {
  328. zGameClient->logout();
  329. zGameClient = (GameClient*)zGameClient->release();
  330. }
  331. klient->sende("\1", 1);
  332. break;
  333. case 3: // ping
  334. klient->sende("\1", 1);
  335. break;
  336. case 4: // check player name valid
  337. {
  338. klient->sende("\1", 1);
  339. char len;
  340. klient->getNachricht(&len, 1);
  341. char* name = new char[len + 1];
  342. klient->getNachricht(name, len);
  343. name[(int)len] = 0;
  344. short sLen;
  345. klient->getNachricht((char*)&sLen, 2);
  346. char* secret = new char[sLen + 1];
  347. klient->getNachricht(secret, sLen);
  348. secret[sLen] = 0;
  349. char res = 0;
  350. if (Game::INSTANCE->checkPlayer(name, secret)) res = 1;
  351. klient->sende(&res, 1);
  352. delete[] name;
  353. delete[] secret;
  354. break;
  355. }
  356. default:
  357. br = 1;
  358. break;
  359. }
  360. if (br) break;
  361. }
  362. }
  363. if (!identified)
  364. {
  365. ls->removeKlient(this);
  366. }
  367. }
  368. NetworkWriter* FCKlient::zBackgroundWriter() const
  369. {
  370. return backgroundWriter;
  371. }
  372. NetworkWriter* FCKlient::zForegroundWriter() const
  373. {
  374. return foregroundWriter;
  375. }
  376. bool FCKlient::matchAuthKey(char* key, int len) const
  377. {
  378. if (foreground && background) return 0;
  379. if (len != authKey.getLength()) return 0;
  380. for (int i = 0; i < len; i++)
  381. {
  382. if (key[i] != authKey.getText()[i]) return 0;
  383. }
  384. return 1;
  385. }