Quest.cpp 27 KB

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  1. #include "Quest.h"
  2. #include <File.h>
  3. #include <Logging.h>
  4. #include "Game.h"
  5. #include "ItemType.h"
  6. QuestRequirementStorage::QuestRequirementStorage()
  7. : ReferenceCounter(),
  8. fulfilled(0)
  9. {}
  10. void QuestRequirementStorage::setFullfilled(bool fullfilled)
  11. {
  12. this->fulfilled = fullfilled;
  13. }
  14. bool QuestRequirementStorage::isFullfilled() const
  15. {
  16. return fulfilled;
  17. }
  18. void QuestRequirementStorage::setRequirementId(Framework::Text requirementId)
  19. {
  20. this->requirementId = requirementId;
  21. }
  22. const Framework::Text& QuestRequirementStorage::getRequirementId() const
  23. {
  24. return requirementId;
  25. }
  26. QuestRequirementStorageType::QuestRequirementStorageType()
  27. : ObjectTypeFactory<QuestRequirementStorage>()
  28. {}
  29. QuestRequirementStorage* QuestRequirementStorageType::fromJson(
  30. Framework::JSON::JSONObject* zJson) const
  31. {
  32. QuestRequirementStorage* result = new QuestRequirementStorage();
  33. result->setRequirementId(
  34. zJson->asObject()->zValue("requirementId")->asString()->getString());
  35. result->setFullfilled(
  36. zJson->asObject()->zValue("fulfilled")->asBool()->getBool());
  37. return result;
  38. }
  39. Framework::JSON::JSONObject* QuestRequirementStorageType::toJsonObject(
  40. QuestRequirementStorage* zObject) const
  41. {
  42. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  43. result->addValue("requirementId",
  44. new Framework::JSON::JSONString(zObject->getRequirementId()));
  45. result->addValue(
  46. "fulfilled", new Framework::JSON::JSONBool(zObject->isFullfilled()));
  47. return result;
  48. }
  49. JSONObjectValidationBuilder* QuestRequirementStorageType::addToValidator(
  50. JSONObjectValidationBuilder* builder) const
  51. {
  52. return builder->withRequiredString("requirementId")
  53. ->finishString()
  54. ->withRequiredBool("fulfilled")
  55. ->withDefault(false)
  56. ->finishBool();
  57. }
  58. QuestStorage::QuestStorage()
  59. : finished(0),
  60. rewarded(0),
  61. data(new Framework::JSON::JSONObject())
  62. {}
  63. QuestStorage::~QuestStorage()
  64. {
  65. data->release();
  66. }
  67. void QuestStorage::setQuestFinished(bool finished)
  68. {
  69. this->finished = finished;
  70. }
  71. void QuestStorage::setQuestRewarded(bool rewarded)
  72. {
  73. this->rewarded = rewarded;
  74. }
  75. bool QuestStorage::isQuestFinished() const
  76. {
  77. return finished;
  78. }
  79. bool QuestStorage::isQuestRewarded() const
  80. {
  81. return rewarded;
  82. }
  83. QuestRequirementStorage* QuestStorage::zStorage(Framework::Text requirementId)
  84. {
  85. for (QuestRequirementStorage* storage : requirements)
  86. {
  87. if (storage->getRequirementId().isEqual(requirementId))
  88. {
  89. return storage;
  90. }
  91. }
  92. QuestRequirementStorage* result = new QuestRequirementStorage();
  93. result->setRequirementId(requirementId);
  94. requirements.add(result);
  95. return result;
  96. }
  97. void QuestStorage::setQuestId(Framework::Text questId)
  98. {
  99. this->questId = questId;
  100. }
  101. const Framework::Text& QuestStorage::getQuestId() const
  102. {
  103. return questId;
  104. }
  105. bool QuestStorage::isVisible() const
  106. {
  107. return visible;
  108. }
  109. void QuestStorage::setVisible(bool visible)
  110. {
  111. this->visible = visible;
  112. }
  113. void QuestStorage::putValue(
  114. Framework::Text key, Framework::JSON::JSONValue* value)
  115. {
  116. data->removeValue(key);
  117. data->addValue(key, value);
  118. }
  119. Framework::JSON::JSONValue* QuestStorage::getValue(Framework::Text key) const
  120. {
  121. return data->getValue(key);
  122. }
  123. Framework::JSON::JSONValue* QuestStorage::zValue(Framework::Text key) const
  124. {
  125. return data->zValue(key);
  126. }
  127. bool QuestStorage::containsKey(Framework::Text key) const
  128. {
  129. return data->hasValue(key);
  130. }
  131. QuestStorageType::QuestStorageType()
  132. : ObjectTypeFactory<QuestStorage>()
  133. {}
  134. QuestStorage* QuestStorageType::fromJson(
  135. Framework::JSON::JSONObject* zJson) const
  136. {
  137. QuestStorage* result = new QuestStorage();
  138. result->setQuestId(
  139. zJson->asObject()->zValue("questId")->asString()->getString());
  140. result->setQuestFinished(
  141. zJson->asObject()->zValue("finished")->asBool()->getBool());
  142. result->setQuestRewarded(
  143. zJson->asObject()->zValue("rewarded")->asBool()->getBool());
  144. Framework::JSON::JSONArray* rewardsArray
  145. = zJson->asObject()->zValue("requirements")->asArray();
  146. for (int i = 0; i < rewardsArray->getLength(); i++)
  147. {
  148. result->requirements.add(
  149. Game::INSTANCE->zTypeRegistry()->fromJson<QuestRequirementStorage>(
  150. rewardsArray->zValue(i)->asObject()));
  151. }
  152. result->data->release();
  153. result->data = zJson->asObject()->getValue("data")->asObject();
  154. return result;
  155. }
  156. Framework::JSON::JSONObject* QuestStorageType::toJsonObject(
  157. QuestStorage* zObject) const
  158. {
  159. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  160. result->addValue(
  161. "questId", new Framework::JSON::JSONString(zObject->questId));
  162. result->addValue(
  163. "finished", new Framework::JSON::JSONBool(zObject->finished));
  164. result->addValue(
  165. "rewarded", new Framework::JSON::JSONBool(zObject->rewarded));
  166. Framework::JSON::JSONArray* rewardsArray = new Framework::JSON::JSONArray();
  167. for (QuestRequirementStorage* storage : zObject->requirements)
  168. {
  169. rewardsArray->addValue(
  170. Game::INSTANCE->zTypeRegistry()->toJson(storage));
  171. }
  172. result->addValue("requirements", rewardsArray);
  173. Framework::Text dataString = zObject->data->toString();
  174. result->addValue("data", Framework::JSON::Parser::getValue(dataString));
  175. return result;
  176. }
  177. JSONObjectValidationBuilder* QuestStorageType::addToValidator(
  178. JSONObjectValidationBuilder* builder) const
  179. {
  180. return builder->withRequiredString("questId")
  181. ->finishString()
  182. ->withRequiredBool("finished")
  183. ->withDefault(false)
  184. ->finishBool()
  185. ->withRequiredBool("rewarded")
  186. ->withDefault(false)
  187. ->finishBool()
  188. ->withRequiredArray("requirements")
  189. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  190. ->getValidator<QuestRequirementStorage>())
  191. ->finishArray()
  192. ->withRequiredObject("data")
  193. ->allowAdditionalAttriutes()
  194. ->finishObject();
  195. }
  196. QuestParty::QuestParty()
  197. : ReferenceCounter()
  198. {}
  199. void QuestParty::addMember(int memberEntityId)
  200. {
  201. memberEntityIds.add(memberEntityId);
  202. }
  203. void QuestParty::removeMember(int memberEntityId)
  204. {
  205. memberEntityIds.removeValue(memberEntityId);
  206. }
  207. bool QuestParty::isMember(int memberEntityId) const
  208. {
  209. return memberEntityIds.has(memberEntityId);
  210. }
  211. bool QuestParty::isEmpty() const
  212. {
  213. return memberEntityIds.getEntryCount() == 0;
  214. }
  215. QuestStorage* QuestParty::zQuestStorage(Framework::Text questId)
  216. {
  217. for (QuestStorage* storage : questStorage)
  218. {
  219. if (storage->getQuestId().isEqual(questId))
  220. {
  221. return storage;
  222. }
  223. }
  224. QuestStorage* result = new QuestStorage();
  225. result->setQuestId(questId);
  226. questStorage.add(result);
  227. return result;
  228. }
  229. QuestParty* QuestParty::clone() const
  230. {
  231. QuestParty* result = new QuestParty();
  232. for (QuestStorage* storage : questStorage)
  233. {
  234. Framework::JSON::JSONValue* value
  235. = Game::INSTANCE->zTypeRegistry()->toJson(storage);
  236. result->questStorage.add(
  237. Game::INSTANCE->zTypeRegistry()->fromJson<QuestStorage>(value));
  238. value->release();
  239. }
  240. return result;
  241. }
  242. QuestPartyType::QuestPartyType()
  243. : ObjectTypeFactory<QuestParty>()
  244. {}
  245. QuestParty* QuestPartyType::fromJson(Framework::JSON::JSONObject* zJson) const
  246. {
  247. QuestParty* result = new QuestParty();
  248. Framework::JSON::JSONArray* membersArray
  249. = zJson->asObject()->zValue("members")->asArray();
  250. for (int i = 0; i < membersArray->getLength(); i++)
  251. {
  252. result->memberEntityIds.add(
  253. (int)membersArray->zValue(i)->asNumber()->getNumber());
  254. }
  255. Framework::JSON::JSONArray* storagesArray
  256. = zJson->asObject()->zValue("quests")->asArray();
  257. for (int i = 0; i < storagesArray->getLength(); i++)
  258. {
  259. result->questStorage.add(
  260. Game::INSTANCE->zTypeRegistry()->fromJson<QuestStorage>(
  261. storagesArray->zValue(i)->asObject()));
  262. }
  263. return result;
  264. }
  265. Framework::JSON::JSONObject* QuestPartyType::toJsonObject(
  266. QuestParty* zObject) const
  267. {
  268. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  269. Framework::JSON::JSONArray* membersArray = new Framework::JSON::JSONArray();
  270. for (int memberEntityId : zObject->memberEntityIds)
  271. {
  272. membersArray->addValue(new Framework::JSON::JSONNumber(memberEntityId));
  273. }
  274. result->addValue("members", membersArray);
  275. Framework::JSON::JSONArray* storagesArray
  276. = new Framework::JSON::JSONArray();
  277. for (QuestStorage* storage : zObject->questStorage)
  278. {
  279. storagesArray->addValue(
  280. Game::INSTANCE->zTypeRegistry()->toJson(storage));
  281. }
  282. result->addValue("quests", storagesArray);
  283. return result;
  284. }
  285. JSONObjectValidationBuilder* QuestPartyType::addToValidator(
  286. JSONObjectValidationBuilder* builder) const
  287. {
  288. return builder->withRequiredArray("members")
  289. ->addAcceptedNumberInArray()
  290. ->finishNumber()
  291. ->removeInvalidEntries()
  292. ->finishArray()
  293. ->withRequiredArray("quests")
  294. ->addAcceptedTypeInArray(
  295. Game::INSTANCE->zTypeRegistry()->getValidator<QuestStorage>())
  296. ->removeInvalidEntries()
  297. ->finishArray();
  298. }
  299. Quest::Quest()
  300. : ReferenceCounter(),
  301. mainQuest(0)
  302. {}
  303. void Quest::processEvent(QuestEvent* zEvent, QuestStorage* zStorage)
  304. {
  305. bool finished = 1;
  306. for (QuestRequirement* requirement : requirements)
  307. {
  308. QuestRequirementStorage* zRequirementStorage
  309. = zStorage->zStorage(requirement->getRequirementId());
  310. if (!zRequirementStorage->isFullfilled())
  311. {
  312. requirement->processEvent(zEvent, zStorage);
  313. finished &= zRequirementStorage->isFullfilled();
  314. }
  315. }
  316. if (finished)
  317. {
  318. zStorage->setQuestFinished(1);
  319. }
  320. }
  321. bool Quest::isVisible(QuestParty* zParty, QuestManager* zManager)
  322. {
  323. if (zParty->zQuestStorage(questId)->isVisible())
  324. {
  325. return 1;
  326. }
  327. bool visible = requiredQuestsIds.getEntryCount() == 0;
  328. for (Framework::Text* requiredQuestId : requiredQuestsIds)
  329. {
  330. visible |= zParty->zQuestStorage(*requiredQuestId)->isQuestFinished();
  331. }
  332. if (visible)
  333. {
  334. zParty->zQuestStorage(questId)->setVisible(visible);
  335. }
  336. for (Framework::Text* requiredQuestId : requiredQuestsIds)
  337. {
  338. zManager->setQuestVisible(true, *requiredQuestId, zParty);
  339. }
  340. return visible;
  341. }
  342. bool Quest::isActive(QuestParty* zParty)
  343. {
  344. bool active = 0;
  345. auto requiredQuestsIdsI = requiredQuestsGroups.begin();
  346. int last = 0;
  347. bool tmp = 1;
  348. bool first = 1;
  349. for (Framework::Text* requiredQuestId : requiredQuestsIds)
  350. {
  351. tmp &= zParty->zQuestStorage(*requiredQuestId)->isQuestFinished();
  352. first = 0;
  353. if (last != *requiredQuestsIdsI)
  354. {
  355. active |= tmp;
  356. tmp = 1;
  357. first = 1;
  358. if (active)
  359. {
  360. break;
  361. }
  362. }
  363. last = requiredQuestsIdsI.val();
  364. requiredQuestsIdsI++;
  365. }
  366. if (!first || requiredQuestsIds.getEntryCount() == 0)
  367. {
  368. active |= tmp;
  369. }
  370. return active;
  371. }
  372. void Quest::setQuestId(Framework::Text questId)
  373. {
  374. this->questId = questId;
  375. }
  376. const Framework::Text& Quest::getQuestId() const
  377. {
  378. return questId;
  379. }
  380. void Quest::setVisible(bool visible, QuestParty* zParty, QuestManager* zManager)
  381. {
  382. if (zParty->zQuestStorage(questId)->isVisible() == visible)
  383. {
  384. return;
  385. }
  386. zParty->zQuestStorage(questId)->setVisible(visible);
  387. if (visible)
  388. {
  389. for (Framework::Text* requiredQuestId : requiredQuestsIds)
  390. {
  391. zManager->setQuestVisible(visible, *requiredQuestId, zParty);
  392. }
  393. }
  394. }
  395. QuestType::QuestType()
  396. : ObjectTypeFactory<Quest>()
  397. {}
  398. Quest* QuestType::fromJson(Framework::JSON::JSONObject* zJson) const
  399. {
  400. Quest* result = new Quest();
  401. result->setQuestId(
  402. zJson->asObject()->zValue("questId")->asString()->getString());
  403. result->questName
  404. = zJson->asObject()->zValue("questName")->asString()->getString();
  405. result->description
  406. = zJson->asObject()->zValue("description")->asString()->getString();
  407. Framework::JSON::JSONArray* requiredQuestGroups
  408. = zJson->asObject()->zValue("requiredQuestIds")->asArray();
  409. for (int i = 0; i < requiredQuestGroups->getLength(); i++)
  410. {
  411. Framework::JSON::JSONArray* requiredQuestIdsArray
  412. = requiredQuestGroups->zValue(i)->asArray();
  413. for (int j = 0; j < requiredQuestIdsArray->getLength(); j++)
  414. {
  415. result->requiredQuestsIds.add(new Framework::Text(
  416. requiredQuestIdsArray->zValue(j)->asString()->getString()));
  417. result->requiredQuestsGroups.add(i);
  418. }
  419. }
  420. Framework::JSON::JSONArray* requirementsArray
  421. = zJson->asObject()->zValue("requirements")->asArray();
  422. for (int i = 0; i < requirementsArray->getLength(); i++)
  423. {
  424. result->requirements.add(
  425. Game::INSTANCE->zTypeRegistry()->fromJson<QuestRequirement>(
  426. requirementsArray->zValue(i)));
  427. }
  428. Framework::JSON::JSONArray* rewardsArray
  429. = zJson->asObject()->zValue("rewards")->asArray();
  430. for (int i = 0; i < rewardsArray->getLength(); i++)
  431. {
  432. result->rewards.add(
  433. Game::INSTANCE->zTypeRegistry()->fromJson<QuestReward>(
  434. rewardsArray->zValue(i)));
  435. }
  436. if (zJson->asObject()->hasValue("imagePath"))
  437. {
  438. result->imagePath
  439. = zJson->asObject()->zValue("imagePath")->asString()->getString();
  440. }
  441. else if (zJson->asObject()->hasValue("imageItemType"))
  442. {
  443. result->imagePath = Framework::Text("itemType:")
  444. + zJson->asObject()
  445. ->zValue("imageItemType")
  446. ->asString()
  447. ->getString();
  448. }
  449. else
  450. {
  451. result->imagePath
  452. = Framework::Text("itemType:")
  453. + Game::INSTANCE->zItemType(ItemTypeEnum::PLAYER_HAND)->getName();
  454. }
  455. result->mainQuest
  456. = zJson->asObject()->zValue("mainQuest")->asBool()->getBool();
  457. return result;
  458. }
  459. Framework::JSON::JSONObject* QuestType::toJsonObject(Quest* zObject) const
  460. {
  461. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  462. result->addValue(
  463. "questId", new Framework::JSON::JSONString(zObject->questId));
  464. result->addValue(
  465. "questName", new Framework::JSON::JSONString(zObject->questName));
  466. result->addValue(
  467. "description", new Framework::JSON::JSONString(zObject->description));
  468. Framework::JSON::JSONArray* requiredQuestGroupArray
  469. = new Framework::JSON::JSONArray();
  470. Framework::JSON::JSONArray* requiredQuestIdsArray
  471. = new Framework::JSON::JSONArray();
  472. int index = 0;
  473. int lastGroup = 0;
  474. for (Framework::Text* requiredQuestId : zObject->requiredQuestsIds)
  475. {
  476. int group = zObject->requiredQuestsGroups.get(index);
  477. if (lastGroup != group)
  478. {
  479. if (requiredQuestIdsArray->getLength())
  480. {
  481. requiredQuestGroupArray->addValue(requiredQuestIdsArray);
  482. requiredQuestIdsArray = new Framework::JSON::JSONArray();
  483. }
  484. lastGroup = group;
  485. }
  486. requiredQuestIdsArray->addValue(
  487. new Framework::JSON::JSONString(*requiredQuestId));
  488. index++;
  489. }
  490. if (requiredQuestIdsArray->getLength())
  491. {
  492. requiredQuestGroupArray->addValue(requiredQuestIdsArray);
  493. }
  494. else
  495. {
  496. requiredQuestIdsArray->release();
  497. }
  498. result->addValue("requiredQuestIds", requiredQuestGroupArray);
  499. Framework::JSON::JSONArray* requirementsArray
  500. = new Framework::JSON::JSONArray();
  501. for (QuestRequirement* requirement : zObject->requirements)
  502. {
  503. requirementsArray->addValue(
  504. Game::INSTANCE->zTypeRegistry()->toJson(requirement));
  505. }
  506. result->addValue("requirements", requirementsArray);
  507. Framework::JSON::JSONArray* rewardsArray = new Framework::JSON::JSONArray();
  508. for (QuestReward* reward : zObject->rewards)
  509. {
  510. rewardsArray->addValue(Game::INSTANCE->zTypeRegistry()->toJson(reward));
  511. }
  512. result->addValue("rewards", rewardsArray);
  513. if (zObject->imagePath.beginnsWith("itemType:"))
  514. {
  515. Framework::Text* itemTypeName = zObject->imagePath.getTeilText(9);
  516. result->addValue(
  517. "imageItemType", new Framework::JSON::JSONString(*itemTypeName));
  518. itemTypeName->release();
  519. }
  520. else
  521. {
  522. result->addValue(
  523. "imagePath", new Framework::JSON::JSONString(zObject->imagePath));
  524. }
  525. result->addValue(
  526. "mainQuest", new Framework::JSON::JSONBool(zObject->mainQuest));
  527. return result;
  528. }
  529. JSONObjectValidationBuilder* QuestType::addToValidator(
  530. JSONObjectValidationBuilder* builder) const
  531. {
  532. return builder->withRequiredString("questId")
  533. ->finishString()
  534. ->withRequiredString("questName")
  535. ->finishString()
  536. ->withRequiredString("description")
  537. ->finishString()
  538. ->withRequiredArray("requiredQuestIds")
  539. ->addAcceptedArrayInArray()
  540. ->addAcceptedStringInArray()
  541. ->finishString()
  542. ->finishArray()
  543. ->withDefault(new Framework::JSON::JSONArray())
  544. ->finishArray()
  545. ->withRequiredArray("requirements")
  546. ->addAcceptedTypeInArray(
  547. Game::INSTANCE->zTypeRegistry()->getValidator<QuestRequirement>())
  548. ->finishArray()
  549. ->withRequiredArray("rewards")
  550. ->addAcceptedTypeInArray(
  551. Game::INSTANCE->zTypeRegistry()->getValidator<QuestReward>())
  552. ->finishArray()
  553. ->withOptionalString("imagePath")
  554. ->finishString()
  555. ->withRequiredAttribute("imageItemType",
  556. Game::INSTANCE->zTypeRegistry()->getValidator<Framework::Text>(
  557. ItemTypeNameFactory::TYPE_ID),
  558. 0,
  559. 1)
  560. ->withRequiredBool("mainQuest")
  561. ->withDefault(false)
  562. ->finishBool();
  563. }
  564. QuestCollection::QuestCollection()
  565. : ReferenceCounter()
  566. {}
  567. void QuestCollection::processEvent(QuestEvent* zEvent, QuestParty* zParty)
  568. {
  569. for (Quest* quest : quests)
  570. {
  571. QuestStorage* zStorage = zParty->zQuestStorage(quest->getQuestId());
  572. if (quest->isActive(zParty) && !zStorage->isQuestFinished())
  573. {
  574. quest->processEvent(zEvent, zStorage);
  575. }
  576. }
  577. }
  578. bool QuestCollection::isVisible(QuestParty* zParty, QuestManager* zManager)
  579. {
  580. bool visible = 0;
  581. for (Quest* quest : quests)
  582. {
  583. visible |= quest->isVisible(zParty, zManager);
  584. }
  585. return visible;
  586. }
  587. void QuestCollection::addQuest(Quest* zQuest)
  588. {
  589. quests.add(zQuest);
  590. }
  591. void QuestCollection::setName(Framework::Text name)
  592. {
  593. this->name = name;
  594. }
  595. const Framework::Text& QuestCollection::getName() const
  596. {
  597. return name;
  598. }
  599. void QuestCollection::setQuestVisible(bool visible,
  600. Framework::Text questId,
  601. QuestParty* zParty,
  602. QuestManager* zManager)
  603. {
  604. for (Quest* quest : quests)
  605. {
  606. if (quest->getQuestId().isEqual(questId))
  607. {
  608. return quest->setVisible(visible, zParty, zManager);
  609. }
  610. }
  611. }
  612. QuestCollectionType::QuestCollectionType()
  613. : ObjectTypeFactory<QuestCollection>()
  614. {}
  615. QuestCollection* QuestCollectionType::fromJson(
  616. Framework::JSON::JSONObject* zJson) const
  617. {
  618. QuestCollection* result = new QuestCollection();
  619. result->setName(zJson->asObject()->zValue("name")->asString()->getString());
  620. Framework::JSON::JSONArray* questsArray
  621. = zJson->asObject()->zValue("quests")->asArray();
  622. for (int i = 0; i < questsArray->getLength(); i++)
  623. {
  624. result->quests.add(Game::INSTANCE->zTypeRegistry()->fromJson<Quest>(
  625. questsArray->zValue(i)->asObject()));
  626. }
  627. return result;
  628. }
  629. Framework::JSON::JSONObject* QuestCollectionType::toJsonObject(
  630. QuestCollection* zObject) const
  631. {
  632. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  633. result->addValue("name", new Framework::JSON::JSONString(zObject->name));
  634. Framework::JSON::JSONArray* questsArray = new Framework::JSON::JSONArray();
  635. for (Quest* quest : zObject->quests)
  636. {
  637. questsArray->addValue(Game::INSTANCE->zTypeRegistry()->toJson(quest));
  638. }
  639. result->addValue("quests", questsArray);
  640. return result;
  641. }
  642. JSONObjectValidationBuilder* QuestCollectionType::addToValidator(
  643. JSONObjectValidationBuilder* builder) const
  644. {
  645. return builder->withRequiredString("name")
  646. ->finishString()
  647. ->withRequiredArray("quests")
  648. ->addAcceptedTypeInArray(
  649. Game::INSTANCE->zTypeRegistry()->getValidator<Quest>())
  650. ->removeInvalidEntries()
  651. ->finishArray();
  652. }
  653. QuestManager::QuestManager()
  654. : ReferenceCounter()
  655. {}
  656. QuestParty* QuestManager::zParty(int entityId)
  657. {
  658. for (QuestParty* party : parties)
  659. {
  660. if (party->isMember(entityId))
  661. {
  662. return party;
  663. }
  664. }
  665. QuestParty* result = new QuestParty();
  666. result->addMember(entityId);
  667. parties.add(result);
  668. return result;
  669. }
  670. QuestCollection* QuestManager::zCollection(int index)
  671. {
  672. return questCollections.z(index);
  673. }
  674. void QuestManager::loadQuests()
  675. {
  676. Framework::Text worldDir = Game::INSTANCE->getWorldDirectory();
  677. Framework::Text questDir = worldDir + "/quests";
  678. if (!Framework::FileExists(questDir))
  679. {
  680. Framework::Logging::info()
  681. << "no quest data found in world save, using default data";
  682. questDir = "data/quests";
  683. }
  684. Framework::JSON::JSONValue* value
  685. = Framework::JSON::loadJSONFromFile(questDir + "/quests.json");
  686. if (!value || value->getType() == Framework::AbstractType::NULL_)
  687. {
  688. Framework::Logging::warning()
  689. << "No valid quests.json found in " << questDir;
  690. if (value)
  691. {
  692. value->release();
  693. }
  694. }
  695. else
  696. {
  697. Framework::Logging::info() << "loading quests ...";
  698. Framework::Validator::DataValidator* validator
  699. = Framework::Validator::DataValidator::buildForArray()
  700. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  701. ->getValidator<QuestCollection>())
  702. ->removeInvalidEntries()
  703. ->finishArray();
  704. Framework::RCArray<Framework::Validator::ValidationResult>
  705. validationResult;
  706. Framework::JSON::JSONArray* valid
  707. = validator->getValidParts(value, &validationResult)->asArray();
  708. for (Framework::Validator::ValidationResult* invalidPart :
  709. validationResult)
  710. {
  711. Framework::Logging::error() << invalidPart->getInvalidInfo();
  712. }
  713. value->release();
  714. for (Framework::JSON::JSONValue* validPart : *valid)
  715. {
  716. questCollections.add(
  717. Game::INSTANCE->zTypeRegistry()->fromJson<QuestCollection>(
  718. validPart->asObject()));
  719. }
  720. valid->release();
  721. Framework::JSON::JSONObject* schema = validator->getJsonSchema();
  722. Framework::File syntaxFile;
  723. syntaxFile.setFile("data/syntax/schema/quests.json");
  724. syntaxFile.create();
  725. syntaxFile.open(Framework::File::Style::write);
  726. syntaxFile.write(schema->toString(), schema->toString().getLength());
  727. syntaxFile.close();
  728. schema->release();
  729. validator->release();
  730. }
  731. value = Framework::JSON::loadJSONFromFile(questDir + "/parties.json");
  732. if (!value || value->getType() == Framework::AbstractType::NULL_)
  733. {
  734. if (value)
  735. {
  736. value->release();
  737. }
  738. }
  739. else
  740. {
  741. Framework::Logging::info() << "loading quest parties ...";
  742. Framework::Validator::DataValidator* validator
  743. = Framework::Validator::DataValidator::buildForArray()
  744. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  745. ->getValidator<QuestParty>())
  746. ->removeInvalidEntries()
  747. ->finishArray();
  748. Framework::RCArray<Framework::Validator::ValidationResult>
  749. validationResult;
  750. Framework::JSON::JSONArray* valid
  751. = validator->getValidParts(value, &validationResult)->asArray();
  752. for (Framework::Validator::ValidationResult* invalidPart :
  753. validationResult)
  754. {
  755. Framework::Logging::error() << invalidPart->getInvalidInfo();
  756. }
  757. value->release();
  758. for (Framework::JSON::JSONValue* validPart : *valid)
  759. {
  760. parties.add(Game::INSTANCE->zTypeRegistry()->fromJson<QuestParty>(
  761. validPart->asObject()));
  762. }
  763. valid->release();
  764. validator->release();
  765. }
  766. Framework::Logging::info()
  767. << "Loaded " << questCollections.getEntryCount()
  768. << " Quest Collections and " << parties.getEntryCount()
  769. << " Quest Parties";
  770. }
  771. void QuestManager::saveQuests()
  772. {
  773. Framework::Text worldDir = Game::INSTANCE->getWorldDirectory();
  774. Framework::Text questDir = worldDir + "/quests";
  775. if (!Framework::FileExists(questDir))
  776. {
  777. Framework::FilePathCreate(questDir + "/");
  778. }
  779. Framework::JSON::JSONArray* questCollectionsArray
  780. = new Framework::JSON::JSONArray();
  781. for (QuestCollection* questCollection : questCollections)
  782. {
  783. questCollectionsArray->addValue(
  784. Game::INSTANCE->zTypeRegistry()->toJson(questCollection));
  785. }
  786. Framework::File File(questDir + "/quests.json");
  787. if (!File.exists()) File.create();
  788. File.open(Framework::File::Style::write);
  789. Framework::Text jsonStr = questCollectionsArray->toString();
  790. File.write(jsonStr.getText(), jsonStr.getLength());
  791. File.close();
  792. questCollectionsArray->release();
  793. Framework::JSON::JSONArray* partiesArray = new Framework::JSON::JSONArray();
  794. for (QuestParty* party : parties)
  795. {
  796. partiesArray->addValue(Game::INSTANCE->zTypeRegistry()->toJson(party));
  797. }
  798. File.setFile(questDir + "/parties.json");
  799. if (!File.exists()) File.create();
  800. File.open(Framework::File::Style::write);
  801. jsonStr = partiesArray->toString();
  802. File.write(jsonStr.getText(), jsonStr.getLength());
  803. File.close();
  804. partiesArray->release();
  805. }
  806. void QuestManager::processEvent(QuestEvent* event)
  807. {
  808. if (!event->zActingEntity())
  809. {
  810. for (QuestParty* party : parties)
  811. {
  812. for (QuestCollection* questCollection : questCollections)
  813. {
  814. questCollection->processEvent(event, party);
  815. }
  816. }
  817. }
  818. else
  819. {
  820. QuestParty* party = zParty(event->zActingEntity()->getId());
  821. if (party)
  822. {
  823. for (QuestCollection* questCollection : questCollections)
  824. {
  825. questCollection->processEvent(event, party);
  826. }
  827. }
  828. }
  829. event->release();
  830. }
  831. void QuestManager::setQuestVisible(
  832. bool visible, Framework::Text questId, QuestParty* zParty)
  833. {
  834. for (QuestCollection* questCollection : questCollections)
  835. {
  836. questCollection->setQuestVisible(visible, questId, zParty, this);
  837. }
  838. }