TypeRegistry.cpp 7.0 KB

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  1. #include "TypeRegistry.h"
  2. #include <Datei.h>
  3. #include "Animal.h"
  4. #include "BasicBlocks.h"
  5. #include "BasicItems.h"
  6. #include "BasicTool.h"
  7. #include "BlockFilter.h"
  8. #include "BlockInstanceGeneratorRule.h"
  9. #include "BlockReplacementDrop.h"
  10. #include "BlockTypeGeneratorRule.h"
  11. #include "Chest.h"
  12. #include "DefaultBlockItemDrop.h"
  13. #include "DefaultInventoryDrop.h"
  14. #include "Dimension.h"
  15. #include "DimensionGenerator.h"
  16. #include "DropChanceCondition.h"
  17. #include "DropConditionOperator.h"
  18. #include "DropUsedItemCondition.h"
  19. #include "FireBasedProcessingBlockComponent.h"
  20. #include "FluidBlock.h"
  21. #include "FluidContainer.h"
  22. #include "GeneratorRule.h"
  23. #include "Grass.h"
  24. #include "GrowingPlant.h"
  25. #include "ItemSlot.h"
  26. #include "JsonExpression.h"
  27. #include "LightSources.h"
  28. #include "ModelInfo.h"
  29. #include "OpenDialogInteractionConfig.h"
  30. #include "PlaceableProof.h"
  31. #include "Quest.h"
  32. #include "Recipie.h"
  33. #include "SpecificItemDrop.h"
  34. #include "TreeSeblingBlock.h"
  35. #include "TreeTemplate.h"
  36. #include "UICraftingGrid.h"
  37. #include "UIDialogElement.h"
  38. #include "UIInventory.h"
  39. #include "UIReference.h"
  40. #include "UIText.h"
  41. TypeRegistry::TypeRegistry()
  42. : ReferenceCounter()
  43. {
  44. // register quest datastructures
  45. registerType(new QuestRequirementStorageType());
  46. registerType(new QuestStorageType());
  47. registerType(new QuestPartyType());
  48. registerType(new QuestType());
  49. registerType(new QuestCollectionType());
  50. registerSubType(new QuestRequirementOpenDialogType());
  51. registerType(new ItemJsonType());
  52. registerType(new ItemStackInfoType());
  53. registerSubType(new QuestRewardGiveItemsType());
  54. // block types
  55. registerType(new ModelInfoFactory());
  56. registerSubType(new BasicBlockTypeFactory<BasicBlockType>());
  57. registerSubType(new BasicLightSourceBlockTypeFactory());
  58. registerSubType(new ChestBlockTypeFactory());
  59. registerSubType(new FluidBlockTypeFactory());
  60. registerSubType(new GrassBlockTypeFactory());
  61. registerSubType(new GrowingPlantBlockTypeFactory());
  62. registerSubType(new TreeSeblingBlockTypeFactory());
  63. // block filter
  64. registerSubType(new BlockFilterAndFactory());
  65. registerSubType(new BlockFilterOrFactory());
  66. registerSubType(new BlockFilterNotFactory());
  67. registerSubType(new BlockFilterBlockTypeFactory());
  68. registerSubType(new BlockFilterTypeGroupFactory());
  69. registerSubType(new BlockFilterMaxHardnessFactory());
  70. registerSubType(new BlockFilterMinHardnessFactory());
  71. registerSubType(new BlockFilterMaxHeatFactory());
  72. // placeable proof
  73. registerSubType(new PlaceableProofAndFactory());
  74. registerSubType(new PlaceableProofOrFactory());
  75. registerSubType(new PlaceableProofNotFactory());
  76. registerSubType(new PlaceableProofBlockFilterFactory());
  77. // item types
  78. registerSubType(new BasicBlockItemTypeFactory());
  79. registerSubType(new BasicItemTypeFactory());
  80. registerSubType(new BasicToolItemTypeFactory());
  81. registerSubType(new FluidContainerItemTypeFactory());
  82. // item skills
  83. registerSubType(new XPBasedLevelUpRuleFactory());
  84. registerType(new DamagingItemSkillConfigFactory());
  85. registerSubType(new DamagingItemSkillFactory());
  86. registerType(new BlockReplaceItemSkillConfigFactory());
  87. registerSubType(new BlockReplaceItemSkillFactory());
  88. registerType(new FluidContainerItemSkillConfigFactory());
  89. registerSubType(new FluidContainerItemSkillFactory());
  90. // reipies
  91. registerType(new RecipieInputFactory());
  92. registerType(new RecipieOutputFactory());
  93. registerSubType(new ShapedRecipieFactory());
  94. registerSubType(new UnshapedRecipieFactory<UnshapedRecipie>());
  95. // item modifiers
  96. registerSubType(new ConsumeItemModifierFactory());
  97. registerSubType(new DoNothingModifierFactory());
  98. registerSubType(new AttributeItemModifierFactory());
  99. registerSubType(new CombinedItemModifierFactory());
  100. // item filters
  101. registerSubType(new CombinedItemFilterFactory());
  102. registerSubType(new AnyItemFilterFactory());
  103. registerSubType(new TypeItemFilterFactory());
  104. registerSubType(new GroupItemFilterFactory());
  105. // json Expressions
  106. registerSubType(new JVariableFloatExpressionFactory());
  107. registerSubType(new JVariableBoolExpressionFactory());
  108. registerSubType(new JConstantFloatExpressionFactory());
  109. registerSubType(new JConstantBoolExpressionFactory());
  110. registerSubType(new JNoiseFloatExpressionFactory());
  111. registerSubType(new JOperatorFloatExpressionFactory());
  112. registerSubType(new JBoolOperatorBoolExpressionFactory());
  113. registerSubType(new JFloatOperatorBoolExpressionFactory());
  114. registerSubType(new JBlockTypeBoolExpressionFactory());
  115. // world generator
  116. registerType(new WorldHeightLayerFactory());
  117. registerSubType(new BlockTypeGeneratorRuleFactory());
  118. registerSubType(new BlockInstanceGeneratorRuleFactory());
  119. registerSubType(new BiomedCavedDimensionGeneratorFactory());
  120. registerType(new BiomGeneratorFactory());
  121. registerType(new StructureTemplateCollectionFactory());
  122. registerSubType(new TreeTemplateFactory());
  123. registerType(new EntityGeneratorFactory());
  124. // entities
  125. registerSubType(new AnimalEntityTypeFactory());
  126. // drop conditions
  127. registerSubType(new DropChanceConditionFactory());
  128. registerSubType(new DropConditionOperatorFactory());
  129. registerSubType(new DropConditionNegationFactory());
  130. registerSubType(new DropUsedItemConditionFactory());
  131. registerSubType(new DropNoUsedItemConditionFactory());
  132. registerSubType(new DropAllwaysConditionFactory());
  133. // drop configs
  134. registerSubType(new DefaultBlockItemDropFactory());
  135. registerSubType(new DefaultInventoryItemDropFactory());
  136. registerSubType(new SpecificItemDropFactory());
  137. registerSubType(new BlockReplacementDropFactory());
  138. // inventories
  139. registerType(new ItemSlotFactory());
  140. // UI Elements
  141. registerSubType(new UITargetReferenceFactory());
  142. registerSubType(new UITActorReferenceFactory());
  143. registerSubType(new UITextElementFactory());
  144. registerSubType(new UIInventoryElementFactory());
  145. registerSubType(new UIDialogElementFactory());
  146. registerSubType(new UICraftingGridElementFactory());
  147. // interactions
  148. registerSubType(new OpenDialogInteractionConfigFactory());
  149. // block components
  150. registerSubType(new FireBasedProcessingBlockComponentFactory());
  151. }
  152. void TypeRegistry::writeSyntaxInfo(Framework::Text folderPath) const
  153. {
  154. for (Framework::Text* typeId : parsableTypeNames)
  155. {
  156. TypeFatoryRef* factory
  157. = parsableTypes.z(typeId->getText(), typeId->getLength());
  158. Framework::Validator::DataValidator* validator
  159. = factory->getValidator();
  160. Framework::Datei syntaxFile(
  161. new Framework::Text(folderPath + "/" + *typeId + ".xml"));
  162. syntaxFile.erstellen();
  163. Framework::Text syntaxContent = validator->zConstraints()->toString();
  164. syntaxFile.open(Framework::Datei::Style::schreiben);
  165. syntaxFile.schreibe(syntaxContent, syntaxContent.getLength());
  166. syntaxFile.close();
  167. validator->release();
  168. }
  169. }