LightSources.cpp 8.3 KB

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  1. #include "LightSources.h"
  2. #include "Game.h"
  3. LightSourceItem::LightSourceItem(
  4. int itemType, int blockType, Framework::Text name)
  5. : BasicBlockItem(itemType, blockType, name, 0),
  6. color(0XFFFFFFFF)
  7. {}
  8. bool LightSourceItem::canBeStackedWith(const Item* zItem) const
  9. {
  10. const LightSourceItem* other = dynamic_cast<const LightSourceItem*>(zItem);
  11. return BasicBlockItem::canBeStackedWith(zItem) && other->color == color;
  12. }
  13. LightSourceItemType::LightSourceItemType(Framework::Text name,
  14. ModelInfo* model,
  15. Framework::Text blockTypeName,
  16. int maxStackSize,
  17. Framework::RCArray<Framework::Text> groups)
  18. : BasicBlockItemType(name,
  19. model,
  20. true,
  21. true,
  22. 0.f,
  23. 1.f,
  24. blockTypeName,
  25. 0,
  26. maxStackSize,
  27. groups)
  28. {}
  29. void LightSourceItemType::loadSuperItem(
  30. Item* zItem, Framework::StreamReader* zReader) const
  31. {
  32. LightSourceItem* item = dynamic_cast<LightSourceItem*>(zItem);
  33. zReader->lese((char*)&item->color, 4);
  34. BasicBlockItemType::loadSuperItem(zItem, zReader);
  35. }
  36. void LightSourceItemType::saveSuperItem(
  37. const Item* zItem, Framework::StreamWriter* zWriter) const
  38. {
  39. const LightSourceItem* item = dynamic_cast<const LightSourceItem*>(zItem);
  40. zWriter->schreibe((char*)&item->color, 4);
  41. BasicBlockItemType::saveSuperItem(zItem, zWriter);
  42. }
  43. Item* LightSourceItemType::createItem() const
  44. {
  45. LightSourceItem* item = new LightSourceItem(id, getBlockTypeId(), name);
  46. item->color = color;
  47. return item;
  48. }
  49. LightSourceItemType* LightSourceItemType::setColor(int color)
  50. {
  51. this->color = color;
  52. return this;
  53. }
  54. BasicLightSource::BasicLightSource(
  55. int typeId, Framework::Vec3<int> pos, int dimensionId)
  56. : Block(typeId, pos, dimensionId, false)
  57. {
  58. transparent = true;
  59. }
  60. void BasicLightSource::setLight(int light)
  61. {
  62. lightEmisionColor[0] = (unsigned char)((light >> 16) & 0xFF);
  63. lightEmisionColor[1] = (unsigned char)((light >> 8) & 0xFF);
  64. lightEmisionColor[2] = (unsigned char)(light & 0xFF);
  65. }
  66. bool BasicLightSource::onTick(TickQueue* zQueue, int numTicks, bool& blocked)
  67. {
  68. return 0;
  69. }
  70. void BasicLightSource::onPostTick() {}
  71. BasicLightSourceBlockType::BasicLightSourceBlockType()
  72. : BlockType(),
  73. itemTypeName(),
  74. itemTypeId(0),
  75. transparent(1),
  76. passable(1),
  77. interactable(1),
  78. lightColor(0XFFFFFFFF)
  79. {}
  80. void BasicLightSourceBlockType::createSuperBlock(
  81. Block* zBlock, Item* zItem) const
  82. {
  83. BlockType::createSuperBlock(zBlock, zItem);
  84. BasicLightSource* block = dynamic_cast<BasicLightSource*>(zBlock);
  85. block->transparent = transparent;
  86. block->passable = passable;
  87. block->hp = (float)getInitialMaxHP();
  88. block->maxHP = (float)getInitialMaxHP();
  89. block->hardness = getHardness();
  90. block->speedModifier = 1;
  91. block->interactable = interactable;
  92. block->setLight(lightColor);
  93. if (zItem)
  94. {
  95. dynamic_cast<BasicLightSource*>(zBlock)->setLight(
  96. dynamic_cast<LightSourceItem*>(zItem)->color);
  97. }
  98. }
  99. void BasicLightSourceBlockType::loadSuperBlock(
  100. Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const
  101. {
  102. BlockType::loadSuperBlock(zBlock, zReader, dimensionId);
  103. BasicLightSource* block = dynamic_cast<BasicLightSource*>(zBlock);
  104. if (!block)
  105. throw "BasicLightSourceBlockType::loadSuperBlock was called with a "
  106. "block witch is not an instance of BasicLightSource";
  107. zReader->lese((char*)&block->lightEmisionColor, 4);
  108. }
  109. void BasicLightSourceBlockType::saveSuperBlock(
  110. Block* zBlock, Framework::StreamWriter* zWriter) const
  111. {
  112. BlockType::saveSuperBlock(zBlock, zWriter);
  113. BasicLightSource* block = dynamic_cast<BasicLightSource*>(zBlock);
  114. if (!block)
  115. throw "BasicLightSourceBlockType::saveSuperBlock was called with a "
  116. "block witch is not an instance of BasicLightSource";
  117. zWriter->schreibe((char*)&block->lightEmisionColor, 4);
  118. }
  119. bool BasicLightSourceBlockType::initialize(Game* zGame)
  120. {
  121. if (itemTypeName.getLength())
  122. {
  123. itemTypeId = zGame->getItemTypeId(itemTypeName);
  124. }
  125. else
  126. {
  127. itemTypeId = 0;
  128. }
  129. return itemTypeId >= 0 && BlockType::initialize(zGame);
  130. }
  131. Block* BasicLightSourceBlockType::createBlock(
  132. Framework::Vec3<int> position, int dimensionId) const
  133. {
  134. return new BasicLightSource(getId(), position, dimensionId);
  135. }
  136. Item* BasicLightSourceBlockType::createItem() const
  137. {
  138. return Game::INSTANCE->zItemType(itemTypeId)->createItem();
  139. }
  140. ItemType* BasicLightSourceBlockType::createItemType() const
  141. {
  142. return (new LightSourceItemType(getItemTypeName(),
  143. new ModelInfo(zModel()->getModelPath(),
  144. zModel()->getTexturePaths(),
  145. zModel()->isTransparent(),
  146. zModel()->getSize() / 2.f),
  147. getName(),
  148. 50,
  149. getGroupNames()))
  150. ->setColor(lightColor);
  151. }
  152. void BasicLightSourceBlockType::setItemTypeName(Framework::Text itemTypeName)
  153. {
  154. this->itemTypeName = itemTypeName;
  155. }
  156. Framework::Text BasicLightSourceBlockType::getItemTypeName() const
  157. {
  158. return itemTypeName;
  159. }
  160. void BasicLightSourceBlockType::setTransparent(bool transparent)
  161. {
  162. this->transparent = transparent;
  163. }
  164. bool BasicLightSourceBlockType::isTransparent() const
  165. {
  166. return transparent;
  167. }
  168. void BasicLightSourceBlockType::setPassable(bool passable)
  169. {
  170. this->passable = passable;
  171. }
  172. bool BasicLightSourceBlockType::isPassable() const
  173. {
  174. return passable;
  175. }
  176. void BasicLightSourceBlockType::setInteractable(bool interactable)
  177. {
  178. this->interactable = interactable;
  179. }
  180. bool BasicLightSourceBlockType::isInteractable() const
  181. {
  182. return interactable;
  183. }
  184. void BasicLightSourceBlockType::setLightColor(int lightColor)
  185. {
  186. this->lightColor = lightColor;
  187. }
  188. int BasicLightSourceBlockType::getLightColor() const
  189. {
  190. return lightColor;
  191. }
  192. BasicLightSourceBlockTypeFactory::BasicLightSourceBlockTypeFactory()
  193. : BlockTypeFactoryBase()
  194. {}
  195. BasicLightSourceBlockType* BasicLightSourceBlockTypeFactory::createValue(
  196. Framework::JSON::JSONObject* zJson) const
  197. {
  198. return new BasicLightSourceBlockType();
  199. }
  200. BasicLightSourceBlockType* BasicLightSourceBlockTypeFactory::fromJson(
  201. Framework::JSON::JSONObject* zJson) const
  202. {
  203. BasicLightSourceBlockType* result = BlockTypeFactoryBase::fromJson(zJson);
  204. result->setItemTypeName(zJson->zValue("itemType")->asString()->getString());
  205. result->setTransparent(zJson->zValue("transparent")->asBool()->getBool());
  206. result->setPassable(zJson->zValue("passable")->asBool()->getBool());
  207. result->setInteractable(zJson->zValue("interactable")->asBool()->getBool());
  208. result->setLightColor(
  209. (int)zJson->zValue("lightColor")->asString()->getString());
  210. return result;
  211. }
  212. Framework::JSON::JSONObject* BasicLightSourceBlockTypeFactory::toJsonObject(
  213. BasicLightSourceBlockType* zObject) const
  214. {
  215. Framework::JSON::JSONObject* result
  216. = BlockTypeFactoryBase::toJsonObject(zObject);
  217. result->addValue("itemType",
  218. new Framework::JSON::JSONString(zObject->getItemTypeName()));
  219. result->addValue(
  220. "transparent", new Framework::JSON::JSONBool(zObject->isTransparent()));
  221. result->addValue(
  222. "passable", new Framework::JSON::JSONBool(zObject->isPassable()));
  223. result->addValue("interactable",
  224. new Framework::JSON::JSONBool(zObject->isInteractable()));
  225. result->addValue("lightColor",
  226. new Framework::JSON::JSONString(zObject->getLightColor()));
  227. return result;
  228. }
  229. JSONObjectValidationBuilder* BasicLightSourceBlockTypeFactory::addToValidator(
  230. JSONObjectValidationBuilder* builder) const
  231. {
  232. return BlockTypeFactoryBase::addToValidator(builder
  233. ->withRequiredAttribute("itemType",
  234. Game::INSTANCE->zTypeRegistry()->getValidator<Framework::Text>(
  235. ItemTypeNameFactory::TYPE_ID))
  236. ->withRequiredBool("transparent")
  237. ->withDefault(true)
  238. ->finishBool()
  239. ->withRequiredBool("passable")
  240. ->withDefault(true)
  241. ->finishBool()
  242. ->withRequiredBool("interactable")
  243. ->withDefault(true)
  244. ->finishBool()
  245. ->withRequiredString("lightColor")
  246. ->finishString());
  247. }
  248. const char* BasicLightSourceBlockTypeFactory::getTypeToken() const
  249. {
  250. return "lightSource";
  251. }