Server.cpp 13 KB

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  1. #include "Server.h"
  2. #include <AsynchronCall.h>
  3. #include <File.h>
  4. #include <Globals.h>
  5. #include <iostream>
  6. #include <Logging.h>
  7. #include <Timer.h>
  8. #include "Game.h"
  9. #include "PlayerRegister.h"
  10. // Inhalt der LoginServer Klasse aus LoginServer.h
  11. // Konstruktor
  12. FactoryCraftServer::FactoryCraftServer(InitFile* zIni)
  13. : ReferenceCounter()
  14. {
  15. Network::Start(100);
  16. runningThreads = 0;
  17. klients = new RCArray<FCKlient>();
  18. ini = dynamic_cast<InitFile*>(zIni->getThis());
  19. id = (int)*zIni->zValue("ServerId");
  20. sslServer = new SSLServer();
  21. sslServer->setPrivateKeyPassword(zIni->zValue("SSLPasswort")->getText());
  22. sslServer->setCertificateFile(zIni->zValue("SSLCert")->getText());
  23. Framework::Logging::info()
  24. << "using cert file " << zIni->zValue("SSLCert")->getText();
  25. sslServer->setPrivateKeyFile(zIni->zValue("SSLKey")->getText());
  26. Framework::Logging::info()
  27. << "using private key " << zIni->zValue("SSLKey")->getText();
  28. server = new Server();
  29. Framework::Logging::info()
  30. << "Server Port: " << ini->zValue("Port")->getText();
  31. if (!server->connect(
  32. (unsigned short)TextZuInt(ini->zValue("Port")->getText(), 10), 10))
  33. {
  34. Framework::Logging::error()
  35. << "Der Server konnte nicht gestartet werden.";
  36. exit(1);
  37. }
  38. Framework::Logging::info()
  39. << "SSL Server Port: " << ini->zValue("SSLPort")->getText();
  40. if (!sslServer->connect(
  41. (unsigned short)TextZuInt(ini->zValue("SSLPort")->getText(), 10),
  42. 10))
  43. {
  44. Framework::Logging::error()
  45. << "Der SSL Server konnte nicht gestartet werden.";
  46. exit(2);
  47. }
  48. Game::initialize(
  49. zIni->zValue("World")->getText(), zIni->zValue("SaveDir")->getText());
  50. new Framework::AsynchronCall("Server", [this]() {
  51. runningThreads++;
  52. while (server->isConnected())
  53. {
  54. SClient* klient = server->getClient();
  55. if (!klient) continue;
  56. unsigned short len;
  57. klient->setReceiveTimeout(5000);
  58. klient->getMessage((char*)&len, 2);
  59. char* key = new char[len];
  60. klient->getMessage((char*)key, len);
  61. bool bg;
  62. klient->getMessage((char*)&bg, 1);
  63. klient->setReceiveTimeout(0);
  64. bool found = 0;
  65. cs.lock();
  66. for (FCKlient* client : *klients)
  67. {
  68. if (client->matchAuthKey(key, len))
  69. {
  70. if (bg)
  71. {
  72. klient->send("\1", 1);
  73. client->setBackgroundClient(klient);
  74. }
  75. else
  76. {
  77. klient->send("\1", 1);
  78. client->setForegroundClient(klient);
  79. }
  80. found = 1;
  81. break;
  82. }
  83. }
  84. cs.unlock();
  85. if (!found)
  86. {
  87. klient->send("\0", 1);
  88. Framework::Logging::error()
  89. << "client failed to pass through authorisation";
  90. klient->release();
  91. }
  92. }
  93. runningThreads--;
  94. });
  95. }
  96. // Destruktor
  97. FactoryCraftServer::~FactoryCraftServer()
  98. {
  99. sslServer->disconnect();
  100. server->disconnect();
  101. while (runningThreads > 0)
  102. Sleep(100);
  103. sslServer->release();
  104. server->release();
  105. if (klients) klients->release();
  106. ini->release();
  107. }
  108. // nicht constant
  109. void FactoryCraftServer::run()
  110. {
  111. runningThreads++;
  112. while (sslServer->isConnected())
  113. {
  114. SSLSClient* klient = sslServer->getClient();
  115. if (!klient) continue;
  116. Framework::getThreadRegister()->cleanUpClosedThreads();
  117. FCKlient* clHandle = new FCKlient(
  118. klient, dynamic_cast<FactoryCraftServer*>(getThis()));
  119. cs.lock();
  120. klients->add(clHandle);
  121. cs.unlock();
  122. clHandle->start();
  123. }
  124. runningThreads--;
  125. }
  126. void FactoryCraftServer::close()
  127. {
  128. Game::INSTANCE->save();
  129. sslServer->disconnect();
  130. server->disconnect();
  131. cs.lock();
  132. for (int i = 0; i < klients->getEntryCount(); i++)
  133. klients->z(i)->absturz();
  134. cs.unlock();
  135. }
  136. bool FactoryCraftServer::removeKlient(FCKlient* zKlient)
  137. {
  138. bool gefunden = 0;
  139. getThis();
  140. cs.lock();
  141. for (int i = 0; i < klients->getEntryCount(); i++)
  142. {
  143. if (klients->z(i) == zKlient)
  144. {
  145. klients->remove(i);
  146. gefunden = 1;
  147. break;
  148. }
  149. }
  150. cs.unlock();
  151. release();
  152. return gefunden;
  153. }
  154. bool FactoryCraftServer::hatClients() const
  155. {
  156. return klients->has(0);
  157. }
  158. int FactoryCraftServer::getUnencryptedPort() const
  159. {
  160. return server->getPort();
  161. }
  162. // Inhalt der LSClient aus LoginServer.h
  163. // Konstruktor
  164. FCKlient::FCKlient(SSLSClient* klient, FactoryCraftServer* ls)
  165. : Thread()
  166. {
  167. this->klient = klient;
  168. background = 0;
  169. foreground = 0;
  170. this->ls = ls;
  171. zGameClient = 0;
  172. backgroundReader = 0;
  173. foregroundReader = 0;
  174. backgroundWriter = 0;
  175. foregroundWriter = 0;
  176. authKey = randomSecret();
  177. }
  178. // Destruktor
  179. FCKlient::~FCKlient()
  180. {
  181. if (zGameClient)
  182. {
  183. zGameClient->logout();
  184. zGameClient = (GameClient*)zGameClient->release();
  185. }
  186. if (background) background->release();
  187. if (foreground) foreground->release();
  188. delete backgroundReader;
  189. delete foregroundReader;
  190. delete backgroundWriter;
  191. delete foregroundWriter;
  192. klient->release();
  193. ls->release();
  194. }
  195. void FCKlient::onInitialized()
  196. {
  197. RCArray<Text> filesToTransfer;
  198. checkResources("data/images", filesToTransfer);
  199. checkResources("data/models", filesToTransfer);
  200. checkResources("data/textures", filesToTransfer);
  201. short endSignal = 0;
  202. foreground->send((char*)&endSignal, 2);
  203. char* buffer = new char[4096];
  204. for (Text* path : filesToTransfer)
  205. {
  206. File file(path->getText());
  207. __int64 length = file.getSize();
  208. file.open(File::Style::read);
  209. int count = 0;
  210. while (count < length)
  211. {
  212. int l = MIN(4096, (int)length - count);
  213. file.read(buffer, l);
  214. foreground->send(buffer, l);
  215. count += l;
  216. }
  217. file.close();
  218. }
  219. delete[] buffer;
  220. zGameClient
  221. = Game::INSTANCE->addPlayer(dynamic_cast<FCKlient*>(getThis()), name);
  222. }
  223. void FCKlient::checkResources(const char* path, RCArray<Text>& filesToTransfer)
  224. {
  225. File file(path);
  226. if (file.isDirectory())
  227. {
  228. RCArray<Text>* names = file.getFileList();
  229. for (Text* name : *names)
  230. {
  231. Text tmp(path);
  232. tmp.append() << "/" << *name;
  233. checkResources(tmp, filesToTransfer);
  234. }
  235. names->release();
  236. }
  237. else
  238. {
  239. short len = (short)textLength(path);
  240. foreground->send((char*)&len, 2);
  241. foreground->send(path, len);
  242. File resFile(path);
  243. Time* Time = resFile.getLastChange();
  244. int tmp = Time->zDate()->getJahr();
  245. foreground->send((char*)&tmp, 4);
  246. tmp = Time->zDate()->getMonat();
  247. foreground->send((char*)&tmp, 4);
  248. tmp = Time->zDate()->getTag();
  249. foreground->send((char*)&tmp, 4);
  250. tmp = (Time->zClock()->getStunde() * 60 + Time->zClock()->getMinute())
  251. * 60
  252. + Time->zClock()->getSekunde();
  253. foreground->send((char*)&tmp, 4);
  254. bool needed = 0;
  255. foreground->getMessage((char*)&needed, 1);
  256. if (needed)
  257. {
  258. __int64 size = resFile.getSize();
  259. foreground->send((char*)&size, 8);
  260. filesToTransfer.add(new Text(path));
  261. }
  262. Time->release();
  263. }
  264. }
  265. // nicht constant
  266. void FCKlient::setForegroundClient(SClient* foreground)
  267. {
  268. Framework::Logging::trace() << "foreground client connected";
  269. this->foreground = foreground;
  270. foregroundReader = new NetworkReader(foreground);
  271. foregroundWriter = new NetworkWriter(foreground);
  272. if (foreground && background)
  273. {
  274. onInitialized();
  275. }
  276. foregroundRunning = 1;
  277. new AsynchronCall([this]() {
  278. while (this->foreground->waitForNextMessage())
  279. {
  280. if (zGameClient) zGameClient->addMessage(foregroundReader);
  281. if (!zGameClient) Sleep(100);
  282. }
  283. cs.lock();
  284. foregroundRunning = 0;
  285. if (!backgroundRunning)
  286. {
  287. cs.unlock();
  288. if (zGameClient)
  289. {
  290. zGameClient->logout();
  291. zGameClient = (GameClient*)zGameClient->release();
  292. }
  293. ls->removeKlient(this);
  294. }
  295. else
  296. {
  297. cs.unlock();
  298. }
  299. });
  300. }
  301. void FCKlient::setBackgroundClient(SClient* background)
  302. {
  303. Framework::Logging::trace() << "background client connected";
  304. this->background = background;
  305. backgroundReader = new NetworkReader(background);
  306. backgroundWriter = new NetworkWriter(background);
  307. if (foreground && background)
  308. {
  309. onInitialized();
  310. }
  311. backgroundRunning = 1;
  312. new AsynchronCall([this]() {
  313. while (this->background->waitForNextMessage())
  314. {
  315. if (zGameClient) zGameClient->addMessage(backgroundReader);
  316. if (!zGameClient) Sleep(100);
  317. }
  318. cs.lock();
  319. backgroundRunning = 0;
  320. if (!foregroundRunning)
  321. {
  322. cs.unlock();
  323. if (zGameClient)
  324. {
  325. zGameClient->logout();
  326. zGameClient = (GameClient*)zGameClient->release();
  327. }
  328. ls->removeKlient(this);
  329. }
  330. else
  331. {
  332. cs.unlock();
  333. }
  334. });
  335. }
  336. void FCKlient::absturz()
  337. {
  338. klient->disconnect();
  339. if (background) background->disconnect();
  340. if (foreground) foreground->disconnect();
  341. waitForThread(10000);
  342. ende();
  343. }
  344. void FCKlient::thread()
  345. {
  346. bool identified = 0;
  347. while (1)
  348. {
  349. char c = 0;
  350. if (!klient->getMessage(&c, 1))
  351. break;
  352. else
  353. {
  354. bool br = 0;
  355. switch (c)
  356. {
  357. case 1: // Klient identifikation
  358. {
  359. char len;
  360. klient->getMessage(&len, 1);
  361. char* name = new char[len + 1];
  362. klient->getMessage(name, len);
  363. name[(int)len] = 0;
  364. unsigned short sLen;
  365. klient->getMessage((char*)&sLen, 2);
  366. char* secret = new char[sLen + 1];
  367. klient->getMessage(secret, sLen);
  368. secret[sLen] = 0;
  369. if (!Game::INSTANCE->checkPlayer(name, secret))
  370. {
  371. klient->send("\0", 1);
  372. delete[] name;
  373. delete[] secret;
  374. break;
  375. }
  376. if (!Game::INSTANCE->existsPlayer(name))
  377. {
  378. Text secret = Game::INSTANCE->createPlayer(name);
  379. klient->send("\2", 1);
  380. short len = (short)secret.getLength();
  381. klient->send((char*)&len, 2);
  382. klient->send(secret.getText(), len);
  383. identified = 1;
  384. }
  385. else
  386. {
  387. klient->send("\1", 1);
  388. identified = 1;
  389. }
  390. short keyLen = (short)authKey.getLength();
  391. klient->send((char*)&keyLen, 2);
  392. klient->send(authKey, keyLen);
  393. this->name = name;
  394. delete[] name;
  395. delete[] secret;
  396. break;
  397. }
  398. case 2: // Verbindungsend
  399. br = 1;
  400. if (zGameClient)
  401. {
  402. zGameClient->logout();
  403. zGameClient = (GameClient*)zGameClient->release();
  404. }
  405. klient->send("\1", 1);
  406. break;
  407. case 3: // ping
  408. klient->send("\1", 1);
  409. break;
  410. case 4: // check player name valid
  411. {
  412. klient->send("\1", 1);
  413. char len;
  414. klient->getMessage(&len, 1);
  415. char* name = new char[len + 1];
  416. klient->getMessage(name, len);
  417. name[(int)len] = 0;
  418. short sLen;
  419. klient->getMessage((char*)&sLen, 2);
  420. char* secret = new char[sLen + 1];
  421. klient->getMessage(secret, sLen);
  422. secret[sLen] = 0;
  423. char res = 0;
  424. if (Game::INSTANCE->checkPlayer(name, secret)) res = 1;
  425. klient->send(&res, 1);
  426. delete[] name;
  427. delete[] secret;
  428. break;
  429. }
  430. default:
  431. br = 1;
  432. break;
  433. }
  434. if (br) break;
  435. }
  436. }
  437. if (!identified)
  438. {
  439. ls->removeKlient(this);
  440. }
  441. }
  442. NetworkWriter* FCKlient::zBackgroundWriter() const
  443. {
  444. return backgroundWriter;
  445. }
  446. NetworkWriter* FCKlient::zForegroundWriter() const
  447. {
  448. return foregroundWriter;
  449. }
  450. bool FCKlient::matchAuthKey(char* key, int len) const
  451. {
  452. if (foreground && background) return 0;
  453. if (len != authKey.getLength()) return 0;
  454. for (int i = 0; i < len; i++)
  455. {
  456. if (key[i] != authKey.getText()[i]) return 0;
  457. }
  458. return 1;
  459. }