FluidContainer.cpp 23 KB

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  1. #include "FluidContainer.h"
  2. #include <Logging.h>
  3. #include "BlockType.h"
  4. #include "Dimension.h"
  5. #include "Entity.h"
  6. #include "FluidBlock.h"
  7. #include "Game.h"
  8. #include "UIMLBuilder.h"
  9. FluidContainerItem::FluidContainerItem(int itemTypeId, Framework::Text name)
  10. : Item(itemTypeId, name),
  11. fluidTypeId(0),
  12. fluidAmount(0)
  13. {
  14. placeable = 1;
  15. usable = 1;
  16. eatable = 1;
  17. }
  18. const BlockType* FluidContainerItem::zPlacedBlockType() const
  19. {
  20. return fluidTypeId && fluidAmount >= 1000
  21. ? Game::INSTANCE->zBlockType(fluidTypeId)
  22. : 0;
  23. }
  24. bool FluidContainerItem::canBeStackedWith(const Item* zItem) const
  25. {
  26. const FluidContainerItem* other
  27. = dynamic_cast<const FluidContainerItem*>(zItem);
  28. if (!other) return false;
  29. return Item::canBeStackedWith(zItem) && other->fluidTypeId == fluidTypeId
  30. && other->fluidAmount == fluidAmount;
  31. }
  32. bool FluidContainerItem::canBePlacedAt(
  33. const int dimensionId, Framework::Vec3<int> worldPos) const
  34. {
  35. if (fluidAmount >= 1000)
  36. {
  37. Dimension* dim = Game::INSTANCE->zDimension(dimensionId);
  38. if (dim)
  39. {
  40. const Block* block = dim->zBlockOrDefault(worldPos);
  41. if (block)
  42. {
  43. if (block->zBlockType()->getId() == BlockTypeEnum::AIR)
  44. return true;
  45. if (block->zBlockType()->getId() == fluidTypeId)
  46. {
  47. const FluidBlock* fluidBlock
  48. = dynamic_cast<const FluidBlock*>(block);
  49. return fluidBlock && fluidBlock->getDistanceToSource() > 0;
  50. }
  51. }
  52. }
  53. }
  54. return false;
  55. }
  56. void FluidContainerItem::onPlaced()
  57. {
  58. setAmount(fluidAmount - 1000);
  59. }
  60. UIMLTooltipBuilder* FluidContainerItem::getTooltipUIML() const
  61. {
  62. Framework::Text content;
  63. content.append() << getName();
  64. if (fluidTypeId != 0)
  65. {
  66. content.append() << "\nFluid: "
  67. << Game::INSTANCE->zBlockType(fluidTypeId)->getName()
  68. << "\nAmount: " << fluidAmount << " L";
  69. }
  70. else
  71. {
  72. content.append() << "\nEmpty";
  73. }
  74. return UIMLBuilder::createTooltip()->addElement(
  75. UIMLBuilder::createTextAuto(content)->build());
  76. }
  77. bool FluidContainerItem::applyFoodEffects(Entity* zTarget)
  78. {
  79. if (fluidTypeId)
  80. {
  81. const FluidBlockType* fluidType = dynamic_cast<const FluidBlockType*>(
  82. Game::INSTANCE->zBlockType(fluidTypeId));
  83. if (fluidType
  84. && (fluidType->getHungerRecoveryPerL()
  85. || fluidType->getThirstRecoveryPerL()))
  86. {
  87. int drinkable
  88. = fluidType->getThirstRecoveryPerL() > 0
  89. ? (int)((zTarget->getMaxThirst() - zTarget->getThirst())
  90. / fluidType->getThirstRecoveryPerL())
  91. : (int)((zTarget->getMaxHunger() - zTarget->getHunger())
  92. / fluidType->getHungerRecoveryPerL());
  93. if (fluidType->getHungerRecoveryPerL() > 0
  94. && fluidType->getThirstRecoveryPerL() > 0)
  95. {
  96. int drinkable2
  97. = (int)((zTarget->getMaxHunger() - zTarget->getHunger())
  98. / fluidType->getHungerRecoveryPerL());
  99. if (drinkable2 < drinkable) drinkable = drinkable2;
  100. }
  101. if (getAmount() < drinkable) drinkable = getAmount();
  102. if (!drinkable) return false;
  103. setAmount(getAmount() - drinkable);
  104. zTarget->setThirst(
  105. zTarget->getThirst()
  106. + (float)drinkable * fluidType->getThirstRecoveryPerL());
  107. zTarget->setHunger(
  108. zTarget->getHunger()
  109. + (float)drinkable * fluidType->getHungerRecoveryPerL());
  110. return true;
  111. }
  112. }
  113. return false;
  114. }
  115. bool FluidContainerItem::canApplyFoodEffectsFully(Entity* zTarget) const
  116. {
  117. return false;
  118. }
  119. int FluidContainerItem::getAmount() const
  120. {
  121. return fluidAmount;
  122. }
  123. void FluidContainerItem::setAmount(int amount)
  124. {
  125. fluidAmount = amount;
  126. if (!fluidAmount)
  127. {
  128. fluidTypeId = 0;
  129. }
  130. }
  131. int FluidContainerItem::getFluidTypeId() const
  132. {
  133. return fluidTypeId;
  134. }
  135. void FluidContainerItem::setFluidTypeId(int fluidTypeId)
  136. {
  137. this->fluidTypeId = fluidTypeId;
  138. if (!fluidTypeId)
  139. {
  140. fluidAmount = 0;
  141. }
  142. }
  143. FluidContainerItemSkillConfig::FluidContainerItemSkillConfig()
  144. : ReferenceCounter(),
  145. targetFilter(0),
  146. staminaCost(0.5f),
  147. staminaCostDevider(0.9f),
  148. staminaCostDeviderPerLevel(1.f),
  149. cooldownTicks(10),
  150. xpGain(0.5f)
  151. {}
  152. FluidContainerItemSkillConfig::~FluidContainerItemSkillConfig()
  153. {
  154. if (targetFilter) targetFilter->release();
  155. }
  156. void FluidContainerItemSkillConfig::setTargetFilter(BlockFilter* targetFilter)
  157. {
  158. this->targetFilter = targetFilter;
  159. }
  160. BlockFilter* FluidContainerItemSkillConfig::zTargetFilter() const
  161. {
  162. return targetFilter;
  163. }
  164. void FluidContainerItemSkillConfig::setStaminaCost(float staminaCost)
  165. {
  166. this->staminaCost = staminaCost;
  167. }
  168. float FluidContainerItemSkillConfig::getStaminaCost() const
  169. {
  170. return staminaCost;
  171. }
  172. void FluidContainerItemSkillConfig::setStaminaCostDevider(
  173. float staminaCostDevider)
  174. {
  175. this->staminaCostDevider = staminaCostDevider;
  176. }
  177. float FluidContainerItemSkillConfig::getStaminaCostDevider() const
  178. {
  179. return staminaCostDevider;
  180. }
  181. void FluidContainerItemSkillConfig::setStaminaCostDeviderPerLevel(
  182. float staminaCostDeviderPerLevel)
  183. {
  184. this->staminaCostDeviderPerLevel = staminaCostDeviderPerLevel;
  185. }
  186. float FluidContainerItemSkillConfig::getStaminaCostDeviderPerLevel() const
  187. {
  188. return staminaCostDeviderPerLevel;
  189. }
  190. void FluidContainerItemSkillConfig::setCooldownTicks(int cooldownTicks)
  191. {
  192. this->cooldownTicks = cooldownTicks;
  193. }
  194. int FluidContainerItemSkillConfig::getCooldownTicks() const
  195. {
  196. return cooldownTicks;
  197. }
  198. void FluidContainerItemSkillConfig::setXpGain(float xpGain)
  199. {
  200. this->xpGain = xpGain;
  201. }
  202. float FluidContainerItemSkillConfig::getXpGain() const
  203. {
  204. return xpGain;
  205. }
  206. FluidContainerItemSkillConfigFactory::FluidContainerItemSkillConfigFactory()
  207. : ObjectTypeFactory()
  208. {}
  209. FluidContainerItemSkillConfig* FluidContainerItemSkillConfigFactory::fromJson(
  210. Framework::JSON::JSONObject* zJson) const
  211. {
  212. FluidContainerItemSkillConfig* result = new FluidContainerItemSkillConfig();
  213. result->setTargetFilter(
  214. Game::INSTANCE->zTypeRegistry()->fromJson<BlockFilter>(
  215. zJson->asObject()->zValue("targetFilter")));
  216. result->setStaminaCost((float)zJson->asObject()
  217. ->zValue("staminaCost")
  218. ->asNumber()
  219. ->getNumber());
  220. result->setStaminaCostDevider((float)zJson->asObject()
  221. ->zValue("staminaCostDevider")
  222. ->asNumber()
  223. ->getNumber());
  224. result->setStaminaCostDeviderPerLevel((float)zJson->asObject()
  225. ->zValue("staminaCostDeviderPerLevel")
  226. ->asNumber()
  227. ->getNumber());
  228. result->setCooldownTicks((int)zJson->asObject()
  229. ->zValue("cooldownTicks")
  230. ->asNumber()
  231. ->getNumber());
  232. result->setXpGain(
  233. (float)zJson->asObject()->zValue("xpGain")->asNumber()->getNumber());
  234. return result;
  235. }
  236. Framework::JSON::JSONObject* FluidContainerItemSkillConfigFactory::toJsonObject(
  237. FluidContainerItemSkillConfig* zObject) const
  238. {
  239. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  240. result->addValue("targetFilter",
  241. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zTargetFilter()));
  242. result->addValue("staminaCost",
  243. new Framework::JSON::JSONNumber(zObject->getStaminaCost()));
  244. result->addValue("staminaCostDevider",
  245. new Framework::JSON::JSONNumber(zObject->getStaminaCostDevider()));
  246. result->addValue("staminaCostDeviderPerLevel",
  247. new Framework::JSON::JSONNumber(
  248. zObject->getStaminaCostDeviderPerLevel()));
  249. result->addValue("cooldownTicks",
  250. new Framework::JSON::JSONNumber(zObject->getCooldownTicks()));
  251. result->addValue(
  252. "xpGain", new Framework::JSON::JSONNumber(zObject->getXpGain()));
  253. return result;
  254. }
  255. JSONObjectValidationBuilder*
  256. FluidContainerItemSkillConfigFactory::addToValidator(
  257. JSONObjectValidationBuilder* builder) const
  258. {
  259. return builder
  260. ->withRequiredAttribute("targetFilter",
  261. Game::INSTANCE->zTypeRegistry()->getValidator<BlockFilter>())
  262. ->withRequiredNumber("staminaCost")
  263. ->whichIsGreaterOrEqual(0.0)
  264. ->withDefault(0.5)
  265. ->finishNumber()
  266. ->withRequiredNumber("staminaCostDevider")
  267. ->whichIsGreaterOrEqual(0.0)
  268. ->withDefault(0.9)
  269. ->finishNumber()
  270. ->withRequiredNumber("staminaCostDeviderPerLevel")
  271. ->whichIsGreaterOrEqual(0.0)
  272. ->withDefault(0.1)
  273. ->finishNumber()
  274. ->withRequiredNumber("cooldownTicks")
  275. ->whichIsGreaterOrEqual(0)
  276. ->withDefault(10)
  277. ->finishNumber()
  278. ->withRequiredNumber("xpGain")
  279. ->whichIsGreaterOrEqual(0.0)
  280. ->withDefault(0.5)
  281. ->finishNumber();
  282. }
  283. FluidContainerItemSkill::FluidContainerItemSkill()
  284. : ItemSkill(),
  285. cooldownTicks(0),
  286. invalidUseConfig(0)
  287. {}
  288. FluidContainerItemSkill::~FluidContainerItemSkill()
  289. {
  290. if (invalidUseConfig) invalidUseConfig->release();
  291. }
  292. bool FluidContainerItemSkill::use(
  293. Entity* zActor, Item* zUsedItem, Block* zTarget)
  294. {
  295. if (cooldownTicks)
  296. {
  297. cooldownTicks--;
  298. return false;
  299. }
  300. FluidContainerItem* usedItem = dynamic_cast<FluidContainerItem*>(zUsedItem);
  301. FluidBlock* fluidBlock = dynamic_cast<FluidBlock*>(zTarget);
  302. const FluidContainerItemType* usedItemType
  303. = dynamic_cast<const FluidContainerItemType*>(usedItem->zItemType());
  304. FluidContainerItemSkillConfig* usedConfig = 0;
  305. bool invalid = false;
  306. if (!zTarget->zBlockType()->isFluid() || zTarget->getHP() <= 0)
  307. {
  308. usedConfig = invalidUseConfig;
  309. invalid = true;
  310. }
  311. else if (!usedItem)
  312. {
  313. usedConfig = invalidUseConfig;
  314. invalid = true;
  315. }
  316. else if (!fluidBlock || fluidBlock->getDistanceToSource())
  317. {
  318. usedConfig = invalidUseConfig;
  319. invalid = true;
  320. }
  321. else if (!usedItemType)
  322. {
  323. usedConfig = invalidUseConfig;
  324. invalid = true;
  325. }
  326. else if (usedItem->getAmount() + 1000 > usedItemType->getMaxFluidAmount())
  327. {
  328. usedConfig = invalidUseConfig;
  329. invalid = true;
  330. }
  331. else if (usedItem->getFluidTypeId()
  332. && usedItem->getFluidTypeId() != fluidBlock->zBlockType()->getId())
  333. {
  334. usedConfig = invalidUseConfig;
  335. invalid = true;
  336. }
  337. if (!usedConfig)
  338. {
  339. for (FluidContainerItemSkillConfig* config : configs)
  340. {
  341. if (config->zTargetFilter()->test(zTarget))
  342. {
  343. usedConfig = config;
  344. break;
  345. }
  346. }
  347. }
  348. if (!usedConfig)
  349. {
  350. usedConfig = invalidUseConfig;
  351. invalid = true;
  352. }
  353. float staminaCost = usedConfig->getStaminaCost();
  354. float staminaCostDevider
  355. = usedConfig->getStaminaCostDevider()
  356. + usedConfig->getStaminaCostDeviderPerLevel() * getLevel();
  357. if (staminaCostDevider)
  358. {
  359. staminaCost /= staminaCostDevider;
  360. }
  361. if (zActor->getStamina() < staminaCost)
  362. {
  363. return false;
  364. }
  365. zActor->setStamina(zActor->getStamina() - staminaCost);
  366. if (!invalid
  367. && usedItem->getAmount() + 1000 <= usedItemType->getMaxFluidAmount())
  368. {
  369. usedItem->setFluidTypeId(fluidBlock->zBlockType()->getId());
  370. usedItem->setAmount(usedItem->getAmount() + 1000);
  371. zTarget->setHP(zActor, zUsedItem, this, 0);
  372. }
  373. this->cooldownTicks = usedConfig->getCooldownTicks();
  374. setXp(getXp() + usedConfig->getXpGain());
  375. return true;
  376. }
  377. bool FluidContainerItemSkill::use(
  378. Entity* zActor, Item* zUsedItem, Entity* zTarget)
  379. {
  380. // TODO: get milk from cows and something else from other mobs
  381. return false;
  382. }
  383. void FluidContainerItemSkill::setInvalidUseConfig(
  384. FluidContainerItemSkillConfig* invalidUseConfig)
  385. {
  386. if (this->invalidUseConfig) this->invalidUseConfig->release();
  387. this->invalidUseConfig = invalidUseConfig;
  388. }
  389. FluidContainerItemSkillConfig*
  390. FluidContainerItemSkill::zInvalidUseConfig() const
  391. {
  392. return invalidUseConfig;
  393. }
  394. void FluidContainerItemSkill::addConfig(FluidContainerItemSkillConfig* config)
  395. {
  396. configs.add(config);
  397. }
  398. const Framework::RCArray<FluidContainerItemSkillConfig>&
  399. FluidContainerItemSkill::zConfigs() const
  400. {
  401. return configs;
  402. }
  403. FluidContainerItemSkillFactory::FluidContainerItemSkillFactory()
  404. : ItemSkillFactoryBase()
  405. {}
  406. FluidContainerItemSkill* FluidContainerItemSkillFactory::createValue(
  407. Framework::JSON::JSONObject* zJson) const
  408. {
  409. return new FluidContainerItemSkill();
  410. }
  411. FluidContainerItemSkill* FluidContainerItemSkillFactory::fromJson(
  412. Framework::JSON::JSONObject* zJson) const
  413. {
  414. FluidContainerItemSkill* result = ItemSkillFactoryBase::fromJson(zJson);
  415. for (Framework::JSON::JSONValue* configValue :
  416. *zJson->zValue("configs")->asArray())
  417. {
  418. result->addConfig(Game::INSTANCE->zTypeRegistry()
  419. ->fromJson<FluidContainerItemSkillConfig>(
  420. configValue->asObject()));
  421. }
  422. FluidContainerItemSkillConfig* invalidConfig
  423. = new FluidContainerItemSkillConfig();
  424. invalidConfig->setStaminaCost(
  425. (float)zJson->zValue("invalidUseStaminaCost")->asNumber()->getNumber());
  426. invalidConfig->setStaminaCostDevider(
  427. (float)zJson->zValue("invalidUseStaminaCostDevider")
  428. ->asNumber()
  429. ->getNumber());
  430. invalidConfig->setStaminaCostDeviderPerLevel(
  431. (float)zJson->zValue("invalidUseStaminaCostDeviderPerLevel")
  432. ->asNumber()
  433. ->getNumber());
  434. invalidConfig->setCooldownTicks(
  435. (int)zJson->zValue("invalidUseCooldownTicks")->asNumber()->getNumber());
  436. result->setInvalidUseConfig(invalidConfig);
  437. return result;
  438. }
  439. Framework::JSON::JSONObject* FluidContainerItemSkillFactory::toJsonObject(
  440. FluidContainerItemSkill* zObject) const
  441. {
  442. Framework::JSON::JSONObject* result
  443. = ItemSkillFactoryBase::toJsonObject(zObject);
  444. result->addValue("invalidUseStaminaCost",
  445. new Framework::JSON::JSONNumber(
  446. zObject->zInvalidUseConfig()->getStaminaCost()));
  447. result->addValue("invalidUseStaminaCostDevider",
  448. new Framework::JSON::JSONNumber(
  449. zObject->zInvalidUseConfig()->getStaminaCostDevider()));
  450. result->addValue("invalidUseStaminaCostDeviderPerLevel",
  451. new Framework::JSON::JSONNumber(
  452. zObject->zInvalidUseConfig()->getStaminaCostDeviderPerLevel()));
  453. result->addValue("invalidUseCooldownTicks",
  454. new Framework::JSON::JSONNumber(
  455. zObject->zInvalidUseConfig()->getCooldownTicks()));
  456. Framework::JSON::JSONArray* configs = new Framework::JSON::JSONArray();
  457. for (FluidContainerItemSkillConfig* config : zObject->zConfigs())
  458. {
  459. configs->addValue(Game::INSTANCE->zTypeRegistry()->toJson(config));
  460. }
  461. result->addValue("configs", configs);
  462. return result;
  463. }
  464. JSONObjectValidationBuilder* FluidContainerItemSkillFactory::addToValidator(
  465. JSONObjectValidationBuilder* builder) const
  466. {
  467. return ItemSkillFactoryBase::addToValidator(builder)
  468. ->withRequiredNumber("invalidUseStaminaCost")
  469. ->whichIsGreaterOrEqual(0.0)
  470. ->withDefault(0.5)
  471. ->finishNumber()
  472. ->withRequiredNumber("invalidUseStaminaCostDevider")
  473. ->whichIsGreaterOrEqual(0.0)
  474. ->withDefault(0.9)
  475. ->finishNumber()
  476. ->withRequiredNumber("invalidUseStaminaCostDeviderPerLevel")
  477. ->whichIsGreaterOrEqual(0.0)
  478. ->withDefault(0.1)
  479. ->finishNumber()
  480. ->withRequiredNumber("invalidUseCooldownTicks")
  481. ->whichIsGreaterOrEqual(0)
  482. ->withDefault(10)
  483. ->finishNumber()
  484. ->withRequiredArray("configs")
  485. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  486. ->getValidator<FluidContainerItemSkillConfig>())
  487. ->finishArray();
  488. }
  489. const char* FluidContainerItemSkillFactory::getTypeToken() const
  490. {
  491. return "fluidGathering";
  492. }
  493. FluidContainerItemType::FluidContainerItemType()
  494. : ItemType(),
  495. maxFluidAmount(1000),
  496. itemSkillConfig(0),
  497. levelUpRule(0)
  498. {}
  499. FluidContainerItemType::~FluidContainerItemType()
  500. {
  501. if (itemSkillConfig) itemSkillConfig->release();
  502. if (levelUpRule) levelUpRule->release();
  503. }
  504. void FluidContainerItemType::loadSuperItem(
  505. Item* zItem, Framework::StreamReader* zReader) const
  506. {
  507. ItemType::loadSuperItem(zItem, zReader);
  508. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  509. if (item)
  510. {
  511. zReader->read((char*)&item->fluidTypeId, 4);
  512. zReader->read((char*)&item->fluidAmount, 4);
  513. }
  514. else
  515. {
  516. Framework::Logging::error() << "FluidContainerItemType::loadSuperItem: "
  517. "zItem is not a FluidContainerItem";
  518. }
  519. }
  520. void FluidContainerItemType::saveSuperItem(
  521. const Item* zItem, Framework::StreamWriter* zWriter) const
  522. {
  523. ItemType::saveSuperItem(zItem, zWriter);
  524. const FluidContainerItem* item
  525. = dynamic_cast<const FluidContainerItem*>(zItem);
  526. if (item)
  527. {
  528. zWriter->write((char*)&item->fluidTypeId, 4);
  529. zWriter->write((char*)&item->fluidAmount, 4);
  530. }
  531. else
  532. {
  533. Framework::Logging::error() << "FluidContainerItemType::saveSuperItem: "
  534. "zItem is not a FluidContainerItem";
  535. }
  536. }
  537. Item* FluidContainerItemType::createItem() const
  538. {
  539. Item* result = new FluidContainerItem(getId(), getName());
  540. return result;
  541. }
  542. ItemSkill* FluidContainerItemType::createDefaultItemSkill() const
  543. {
  544. return Game::INSTANCE->zTypeRegistry()->fromJson<ItemSkill>(
  545. itemSkillConfig);
  546. }
  547. void FluidContainerItemType::levelUpItemSkill(ItemSkill* zSkill) const
  548. {
  549. levelUpRule->applyOn(zSkill);
  550. }
  551. void FluidContainerItemType::setItemAttribute(
  552. Item* zItem, Framework::Text name, Framework::JSON::JSONValue* zValue) const
  553. {
  554. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  555. if (!item)
  556. {
  557. Framework::Logging::error()
  558. << "FluidContainerItemType::setItemAttribute: "
  559. "zItem is not a FluidContainerItem";
  560. return;
  561. }
  562. if (name.isEqual("fluidType"))
  563. {
  564. if (zValue->getType() == Framework::AbstractType::STRING)
  565. {
  566. int id = ItemType::getTypeId(zValue->asString()->getString());
  567. if (id)
  568. {
  569. item->fluidTypeId = id;
  570. }
  571. else
  572. {
  573. Framework::Logging::error()
  574. << "FluidContainerItemType::setItemAttribute: "
  575. "'fluidType' is not a valid type name";
  576. }
  577. }
  578. else
  579. {
  580. Framework::Logging::error()
  581. << "FluidContainerItemType::setItemAttribute: "
  582. "'fluidType' is not a string or string";
  583. }
  584. }
  585. else if (name.isEqual("fluidAmount"))
  586. {
  587. if (zValue->getType() == Framework::AbstractType::NUMBER)
  588. {
  589. item->fluidAmount = (int)zValue->asNumber()->getNumber();
  590. }
  591. else
  592. {
  593. Framework::Logging::error()
  594. << "FluidContainerItemType::setItemAttribute: "
  595. "'fluidAmount' is not a number";
  596. }
  597. }
  598. else
  599. {
  600. ItemType::setItemAttribute(zItem, name, zValue);
  601. }
  602. }
  603. void FluidContainerItemType::addItemAttributes(
  604. Item* zItem, Framework::JSON::JSONObject* zItemObjet) const
  605. {
  606. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  607. if (!item)
  608. {
  609. Framework::Logging::error()
  610. << "FluidContainerItemType::addItemAttributes: "
  611. "zItem is not a FluidContainerItem";
  612. return;
  613. }
  614. ItemType::addItemAttributes(zItem, zItemObjet);
  615. if (item->fluidTypeId)
  616. {
  617. zItemObjet->addValue("fluidType",
  618. new Framework::JSON::JSONString(
  619. Game::INSTANCE->zItemType(item->fluidTypeId)->getName()));
  620. zItemObjet->addValue(
  621. "fluidAmount", new Framework::JSON::JSONNumber(item->fluidAmount));
  622. }
  623. }
  624. void FluidContainerItemType::setItemSkillConfig(
  625. Framework::JSON::JSONObject* itemSkillConfig)
  626. {
  627. if (this->itemSkillConfig) this->itemSkillConfig->release();
  628. this->itemSkillConfig = itemSkillConfig;
  629. }
  630. Framework::JSON::JSONObject* FluidContainerItemType::zItemSkillConfig() const
  631. {
  632. return itemSkillConfig;
  633. }
  634. void FluidContainerItemType::setLevelUpRule(ItemSkillLevelUpRule* levelUpRule)
  635. {
  636. if (this->levelUpRule) this->levelUpRule->release();
  637. this->levelUpRule = levelUpRule;
  638. }
  639. ItemSkillLevelUpRule* FluidContainerItemType::zLevelUpRule() const
  640. {
  641. return levelUpRule;
  642. }
  643. void FluidContainerItemType::setMaxFluidAmount(int maxFluidAmount)
  644. {
  645. this->maxFluidAmount = maxFluidAmount;
  646. }
  647. int FluidContainerItemType::getMaxFluidAmount() const
  648. {
  649. return maxFluidAmount;
  650. }
  651. FluidContainerItemTypeFactory::FluidContainerItemTypeFactory()
  652. : ItemTypeFactoryBase()
  653. {}
  654. FluidContainerItemType* FluidContainerItemTypeFactory::createValue(
  655. Framework::JSON::JSONObject* zJson) const
  656. {
  657. return new FluidContainerItemType();
  658. }
  659. FluidContainerItemType* FluidContainerItemTypeFactory::fromJson(
  660. Framework::JSON::JSONObject* zJson) const
  661. {
  662. FluidContainerItemType* result = ItemTypeFactoryBase::fromJson(zJson);
  663. result->setItemSkillConfig(zJson->getValue("itemSkill")->asObject());
  664. result->setLevelUpRule(
  665. Game::INSTANCE->zTypeRegistry()->fromJson<ItemSkillLevelUpRule>(
  666. zJson->zValue("levelUpRule")));
  667. result->setMaxFluidAmount(
  668. (int)zJson->zValue("maxFluidAmount")->asNumber()->getNumber());
  669. return result;
  670. }
  671. Framework::JSON::JSONObject* FluidContainerItemTypeFactory::toJsonObject(
  672. FluidContainerItemType* zObject) const
  673. {
  674. Framework::JSON::JSONObject* result
  675. = ItemTypeFactoryBase::toJsonObject(zObject);
  676. result->addValue("levelUpRule",
  677. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zLevelUpRule()));
  678. result->addValue("itemSkill",
  679. dynamic_cast<Framework::JSON::JSONObject*>(
  680. zObject->zItemSkillConfig()->getThis()));
  681. result->addValue("maxFluidAmount",
  682. new Framework::JSON::JSONNumber(zObject->getMaxFluidAmount()));
  683. return result;
  684. }
  685. JSONObjectValidationBuilder* FluidContainerItemTypeFactory::addToValidator(
  686. JSONObjectValidationBuilder* builder) const
  687. {
  688. return ItemTypeFactoryBase::addToValidator(builder
  689. ->withRequiredAttribute("levelUpRule",
  690. Game::INSTANCE->zTypeRegistry()
  691. ->getValidator<ItemSkillLevelUpRule>())
  692. ->withRequiredAttribute("itemSkill",
  693. Game::INSTANCE->zTypeRegistry()->getValidator<ItemSkill>())
  694. ->withRequiredNumber("maxFluidAmount")
  695. ->whichIsGreaterThen(0)
  696. ->withDefault(1000.0)
  697. ->finishNumber());
  698. }
  699. const char* FluidContainerItemTypeFactory::getTypeToken() const
  700. {
  701. return "fluidContainer";
  702. }