Animal.cpp 2.4 KB

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  1. #include "Animal.h"
  2. #include "Dimension.h"
  3. #include "Game.h"
  4. #include "TypeRegistry.h"
  5. Animal::Animal(
  6. int typeId, Framework::Vec3<float> location, int dimensionId, int entityId)
  7. : Entity(typeId, location, dimensionId, entityId)
  8. {}
  9. Animal::~Animal()
  10. {
  11. if (ai)
  12. {
  13. ai->release();
  14. }
  15. }
  16. void Animal::setAI(AnimalAI* ai)
  17. {
  18. if (this->ai)
  19. {
  20. this->ai->release();
  21. }
  22. this->ai = ai;
  23. }
  24. bool Animal::interact(Item* zItem, Entity* zActor)
  25. {
  26. return false;
  27. }
  28. void Animal::takeDamage(Entity* zSource, float damage)
  29. {
  30. if (damage > 0)
  31. {
  32. ai->onDamage(zSource, damage);
  33. }
  34. Entity::takeDamage(zSource, damage);
  35. }
  36. void Animal::tick(const Dimension* zDimension)
  37. {
  38. Entity::tick(zDimension);
  39. }
  40. AnimalEntityType::AnimalEntityType()
  41. : EntityType()
  42. {}
  43. AnimalEntityType::~AnimalEntityType()
  44. {
  45. if (ai)
  46. {
  47. ai->release();
  48. }
  49. }
  50. void AnimalEntityType::loadSuperEntity(
  51. Entity* zEntity, Framework::StreamReader* zReader) const
  52. {
  53. EntityType::loadSuperEntity(zEntity, zReader);
  54. }
  55. void AnimalEntityType::saveSuperEntity(
  56. Entity* zEntity, Framework::StreamWriter* zWriter) const
  57. {
  58. EntityType::saveSuperEntity(zEntity, zWriter);
  59. }
  60. Entity* AnimalEntityType::createEntity(
  61. Framework::Vec3<float> position, int dimensionId, int entityId) const
  62. {
  63. Animal* result = new Animal(getId(), position, dimensionId, entityId);
  64. //result->setAI(Game::INSTANCE->zTypeRegistry()->fromJson<AnimalAI>(ai));
  65. return result;
  66. }
  67. AnimalEntityTypeFactory::AnimalEntityTypeFactory()
  68. : EntityTypeFactoryBase()
  69. {}
  70. AnimalEntityType* AnimalEntityTypeFactory::createValue(
  71. Framework::JSON::JSONObject* zJson) const
  72. {
  73. AnimalEntityType* result = new AnimalEntityType();
  74. result->ai = zJson->getValue("ai")->asObject();
  75. return result;
  76. }
  77. void AnimalEntityTypeFactory::addToJson(
  78. Framework::JSON::JSONObject* zJson, AnimalEntityType* zObject) const
  79. {
  80. zJson->addValue("ai", zObject->ai->clone());
  81. }
  82. const char* AnimalEntityTypeFactory::getTypeToken() const
  83. {
  84. return "animal";
  85. }
  86. JSONObjectValidationBuilder* AnimalEntityTypeFactory::addToValidator(
  87. JSONObjectValidationBuilder* builder) const
  88. {
  89. return EntityTypeFactoryBase::addToValidator(builder)
  90. /* TODO: write AnimalAI factories
  91. ->withRequiredAttribute(
  92. "ai", Game::INSTANCE->zTypeRegistry()->getValidator<AnimalAI>())*/
  93. ;
  94. }