TypeRegistry.cpp 6.2 KB

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  1. #include "TypeRegistry.h"
  2. #include <Datei.h>
  3. #include "Animal.h"
  4. #include "BasicBlocks.h"
  5. #include "BasicItems.h"
  6. #include "BasicTool.h"
  7. #include "BlockFilter.h"
  8. #include "BlockInstanceGeneratorRule.h"
  9. #include "BlockReplacementDrop.h"
  10. #include "BlockTypeGeneratorRule.h"
  11. #include "Chest.h"
  12. #include "DefaultBlockItemDrop.h"
  13. #include "DefaultInventoryDrop.h"
  14. #include "Dimension.h"
  15. #include "DimensionGenerator.h"
  16. #include "DropChanceCondition.h"
  17. #include "DropConditionOperator.h"
  18. #include "DropUsedItemCondition.h"
  19. #include "FluidBlock.h"
  20. #include "FluidContainer.h"
  21. #include "GeneratorRule.h"
  22. #include "Grass.h"
  23. #include "GrowingPlant.h"
  24. #include "ItemSlot.h"
  25. #include "JsonExpression.h"
  26. #include "LightSources.h"
  27. #include "ModelInfo.h"
  28. #include "PlaceableProof.h"
  29. #include "Quest.h"
  30. #include "Recipie.h"
  31. #include "SpecificItemDrop.h"
  32. #include "TreeSeblingBlock.h"
  33. #include "TreeTemplate.h"
  34. TypeRegistry::TypeRegistry()
  35. : ReferenceCounter()
  36. {
  37. // register quest datastructures
  38. registerType(new QuestRequirementStorageType());
  39. registerType(new QuestStorageType());
  40. registerType(new QuestPartyType());
  41. registerType(new QuestType());
  42. registerType(new QuestCollectionType());
  43. registerSubType(new QuestRequirementOpenDialogType());
  44. registerType(new ItemJsonType());
  45. registerType(new ItemStackInfoType());
  46. registerSubType(new QuestRewardGiveItemsType());
  47. // block types
  48. registerType(new ModelInfoFactory());
  49. registerSubType(new BasicBlockTypeFactory());
  50. registerSubType(new BasicLightSourceBlockTypeFactory());
  51. registerSubType(new ChestBlockTypeFactory());
  52. registerSubType(new FluidBlockTypeFactory());
  53. registerSubType(new GrassBlockTypeFactory());
  54. registerSubType(new GrowingPlantBlockTypeFactory());
  55. registerSubType(new TreeSeblingBlockTypeFactory());
  56. // block filter
  57. registerSubType(new BlockFilterAndFactory());
  58. registerSubType(new BlockFilterOrFactory());
  59. registerSubType(new BlockFilterNotFactory());
  60. registerSubType(new BlockFilterBlockTypeFactory());
  61. registerSubType(new BlockFilterTypeGroupFactory());
  62. registerSubType(new BlockFilterMaxHardnessFactory());
  63. registerSubType(new BlockFilterMinHardnessFactory());
  64. registerSubType(new BlockFilterMaxHeatFactory());
  65. // placeable proof
  66. registerSubType(new PlaceableProofAndFactory());
  67. registerSubType(new PlaceableProofOrFactory());
  68. registerSubType(new PlaceableProofNotFactory());
  69. registerSubType(new PlaceableProofBlockFilterFactory());
  70. // item types
  71. registerSubType(new BasicBlockItemTypeFactory());
  72. registerSubType(new BasicItemTypeFactory());
  73. registerSubType(new BasicToolItemTypeFactory());
  74. registerSubType(new FluidContainerItemTypeFactory());
  75. // item skills
  76. registerSubType(new XPBasedLevelUpRuleFactory());
  77. registerType(new DamagingItemSkillConfigFactory());
  78. registerSubType(new DamagingItemSkillFactory());
  79. registerType(new BlockReplaceItemSkillConfigFactory());
  80. registerSubType(new BlockReplaceItemSkillFactory());
  81. registerType(new FluidContainerItemSkillConfigFactory());
  82. registerSubType(new FluidContainerItemSkillFactory());
  83. // reipies
  84. registerType(new RecipieInputFactory());
  85. registerType(new RecipieOutputFactory());
  86. registerSubType(new ShapedRecipieFactory());
  87. registerSubType(new UnshapedRecipieFactory());
  88. // item modifiers
  89. registerSubType(new ConsumeItemModifierFactory());
  90. registerSubType(new DoNothingModifierFactory());
  91. registerSubType(new AttributeItemModifierFactory());
  92. registerSubType(new CombinedItemModifierFactory());
  93. // item filters
  94. registerSubType(new CombinedItemFilterFactory());
  95. registerSubType(new AnyItemFilterFactory());
  96. registerSubType(new TypeItemFilterFactory());
  97. registerSubType(new GroupItemFilterFactory());
  98. // json Expressions
  99. registerSubType(new JVariableFloatExpressionFactory());
  100. registerSubType(new JVariableBoolExpressionFactory());
  101. registerSubType(new JConstantFloatExpressionFactory());
  102. registerSubType(new JConstantBoolExpressionFactory());
  103. registerSubType(new JNoiseFloatExpressionFactory());
  104. registerSubType(new JOperatorFloatExpressionFactory());
  105. registerSubType(new JBoolOperatorBoolExpressionFactory());
  106. registerSubType(new JFloatOperatorBoolExpressionFactory());
  107. registerSubType(new JBlockTypeBoolExpressionFactory());
  108. // world generator
  109. registerType(new WorldHeightLayerFactory());
  110. registerSubType(new BlockTypeGeneratorRuleFactory());
  111. registerSubType(new BlockInstanceGeneratorRuleFactory());
  112. registerSubType(new BiomedCavedDimensionGeneratorFactory());
  113. registerType(new BiomGeneratorFactory());
  114. registerType(new StructureTemplateCollectionFactory());
  115. registerSubType(new TreeTemplateFactory());
  116. registerType(new EntityGeneratorFactory());
  117. // entities
  118. registerSubType(new AnimalEntityTypeFactory());
  119. // drop conditions
  120. registerSubType(new DropChanceConditionFactory());
  121. registerSubType(new DropConditionOperatorFactory());
  122. registerSubType(new DropConditionNegationFactory());
  123. registerSubType(new DropUsedItemConditionFactory());
  124. registerSubType(new DropNoUsedItemConditionFactory());
  125. registerSubType(new DropAllwaysConditionFactory());
  126. // drop configs
  127. registerSubType(new DefaultBlockItemDropFactory());
  128. registerSubType(new DefaultInventoryItemDropFactory());
  129. registerSubType(new SpecificItemDropFactory());
  130. registerSubType(new BlockReplacementDropFactory());
  131. // inventories
  132. registerType(new ItemSlotFactory());
  133. }
  134. void TypeRegistry::writeSyntaxInfo(Framework::Text folderPath) const
  135. {
  136. for (Framework::Text* typeId : parsableTypeNames)
  137. {
  138. TypeFatoryRef* factory
  139. = parsableTypes.z(typeId->getText(), typeId->getLength());
  140. Framework::Validator::DataValidator* validator
  141. = factory->getValidator();
  142. Framework::Datei syntaxFile(
  143. new Framework::Text(folderPath + "/" + *typeId + ".xml"));
  144. syntaxFile.erstellen();
  145. Framework::Text syntaxContent = validator->zConstraints()->toString();
  146. syntaxFile.open(Framework::Datei::Style::schreiben);
  147. syntaxFile.schreibe(syntaxContent, syntaxContent.getLength());
  148. syntaxFile.close();
  149. validator->release();
  150. }
  151. }