BasicBlocks.cpp 6.8 KB

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  1. #include "BasicBlocks.h"
  2. #include "BlockType.h"
  3. #include "Game.h"
  4. #include "ItemSlot.h"
  5. #include "ItemType.h"
  6. #include "ModelInfo.h"
  7. BasicBlock::BasicBlock(int typeId, Framework::Vec3<int> pos, int dimensionId)
  8. : BasicBlock(typeId, pos, dimensionId, false)
  9. {}
  10. BasicBlock::BasicBlock(
  11. int typeId, Framework::Vec3<int> pos, int dimensionId, bool hasInventory)
  12. : Block(typeId, pos, dimensionId, hasInventory)
  13. {}
  14. void BasicBlock::addComponent(BlockComponent* component)
  15. {
  16. components.add(component);
  17. }
  18. BlockComponent* BasicBlock::zComponent(int index) const
  19. {
  20. return components.z(index);
  21. }
  22. Framework::XML::Element* BasicBlock::getTargetUIML() const
  23. {
  24. Framework::XML::Element* element
  25. = Block::getTargetUIML(); // Get the base element from Block class
  26. int index = 0;
  27. Framework::XML::Element* last
  28. = element->getChildCount() > 0
  29. ? element->zChild(element->getChildCount() - 1)
  30. : 0;
  31. for (BlockComponent* component : components)
  32. {
  33. Framework::XML::Element* compElement = component->getTooltipUIML();
  34. if (compElement)
  35. {
  36. if (last)
  37. {
  38. if (!last->hasAttribute("id"))
  39. {
  40. last->setAttribute(
  41. "id", Framework::Text("_component_") + (index - 1));
  42. }
  43. compElement->setAttribute(
  44. "alignTop", last->getAttributeValue("id"));
  45. compElement->setAttribute("marginTop", "5");
  46. }
  47. element->addChild(compElement);
  48. last = compElement;
  49. }
  50. index++;
  51. }
  52. return element;
  53. }
  54. bool BasicBlock::onTick(TickQueue* zQueue, int numTicks, bool& blocked)
  55. {
  56. bool ative = false;
  57. for (BlockComponent* component : components)
  58. {
  59. ative |= component->tick(numTicks);
  60. }
  61. return ative;
  62. }
  63. void BasicBlock::onPostTick() {}
  64. void BasicBlock::getLightEmisionColor(unsigned char* result) const
  65. {
  66. Block::getLightEmisionColor(result);
  67. for (BlockComponent* component : components)
  68. {
  69. int color = component->getLightColor();
  70. result[0] = (unsigned char)MIN(result[0] + ((color >> 16) & 0xFF), 255);
  71. result[1] = (unsigned char)MIN(result[1] + ((color >> 8) & 0xFF), 255);
  72. result[2] = (unsigned char)MIN(result[2] + (color & 0xFF), 255);
  73. }
  74. }
  75. TickSourceType BasicBlock::isTickSource() const
  76. {
  77. return components.getEntryCount() > 0 ? TickSourceType::EACH_TICK
  78. : TickSourceType::NONE;
  79. }
  80. void BasicBlock::onApiCall(char messageType,
  81. Framework::StreamReader* zRequest,
  82. NetworkMessage* zResponse,
  83. Entity* zSource)
  84. {
  85. switch (messageType)
  86. {
  87. case 2: // component request
  88. {
  89. int index;
  90. zRequest->read((char*)&index, sizeof(int));
  91. if (index >= 0 && index < components.getEntryCount())
  92. {
  93. components.z(index)->api(zRequest, zResponse, zSource);
  94. }
  95. break;
  96. }
  97. }
  98. }
  99. BasicBlockType::BasicBlockType()
  100. : BlockType(),
  101. itemTypeName(),
  102. transparent(0),
  103. passable(0),
  104. speedModifier(1.f),
  105. interactable(1)
  106. {}
  107. void BasicBlockType::loadSuperBlock(
  108. Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const
  109. {
  110. BasicBlock* block = dynamic_cast<BasicBlock*>(zBlock);
  111. for (BlockComponent* component : block->components)
  112. {
  113. component->loadComponent(zReader);
  114. }
  115. BlockType::loadSuperBlock(zBlock, zReader, dimensionId);
  116. }
  117. void BasicBlockType::saveSuperBlock(
  118. Block* zBlock, Framework::StreamWriter* zWriter) const
  119. {
  120. BasicBlock* block = dynamic_cast<BasicBlock*>(zBlock);
  121. for (BlockComponent* component : block->components)
  122. {
  123. component->saveComponent(zWriter);
  124. }
  125. BlockType::saveSuperBlock(zBlock, zWriter);
  126. }
  127. void BasicBlockType::createSuperBlock(Block* zBlock, Item* zItem) const
  128. {
  129. BasicBlock* block = dynamic_cast<BasicBlock*>(zBlock);
  130. block->transparent = transparent;
  131. block->passable = passable;
  132. block->hp = (float)getInitialMaxHP();
  133. block->maxHP = (float)getInitialMaxHP();
  134. block->hardness = getHardness();
  135. block->speedModifier = speedModifier;
  136. block->interactable = interactable;
  137. for (ItemSlot* slot : itemSlots)
  138. {
  139. block->addSlot(new ItemSlot(*slot));
  140. }
  141. for (Framework::JSON::JSONValue* component : components)
  142. {
  143. BlockComponent* blockComponent
  144. = Game::INSTANCE->zTypeRegistry()->fromJson<BlockComponent>(
  145. component);
  146. blockComponent->initialize(block);
  147. block->addComponent(blockComponent);
  148. }
  149. BlockType::createSuperBlock(zBlock, zItem);
  150. }
  151. Block* BasicBlockType::createBlock(
  152. Framework::Vec3<int> position, int dimensionId) const
  153. {
  154. return new BasicBlock(
  155. getId(), position, dimensionId, itemSlots.getEntryCount() > 0);
  156. }
  157. Item* BasicBlockType::createItem() const
  158. {
  159. if (getItemTypeId() >= 0)
  160. {
  161. return 0;
  162. }
  163. return Game::INSTANCE->zItemType(getItemTypeId())->createItem();
  164. }
  165. Framework::Text BasicBlockType::getItemTypeName() const
  166. {
  167. return itemTypeName;
  168. }
  169. ItemType* BasicBlockType::createItemTypeInternal() const
  170. {
  171. if (getItemTypeName().isEqual(""))
  172. {
  173. return 0;
  174. }
  175. return new BasicBlockItemType(getItemTypeName(),
  176. new ModelInfo(zModel()->getModelPath(),
  177. zModel()->getTexturePaths(),
  178. zModel()->isTransparent(),
  179. zModel()->getSize() / 2.f),
  180. transparent,
  181. passable,
  182. getHardness(),
  183. speedModifier,
  184. getName(),
  185. 0,
  186. 50,
  187. getGroupNames());
  188. }
  189. void BasicBlockType::setItemTypeName(Framework::Text itemTypeName)
  190. {
  191. this->itemTypeName = itemTypeName;
  192. }
  193. void BasicBlockType::setTransparent(bool transparent)
  194. {
  195. this->transparent = transparent;
  196. }
  197. bool BasicBlockType::isTransparent() const
  198. {
  199. return transparent;
  200. }
  201. void BasicBlockType::setPassable(bool passable)
  202. {
  203. this->passable = passable;
  204. }
  205. bool BasicBlockType::isPassable() const
  206. {
  207. return passable;
  208. }
  209. void BasicBlockType::setSpeedModifier(float speedModifier)
  210. {
  211. this->speedModifier = speedModifier;
  212. }
  213. float BasicBlockType::getSpeedModifier() const
  214. {
  215. return speedModifier;
  216. }
  217. void BasicBlockType::setInteractable(bool interactable)
  218. {
  219. this->interactable = interactable;
  220. }
  221. bool BasicBlockType::isInteractable() const
  222. {
  223. return interactable;
  224. }
  225. const Framework::RCArray<ItemSlot>& BasicBlockType::getInventorySlots() const
  226. {
  227. return itemSlots;
  228. }
  229. void BasicBlockType::addInventorySlot(ItemSlot* slot)
  230. {
  231. itemSlots.add(slot);
  232. }
  233. const Framework::RCArray<Framework::JSON::JSONValue>&
  234. BasicBlockType::getComponents() const
  235. {
  236. return components;
  237. }
  238. void BasicBlockType::addComponent(Framework::JSON::JSONValue* component)
  239. {
  240. components.add(component);
  241. }