Entity.h 4.2 KB

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  1. #pragma once
  2. #include <ReferenceCounter.h>
  3. #include <Vec2.h>
  4. #include <Vec3.h>
  5. #include <Writer.h>
  6. #include <Zeit.h>
  7. #include "Effect.h"
  8. #include "Inventory.h"
  9. #include "ItemSkill.h"
  10. #include "ModelInfo.h"
  11. #include "NetworkMessage.h"
  12. #include "UIObservable.h"
  13. class EntityType;
  14. class Dimension;
  15. class ActionTarget
  16. {
  17. private:
  18. Framework::Vec3<int> blockPos;
  19. Direction targetBlockSide;
  20. int entityId;
  21. public:
  22. ActionTarget(Framework::Vec3<int> blockPos, Direction blockSide);
  23. ActionTarget(int entityId);
  24. bool isBlock(Framework::Vec3<int> blockPos, Direction blockSide) const;
  25. bool isEntity(int entityId) const;
  26. bool useItemSkillOnTarget(
  27. Entity* zActor, ItemSkill* zItemSkill, Item* zUsedItem);
  28. bool interactItemSkillOnTarget(
  29. Entity* zActor, ItemSkill* zItemSkill, Item* zUsedItem);
  30. bool placeBlock(Entity* zActor, Item* zItem);
  31. static void toMessage(
  32. const ActionTarget* zTarget, int dimensionId, NetworkMessage* zMsg);
  33. static void save(ActionTarget* zTarget, Framework::StreamWriter* zWriter);
  34. static ActionTarget* load(Framework::StreamReader* zReader);
  35. };
  36. struct MovementFrame
  37. {
  38. Framework::Vec3<float> direction;
  39. Framework::Vec3<float> targetPosition;
  40. int movementFlags;
  41. double duration;
  42. };
  43. class Entity : public Inventory
  44. {
  45. private:
  46. UIObservable statusBarObservable;
  47. float stamina;
  48. float hunger;
  49. float currentHP;
  50. float thirst;
  51. int chatSecurityLevel;
  52. Framework::Punkt lastChunkCenter;
  53. int lastDimensionId;
  54. protected:
  55. float maxHP;
  56. float maxStamina;
  57. float maxHunger;
  58. float maxThirst;
  59. float targetDistanceLimit;
  60. float maxMovementSpeed;
  61. Framework::Vec3<float> speed;
  62. Framework::Vec3<float> faceDir;
  63. Framework::Vec3<float> faceOffset;
  64. Framework::RCArray<ItemSkill> skills;
  65. ActionTarget* target;
  66. int typeId;
  67. bool removed;
  68. float gravityMultiplier;
  69. float jumpSpeed;
  70. int id;
  71. int placeBlockCooldown;
  72. Framework::ZeitMesser time;
  73. Framework::Array<MovementFrame> movements;
  74. Framework::Critical cs;
  75. virtual void onDeath(
  76. Entity* zActor, Item* zUsedItem, ItemSkill* zUsedSkill);
  77. virtual bool useItem(int typeId, ItemStack* zStack, bool left);
  78. Entity(int typeId,
  79. Framework::Vec3<float> location,
  80. int dimensionId,
  81. int entityId);
  82. void addMovementFrame(MovementFrame& frame);
  83. void calculateTarget(Framework::Vec3<float> basePos,
  84. Framework::Vec3<float> direction,
  85. const Item* zItem);
  86. void notifyStatusBarObservers(NetworkMessage* msg);
  87. ItemSkill* zSkill(int itemType);
  88. public:
  89. virtual void prepareTick(const Dimension* zDimension);
  90. virtual void tick(const Dimension* zDimension);
  91. virtual void api(Framework::StreamReader* zRequest,
  92. NetworkMessage* zResponse,
  93. Entity* zSource);
  94. virtual void onTargetChange();
  95. virtual bool interact(Item* zItem, Entity* zActor);
  96. virtual void onFall(float collisionSpeed);
  97. void setChatSecurityLevel(int level);
  98. void setPosition(Framework::Vec3<float> pos);
  99. virtual void takeDamage(Entity* zSource, float damage);
  100. void setHP(
  101. Entity* zActor, Item* zUsedItem, ItemSkill* zUsedSkill, float hp);
  102. void setStamina(float stamina);
  103. void setHunger(float hunger);
  104. void setThirst(float thirst);
  105. void setGravityMultiplier(float multiplier);
  106. void setJumpSpeed(float speed);
  107. float getMaxHP() const;
  108. float getCurrentHP() const;
  109. float getStamina() const;
  110. float getMaxStamina() const;
  111. float getHunger() const;
  112. float getMaxHunger() const;
  113. float getThirst() const;
  114. float getMaxThirst() const;
  115. Framework::Vec3<float> getSpeed() const;
  116. Framework::Vec3<float> getFaceDir() const;
  117. Framework::Vec3<float> getPosition() const;
  118. float getGravityMultiplier() const;
  119. float getJumpSpeed() const;
  120. bool isRemoved() const;
  121. const EntityType* zType() const;
  122. const ActionTarget* zTarget() const;
  123. int getId() const;
  124. virtual bool hasDefaultModel() const;
  125. virtual ModelInfo* zSpecialModel() const;
  126. float getMaxSpeed() const;
  127. bool isMoving() const;
  128. int getChatSecurityLevel() const;
  129. friend Effect;
  130. friend EntityType;
  131. };