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- #pragma once
- #include <JSON.h>
- #include <Text.h>
- #include <Trie.h>
- #include <Writer.h>
- #include "BlockType.h"
- #include "Effect.h"
- #include "ModelInfo.h"
- class Item;
- class ItemStack;
- class ItemSkill;
- class ItemSkillLevelUpRule;
- class ItemTypeEnum
- {
- public:
- static const int PLAYER_HAND = 0;
- };
- class ItemType : public virtual Framework::ReferenceCounter
- {
- protected:
- int id;
- const Framework::Text name;
- Framework::Text tooltipUIML;
- ModelInfo *model;
- int maxStackSize;
- Framework::RCArray<Framework::Text> groups;
- ItemType(Framework::Text name,
- ModelInfo* model,
- int maxStackSize,
- Framework::RCArray<Framework::Text> groups);
- virtual void loadSuperItem(
- Item* zItem, Framework::StreamReader* zReader) const;
- virtual void saveSuperItem(
- const Item* zItem, Framework::StreamWriter* zWriter) const;
- public:
- ~ItemType();
- virtual bool initialize(Game* zGame);
- int getId() const;
- const Framework::Text& getName() const;
- const Framework::Text& getTooltipUIML() const;
- virtual const ItemType* zBrokenItemType() const;
- virtual Item* createItem() const = 0;
- virtual ItemStack* createItemStack(int size) const;
- virtual ItemSkill* createDefaultItemSkill() const;
- virtual void levelUpItemSkill(ItemSkill* zSkill) const;
- virtual Item* loadItem(Framework::StreamReader* zReader) const;
- virtual void saveItem(
- const Item* zItem, Framework::StreamWriter* zWriter) const;
- virtual Item* cloneItem(const Item* zItem) const;
- virtual Item* breakItem(const Item* zItem) const;
- ModelInfo* zModel() const;
- virtual void setItemAttribute(Item* zItem,
- Framework::Text name,
- Framework::JSON::JSONValue* zValue) const;
- virtual void addItemAttributes(
- Item* zItem, Framework::JSON::JSONObject* zItemObjet) const;
- void setTypeId(int id);
- int getMaxStackSize() const;
- const Framework::RCArray<Framework::Text>& getGroups() const;
- static Item* createBasicItem(int id,
- const char* name,
- float hp,
- float maxHp,
- float durability,
- float maxDurability,
- bool eatable,
- bool placeable,
- bool equippable,
- bool solid,
- bool usable);
- static int getTypeId(const char* name);
- static const ItemType* zByName(const char* name);
- };
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