Start.cpp 7.6 KB

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  1. #include <csignal>
  2. #include <cstdlib>
  3. #include <File.h>
  4. #include <Globals.h>
  5. #include <iostream>
  6. #ifndef _WINDOWS
  7. # include <sys/resource.h>
  8. #else
  9. # define NO_MAIN
  10. # include <main.h>
  11. #endif
  12. #include <Console.h>
  13. #include <Logging.h>
  14. #include <Text.h>
  15. #include <Timer.h>
  16. #include "Server.h"
  17. #include "WorldGenerator.h"
  18. FactoryCraftServer* mserver = 0;
  19. #ifdef _WINDOWS
  20. static LONG WINAPI exceptionHandler(struct _EXCEPTION_POINTERS* apExceptionInfo)
  21. {
  22. Sleep(10000);
  23. Logging::error() << "Creating dump";
  24. createMinidump(apExceptionInfo);
  25. if (mserver)
  26. {
  27. Logging::error()
  28. << "The server terminated unexpectedly. Trying to save game "
  29. "progress.";
  30. mserver->close();
  31. }
  32. return EXCEPTION_CONTINUE_SEARCH;
  33. }
  34. #endif
  35. static void onError(int i)
  36. {
  37. Sleep(10000);
  38. Logging::error() << "Creating dump";
  39. #ifdef WIN32
  40. createMinidump(0);
  41. #endif
  42. if (mserver)
  43. {
  44. Logging::error()
  45. << "The server terminated unexpectedly. Trying to save game "
  46. "progress.";
  47. mserver->close();
  48. }
  49. }
  50. static void onExit()
  51. {
  52. Sleep(10000);
  53. Logging::info() << "Programm exited";
  54. onError(0);
  55. }
  56. bool exited = false;
  57. class StatusBar : public StickyConsoleContent
  58. {
  59. public:
  60. StatusBar()
  61. : StickyConsoleContent()
  62. {}
  63. int print() const override
  64. {
  65. if (!exited && Game::INSTANCE)
  66. {
  67. std::cout << "\r\33[0K"; // erase current line
  68. int tps = Game::INSTANCE->getTicksPerSecond();
  69. std::cout << "Players: " << Game::INSTANCE->getPlayerCount()
  70. << "\tChunks: " << Game::INSTANCE->getChunkCount()
  71. << "\tChunks/s: "
  72. << (Game::INSTANCE->zGenerator()
  73. ? Game::INSTANCE->zGenerator()
  74. ->getGeneratedChunksPerSecond()
  75. : 0)
  76. << "\ttps: ";
  77. if (tps < 15)
  78. { // red
  79. std::cout << "\033[1;31m";
  80. }
  81. else if (tps < 20)
  82. { // yellow
  83. std::cout << "\033[1;33m";
  84. }
  85. else
  86. { // green
  87. std::cout << "\033[1;32m";
  88. }
  89. std::cout << tps << /* reset color */ "\033[0m"
  90. << "\tAverage Tick Time: "
  91. << Game::INSTANCE->getAverageTickTime();
  92. return 1;
  93. }
  94. return 0;
  95. }
  96. };
  97. int main()
  98. {
  99. #ifdef _WINDOWS
  100. SetUnhandledExceptionFilter(exceptionHandler);
  101. #endif
  102. Framework::initFramework();
  103. Game::consoleHandler = new ConsoleHandler();
  104. #ifndef _WINDOWS
  105. struct rlimit core_limits;
  106. core_limits.rlim_cur = core_limits.rlim_max = RLIM_INFINITY;
  107. setrlimit(RLIMIT_CORE, &core_limits);
  108. #endif
  109. Time* z = getTime();
  110. Text* pfad = new Text("log/");
  111. Text* tmp = z->getTime("y-m-d_h-i-s.log");
  112. pfad->append(*tmp);
  113. tmp->release();
  114. z->release();
  115. File* logFile = new File(pfad);
  116. Logging::LoggingChannel* fileLogger
  117. = new Logging::FileLoggingChannel(logFile);
  118. fileLogger->setFormat(Logging::LoggingFormatBuilder()
  119. .datetime("h:i:s")
  120. .level(false)
  121. .text(": ")
  122. .build());
  123. Logging::zLoggingHandler()->addChannel(fileLogger);
  124. Logging::zLoggingHandler()->removeLoggingChannel(
  125. Logging::LogLevel::Error, fileLogger);
  126. Logging::zLoggingHandler()->removeLoggingChannel(
  127. Logging::LogLevel::Warning, fileLogger);
  128. Logging::LoggingChannel* errorFileLogger = new Logging::FileLoggingChannel(
  129. dynamic_cast<File*>(logFile->getThis()));
  130. errorFileLogger->setFormat(Logging::LoggingFormatBuilder()
  131. .datetime("h:i:s")
  132. .level()
  133. .fileName()
  134. .functionName()
  135. .text("(")
  136. .fileLine(false)
  137. .text("): ")
  138. .build());
  139. Framework::Logging::zLoggingHandler()->addChannel(
  140. Logging::LogLevel::Warning,
  141. dynamic_cast<Logging::LoggingChannel*>(errorFileLogger->getThis()));
  142. Framework::Logging::zLoggingHandler()->addChannel(
  143. Logging::LogLevel::Error, errorFileLogger);
  144. Logging::LoggingChannel* consoleLogger
  145. = new Logging::ConsoleHandlerLoggingChannel(
  146. dynamic_cast<ConsoleHandler*>(Game::consoleHandler->getThis()));
  147. consoleLogger->setFormat(Logging::LoggingFormatBuilder()
  148. .color(Logging::LogLevel::Debug, Color::LIGHT_BLUE)
  149. .color(Logging::LogLevel::Trace, Color::LIGHT_CYAN)
  150. .datetime("h:i:s")
  151. .level(false)
  152. .text(": ")
  153. .build());
  154. Framework::Logging::zLoggingHandler()->addChannel(consoleLogger);
  155. Framework::Logging::zLoggingHandler()->removeLoggingChannel(
  156. Logging::LogLevel::Error, consoleLogger);
  157. Framework::Logging::zLoggingHandler()->removeLoggingChannel(
  158. Logging::LogLevel::Warning, consoleLogger);
  159. Logging::LoggingChannel* errorConsoleLogger
  160. = new Logging::ConsoleHandlerLoggingChannel(
  161. dynamic_cast<ConsoleHandler*>(Game::consoleHandler->getThis()));
  162. errorConsoleLogger->setFormat(Logging::LoggingFormatBuilder()
  163. .color(Logging::LogLevel::Warning, Color::LIGHT_YELLOW)
  164. .color(Logging::LogLevel::Error, Color::LIGHT_RED)
  165. .datetime("h:i:s")
  166. .level()
  167. .fileName()
  168. .functionName()
  169. .text("(")
  170. .fileLine(false)
  171. .text("): ")
  172. .build());
  173. Framework::Logging::zLoggingHandler()->addChannel(
  174. Logging::LogLevel::Warning,
  175. dynamic_cast<Logging::LoggingChannel*>(errorConsoleLogger->getThis()));
  176. Framework::Logging::zLoggingHandler()->addChannel(
  177. Logging::LogLevel::Error, errorConsoleLogger);
  178. Game::consoleInput = new InputLine();
  179. Game::consoleHandler->addContent(
  180. Game::consoleInput, ConsoleContentPosition::Bottom);
  181. Game::consoleHandler->addContent(
  182. new StatusBar(), ConsoleContentPosition::Bottom);
  183. Logging::info() << "Starting ...";
  184. Logging::info() << "Loading config file fcInit.ini ...";
  185. InitFile* dat = new InitFile("fcInit.ini");
  186. if (!dat->load())
  187. {
  188. Logging::error() << "File konnte nicht gelesen werden. Das Programm "
  189. "wird geschlossen.";
  190. dat->release();
  191. Game::consoleHandler->release();
  192. Framework::releaseFramework();
  193. return 1;
  194. }
  195. const char* wichtig[]
  196. = {"SSLPort", "SSLCert", "SSLKey", "SSLPasswort", "Port"};
  197. for (const char* w : wichtig)
  198. {
  199. if (!dat->valueExists(w))
  200. {
  201. Logging::error()
  202. << "The value '" << w
  203. << "' was not specified. The Server can not start.";
  204. dat->release();
  205. Game::consoleHandler->release();
  206. Framework::releaseFramework();
  207. return 1;
  208. }
  209. }
  210. mserver = new FactoryCraftServer(dat);
  211. std::atexit(onExit);
  212. signal(SIGTERM, onError);
  213. signal(SIGSEGV, onError);
  214. signal(SIGILL, onError);
  215. signal(SIGABRT, onError);
  216. signal(SIGFPE, onError);
  217. signal(SIGINT, onError);
  218. Logging::info() << "The Server is now running.";
  219. mserver->run();
  220. exited = 1;
  221. mserver->release();
  222. mserver = 0;
  223. if (Game::INSTANCE)
  224. {
  225. Game* tmp = Game::INSTANCE;
  226. tmp->requestStop();
  227. tmp->waitForThread(100000000);
  228. tmp->release();
  229. Game::INSTANCE = 0;
  230. }
  231. dat->release();
  232. Logging::info() << "The server was shut down successfully.";
  233. Game::consoleHandler->release();
  234. Framework::releaseFramework();
  235. return 0;
  236. }