BiomGenerator.cpp 8.1 KB

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  1. #include "BiomGenerator.h"
  2. #include "Constants.h"
  3. #include "Dimension.h"
  4. #include "Entity.h"
  5. #include "Game.h"
  6. #include "JNoise.h"
  7. BiomGenerator::BiomGenerator()
  8. : ReferenceCounter(),
  9. condition(0)
  10. {}
  11. BiomGenerator::~BiomGenerator()
  12. {
  13. if (condition) condition->release();
  14. }
  15. void BiomGenerator::initialize(JExpressionMemory* zMemory)
  16. {
  17. for (GeneratorRule* rule : rules)
  18. {
  19. rule->initialize(zMemory);
  20. }
  21. for (EntityGenerator* entity : entityGenerators)
  22. {
  23. entity->initialize(zMemory);
  24. }
  25. for (StructureTemplateCollection* collection : templates)
  26. {
  27. collection->initialize(zMemory);
  28. }
  29. condition->compile(zMemory);
  30. }
  31. Framework::Either<Block*, int> BiomGenerator::generateBlock(
  32. int x, int y, int z, int dimensionId, Chunk* partialGeneratedChunk)
  33. {
  34. for (GeneratorRule* rule : rules)
  35. {
  36. if (rule->checkCondition(x, y, z))
  37. {
  38. auto result = rule->generateBlock(x, y, z, dimensionId);
  39. if ((result.isA() && result.getA())
  40. || (result.isB() && result.getB()))
  41. {
  42. return result;
  43. }
  44. }
  45. }
  46. return BlockTypeEnum::AIR;
  47. }
  48. bool BiomGenerator::isApplicable()
  49. {
  50. return condition->getValue();
  51. }
  52. void BiomGenerator::generateStructures(int x,
  53. int y,
  54. int z,
  55. int dimensionId,
  56. Framework::Vec3<int>& minPos,
  57. Framework::Vec3<int>& maxPos,
  58. Framework::RCArray<GeneratedStructure>* zResult)
  59. {
  60. int minSearchX = minPos.x - maxStructureOffset.x;
  61. int minSearchY = minPos.y - maxStructureOffset.y;
  62. int minSearchZ = MAX(minPos.z - maxStructureOffset.z, 0);
  63. int maxSearchX = maxPos.x - minStructureOffset.x;
  64. int maxSearchY = maxPos.y - minStructureOffset.y;
  65. int maxSearchZ = MIN(maxPos.z - minStructureOffset.z, WORLD_HEIGHT - 1);
  66. if (x >= minSearchX && x <= maxSearchX && y >= minSearchY && y <= maxSearchY
  67. && z >= minSearchZ && z <= maxSearchZ)
  68. {
  69. for (StructureTemplateCollection* collection : templates)
  70. {
  71. collection->generateStructures(
  72. x, y, z, dimensionId, minPos, maxPos, zResult);
  73. }
  74. }
  75. }
  76. void BiomGenerator::generateEntities(int x, int y, int z, int dimensionId)
  77. {
  78. for (EntityGenerator* entityGen : entityGenerators)
  79. {
  80. if (entityGen->isGenerated(x, y, z, dimensionId))
  81. {
  82. Entity* entity = entityGen->generate(
  83. Framework::Vec3<float>((float)x, (float)y, (float)z),
  84. dimensionId);
  85. Dimension* dimension = Game::INSTANCE->zDimension(dimensionId);
  86. if (dimension)
  87. {
  88. dimension->addEntity(entity);
  89. }
  90. else
  91. {
  92. entity->release();
  93. }
  94. }
  95. }
  96. }
  97. const Framework::RCArray<StructureTemplateCollection>&
  98. BiomGenerator::getTemplates() const
  99. {
  100. return templates;
  101. }
  102. Framework::Vec3<int> BiomGenerator::getMinStructureOffset() const
  103. {
  104. return minStructureOffset;
  105. }
  106. Framework::Vec3<int> BiomGenerator::getMaxStructureOffset() const
  107. {
  108. return maxStructureOffset;
  109. }
  110. void BiomGenerator::setName(Framework::Text name)
  111. {
  112. this->name = name;
  113. }
  114. Framework::Text BiomGenerator::getName() const
  115. {
  116. return name;
  117. }
  118. void BiomGenerator::setCondition(JBoolExpression* condition)
  119. {
  120. if (this->condition) this->condition->release();
  121. this->condition = condition;
  122. }
  123. JBoolExpression* BiomGenerator::getCondition() const
  124. {
  125. return condition;
  126. }
  127. void BiomGenerator::addTemplate(StructureTemplateCollection* collection)
  128. {
  129. templates.add(collection);
  130. Framework::Vec3<int> min = collection->getMinAffected();
  131. Framework::Vec3<int> max = collection->getMaxAffected();
  132. if (templates.getEintragAnzahl())
  133. {
  134. minStructureOffset = min;
  135. maxStructureOffset = max;
  136. }
  137. else
  138. {
  139. if (minStructureOffset.x > min.x) minStructureOffset.x = min.x;
  140. if (minStructureOffset.y > min.y) minStructureOffset.y = min.y;
  141. if (minStructureOffset.z > min.z) minStructureOffset.z = min.z;
  142. if (maxStructureOffset.x < max.x) maxStructureOffset.x = max.x;
  143. if (maxStructureOffset.y < max.y) maxStructureOffset.y = max.y;
  144. if (maxStructureOffset.z < max.z) maxStructureOffset.z = max.z;
  145. }
  146. }
  147. const Framework::RCArray<StructureTemplateCollection>&
  148. BiomGenerator::getTemplates()
  149. {
  150. return templates;
  151. }
  152. void BiomGenerator::addGeneratorRule(GeneratorRule* rule)
  153. {
  154. rules.add(rule);
  155. }
  156. const Framework::RCArray<GeneratorRule>&
  157. BiomGenerator::getGeneratorRules() const
  158. {
  159. return rules;
  160. }
  161. void BiomGenerator::addEntityGenerator(EntityGenerator* generator)
  162. {
  163. entityGenerators.add(generator);
  164. }
  165. const Framework::RCArray<EntityGenerator>&
  166. BiomGenerator::getEntityGenerators() const
  167. {
  168. return entityGenerators;
  169. }
  170. BiomGeneratorFactory::BiomGeneratorFactory()
  171. : ObjectTypeFactory()
  172. {}
  173. BiomGenerator* BiomGeneratorFactory::fromJson(
  174. Framework::JSON::JSONObject* zJson) const
  175. {
  176. BiomGenerator* result = new BiomGenerator();
  177. result->setName(zJson->zValue("name")->asString()->getString());
  178. result->setCondition(
  179. Game::INSTANCE->zTypeRegistry()->fromJson<JBoolExpression>(
  180. zJson->zValue("condition")));
  181. bool first = 1;
  182. for (Framework::JSON::JSONValue* value :
  183. *zJson->zValue("structurCollections")->asArray())
  184. {
  185. StructureTemplateCollection* collection
  186. = Game::INSTANCE->zTypeRegistry()
  187. ->fromJson<StructureTemplateCollection>(value);
  188. result->addTemplate(collection);
  189. }
  190. for (Framework::JSON::JSONValue* value :
  191. *zJson->asObject()->zValue("blocks")->asArray())
  192. {
  193. result->addGeneratorRule(
  194. Game::INSTANCE->zTypeRegistry()->fromJson<GeneratorRule>(value));
  195. }
  196. for (Framework::JSON::JSONValue* value :
  197. *zJson->asObject()->zValue("entities")->asArray())
  198. {
  199. result->addEntityGenerator(
  200. Game::INSTANCE->zTypeRegistry()->fromJson<EntityGenerator>(value));
  201. }
  202. return result;
  203. }
  204. Framework::JSON::JSONObject* BiomGeneratorFactory::toJsonObject(
  205. BiomGenerator* zObject) const
  206. {
  207. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  208. result->addValue(
  209. "name", new Framework::JSON::JSONString(zObject->getName()));
  210. result->addValue("condition",
  211. Game::INSTANCE->zTypeRegistry()->toJson<JBoolExpression>(
  212. zObject->getCondition()));
  213. Framework::JSON::JSONArray* collections = new Framework::JSON::JSONArray();
  214. for (StructureTemplateCollection* collection : zObject->getTemplates())
  215. {
  216. collections->addValue(Game::INSTANCE->zTypeRegistry()
  217. ->toJson<StructureTemplateCollection>(collection));
  218. }
  219. result->addValue("structurCollections", collections);
  220. Framework::JSON::JSONArray* rules = new Framework::JSON::JSONArray();
  221. for (GeneratorRule* rule : zObject->getGeneratorRules())
  222. {
  223. rules->addValue(
  224. Game::INSTANCE->zTypeRegistry()->toJson<GeneratorRule>(rule));
  225. }
  226. result->addValue("blocks", rules);
  227. Framework::JSON::JSONArray* entities = new Framework::JSON::JSONArray();
  228. for (EntityGenerator* entity : zObject->getEntityGenerators())
  229. {
  230. entities->addValue(
  231. Game::INSTANCE->zTypeRegistry()->toJson<EntityGenerator>(entity));
  232. }
  233. result->addValue("entities", entities);
  234. return result;
  235. }
  236. JSONObjectValidationBuilder* BiomGeneratorFactory::addToValidator(
  237. JSONObjectValidationBuilder* builder) const
  238. {
  239. return builder->withRequiredString("name")
  240. ->finishString()
  241. ->withRequiredAttribute("condition",
  242. Game::INSTANCE->zTypeRegistry()->getValidator<JBoolExpression>())
  243. ->withRequiredArray("structurCollections")
  244. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  245. ->getValidator<StructureTemplateCollection>())
  246. ->finishArray()
  247. ->withRequiredArray("blocks")
  248. ->addAcceptedTypeInArray(
  249. Game::INSTANCE->zTypeRegistry()->getValidator<GeneratorRule>())
  250. ->finishArray()
  251. ->withRequiredArray("entities")
  252. ->addAcceptedTypeInArray(
  253. Game::INSTANCE->zTypeRegistry()->getValidator<EntityGenerator>())
  254. ->finishArray();
  255. }