QuestDialog.cpp 20 KB

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  1. #include "QuestDialog.h"
  2. #include <Fenster.h>
  3. #include <TextFeld.h>
  4. #include "Game.h"
  5. #include "Quest.h"
  6. #include "UIMLBuilder.h"
  7. QuestDialog::QuestDialog(int playerId)
  8. : UIDialog("quests", playerId, 0)
  9. {
  10. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  11. UIMLListSelectionBuilder* listBuilder
  12. = UIMLBuilder::createListSelection()
  13. ->setID("collectionList")
  14. ->setWidth(200)
  15. ->setHeightPercentage(100)
  16. ->setItemHeight(40)
  17. ->setAlignTopStart()
  18. ->setAlignLeftStart()
  19. ->setOnSelectNotification("quests", 0);
  20. QuestParty* party = zManager->zParty(playerId);
  21. int index = 0;
  22. for (QuestCollection* questCollection : zManager->questCollections)
  23. {
  24. if (questCollection->isVisible(party, zManager))
  25. {
  26. listBuilder->addItem(
  27. Framework::Text("quest_collection_") += index++,
  28. questCollection->getName(),
  29. false);
  30. }
  31. }
  32. this->uiml = UIMLBuilder::createDialog("quests")
  33. ->setTitle("Quests")
  34. ->setWidth(1200)
  35. ->setHeight(800)
  36. ->addElement(listBuilder->build())
  37. ->addElement(UIMLBuilder::createQuestGraph()
  38. ->setID("visible_quest_graph")
  39. ->setWidth(1000)
  40. ->setHeightPercentage(100)
  41. ->setAlignLeftToElement("collectionList")
  42. ->build())
  43. ->addElement(UIMLBuilder::createContainer()
  44. ->setID("questDetailView")
  45. ->setWidthPercentage(100)
  46. ->setHeightPercentage(0)
  47. ->setStyle(Framework::Fenster::Style::Titel
  48. | Framework::Fenster::Style::Erlaubt
  49. | Framework::Fenster::Style::Sichtbar)
  50. ->setTitleHeight(30)
  51. ->setTitleFontSize(20)
  52. ->build())
  53. ->build();
  54. }
  55. void QuestDialog::api(
  56. Framework::StreamReader* zRequest, NetworkMessage* zResponse)
  57. {
  58. char typ;
  59. zRequest->lese(&typ, 1);
  60. switch (typ)
  61. {
  62. case 0: // onSelect Message of listView
  63. { // open quest graph
  64. int selection;
  65. zRequest->lese((char*)&selection, 4);
  66. if (selection >= 0)
  67. {
  68. auto questGraph = this->uiml->selectChildsByName("questGraph");
  69. questGraph.selectChildren().remove();
  70. auto listItems
  71. = uiml->selectChildsByName("listView").selectChildren();
  72. listItems.removeAttribute("selected");
  73. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  74. auto questCollection = zManager->zCollection(selection);
  75. QuestParty* zParty = zManager->zParty(getPlayerId());
  76. for (Quest* quest : questCollection->quests)
  77. {
  78. if (quest->isVisible(zParty, zManager))
  79. {
  80. questGraph.addChild(getQuestGraphItem(quest, zParty));
  81. }
  82. }
  83. listItems
  84. .whereAttributeEquals(
  85. "id", Framework::Text("quest_collection_") + selection)
  86. .forEach(
  87. [this, &questGraph](Framework::XML::Element* zElement) {
  88. zElement->setAttribute("selected", "");
  89. });
  90. update();
  91. }
  92. break;
  93. }
  94. case 1: // onClick Message of questGraphItem
  95. { // open quest detail view
  96. unsigned char len;
  97. zRequest->lese((char*)&len, 1);
  98. char* id = new char[len + 1];
  99. zRequest->lese(id, len);
  100. id[len] = 0;
  101. Framework::Text selectedId
  102. = uiml->selectChildsByName("listView")
  103. .selectChildren()
  104. .whereAttributeExists("selected")
  105. .getFirstElement()
  106. .map<Framework::Text>(
  107. [](Framework::XML::Element* element) {
  108. return element->getAttributeValue("id");
  109. })
  110. .orElse("");
  111. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  112. QuestCollection* questCollection
  113. = zManager->zCollection(Framework::TextZuInt(
  114. selectedId.getText() + strlen("quest_collection_"), 10));
  115. QuestParty* zParty = zManager->zParty(getPlayerId());
  116. for (Quest* quest : questCollection->quests)
  117. {
  118. if (quest->isActive(zParty)
  119. && quest->getQuestId().istGleich(id))
  120. {
  121. QuestStorage* zStorage
  122. = zParty->zQuestStorage(quest->questId);
  123. uiml->selectChildsByAttribute("id", "collectionList")
  124. .setAttribute("height", "0");
  125. uiml->selectChildsByAttribute("id", "visible_quest_graph")
  126. .setAttribute("height", "0");
  127. auto questView
  128. = uiml->selectChildsByAttribute("id", "questDetailView")
  129. .getFirstElement();
  130. questView->setAttribute("height", "100%");
  131. questView->setAttribute("questId", quest->questId);
  132. questView->removeAllChilds();
  133. showQuestDetails(quest,
  134. zStorage,
  135. (Framework::RCPointer<Framework::XML::Element>)
  136. questView);
  137. break;
  138. }
  139. }
  140. delete[] id;
  141. break;
  142. }
  143. case 2: // onClick Message of back_to_graph
  144. {
  145. auto detailView
  146. = uiml->selectChildsByAttribute("id", "questDetailView");
  147. detailView.removeAllChilds();
  148. detailView.setAttribute("height", "0");
  149. uiml->selectChildsByAttribute("id", "collectionList")
  150. .setAttribute("height", "100%");
  151. uiml->selectChildsByAttribute("id", "visible_quest_graph")
  152. .setAttribute("height", "100%");
  153. update();
  154. break;
  155. }
  156. case 3: // onClick Message of give_rewards
  157. {
  158. Framework::Text selectedId
  159. = uiml->selectChildsByName("listView")
  160. .selectChildren()
  161. .whereAttributeExists("selected")
  162. .getFirstElement()
  163. .map<Framework::Text>([](auto element) {
  164. return element->getAttributeValue("id");
  165. })
  166. .orElse("");
  167. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  168. QuestCollection* questCollection
  169. = zManager->zCollection(Framework::TextZuInt(
  170. selectedId.getText() + strlen("quest_collection_"), 10));
  171. QuestParty* zParty = zManager->zParty(getPlayerId());
  172. Framework::Text questId
  173. = uiml->selectChildsByAttribute("id", "questDetailView")
  174. .getFirstElement()
  175. ->getAttributeValue("questId");
  176. for (Quest* quest : questCollection->quests)
  177. {
  178. if (quest->getQuestId().istGleich(questId))
  179. {
  180. QuestStorage* zStorage
  181. = zParty->zQuestStorage(quest->questId);
  182. if (zStorage->isQuestFinished()
  183. && !zStorage->isQuestRewarded())
  184. {
  185. Framework::XML::Element* rewardContainer
  186. = (Framework::RCPointer<Framework::XML::Element>)
  187. uiml->selectChildren()
  188. .selectAllElements()
  189. .whereAttributeEquals(
  190. "id", "quest_rewards")
  191. .getFirstElement();
  192. bool valid = 1;
  193. for (auto reward : quest->rewards)
  194. {
  195. valid &= reward->validateSettings(
  196. rewardContainer, zStorage);
  197. }
  198. if (valid)
  199. {
  200. zStorage->setQuestRewarded(1);
  201. for (auto reward : quest->rewards)
  202. {
  203. reward->giveReward(rewardContainer,
  204. zStorage,
  205. Game::INSTANCE->zEntity(getPlayerId()));
  206. }
  207. auto questView = uiml->selectChildsByAttribute(
  208. "id", "questDetailView")
  209. .getFirstElement();
  210. questView->removeAllChilds();
  211. showQuestDetails(quest,
  212. zStorage,
  213. (Framework::RCPointer<Framework::XML::Element>)
  214. questView);
  215. }
  216. break;
  217. }
  218. }
  219. }
  220. break;
  221. }
  222. case 4: // requirement message
  223. {
  224. Framework::Text selectedId
  225. = uiml->selectChildsByName("listView")
  226. .selectChildren()
  227. .whereAttributeExists("selected")
  228. .getFirstElement()
  229. .map<Framework::Text>([](auto element) {
  230. return element->getAttributeValue("id");
  231. })
  232. .orElse("");
  233. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  234. QuestCollection* questCollection
  235. = zManager->zCollection(Framework::TextZuInt(
  236. selectedId.getText() + strlen("quest_collection_"), 10));
  237. QuestParty* zParty = zManager->zParty(getPlayerId());
  238. Framework::Text questId
  239. = uiml->selectChildsByAttribute("id", "questDetailView")
  240. .getFirstElement()
  241. ->getAttributeValue("questId");
  242. unsigned char len;
  243. zRequest->lese((char*)&len, 1);
  244. char* requirementId = new char[len + 1];
  245. requirementId[len] = 0;
  246. auto requirementsContainer
  247. = uiml->selectChildsByAttribute("id", "quest_requirements");
  248. if (requirementsContainer.exists())
  249. {
  250. for (Quest* quest : questCollection->quests)
  251. {
  252. if (quest->getQuestId().istGleich(questId))
  253. {
  254. for (QuestRequirement* requirement :
  255. quest->requirements)
  256. {
  257. if (requirement->getRequirementId().istGleich(
  258. requirementId))
  259. {
  260. requirement->api(zRequest,
  261. (Framework::RCPointer<
  262. Framework::XML::Element>)
  263. requirementsContainer.getFirstElement(),
  264. zParty->zQuestStorage(questId));
  265. }
  266. }
  267. }
  268. }
  269. }
  270. delete[] requirementId;
  271. break;
  272. }
  273. case 5: // reward message
  274. {
  275. Framework::Text selectedId
  276. = uiml->selectChildsByName("listView")
  277. .selectChildren()
  278. .whereAttributeExists("selected")
  279. .getFirstElement()
  280. .map<Framework::Text>([](auto element) {
  281. return element->getAttributeValue("id");
  282. })
  283. .orElse("");
  284. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  285. QuestCollection* questCollection
  286. = zManager->zCollection(Framework::TextZuInt(
  287. selectedId.getText() + strlen("quest_collection_"), 10));
  288. QuestParty* zParty = zManager->zParty(getPlayerId());
  289. Framework::Text questId
  290. = uiml->selectChildsByAttribute("id", "questDetailView")
  291. .getFirstElement()
  292. ->getAttributeValue("questId");
  293. unsigned char len;
  294. zRequest->lese((char*)&len, 1);
  295. char* reqardId = new char[len + 1];
  296. reqardId[len] = 0;
  297. auto requirementsContainer
  298. = uiml->selectChildsByAttribute("id", "quest_rewards");
  299. if (requirementsContainer.exists())
  300. {
  301. for (Quest* quest : questCollection->quests)
  302. {
  303. if (quest->getQuestId().istGleich(questId))
  304. {
  305. for (QuestReward* reward : quest->rewards)
  306. {
  307. if (reward->getRewardId().istGleich(reqardId))
  308. {
  309. reward->api(zRequest,
  310. (Framework::RCPointer<
  311. Framework::XML::Element>)
  312. requirementsContainer.getFirstElement(),
  313. zParty->zQuestStorage(questId));
  314. }
  315. }
  316. }
  317. }
  318. }
  319. delete[] reqardId;
  320. break;
  321. }
  322. }
  323. }
  324. Framework::XML::Element* QuestDialog::getQuestGraphItem(
  325. Quest* zQuest, QuestParty* zParty)
  326. {
  327. Framework::Text requirements = "";
  328. int index = 0;
  329. int currentGroup = 0;
  330. for (Framework::Text* requiredQuest : zQuest->requiredQuestsIds)
  331. {
  332. int group = zQuest->requiredQuestsGroups.get(index);
  333. if (index != 0)
  334. { // disjunctive normal form
  335. if (group != currentGroup)
  336. {
  337. requirements += "||";
  338. currentGroup = group;
  339. }
  340. else
  341. {
  342. requirements += "&&";
  343. }
  344. }
  345. else
  346. {
  347. currentGroup = group;
  348. }
  349. requirements += Framework::Text("quest_") + *requiredQuest;
  350. index++;
  351. }
  352. if (!zQuest->isActive(zParty))
  353. {
  354. return UIMLBuilder::createQuestNode()
  355. ->setID(Framework::Text("quest_") += zQuest->questId)
  356. ->setQuestName("Unknown Quest")
  357. ->setImagePath(zQuest->imagePath)
  358. ->setDescription("You have to finish other quests befor this "
  359. "quest will be available.")
  360. ->setFinished(0)
  361. ->setRewarded(0)
  362. ->setMainQuest(zQuest->mainQuest)
  363. ->setRequirements(requirements)
  364. ->setWidth(zQuest->mainQuest ? 50 : 30)
  365. ->setHeight(zQuest->mainQuest ? 50 : 30)
  366. ->build();
  367. }
  368. else
  369. {
  370. QuestStorage* zStorage = zParty->zQuestStorage(zQuest->questId);
  371. return UIMLBuilder::createQuestNode()
  372. ->setID(Framework::Text("quest_") += zQuest->questId)
  373. ->setQuestName(zQuest->questName)
  374. ->setImagePath(zQuest->imagePath)
  375. ->setDescription(zQuest->description)
  376. ->setFinished(zStorage->isQuestFinished())
  377. ->setRewarded(zStorage->isQuestRewarded())
  378. ->setMainQuest(zQuest->mainQuest)
  379. ->setRequirements(requirements)
  380. ->setWidth(zQuest->mainQuest ? 50 : 30)
  381. ->setHeight(zQuest->mainQuest ? 50 : 30)
  382. ->setOnClickMessage("quests", {"(char)1", zQuest->questId})
  383. ->build();
  384. }
  385. }
  386. void QuestDialog::showQuestDetails(
  387. Quest* zQuest, QuestStorage* zStorage, Framework::XML::Element* zParent)
  388. {
  389. zParent->setAttribute("title", zQuest->questName);
  390. zParent->addChild(UIMLBuilder::createText(zQuest->description)
  391. ->setID("quest_description")
  392. ->setWidth(50, -15)
  393. ->setHeight(50, -10)
  394. ->setAlignLeftStart()
  395. ->setMarginLeft(10)
  396. ->setAlignTopStart()
  397. ->setMarginTop(10)
  398. ->setBorder(1, 0xFF52525E)
  399. ->enableVerticalScrollbar()
  400. ->setStyle(Framework::TextFeld::Style::Text
  401. | Framework::TextFeld::Style::Mehrzeilig
  402. | Framework::TextFeld::Style::AutoLineBreak)
  403. ->build());
  404. UIMLContainerBuilder* requirementsContainerBuilder
  405. = UIMLBuilder::createContainer()
  406. ->setID("quest_requirements")
  407. ->setAlignLeftToElement("quest_description")
  408. ->setMarginLeft(10)
  409. ->setAlignTopStart()
  410. ->setMarginTop(10)
  411. ->setWidth(50, -15)
  412. ->setHeight(100, -50)
  413. ->setDisplayAsColumn(0, 10)
  414. ->setBorder(1, 0xFF52525E)
  415. ->setStyle(Framework::Fenster::Style::Sichtbar
  416. | Framework::Fenster::Style::Erlaubt
  417. | Framework::Fenster::Style::Rahmen)
  418. ->enableVerticalScrollbar()
  419. ->addChild(UIMLBuilder::createText("Requirements")
  420. ->setID("quest_requirements_title")
  421. ->setWidthPercentage(100)
  422. ->setHeight(30)
  423. ->setStyle(Framework::TextFeld::Style::Text
  424. | Framework::TextFeld::Style::Center)
  425. ->setFontSize(20)
  426. ->build());
  427. for (QuestRequirement* requirement : zQuest->requirements)
  428. {
  429. requirement->addRequirementUIML(zStorage, requirementsContainerBuilder);
  430. }
  431. zParent->addChild(requirementsContainerBuilder->build());
  432. UIMLContainerBuilder* rewardsContainerBuilder
  433. = UIMLBuilder::createContainer()
  434. ->setID("quest_rewards")
  435. ->setAlignLeftStart()
  436. ->setMarginLeft(10)
  437. ->setAlignTopToElement("quest_description")
  438. ->setMarginTop(10)
  439. ->setWidth(50, -15)
  440. ->setHeight(50, -20)
  441. ->setDisplayAsColumn(0, 10)
  442. ->setBorder(1, 0xFF52525E)
  443. ->setStyle(Framework::Fenster::Style::Sichtbar
  444. | Framework::Fenster::Style::Erlaubt
  445. | Framework::Fenster::Style::Rahmen)
  446. ->enableVerticalScrollbar()
  447. ->addChild(UIMLBuilder::createText("Rewards")
  448. ->setID("quest_rewards_title")
  449. ->setWidthPercentage(100)
  450. ->setHeight(30)
  451. ->setStyle(Framework::TextFeld::Style::Text
  452. | Framework::TextFeld::Style::Center)
  453. ->setFontSize(20)
  454. ->build());
  455. for (QuestReward* reward : zQuest->rewards)
  456. {
  457. reward->addRewardUIML(rewardsContainerBuilder, zStorage);
  458. }
  459. zParent->addChild(rewardsContainerBuilder->build());
  460. zParent->addChild(UIMLBuilder::createButton("Back")
  461. ->setID("back_to_graph")
  462. ->setWidth(100)
  463. ->setHeight(20)
  464. ->setAlignRightEnd()
  465. ->setMarginRight(10)
  466. ->setAlignTopToElement("quest_requirements")
  467. ->setMarginTop(10)
  468. ->setOnClickMessage("quests", {"(char)2"})
  469. ->build());
  470. if (zStorage->isQuestFinished() && !zStorage->isQuestRewarded())
  471. {
  472. zParent->addChild(UIMLBuilder::createButton("Give rewards")
  473. ->setID("give_rewards")
  474. ->setWidth(100)
  475. ->setHeight(20)
  476. ->setAlignLeftToElement("quest_rewards")
  477. ->setMarginLeft(10)
  478. ->setAlignTopToElement("quest_requirements")
  479. ->setMarginTop(10)
  480. ->setOnClickMessage("quests", {"(char)3"})
  481. ->build());
  482. }
  483. update();
  484. }