QuestDialog.cpp 20 KB

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  1. #include "QuestDialog.h"
  2. #include <TextField.h>
  3. #include <Window.h>
  4. #include "Game.h"
  5. #include "Quest.h"
  6. #include "UIMLBuilder.h"
  7. QuestDialog::QuestDialog(int playerId)
  8. : UIDialog("quests", playerId, 0)
  9. {
  10. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  11. UIMLListSelectionBuilder* listBuilder
  12. = UIMLBuilder::createListSelection()
  13. ->setID("collectionList")
  14. ->setWidth(200)
  15. ->setHeightPercentage(100)
  16. ->setItemHeight(40)
  17. ->setAlignTopStart()
  18. ->setAlignLeftStart()
  19. ->setOnSelectNotification("quests", 0);
  20. QuestParty* party = zManager->zParty(playerId);
  21. int index = 0;
  22. for (QuestCollection* questCollection : zManager->questCollections)
  23. {
  24. if (questCollection->isVisible(party, zManager))
  25. {
  26. listBuilder->addItem(
  27. Framework::Text("quest_collection_") += index++,
  28. questCollection->getName(),
  29. false);
  30. }
  31. }
  32. this->uiml = UIMLBuilder::createDialog("quests")
  33. ->setTitle("Quests")
  34. ->setWidth(1200)
  35. ->setHeight(800)
  36. ->addElement(listBuilder->build())
  37. ->addElement(UIMLBuilder::createQuestGraph()
  38. ->setID("visible_quest_graph")
  39. ->setWidth(1000)
  40. ->setHeightPercentage(100)
  41. ->setAlignLeftToElement("collectionList")
  42. ->build())
  43. ->addElement(UIMLBuilder::createContainer()
  44. ->setID("questDetailView")
  45. ->setWidthPercentage(100)
  46. ->setHeightPercentage(0)
  47. ->setStyle(Framework::Window::Style::Title
  48. | Framework::Window::Style::Allowed
  49. | Framework::Window::Style::Visible)
  50. ->setTitleHeight(30)
  51. ->setTitleFontSize(20)
  52. ->build())
  53. ->build();
  54. }
  55. void QuestDialog::api(
  56. Framework::StreamReader* zRequest, NetworkMessage* zResponse)
  57. {
  58. char typ;
  59. zRequest->read(&typ, 1);
  60. switch (typ)
  61. {
  62. case 0: // onSelect Message of listView
  63. { // open quest graph
  64. int selection;
  65. zRequest->read((char*)&selection, 4);
  66. if (selection >= 0)
  67. {
  68. auto questGraph = this->uiml->selectChildsByName("questGraph");
  69. questGraph.selectChildren().remove();
  70. auto listItems
  71. = uiml->selectChildsByName("listView").selectChildren();
  72. listItems.removeAttribute("selected");
  73. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  74. auto questCollection = zManager->zCollection(selection);
  75. QuestParty* zParty = zManager->zParty(getPlayerId());
  76. for (Quest* quest : questCollection->quests)
  77. {
  78. if (quest->isVisible(zParty, zManager))
  79. {
  80. questGraph.addChild(getQuestGraphItem(quest, zParty));
  81. }
  82. }
  83. listItems
  84. .whereAttributeEquals(
  85. "id", Framework::Text("quest_collection_") + selection)
  86. .forEach(
  87. [this, &questGraph](Framework::XML::Element* zElement) {
  88. zElement->setAttribute("selected", "");
  89. });
  90. update();
  91. }
  92. break;
  93. }
  94. case 1: // onClick Message of questGraphItem
  95. { // open quest detail view
  96. unsigned char len;
  97. zRequest->read((char*)&len, 1);
  98. char* id = new char[len + 1];
  99. zRequest->read(id, len);
  100. id[len] = 0;
  101. Framework::Text selectedId
  102. = uiml->selectChildsByName("listView")
  103. .selectChildren()
  104. .whereAttributeExists("selected")
  105. .getFirstElement()
  106. .map<Framework::Text>(
  107. [](Framework::XML::Element* element) {
  108. return element->getAttributeValue("id");
  109. })
  110. .orElse("");
  111. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  112. QuestCollection* questCollection
  113. = zManager->zCollection(Framework::TextZuInt(
  114. selectedId.getText() + strlen("quest_collection_"), 10));
  115. QuestParty* zParty = zManager->zParty(getPlayerId());
  116. for (Quest* quest : questCollection->quests)
  117. {
  118. if (quest->isActive(zParty) && quest->getQuestId().isEqual(id))
  119. {
  120. QuestStorage* zStorage
  121. = zParty->zQuestStorage(quest->questId);
  122. uiml->selectChildsByAttribute("id", "collectionList")
  123. .setAttribute("height", "0");
  124. uiml->selectChildsByAttribute("id", "visible_quest_graph")
  125. .setAttribute("height", "0");
  126. auto questView
  127. = uiml->selectChildsByAttribute("id", "questDetailView")
  128. .getFirstElement();
  129. questView->setAttribute("height", "100%");
  130. questView->setAttribute("questId", quest->questId);
  131. questView->removeAllChilds();
  132. showQuestDetails(quest,
  133. zStorage,
  134. (Framework::RCPointer<Framework::XML::Element>)
  135. questView);
  136. break;
  137. }
  138. }
  139. delete[] id;
  140. break;
  141. }
  142. case 2: // onClick Message of back_to_graph
  143. {
  144. auto detailView
  145. = uiml->selectChildsByAttribute("id", "questDetailView");
  146. detailView.removeAllChilds();
  147. detailView.setAttribute("height", "0");
  148. uiml->selectChildsByAttribute("id", "collectionList")
  149. .setAttribute("height", "100%");
  150. uiml->selectChildsByAttribute("id", "visible_quest_graph")
  151. .setAttribute("height", "100%");
  152. update();
  153. break;
  154. }
  155. case 3: // onClick Message of give_rewards
  156. {
  157. Framework::Text selectedId
  158. = uiml->selectChildsByName("listView")
  159. .selectChildren()
  160. .whereAttributeExists("selected")
  161. .getFirstElement()
  162. .map<Framework::Text>([](auto element) {
  163. return element->getAttributeValue("id");
  164. })
  165. .orElse("");
  166. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  167. QuestCollection* questCollection
  168. = zManager->zCollection(Framework::TextZuInt(
  169. selectedId.getText() + strlen("quest_collection_"), 10));
  170. QuestParty* zParty = zManager->zParty(getPlayerId());
  171. Framework::Text questId
  172. = uiml->selectChildsByAttribute("id", "questDetailView")
  173. .getFirstElement()
  174. ->getAttributeValue("questId");
  175. for (Quest* quest : questCollection->quests)
  176. {
  177. if (quest->getQuestId().isEqual(questId))
  178. {
  179. QuestStorage* zStorage
  180. = zParty->zQuestStorage(quest->questId);
  181. if (zStorage->isQuestFinished()
  182. && !zStorage->isQuestRewarded())
  183. {
  184. Framework::XML::Element* rewardContainer
  185. = (Framework::RCPointer<Framework::XML::Element>)
  186. uiml->selectChildren()
  187. .selectAllElements()
  188. .whereAttributeEquals(
  189. "id", "quest_rewards")
  190. .getFirstElement();
  191. bool valid = 1;
  192. for (auto reward : quest->rewards)
  193. {
  194. valid &= reward->validateSettings(
  195. rewardContainer, zStorage);
  196. }
  197. if (valid)
  198. {
  199. zStorage->setQuestRewarded(1);
  200. for (auto reward : quest->rewards)
  201. {
  202. reward->giveReward(rewardContainer,
  203. zStorage,
  204. Game::INSTANCE->zEntity(getPlayerId()));
  205. }
  206. auto questView = uiml->selectChildsByAttribute(
  207. "id", "questDetailView")
  208. .getFirstElement();
  209. questView->removeAllChilds();
  210. showQuestDetails(quest,
  211. zStorage,
  212. (Framework::RCPointer<Framework::XML::Element>)
  213. questView);
  214. }
  215. break;
  216. }
  217. }
  218. }
  219. break;
  220. }
  221. case 4: // requirement message
  222. {
  223. Framework::Text selectedId
  224. = uiml->selectChildsByName("listView")
  225. .selectChildren()
  226. .whereAttributeExists("selected")
  227. .getFirstElement()
  228. .map<Framework::Text>([](auto element) {
  229. return element->getAttributeValue("id");
  230. })
  231. .orElse("");
  232. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  233. QuestCollection* questCollection
  234. = zManager->zCollection(Framework::TextZuInt(
  235. selectedId.getText() + strlen("quest_collection_"), 10));
  236. QuestParty* zParty = zManager->zParty(getPlayerId());
  237. Framework::Text questId
  238. = uiml->selectChildsByAttribute("id", "questDetailView")
  239. .getFirstElement()
  240. ->getAttributeValue("questId");
  241. unsigned char len;
  242. zRequest->read((char*)&len, 1);
  243. char* requirementId = new char[len + 1];
  244. requirementId[len] = 0;
  245. auto requirementsContainer
  246. = uiml->selectChildsByAttribute("id", "quest_requirements");
  247. if (requirementsContainer.exists())
  248. {
  249. for (Quest* quest : questCollection->quests)
  250. {
  251. if (quest->getQuestId().isEqual(questId))
  252. {
  253. for (QuestRequirement* requirement :
  254. quest->requirements)
  255. {
  256. if (requirement->getRequirementId().isEqual(
  257. requirementId))
  258. {
  259. requirement->api(zRequest,
  260. (Framework::RCPointer<
  261. Framework::XML::Element>)
  262. requirementsContainer.getFirstElement(),
  263. zParty->zQuestStorage(questId));
  264. }
  265. }
  266. }
  267. }
  268. }
  269. delete[] requirementId;
  270. break;
  271. }
  272. case 5: // reward message
  273. {
  274. Framework::Text selectedId
  275. = uiml->selectChildsByName("listView")
  276. .selectChildren()
  277. .whereAttributeExists("selected")
  278. .getFirstElement()
  279. .map<Framework::Text>([](auto element) {
  280. return element->getAttributeValue("id");
  281. })
  282. .orElse("");
  283. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  284. QuestCollection* questCollection
  285. = zManager->zCollection(Framework::TextZuInt(
  286. selectedId.getText() + strlen("quest_collection_"), 10));
  287. QuestParty* zParty = zManager->zParty(getPlayerId());
  288. Framework::Text questId
  289. = uiml->selectChildsByAttribute("id", "questDetailView")
  290. .getFirstElement()
  291. ->getAttributeValue("questId");
  292. unsigned char len;
  293. zRequest->read((char*)&len, 1);
  294. char* reqardId = new char[len + 1];
  295. reqardId[len] = 0;
  296. auto requirementsContainer
  297. = uiml->selectChildsByAttribute("id", "quest_rewards");
  298. if (requirementsContainer.exists())
  299. {
  300. for (Quest* quest : questCollection->quests)
  301. {
  302. if (quest->getQuestId().isEqual(questId))
  303. {
  304. for (QuestReward* reward : quest->rewards)
  305. {
  306. if (reward->getRewardId().isEqual(reqardId))
  307. {
  308. reward->api(zRequest,
  309. (Framework::RCPointer<
  310. Framework::XML::Element>)
  311. requirementsContainer.getFirstElement(),
  312. zParty->zQuestStorage(questId));
  313. }
  314. }
  315. }
  316. }
  317. }
  318. delete[] reqardId;
  319. break;
  320. }
  321. }
  322. }
  323. Framework::XML::Element* QuestDialog::getQuestGraphItem(
  324. Quest* zQuest, QuestParty* zParty)
  325. {
  326. Framework::Text requirements = "";
  327. int index = 0;
  328. int currentGroup = 0;
  329. for (Framework::Text* requiredQuest : zQuest->requiredQuestsIds)
  330. {
  331. int group = zQuest->requiredQuestsGroups.get(index);
  332. if (index != 0)
  333. { // disjunctive normal form
  334. if (group != currentGroup)
  335. {
  336. requirements += "||";
  337. currentGroup = group;
  338. }
  339. else
  340. {
  341. requirements += "&&";
  342. }
  343. }
  344. else
  345. {
  346. currentGroup = group;
  347. }
  348. requirements += Framework::Text("quest_") + *requiredQuest;
  349. index++;
  350. }
  351. if (!zQuest->isActive(zParty))
  352. {
  353. return UIMLBuilder::createQuestNode()
  354. ->setID(Framework::Text("quest_") += zQuest->questId)
  355. ->setQuestName("Unknown Quest")
  356. ->setImagePath(zQuest->imagePath)
  357. ->setDescription("You have to finish other quests befor this "
  358. "quest will be available.")
  359. ->setFinished(0)
  360. ->setRewarded(0)
  361. ->setMainQuest(zQuest->mainQuest)
  362. ->setRequirements(requirements)
  363. ->setWidth(zQuest->mainQuest ? 50 : 30)
  364. ->setHeight(zQuest->mainQuest ? 50 : 30)
  365. ->build();
  366. }
  367. else
  368. {
  369. QuestStorage* zStorage = zParty->zQuestStorage(zQuest->questId);
  370. return UIMLBuilder::createQuestNode()
  371. ->setID(Framework::Text("quest_") += zQuest->questId)
  372. ->setQuestName(zQuest->questName)
  373. ->setImagePath(
  374. zQuest->imagePath) // TODO: use icon for unknown quests
  375. ->setDescription(zQuest->description)
  376. ->setFinished(zStorage->isQuestFinished())
  377. ->setRewarded(zStorage->isQuestRewarded())
  378. ->setMainQuest(zQuest->mainQuest)
  379. ->setRequirements(requirements)
  380. ->setWidth(zQuest->mainQuest ? 50 : 30)
  381. ->setHeight(zQuest->mainQuest ? 50 : 30)
  382. ->setOnClickMessage("quests", {"(char)1", zQuest->questId})
  383. ->build();
  384. }
  385. }
  386. void QuestDialog::showQuestDetails(
  387. Quest* zQuest, QuestStorage* zStorage, Framework::XML::Element* zParent)
  388. {
  389. zParent->setAttribute("title", zQuest->questName);
  390. zParent->addChild(UIMLBuilder::createText(zQuest->description)
  391. ->setID("quest_description")
  392. ->setWidth(50, -15)
  393. ->setHeight(50, -10)
  394. ->setAlignLeftStart()
  395. ->setMarginLeft(10)
  396. ->setAlignTopStart()
  397. ->setMarginTop(10)
  398. ->setBorder(1, 0xFF52525E)
  399. ->enableVerticalScrollbar()
  400. ->setStyle(Framework::TextField::Style::Text
  401. | Framework::TextField::Style::Multiline
  402. | Framework::TextField::Style::AutoLineBreak)
  403. ->build());
  404. UIMLContainerBuilder* requirementsContainerBuilder
  405. = UIMLBuilder::createContainer()
  406. ->setID("quest_requirements")
  407. ->setAlignLeftToElement("quest_description")
  408. ->setMarginLeft(10)
  409. ->setAlignTopStart()
  410. ->setMarginTop(10)
  411. ->setWidth(50, -15)
  412. ->setHeight(100, -50)
  413. ->setDisplayAsColumn(0, 10)
  414. ->setBorder(1, 0xFF52525E)
  415. ->setStyle(Framework::Window::Style::Visible
  416. | Framework::Window::Style::Allowed
  417. | Framework::Window::Style::Border)
  418. ->enableVerticalScrollbar()
  419. ->addChild(UIMLBuilder::createText("Requirements")
  420. ->setID("quest_requirements_title")
  421. ->setWidthPercentage(100)
  422. ->setHeight(30)
  423. ->setStyle(Framework::TextField::Style::Text
  424. | Framework::TextField::Style::Center)
  425. ->setFontSize(20)
  426. ->build());
  427. for (QuestRequirement* requirement : zQuest->requirements)
  428. {
  429. requirement->addRequirementUIML(zStorage, requirementsContainerBuilder);
  430. }
  431. zParent->addChild(requirementsContainerBuilder->build());
  432. UIMLContainerBuilder* rewardsContainerBuilder
  433. = UIMLBuilder::createContainer()
  434. ->setID("quest_rewards")
  435. ->setAlignLeftStart()
  436. ->setMarginLeft(10)
  437. ->setAlignTopToElement("quest_description")
  438. ->setMarginTop(10)
  439. ->setWidth(50, -15)
  440. ->setHeight(50, -20)
  441. ->setDisplayAsColumn(0, 10)
  442. ->setBorder(1, 0xFF52525E)
  443. ->setStyle(Framework::Window::Style::Visible
  444. | Framework::Window::Style::Allowed
  445. | Framework::Window::Style::Border)
  446. ->enableVerticalScrollbar()
  447. ->addChild(UIMLBuilder::createText("Rewards")
  448. ->setID("quest_rewards_title")
  449. ->setWidthPercentage(100)
  450. ->setHeight(30)
  451. ->setStyle(Framework::TextField::Style::Text
  452. | Framework::TextField::Style::Center)
  453. ->setFontSize(20)
  454. ->build());
  455. for (QuestReward* reward : zQuest->rewards)
  456. {
  457. reward->addRewardUIML(rewardsContainerBuilder, zStorage);
  458. }
  459. zParent->addChild(rewardsContainerBuilder->build());
  460. zParent->addChild(UIMLBuilder::createButton("Back")
  461. ->setID("back_to_graph")
  462. ->setWidth(100)
  463. ->setHeight(20)
  464. ->setAlignRightEnd()
  465. ->setMarginRight(10)
  466. ->setAlignTopToElement("quest_requirements")
  467. ->setMarginTop(10)
  468. ->setOnClickMessage("quests", {"(char)2"})
  469. ->build());
  470. if (zStorage->isQuestFinished() && !zStorage->isQuestRewarded())
  471. {
  472. zParent->addChild(UIMLBuilder::createButton("Give rewards")
  473. ->setID("give_rewards")
  474. ->setWidth(100)
  475. ->setHeight(20)
  476. ->setAlignLeftToElement("quest_rewards")
  477. ->setMarginLeft(10)
  478. ->setAlignTopToElement("quest_requirements")
  479. ->setMarginTop(10)
  480. ->setOnClickMessage("quests", {"(char)3"})
  481. ->build());
  482. }
  483. update();
  484. }