Chunk.h 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. #pragma once
  2. #include "Block.h"
  3. #include "DefaultEventListener.h"
  4. #include <Vec3.h>
  5. #include <Array.h>
  6. #include <Datei.h>
  7. #include <Punkt.h>
  8. class Game;
  9. class Chunk : public virtual Framework::ReferenceCounter
  10. {
  11. private:
  12. Game *zGame;
  13. int dimensionId;
  14. Framework::Punkt location;
  15. Block **blocks;
  16. Chunk *zNeighbours[ 4 ];
  17. public:
  18. Chunk( Framework::Punkt location, Game *zGame, int dimensionId );
  19. Chunk( Framework::Punkt location, Game *zGame, int dimensionId, Framework::StreamReader *zReader );
  20. ~Chunk();
  21. void api( Framework::StreamReader *zRequest, NetworkResponse *zResponse );
  22. Block *getBlockAt( Framework::Vec3<int> cLocation ) const;
  23. Block *zBlockAt( Framework::Vec3<int> cLocation ) const;
  24. void putBlockAt( Framework::Vec3<int> location, Block *block );
  25. void setNeighbor( Direction dir, Chunk *zChunk );
  26. void load( Framework::StreamReader *zReader );
  27. void save( Framework::StreamWriter *zWriter );
  28. int getDimensionId() const;
  29. Framework::Punkt getCenter() const;
  30. Framework::Vec3<int> getMin() const;
  31. Framework::Vec3<int> getMax() const;
  32. Game *zGameObj() const;
  33. };