Server.cpp 14 KB

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  1. #include "Server.h"
  2. #include <AsynchronCall.h>
  3. #include <Datei.h>
  4. #include <Globals.h>
  5. #include <iostream>
  6. #include <Logging.h>
  7. #include <Zeit.h>
  8. #include "Game.h"
  9. #include "PlayerRegister.h"
  10. // Inhalt der LoginServer Klasse aus LoginServer.h
  11. // Konstruktor
  12. FactoryCraftServer::FactoryCraftServer(InitDatei* zIni)
  13. : ReferenceCounter()
  14. {
  15. Network::Start(100);
  16. runningThreads = 0;
  17. klients = new RCArray<FCKlient>();
  18. ini = dynamic_cast<InitDatei*>(zIni->getThis());
  19. id = (int)*zIni->zWert("ServerId");
  20. sslServer = new SSLServer();
  21. sslServer->setPrivateKeyPassword(zIni->zWert("SSLPasswort")->getText());
  22. sslServer->setCertificateFile(zIni->zWert("SSLCert")->getText());
  23. Framework::Logging::info()
  24. << "using cert file " << zIni->zWert("SSLCert")->getText();
  25. sslServer->setPrivateKeyFile(zIni->zWert("SSLKey")->getText());
  26. Framework::Logging::info()
  27. << "using private key " << zIni->zWert("SSLKey")->getText();
  28. server = new Server();
  29. Framework::Logging::info()
  30. << "Server Port: " << ini->zWert("Port")->getText();
  31. if (!server->verbinde(
  32. (unsigned short)TextZuInt(ini->zWert("Port")->getText(), 10), 10))
  33. {
  34. Framework::Logging::error()
  35. << "Der Server konnte nicht gestartet werden.";
  36. exit(1);
  37. }
  38. Framework::Logging::info()
  39. << "SSL Server Port: " << ini->zWert("SSLPort")->getText();
  40. if (!sslServer->verbinde(
  41. (unsigned short)TextZuInt(ini->zWert("SSLPort")->getText(), 10),
  42. 10))
  43. {
  44. Framework::Logging::error()
  45. << "Der SSL Server konnte nicht gestartet werden.";
  46. exit(2);
  47. }
  48. Game::initialize(
  49. zIni->zWert("World")->getText(), zIni->zWert("SaveDir")->getText());
  50. new Framework::AsynchronCall("Server", [this]() {
  51. runningThreads++;
  52. while (server->isConnected())
  53. {
  54. SKlient* klient = server->getKlient();
  55. if (!klient) continue;
  56. unsigned short len;
  57. klient->setEmpfangTimeout(5000);
  58. klient->getNachricht((char*)&len, 2);
  59. char* key = new char[len];
  60. klient->getNachricht((char*)key, len);
  61. bool bg;
  62. klient->getNachricht((char*)&bg, 1);
  63. klient->setEmpfangTimeout(0);
  64. bool found = 0;
  65. cs.lock();
  66. for (FCKlient* client : *klients)
  67. {
  68. if (client->matchAuthKey(key, len))
  69. {
  70. if (bg)
  71. {
  72. klient->sende("\1", 1);
  73. client->setBackgroundClient(klient);
  74. }
  75. else
  76. {
  77. klient->sende("\1", 1);
  78. client->setForegroundClient(klient);
  79. }
  80. found = 1;
  81. break;
  82. }
  83. }
  84. cs.unlock();
  85. if (!found)
  86. {
  87. klient->sende("\0", 1);
  88. Framework::Logging::error()
  89. << "client failed to pass through authorisation";
  90. klient->release();
  91. }
  92. }
  93. runningThreads--;
  94. });
  95. }
  96. // Destruktor
  97. FactoryCraftServer::~FactoryCraftServer()
  98. {
  99. sslServer->trenne();
  100. server->trenne();
  101. while (runningThreads > 0)
  102. Sleep(100);
  103. sslServer->release();
  104. server->release();
  105. if (klients) klients->release();
  106. ini->release();
  107. }
  108. // nicht constant
  109. void FactoryCraftServer::run()
  110. {
  111. runningThreads++;
  112. while (sslServer->isConnected())
  113. {
  114. SSLSKlient* klient = sslServer->getKlient();
  115. if (!klient) continue;
  116. Framework::getThreadRegister()->cleanUpClosedThreads();
  117. FCKlient* clHandle = new FCKlient(
  118. klient, dynamic_cast<FactoryCraftServer*>(getThis()));
  119. cs.lock();
  120. klients->add(clHandle);
  121. cs.unlock();
  122. clHandle->start();
  123. }
  124. runningThreads--;
  125. }
  126. void FactoryCraftServer::close()
  127. {
  128. Game::INSTANCE->save();
  129. sslServer->trenne();
  130. server->trenne();
  131. cs.lock();
  132. for (int i = 0; i < klients->getEintragAnzahl(); i++)
  133. klients->z(i)->absturz();
  134. cs.unlock();
  135. }
  136. bool FactoryCraftServer::removeKlient(FCKlient* zKlient)
  137. {
  138. bool gefunden = 0;
  139. getThis();
  140. cs.lock();
  141. for (int i = 0; i < klients->getEintragAnzahl(); i++)
  142. {
  143. if (klients->z(i) == zKlient)
  144. {
  145. klients->remove(i);
  146. gefunden = 1;
  147. break;
  148. }
  149. }
  150. cs.unlock();
  151. release();
  152. return gefunden;
  153. }
  154. bool FactoryCraftServer::hatClients() const
  155. {
  156. return klients->hat(0);
  157. }
  158. int FactoryCraftServer::getUnencryptedPort() const
  159. {
  160. return server->getPort();
  161. }
  162. // Inhalt der LSKlient aus LoginServer.h
  163. // Konstruktor
  164. FCKlient::FCKlient(SSLSKlient* klient, FactoryCraftServer* ls)
  165. : Thread()
  166. {
  167. this->klient = klient;
  168. background = 0;
  169. foreground = 0;
  170. this->ls = ls;
  171. zGameClient = 0;
  172. backgroundReader = 0;
  173. foregroundReader = 0;
  174. backgroundWriter = 0;
  175. foregroundWriter = 0;
  176. authKey = randomSecret();
  177. }
  178. // Destruktor
  179. FCKlient::~FCKlient()
  180. {
  181. if (zGameClient)
  182. {
  183. zGameClient->logout();
  184. zGameClient = (GameClient*)zGameClient->release();
  185. }
  186. if (background) background->release();
  187. if (foreground) foreground->release();
  188. delete backgroundReader;
  189. delete foregroundReader;
  190. delete backgroundWriter;
  191. delete foregroundWriter;
  192. klient->release();
  193. ls->release();
  194. }
  195. void FCKlient::onInitialized()
  196. {
  197. RCArray<Text> filesToTransfer;
  198. checkResources("data/images", filesToTransfer);
  199. checkResources("data/models", filesToTransfer);
  200. checkResources("data/textures", filesToTransfer);
  201. short endSignal = 0;
  202. foreground->sende((char*)&endSignal, 2);
  203. char* buffer = new char[4096];
  204. for (Text* path : filesToTransfer)
  205. {
  206. Datei file(path->getText());
  207. __int64 length = file.getSize();
  208. file.open(Datei::Style::lesen);
  209. int count = 0;
  210. while (count < length)
  211. {
  212. int l = MIN(4096, (int)length - count);
  213. file.lese(buffer, l);
  214. foreground->sende(buffer, l);
  215. count += l;
  216. }
  217. file.close();
  218. }
  219. delete[] buffer;
  220. zGameClient
  221. = Game::INSTANCE->addPlayer(dynamic_cast<FCKlient*>(getThis()), name);
  222. }
  223. void FCKlient::checkResources(const char* path, RCArray<Text>& filesToTransfer)
  224. {
  225. Datei file(path);
  226. if (file.istOrdner())
  227. {
  228. RCArray<Text>* names = file.getDateiListe();
  229. for (Text* name : *names)
  230. {
  231. Text tmp(path);
  232. tmp.append() << "/" << *name;
  233. checkResources(tmp, filesToTransfer);
  234. }
  235. names->release();
  236. }
  237. else
  238. {
  239. short len = (short)textLength(path);
  240. foreground->sende((char*)&len, 2);
  241. foreground->sende(path, len);
  242. Datei resFile(path);
  243. Zeit* zeit = resFile.getLastChange();
  244. int tmp = zeit->zDatum()->getJahr();
  245. foreground->sende((char*)&tmp, 4);
  246. tmp = zeit->zDatum()->getMonat();
  247. foreground->sende((char*)&tmp, 4);
  248. tmp = zeit->zDatum()->getTag();
  249. foreground->sende((char*)&tmp, 4);
  250. tmp = (zeit->zUhrzeit()->getStunde() * 60
  251. + zeit->zUhrzeit()->getMinute())
  252. * 60
  253. + zeit->zUhrzeit()->getSekunde();
  254. foreground->sende((char*)&tmp, 4);
  255. bool needed = 0;
  256. foreground->getNachricht((char*)&needed, 1);
  257. if (needed)
  258. {
  259. __int64 size = resFile.getSize();
  260. foreground->sende((char*)&size, 8);
  261. filesToTransfer.add(new Text(path));
  262. }
  263. zeit->release();
  264. }
  265. }
  266. // nicht constant
  267. void FCKlient::setForegroundClient(SKlient* foreground)
  268. {
  269. Framework::Logging::trace() << "foreground client connected";
  270. this->foreground = foreground;
  271. foregroundReader = new NetworkReader(foreground);
  272. foregroundWriter = new NetworkWriter(foreground);
  273. if (foreground && background)
  274. {
  275. onInitialized();
  276. }
  277. foregroundRunning = 1;
  278. new AsynchronCall([this]() {
  279. while (this->foreground->waitForNextMessage())
  280. {
  281. if (zGameClient) zGameClient->addMessage(foregroundReader);
  282. if (!zGameClient) Sleep(100);
  283. }
  284. cs.lock();
  285. foregroundRunning = 0;
  286. if (!backgroundRunning)
  287. {
  288. cs.unlock();
  289. if (zGameClient)
  290. {
  291. zGameClient->logout();
  292. zGameClient = (GameClient*)zGameClient->release();
  293. }
  294. ls->removeKlient(this);
  295. }
  296. else
  297. {
  298. cs.unlock();
  299. }
  300. });
  301. }
  302. void FCKlient::setBackgroundClient(SKlient* background)
  303. {
  304. Framework::Logging::trace() << "background client connected";
  305. this->background = background;
  306. backgroundReader = new NetworkReader(background);
  307. backgroundWriter = new NetworkWriter(background);
  308. if (foreground && background)
  309. {
  310. onInitialized();
  311. }
  312. backgroundRunning = 1;
  313. new AsynchronCall([this]() {
  314. while (this->background->waitForNextMessage())
  315. {
  316. if (zGameClient) zGameClient->addMessage(backgroundReader);
  317. if (!zGameClient) Sleep(100);
  318. }
  319. cs.lock();
  320. backgroundRunning = 0;
  321. if (!foregroundRunning)
  322. {
  323. cs.unlock();
  324. if (zGameClient)
  325. {
  326. zGameClient->logout();
  327. zGameClient = (GameClient*)zGameClient->release();
  328. }
  329. ls->removeKlient(this);
  330. }
  331. else
  332. {
  333. cs.unlock();
  334. }
  335. });
  336. }
  337. void FCKlient::absturz()
  338. {
  339. klient->trenne();
  340. if (background) background->trenne();
  341. if (foreground) foreground->trenne();
  342. warteAufThread(10000);
  343. ende();
  344. }
  345. void FCKlient::thread()
  346. {
  347. bool identified = 0;
  348. while (1)
  349. {
  350. char c = 0;
  351. if (!klient->getNachricht(&c, 1))
  352. break;
  353. else
  354. {
  355. bool br = 0;
  356. switch (c)
  357. {
  358. case 1: // Klient identifikation
  359. {
  360. char len;
  361. klient->getNachricht(&len, 1);
  362. char* name = new char[len + 1];
  363. klient->getNachricht(name, len);
  364. name[(int)len] = 0;
  365. unsigned short sLen;
  366. klient->getNachricht((char*)&sLen, 2);
  367. char* secret = new char[sLen + 1];
  368. klient->getNachricht(secret, sLen);
  369. secret[sLen] = 0;
  370. if (!Game::INSTANCE->checkPlayer(name, secret))
  371. {
  372. klient->sende("\0", 1);
  373. delete[] name;
  374. delete[] secret;
  375. break;
  376. }
  377. if (!Game::INSTANCE->existsPlayer(name))
  378. {
  379. Text secret = Game::INSTANCE->createPlayer(name);
  380. klient->sende("\2", 1);
  381. short len = (short)secret.getLength();
  382. klient->sende((char*)&len, 2);
  383. klient->sende(secret.getText(), len);
  384. identified = 1;
  385. }
  386. else
  387. {
  388. klient->sende("\1", 1);
  389. identified = 1;
  390. }
  391. short keyLen = (short)authKey.getLength();
  392. klient->sende((char*)&keyLen, 2);
  393. klient->sende(authKey, keyLen);
  394. this->name = name;
  395. delete[] name;
  396. delete[] secret;
  397. break;
  398. }
  399. case 2: // Verbindungsende
  400. br = 1;
  401. if (zGameClient)
  402. {
  403. zGameClient->logout();
  404. zGameClient = (GameClient*)zGameClient->release();
  405. }
  406. klient->sende("\1", 1);
  407. break;
  408. case 3: // ping
  409. klient->sende("\1", 1);
  410. break;
  411. case 4: // check player name valid
  412. {
  413. klient->sende("\1", 1);
  414. char len;
  415. klient->getNachricht(&len, 1);
  416. char* name = new char[len + 1];
  417. klient->getNachricht(name, len);
  418. name[(int)len] = 0;
  419. short sLen;
  420. klient->getNachricht((char*)&sLen, 2);
  421. char* secret = new char[sLen + 1];
  422. klient->getNachricht(secret, sLen);
  423. secret[sLen] = 0;
  424. char res = 0;
  425. if (Game::INSTANCE->checkPlayer(name, secret)) res = 1;
  426. klient->sende(&res, 1);
  427. delete[] name;
  428. delete[] secret;
  429. break;
  430. }
  431. default:
  432. br = 1;
  433. break;
  434. }
  435. if (br) break;
  436. }
  437. }
  438. if (!identified)
  439. {
  440. ls->removeKlient(this);
  441. }
  442. }
  443. NetworkWriter* FCKlient::zBackgroundWriter() const
  444. {
  445. return backgroundWriter;
  446. }
  447. NetworkWriter* FCKlient::zForegroundWriter() const
  448. {
  449. return foregroundWriter;
  450. }
  451. bool FCKlient::matchAuthKey(char* key, int len) const
  452. {
  453. if (foreground && background) return 0;
  454. if (len != authKey.getLength()) return 0;
  455. for (int i = 0; i < len; i++)
  456. {
  457. if (key[i] != authKey.getText()[i]) return 0;
  458. }
  459. return 1;
  460. }