QuestDialog.cpp 20 KB

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  1. #include "QuestDialog.h"
  2. #include <Fenster.h>
  3. #include <TextFeld.h>
  4. #include "Game.h"
  5. #include "Quest.h"
  6. #include "UIMLBuilder.h"
  7. QuestDialog::QuestDialog(int playerId)
  8. : UIDialog("quests", playerId, 0)
  9. {
  10. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  11. UIMLListSelectionBuilder* listBuilder
  12. = UIMLBuilder::createListSelection()
  13. ->setID("collectionList")
  14. ->setWidth(200)
  15. ->setHeightPercentage(100)
  16. ->setItemHeight(40)
  17. ->setAlignTopStart()
  18. ->setAlignLeftStart()
  19. ->setOnSelectNotification("quests", 0);
  20. QuestParty* party = zManager->zParty(playerId);
  21. int index = 0;
  22. for (QuestCollection* questCollection : zManager->questCollections)
  23. {
  24. if (questCollection->isVisible(party, zManager))
  25. {
  26. listBuilder->addItem(
  27. Framework::Text("quest_collection_") += index++,
  28. questCollection->getName(),
  29. false);
  30. }
  31. }
  32. this->uiml = UIMLBuilder::createDialog("quests")
  33. ->setTitle("Quests")
  34. ->setWidth(1200)
  35. ->setHeight(800)
  36. ->addElement(listBuilder->build())
  37. ->addElement(UIMLBuilder::createQuestGraph()
  38. ->setID("visible_quest_graph")
  39. ->setWidth(1000)
  40. ->setHeightPercentage(100)
  41. ->setAlignLeftToElement("collectionList")
  42. ->build())
  43. ->addElement(UIMLBuilder::createContainer()
  44. ->setID("questDetailView")
  45. ->setWidthPercentage(100)
  46. ->setHeightPercentage(0)
  47. ->setStyle(Framework::Fenster::Style::Titel
  48. | Framework::Fenster::Style::Erlaubt
  49. | Framework::Fenster::Style::Sichtbar)
  50. ->setTitleHeight(30)
  51. ->setTitleFontSize(20)
  52. ->build())
  53. ->build();
  54. }
  55. void QuestDialog::api(
  56. Framework::StreamReader* zRequest, NetworkMessage* zResponse)
  57. {
  58. char typ;
  59. zRequest->lese(&typ, 1);
  60. switch (typ)
  61. {
  62. case 0: // onSelect Message of listView
  63. { // open quest graph
  64. int selection;
  65. zRequest->lese((char*)&selection, 4);
  66. auto questGraph = this->uiml->selectChildsByName("questGraph");
  67. questGraph.selectChildren().remove();
  68. auto listItems
  69. = uiml->selectChildsByName("listView").selectChildren();
  70. listItems.removeAttribute("selected");
  71. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  72. auto questCollection = zManager->zCollection(selection);
  73. QuestParty* zParty = zManager->zParty(getPlayerId());
  74. for (Quest* quest : questCollection->quests)
  75. {
  76. if (quest->isVisible(zParty, zManager))
  77. {
  78. questGraph.addChild(getQuestGraphItem(quest, zParty));
  79. }
  80. }
  81. listItems
  82. .whereAttributeEquals(
  83. "id", Framework::Text("quest_collection_") + selection)
  84. .forEach(
  85. [this, &questGraph](Framework::XML::Element* zElement) {
  86. zElement->setAttribute("selected", "");
  87. });
  88. update();
  89. break;
  90. }
  91. case 1: // onClick Message of questGraphItem
  92. { // open quest detail view
  93. unsigned char len;
  94. zRequest->lese((char*)&len, 1);
  95. char* id = new char[len + 1];
  96. zRequest->lese(id, len);
  97. id[len] = 0;
  98. Framework::Text selectedId
  99. = uiml->selectChildsByName("listView")
  100. .selectChildren()
  101. .whereAttributeExists("selected")
  102. .getFirstElement()
  103. .map<Framework::Text>(
  104. [](Framework::XML::Element* element) {
  105. return element->getAttributeValue("id");
  106. })
  107. .orElse("");
  108. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  109. QuestCollection* questCollection
  110. = zManager->zCollection(Framework::TextZuInt(
  111. selectedId.getText() + strlen("quest_collection_"), 10));
  112. QuestParty* zParty = zManager->zParty(getPlayerId());
  113. for (Quest* quest : questCollection->quests)
  114. {
  115. if (quest->isActive(zParty)
  116. && quest->getQuestId().istGleich(id))
  117. {
  118. QuestStorage* zStorage
  119. = zParty->zQuestStorage(quest->questId);
  120. uiml->selectChildsByAttribute("id", "collectionList")
  121. .setAttribute("height", "0");
  122. uiml->selectChildsByAttribute("id", "visible_quest_graph")
  123. .setAttribute("height", "0");
  124. auto questView
  125. = uiml->selectChildsByAttribute("id", "questDetailView")
  126. .getFirstElement();
  127. questView->setAttribute("height", "100%");
  128. questView->setAttribute("questId", quest->questId);
  129. questView->removeAllChilds();
  130. showQuestDetails(quest,
  131. zStorage,
  132. (Framework::RCPointer<Framework::XML::Element>)
  133. questView);
  134. break;
  135. }
  136. }
  137. delete[] id;
  138. break;
  139. }
  140. case 2: // onClick Message of back_to_graph
  141. {
  142. auto detailView
  143. = uiml->selectChildsByAttribute("id", "questDetailView");
  144. detailView.removeAllChilds();
  145. detailView.setAttribute("height", "0");
  146. uiml->selectChildsByAttribute("id", "collectionList")
  147. .setAttribute("height", "100%");
  148. uiml->selectChildsByAttribute("id", "visible_quest_graph")
  149. .setAttribute("height", "100%");
  150. update();
  151. break;
  152. }
  153. case 3: // onClick Message of give_rewards
  154. {
  155. Framework::Text selectedId
  156. = uiml->selectChildsByName("listView")
  157. .selectChildren()
  158. .whereAttributeExists("selected")
  159. .getFirstElement()
  160. .map<Framework::Text>([](auto element) {
  161. return element->getAttributeValue("id");
  162. })
  163. .orElse("");
  164. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  165. QuestCollection* questCollection
  166. = zManager->zCollection(Framework::TextZuInt(
  167. selectedId.getText() + strlen("quest_collection_"), 10));
  168. QuestParty* zParty = zManager->zParty(getPlayerId());
  169. Framework::Text questId
  170. = uiml->selectChildsByAttribute("id", "questDetailView")
  171. .getFirstElement()
  172. ->getAttributeValue("questId");
  173. for (Quest* quest : questCollection->quests)
  174. {
  175. if (quest->getQuestId().istGleich(questId))
  176. {
  177. QuestStorage* zStorage
  178. = zParty->zQuestStorage(quest->questId);
  179. if (zStorage->isQuestFinished()
  180. && !zStorage->isQuestRewarded())
  181. {
  182. Framework::XML::Element* rewardContainer
  183. = (Framework::RCPointer<Framework::XML::Element>)
  184. uiml->selectChildren()
  185. .selectAllElements()
  186. .whereAttributeEquals(
  187. "id", "quest_rewards")
  188. .getFirstElement();
  189. bool valid = 1;
  190. for (auto reward : quest->rewards)
  191. {
  192. valid &= reward->validateSettings(
  193. rewardContainer, zStorage);
  194. }
  195. if (valid)
  196. {
  197. zStorage->setQuestRewarded(1);
  198. for (auto reward : quest->rewards)
  199. {
  200. reward->giveReward(rewardContainer,
  201. zStorage,
  202. Game::INSTANCE->zEntity(getPlayerId()));
  203. }
  204. auto questView = uiml->selectChildsByAttribute(
  205. "id", "questDetailView")
  206. .getFirstElement();
  207. questView->removeAllChilds();
  208. showQuestDetails(quest,
  209. zStorage,
  210. (Framework::RCPointer<Framework::XML::Element>)
  211. questView);
  212. }
  213. break;
  214. }
  215. }
  216. }
  217. break;
  218. }
  219. case 4: // requirement message
  220. {
  221. Framework::Text selectedId
  222. = uiml->selectChildsByName("listView")
  223. .selectChildren()
  224. .whereAttributeExists("selected")
  225. .getFirstElement()
  226. .map<Framework::Text>([](auto element) {
  227. return element->getAttributeValue("id");
  228. })
  229. .orElse("");
  230. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  231. QuestCollection* questCollection
  232. = zManager->zCollection(Framework::TextZuInt(
  233. selectedId.getText() + strlen("quest_collection_"), 10));
  234. QuestParty* zParty = zManager->zParty(getPlayerId());
  235. Framework::Text questId
  236. = uiml->selectChildsByAttribute("id", "questDetailView")
  237. .getFirstElement()
  238. ->getAttributeValue("questId");
  239. unsigned char len;
  240. zRequest->lese((char*)&len, 1);
  241. char* requirementId = new char[len + 1];
  242. requirementId[len] = 0;
  243. auto requirementsContainer
  244. = uiml->selectChildsByAttribute("id", "quest_requirements");
  245. if (requirementsContainer.exists())
  246. {
  247. for (Quest* quest : questCollection->quests)
  248. {
  249. if (quest->getQuestId().istGleich(questId))
  250. {
  251. for (QuestRequirement* requirement :
  252. quest->requirements)
  253. {
  254. if (requirement->getRequirementId().istGleich(
  255. requirementId))
  256. {
  257. requirement->api(zRequest,
  258. (Framework::RCPointer<
  259. Framework::XML::Element>)
  260. requirementsContainer.getFirstElement(),
  261. zParty->zQuestStorage(questId));
  262. }
  263. }
  264. }
  265. }
  266. }
  267. delete[] requirementId;
  268. break;
  269. }
  270. case 5: // reward message
  271. {
  272. Framework::Text selectedId
  273. = uiml->selectChildsByName("listView")
  274. .selectChildren()
  275. .whereAttributeExists("selected")
  276. .getFirstElement()
  277. .map<Framework::Text>([](auto element) {
  278. return element->getAttributeValue("id");
  279. })
  280. .orElse("");
  281. QuestManager* zManager = Game::INSTANCE->zQuestManager();
  282. QuestCollection* questCollection
  283. = zManager->zCollection(Framework::TextZuInt(
  284. selectedId.getText() + strlen("quest_collection_"), 10));
  285. QuestParty* zParty = zManager->zParty(getPlayerId());
  286. Framework::Text questId
  287. = uiml->selectChildsByAttribute("id", "questDetailView")
  288. .getFirstElement()
  289. ->getAttributeValue("questId");
  290. unsigned char len;
  291. zRequest->lese((char*)&len, 1);
  292. char* reqardId = new char[len + 1];
  293. reqardId[len] = 0;
  294. auto requirementsContainer
  295. = uiml->selectChildsByAttribute("id", "quest_rewards");
  296. if (requirementsContainer.exists())
  297. {
  298. for (Quest* quest : questCollection->quests)
  299. {
  300. if (quest->getQuestId().istGleich(questId))
  301. {
  302. for (QuestReward* reward : quest->rewards)
  303. {
  304. if (reward->getRewardId().istGleich(reqardId))
  305. {
  306. reward->api(zRequest,
  307. (Framework::RCPointer<
  308. Framework::XML::Element>)
  309. requirementsContainer.getFirstElement(),
  310. zParty->zQuestStorage(questId));
  311. }
  312. }
  313. }
  314. }
  315. }
  316. delete[] reqardId;
  317. break;
  318. }
  319. }
  320. }
  321. Framework::XML::Element* QuestDialog::getQuestGraphItem(
  322. Quest* zQuest, QuestParty* zParty)
  323. {
  324. Framework::Text requirements = "";
  325. int index = 0;
  326. int currentGroup = 0;
  327. for (Framework::Text* requiredQuest : zQuest->requiredQuestsIds)
  328. {
  329. int group = zQuest->requiredQuestsGroups.get(index);
  330. if (index != 0)
  331. { // disjunctive normal form
  332. if (group != currentGroup)
  333. {
  334. requirements += "||";
  335. currentGroup = group;
  336. }
  337. else
  338. {
  339. requirements += "&&";
  340. }
  341. }
  342. else
  343. {
  344. currentGroup = group;
  345. }
  346. requirements += Framework::Text("quest_") + *requiredQuest;
  347. index++;
  348. }
  349. if (!zQuest->isActive(zParty))
  350. {
  351. return UIMLBuilder::createQuestNode()
  352. ->setID(Framework::Text("quest_") += zQuest->questId)
  353. ->setQuestName("Unknown Quest")
  354. ->setImagePath(zQuest->imagePath)
  355. ->setDescription("You have to finish other quests befor this "
  356. "quest will be available.")
  357. ->setFinished(0)
  358. ->setRewarded(0)
  359. ->setMainQuest(zQuest->mainQuest)
  360. ->setRequirements(requirements)
  361. ->setWidth(zQuest->mainQuest ? 50 : 30)
  362. ->setHeight(zQuest->mainQuest ? 50 : 30)
  363. ->build();
  364. }
  365. else
  366. {
  367. QuestStorage* zStorage = zParty->zQuestStorage(zQuest->questId);
  368. return UIMLBuilder::createQuestNode()
  369. ->setID(Framework::Text("quest_") += zQuest->questId)
  370. ->setQuestName(zQuest->questName)
  371. ->setImagePath(zQuest->imagePath)
  372. ->setDescription(zQuest->description)
  373. ->setFinished(zStorage->isQuestFinished())
  374. ->setRewarded(zStorage->isQuestRewarded())
  375. ->setMainQuest(zQuest->mainQuest)
  376. ->setRequirements(requirements)
  377. ->setWidth(zQuest->mainQuest ? 50 : 30)
  378. ->setHeight(zQuest->mainQuest ? 50 : 30)
  379. ->setOnClickMessage("quests", {1})
  380. ->build();
  381. }
  382. }
  383. void QuestDialog::showQuestDetails(
  384. Quest* zQuest, QuestStorage* zStorage, Framework::XML::Element* zParent)
  385. {
  386. zParent->setAttribute("title", zQuest->questName);
  387. zParent->addChild(UIMLBuilder::createText(zQuest->description)
  388. ->setID("quest_description")
  389. ->setWidth(50, -15)
  390. ->setHeight(50, -10)
  391. ->setAlignLeftStart()
  392. ->setMarginLeft(10)
  393. ->setAlignTopStart()
  394. ->setMarginTop(10)
  395. ->setBorder(1, 0xFF52525E)
  396. ->enableVerticalScrollbar()
  397. ->setStyle(Framework::TextFeld::Style::Text
  398. | Framework::TextFeld::Style::Mehrzeilig
  399. | Framework::TextFeld::Style::AutoLineBreak)
  400. ->build());
  401. UIMLContainerBuilder* requirementsContainerBuilder
  402. = UIMLBuilder::createContainer()
  403. ->setID("quest_requirements")
  404. ->setAlignLeftToElement("quest_description")
  405. ->setMarginLeft(10)
  406. ->setAlignTopStart()
  407. ->setMarginTop(10)
  408. ->setWidth(50, -15)
  409. ->setHeight(100, -50)
  410. ->setDisplayAsColumn(0, 10)
  411. ->setBorder(1, 0xFF52525E)
  412. ->setStyle(Framework::Fenster::Style::Sichtbar
  413. | Framework::Fenster::Style::Erlaubt
  414. | Framework::Fenster::Style::Rahmen)
  415. ->enableVerticalScrollbar()
  416. ->addChild(UIMLBuilder::createText("Requirements")
  417. ->setID("quest_requirements_title")
  418. ->setWidthPercentage(100)
  419. ->setHeight(30)
  420. ->setStyle(Framework::TextFeld::Style::Text
  421. | Framework::TextFeld::Style::Center)
  422. ->setFontSize(20)
  423. ->build());
  424. for (QuestRequirement* requirement : zQuest->requirements)
  425. {
  426. requirement->addRequirementUIML(zStorage, requirementsContainerBuilder);
  427. }
  428. zParent->addChild(requirementsContainerBuilder->build());
  429. UIMLContainerBuilder* rewardsContainerBuilder
  430. = UIMLBuilder::createContainer()
  431. ->setID("quest_rewards")
  432. ->setAlignLeftStart()
  433. ->setMarginLeft(10)
  434. ->setAlignTopToElement("quest_description")
  435. ->setMarginTop(10)
  436. ->setWidth(50, -15)
  437. ->setHeight(50, -20)
  438. ->setDisplayAsColumn(0, 10)
  439. ->setBorder(1, 0xFF52525E)
  440. ->setStyle(Framework::Fenster::Style::Sichtbar
  441. | Framework::Fenster::Style::Erlaubt
  442. | Framework::Fenster::Style::Rahmen)
  443. ->enableVerticalScrollbar()
  444. ->addChild(UIMLBuilder::createText("Rewards")
  445. ->setID("quest_rewards_title")
  446. ->setWidthPercentage(100)
  447. ->setHeight(30)
  448. ->setStyle(Framework::TextFeld::Style::Text
  449. | Framework::TextFeld::Style::Center)
  450. ->setFontSize(20)
  451. ->build());
  452. for (QuestReward* reward : zQuest->rewards)
  453. {
  454. reward->addRewardUIML(rewardsContainerBuilder, zStorage);
  455. }
  456. zParent->addChild(rewardsContainerBuilder->build());
  457. zParent->addChild(UIMLBuilder::createButton("Back")
  458. ->setID("back_to_graph")
  459. ->setWidth(100)
  460. ->setHeight(20)
  461. ->setAlignRightEnd()
  462. ->setMarginRight(10)
  463. ->setAlignTopToElement("quest_requirements")
  464. ->setMarginTop(10)
  465. ->setOnClickMessage("quests", {2})
  466. ->build());
  467. if (zStorage->isQuestFinished() && !zStorage->isQuestRewarded())
  468. {
  469. zParent->addChild(UIMLBuilder::createButton("Give rewards")
  470. ->setID("give_rewards")
  471. ->setWidth(100)
  472. ->setHeight(20)
  473. ->setAlignLeftToElement("quest_rewards")
  474. ->setMarginLeft(10)
  475. ->setAlignTopToElement("quest_requirements")
  476. ->setMarginTop(10)
  477. ->setOnClickMessage("quests", {3})
  478. ->build());
  479. }
  480. update();
  481. }