FluidContainer.cpp 23 KB

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  1. #include "FluidContainer.h"
  2. #include <Logging.h>
  3. #include "BlockType.h"
  4. #include "Dimension.h"
  5. #include "Entity.h"
  6. #include "FluidBlock.h"
  7. #include "Game.h"
  8. #include "UIMLBuilder.h"
  9. FluidContainerItem::FluidContainerItem(int itemTypeId, Framework::Text name)
  10. : Item(itemTypeId, name),
  11. fluidTypeId(0),
  12. fluidAmount(0)
  13. {
  14. placeable = 1;
  15. usable = 1;
  16. eatable = 1;
  17. }
  18. const BlockType* FluidContainerItem::zPlacedBlockType() const
  19. {
  20. return fluidTypeId && fluidAmount >= 1000
  21. ? Game::INSTANCE->zBlockType(fluidTypeId)
  22. : 0;
  23. }
  24. bool FluidContainerItem::canBeStackedWith(const Item* zItem) const
  25. {
  26. const FluidContainerItem* other
  27. = dynamic_cast<const FluidContainerItem*>(zItem);
  28. if (!other) return false;
  29. return Item::canBeStackedWith(zItem) && other->fluidTypeId == fluidTypeId
  30. && other->fluidAmount == fluidAmount;
  31. }
  32. bool FluidContainerItem::canBePlacedAt(
  33. const int dimensionId, Framework::Vec3<int> worldPos) const
  34. {
  35. if (fluidAmount >= 1000)
  36. {
  37. Dimension* dim = Game::INSTANCE->zDimension(dimensionId);
  38. if (dim)
  39. {
  40. const Block* block = dim->zBlockOrDefault(worldPos);
  41. if (block)
  42. {
  43. if (block->zBlockType()->getId() == BlockTypeEnum::AIR)
  44. return true;
  45. if (block->zBlockType()->getId() == fluidTypeId)
  46. {
  47. const FluidBlock* fluidBlock
  48. = dynamic_cast<const FluidBlock*>(block);
  49. return fluidBlock && fluidBlock->getDistanceToSource() > 0;
  50. }
  51. }
  52. }
  53. }
  54. return false;
  55. }
  56. void FluidContainerItem::onPlaced()
  57. {
  58. setAmount(fluidAmount - 1000);
  59. }
  60. UIMLTooltipBuilder* FluidContainerItem::getTooltipUIML() const
  61. {
  62. UIMLTooltipBuilder* builder = UIMLBuilder::createTooltip();
  63. Framework::Text content;
  64. content.append() << getName();
  65. if (fluidTypeId != 0)
  66. {
  67. content.append() << "\nFluid: "
  68. << Game::INSTANCE->zBlockType(fluidTypeId)->getName()
  69. << "\nAmount: " << fluidAmount << " L";
  70. }
  71. else
  72. {
  73. content.append() << "\nEmpty";
  74. }
  75. return UIMLBuilder::createTooltip()->addElement(
  76. UIMLBuilder::createTextAuto(content)->build());
  77. }
  78. bool FluidContainerItem::applyFoodEffects(Entity* zTarget)
  79. {
  80. if (fluidTypeId)
  81. {
  82. const FluidBlockType* fluidType = dynamic_cast<const FluidBlockType*>(
  83. Game::INSTANCE->zBlockType(fluidTypeId));
  84. if (fluidType
  85. && (fluidType->getHungerRecoveryPerL()
  86. || fluidType->getThirstRecoveryPerL()))
  87. {
  88. int drinkable
  89. = fluidType->getThirstRecoveryPerL() > 0
  90. ? (int)((zTarget->getMaxThirst() - zTarget->getThirst())
  91. / fluidType->getThirstRecoveryPerL())
  92. : (int)((zTarget->getMaxHunger() - zTarget->getHunger())
  93. / fluidType->getHungerRecoveryPerL());
  94. if (fluidType->getHungerRecoveryPerL() > 0
  95. && fluidType->getThirstRecoveryPerL() > 0)
  96. {
  97. int drinkable2
  98. = (int)((zTarget->getMaxHunger() - zTarget->getHunger())
  99. / fluidType->getHungerRecoveryPerL());
  100. if (drinkable2 < drinkable) drinkable = drinkable2;
  101. }
  102. if (getAmount() < drinkable) drinkable = getAmount();
  103. if (!drinkable) return false;
  104. setAmount(getAmount() - drinkable);
  105. zTarget->setThirst(
  106. zTarget->getThirst()
  107. + drinkable * fluidType->getThirstRecoveryPerL());
  108. zTarget->setHunger(
  109. zTarget->getHunger()
  110. + drinkable * fluidType->getHungerRecoveryPerL());
  111. return true;
  112. }
  113. }
  114. return false;
  115. }
  116. bool FluidContainerItem::canApplyFoodEffectsFully(Entity* zTarget) const
  117. {
  118. return false;
  119. }
  120. int FluidContainerItem::getAmount() const
  121. {
  122. return fluidAmount;
  123. }
  124. void FluidContainerItem::setAmount(int amount)
  125. {
  126. fluidAmount = amount;
  127. if (!fluidAmount)
  128. {
  129. fluidTypeId = 0;
  130. }
  131. }
  132. int FluidContainerItem::getFluidTypeId() const
  133. {
  134. return fluidTypeId;
  135. }
  136. void FluidContainerItem::setFluidTypeId(int fluidTypeId)
  137. {
  138. this->fluidTypeId = fluidTypeId;
  139. if (!fluidTypeId)
  140. {
  141. fluidAmount = 0;
  142. }
  143. }
  144. FluidContainerItemSkillConfig::FluidContainerItemSkillConfig()
  145. : ReferenceCounter(),
  146. targetFilter(0),
  147. staminaCost(0.5f),
  148. staminaCostDevider(0.9f),
  149. staminaCostDeviderPerLevel(1.f),
  150. cooldownTicks(10),
  151. xpGain(0.5f)
  152. {}
  153. FluidContainerItemSkillConfig::~FluidContainerItemSkillConfig()
  154. {
  155. if (targetFilter) targetFilter->release();
  156. }
  157. void FluidContainerItemSkillConfig::setTargetFilter(BlockFilter* targetFilter)
  158. {
  159. this->targetFilter = targetFilter;
  160. }
  161. BlockFilter* FluidContainerItemSkillConfig::zTargetFilter() const
  162. {
  163. return targetFilter;
  164. }
  165. void FluidContainerItemSkillConfig::setStaminaCost(float staminaCost)
  166. {
  167. this->staminaCost = staminaCost;
  168. }
  169. float FluidContainerItemSkillConfig::getStaminaCost() const
  170. {
  171. return staminaCost;
  172. }
  173. void FluidContainerItemSkillConfig::setStaminaCostDevider(
  174. float staminaCostDevider)
  175. {
  176. this->staminaCostDevider = staminaCostDevider;
  177. }
  178. float FluidContainerItemSkillConfig::getStaminaCostDevider() const
  179. {
  180. return staminaCostDevider;
  181. }
  182. void FluidContainerItemSkillConfig::setStaminaCostDeviderPerLevel(
  183. float staminaCostDeviderPerLevel)
  184. {
  185. this->staminaCostDeviderPerLevel = staminaCostDeviderPerLevel;
  186. }
  187. float FluidContainerItemSkillConfig::getStaminaCostDeviderPerLevel() const
  188. {
  189. return staminaCostDeviderPerLevel;
  190. }
  191. void FluidContainerItemSkillConfig::setCooldownTicks(int cooldownTicks)
  192. {
  193. this->cooldownTicks = cooldownTicks;
  194. }
  195. int FluidContainerItemSkillConfig::getCooldownTicks() const
  196. {
  197. return cooldownTicks;
  198. }
  199. void FluidContainerItemSkillConfig::setXpGain(float xpGain)
  200. {
  201. this->xpGain = xpGain;
  202. }
  203. float FluidContainerItemSkillConfig::getXpGain() const
  204. {
  205. return xpGain;
  206. }
  207. FluidContainerItemSkillConfigFactory::FluidContainerItemSkillConfigFactory()
  208. : ObjectTypeFactory()
  209. {}
  210. FluidContainerItemSkillConfig* FluidContainerItemSkillConfigFactory::fromJson(
  211. Framework::JSON::JSONObject* zJson) const
  212. {
  213. FluidContainerItemSkillConfig* result = new FluidContainerItemSkillConfig();
  214. result->setTargetFilter(
  215. Game::INSTANCE->zTypeRegistry()->fromJson<BlockFilter>(
  216. zJson->asObject()->zValue("targetFilter")));
  217. result->setStaminaCost((float)zJson->asObject()
  218. ->zValue("staminaCost")
  219. ->asNumber()
  220. ->getNumber());
  221. result->setStaminaCostDevider((float)zJson->asObject()
  222. ->zValue("staminaCostDevider")
  223. ->asNumber()
  224. ->getNumber());
  225. result->setStaminaCostDeviderPerLevel((float)zJson->asObject()
  226. ->zValue("staminaCostDeviderPerLevel")
  227. ->asNumber()
  228. ->getNumber());
  229. result->setCooldownTicks((int)zJson->asObject()
  230. ->zValue("cooldownTicks")
  231. ->asNumber()
  232. ->getNumber());
  233. result->setXpGain(
  234. (float)zJson->asObject()->zValue("xpGain")->asNumber()->getNumber());
  235. return result;
  236. }
  237. Framework::JSON::JSONObject* FluidContainerItemSkillConfigFactory::toJsonObject(
  238. FluidContainerItemSkillConfig* zObject) const
  239. {
  240. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  241. result->addValue("targetFilter",
  242. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zTargetFilter()));
  243. result->addValue("staminaCost",
  244. new Framework::JSON::JSONNumber(zObject->getStaminaCost()));
  245. result->addValue("staminaCostDevider",
  246. new Framework::JSON::JSONNumber(zObject->getStaminaCostDevider()));
  247. result->addValue("staminaCostDeviderPerLevel",
  248. new Framework::JSON::JSONNumber(
  249. zObject->getStaminaCostDeviderPerLevel()));
  250. result->addValue("cooldownTicks",
  251. new Framework::JSON::JSONNumber(zObject->getCooldownTicks()));
  252. result->addValue(
  253. "xpGain", new Framework::JSON::JSONNumber(zObject->getXpGain()));
  254. return result;
  255. }
  256. JSONObjectValidationBuilder*
  257. FluidContainerItemSkillConfigFactory::addToValidator(
  258. JSONObjectValidationBuilder* builder) const
  259. {
  260. return builder
  261. ->withRequiredAttribute("targetFilter",
  262. Game::INSTANCE->zTypeRegistry()->getValidator<BlockFilter>())
  263. ->withRequiredNumber("staminaCost")
  264. ->whichIsGreaterOrEqual(0.0)
  265. ->withDefault(0.5)
  266. ->finishNumber()
  267. ->withRequiredNumber("staminaCostDevider")
  268. ->whichIsGreaterOrEqual(0.0)
  269. ->withDefault(0.9)
  270. ->finishNumber()
  271. ->withRequiredNumber("staminaCostDeviderPerLevel")
  272. ->whichIsGreaterOrEqual(0.0)
  273. ->withDefault(0.1)
  274. ->finishNumber()
  275. ->withRequiredNumber("cooldownTicks")
  276. ->whichIsGreaterOrEqual(0)
  277. ->withDefault(10)
  278. ->finishNumber()
  279. ->withRequiredNumber("xpGain")
  280. ->whichIsGreaterOrEqual(0.0)
  281. ->withDefault(0.5)
  282. ->finishNumber();
  283. }
  284. FluidContainerItemSkill::FluidContainerItemSkill()
  285. : ItemSkill(),
  286. cooldownTicks(0),
  287. invalidUseConfig(0)
  288. {}
  289. FluidContainerItemSkill::~FluidContainerItemSkill()
  290. {
  291. if (invalidUseConfig) invalidUseConfig->release();
  292. }
  293. bool FluidContainerItemSkill::use(
  294. Entity* zActor, Item* zUsedItem, Block* zTarget)
  295. {
  296. if (cooldownTicks)
  297. {
  298. cooldownTicks--;
  299. return false;
  300. }
  301. FluidContainerItem* usedItem = dynamic_cast<FluidContainerItem*>(zUsedItem);
  302. FluidBlock* fluidBlock = dynamic_cast<FluidBlock*>(zTarget);
  303. const FluidContainerItemType* usedItemType
  304. = dynamic_cast<const FluidContainerItemType*>(usedItem->zItemType());
  305. FluidContainerItemSkillConfig* usedConfig = 0;
  306. bool invalid = false;
  307. if (!zTarget->zBlockType()->isFluid() || zTarget->getHP() <= 0)
  308. {
  309. usedConfig = invalidUseConfig;
  310. invalid = true;
  311. }
  312. else if (!usedItem)
  313. {
  314. usedConfig = invalidUseConfig;
  315. invalid = true;
  316. }
  317. else if (!fluidBlock || fluidBlock->getDistanceToSource())
  318. {
  319. usedConfig = invalidUseConfig;
  320. invalid = true;
  321. }
  322. else if (!usedItemType)
  323. {
  324. usedConfig = invalidUseConfig;
  325. invalid = true;
  326. }
  327. else if (usedItem->getAmount() + 1000 > usedItemType->getMaxFluidAmount())
  328. {
  329. usedConfig = invalidUseConfig;
  330. invalid = true;
  331. }
  332. else if (usedItem->getFluidTypeId()
  333. && usedItem->getFluidTypeId() != fluidBlock->zBlockType()->getId())
  334. {
  335. usedConfig = invalidUseConfig;
  336. invalid = true;
  337. }
  338. if (!usedConfig)
  339. {
  340. for (FluidContainerItemSkillConfig* config : configs)
  341. {
  342. if (config->zTargetFilter()->test(zTarget))
  343. {
  344. usedConfig = config;
  345. break;
  346. }
  347. }
  348. }
  349. if (!usedConfig)
  350. {
  351. usedConfig = invalidUseConfig;
  352. invalid = true;
  353. }
  354. float staminaCost = usedConfig->getStaminaCost();
  355. float staminaCostDevider
  356. = usedConfig->getStaminaCostDevider()
  357. + usedConfig->getStaminaCostDeviderPerLevel() * getLevel();
  358. if (staminaCostDevider)
  359. {
  360. staminaCost /= staminaCostDevider;
  361. }
  362. if (zActor->getStamina() < staminaCost)
  363. {
  364. return false;
  365. }
  366. zActor->setStamina(zActor->getStamina() - staminaCost);
  367. if (!invalid
  368. && usedItem->getAmount() + 1000 <= usedItemType->getMaxFluidAmount())
  369. {
  370. usedItem->setFluidTypeId(fluidBlock->zBlockType()->getId());
  371. usedItem->setAmount(usedItem->getAmount() + 1000);
  372. zTarget->setHP(zActor, zUsedItem, this, 0);
  373. }
  374. this->cooldownTicks = usedConfig->getCooldownTicks();
  375. setXp(getXp() + usedConfig->getXpGain());
  376. return true;
  377. }
  378. bool FluidContainerItemSkill::use(
  379. Entity* zActor, Item* zUsedItem, Entity* zTarget)
  380. {
  381. // TODO: get milk from cows and something else from other mobs
  382. return false;
  383. }
  384. void FluidContainerItemSkill::setInvalidUseConfig(
  385. FluidContainerItemSkillConfig* invalidUseConfig)
  386. {
  387. if (this->invalidUseConfig) this->invalidUseConfig->release();
  388. this->invalidUseConfig = invalidUseConfig;
  389. }
  390. FluidContainerItemSkillConfig*
  391. FluidContainerItemSkill::zInvalidUseConfig() const
  392. {
  393. return invalidUseConfig;
  394. }
  395. void FluidContainerItemSkill::addConfig(FluidContainerItemSkillConfig* config)
  396. {
  397. configs.add(config);
  398. }
  399. const Framework::RCArray<FluidContainerItemSkillConfig>&
  400. FluidContainerItemSkill::zConfigs() const
  401. {
  402. return configs;
  403. }
  404. FluidContainerItemSkillFactory::FluidContainerItemSkillFactory()
  405. : ItemSkillFactoryBase()
  406. {}
  407. FluidContainerItemSkill* FluidContainerItemSkillFactory::createValue(
  408. Framework::JSON::JSONObject* zJson) const
  409. {
  410. return new FluidContainerItemSkill();
  411. }
  412. FluidContainerItemSkill* FluidContainerItemSkillFactory::fromJson(
  413. Framework::JSON::JSONObject* zJson) const
  414. {
  415. FluidContainerItemSkill* result = ItemSkillFactoryBase::fromJson(zJson);
  416. for (Framework::JSON::JSONValue* configValue :
  417. *zJson->zValue("configs")->asArray())
  418. {
  419. result->addConfig(Game::INSTANCE->zTypeRegistry()
  420. ->fromJson<FluidContainerItemSkillConfig>(
  421. configValue->asObject()));
  422. }
  423. FluidContainerItemSkillConfig* invalidConfig
  424. = new FluidContainerItemSkillConfig();
  425. invalidConfig->setStaminaCost(
  426. (float)zJson->zValue("invalidUseStaminaCost")->asNumber()->getNumber());
  427. invalidConfig->setStaminaCostDevider(
  428. (float)zJson->zValue("invalidUseStaminaCostDevider")
  429. ->asNumber()
  430. ->getNumber());
  431. invalidConfig->setStaminaCostDeviderPerLevel(
  432. (float)zJson->zValue("invalidUseStaminaCostDeviderPerLevel")
  433. ->asNumber()
  434. ->getNumber());
  435. invalidConfig->setCooldownTicks(
  436. (int)zJson->zValue("invalidUseCooldownTicks")->asNumber()->getNumber());
  437. result->setInvalidUseConfig(invalidConfig);
  438. return result;
  439. }
  440. Framework::JSON::JSONObject* FluidContainerItemSkillFactory::toJsonObject(
  441. FluidContainerItemSkill* zObject) const
  442. {
  443. Framework::JSON::JSONObject* result
  444. = ItemSkillFactoryBase::toJsonObject(zObject);
  445. result->addValue("invalidUseStaminaCost",
  446. new Framework::JSON::JSONNumber(
  447. zObject->zInvalidUseConfig()->getStaminaCost()));
  448. result->addValue("invalidUseStaminaCostDevider",
  449. new Framework::JSON::JSONNumber(
  450. zObject->zInvalidUseConfig()->getStaminaCostDevider()));
  451. result->addValue("invalidUseStaminaCostDeviderPerLevel",
  452. new Framework::JSON::JSONNumber(
  453. zObject->zInvalidUseConfig()->getStaminaCostDeviderPerLevel()));
  454. result->addValue("invalidUseCooldownTicks",
  455. new Framework::JSON::JSONNumber(
  456. zObject->zInvalidUseConfig()->getCooldownTicks()));
  457. Framework::JSON::JSONArray* configs = new Framework::JSON::JSONArray();
  458. for (FluidContainerItemSkillConfig* config : zObject->zConfigs())
  459. {
  460. configs->addValue(Game::INSTANCE->zTypeRegistry()->toJson(config));
  461. }
  462. result->addValue("configs", configs);
  463. return result;
  464. }
  465. JSONObjectValidationBuilder* FluidContainerItemSkillFactory::addToValidator(
  466. JSONObjectValidationBuilder* builder) const
  467. {
  468. return ItemSkillFactoryBase::addToValidator(builder)
  469. ->withRequiredNumber("invalidUseStaminaCost")
  470. ->whichIsGreaterOrEqual(0.0)
  471. ->withDefault(0.5)
  472. ->finishNumber()
  473. ->withRequiredNumber("invalidUseStaminaCostDevider")
  474. ->whichIsGreaterOrEqual(0.0)
  475. ->withDefault(0.9)
  476. ->finishNumber()
  477. ->withRequiredNumber("invalidUseStaminaCostDeviderPerLevel")
  478. ->whichIsGreaterOrEqual(0.0)
  479. ->withDefault(0.1)
  480. ->finishNumber()
  481. ->withRequiredNumber("invalidUseCooldownTicks")
  482. ->whichIsGreaterOrEqual(0)
  483. ->withDefault(10)
  484. ->finishNumber()
  485. ->withRequiredArray("configs")
  486. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  487. ->getValidator<FluidContainerItemSkillConfig>())
  488. ->finishArray();
  489. }
  490. const char* FluidContainerItemSkillFactory::getTypeToken() const
  491. {
  492. return "fluidGathering";
  493. }
  494. FluidContainerItemType::FluidContainerItemType()
  495. : ItemType(),
  496. maxFluidAmount(1000),
  497. itemSkillConfig(0),
  498. levelUpRule(0)
  499. {}
  500. FluidContainerItemType::~FluidContainerItemType()
  501. {
  502. if (itemSkillConfig) itemSkillConfig->release();
  503. if (levelUpRule) levelUpRule->release();
  504. }
  505. void FluidContainerItemType::loadSuperItem(
  506. Item* zItem, Framework::StreamReader* zReader) const
  507. {
  508. ItemType::loadSuperItem(zItem, zReader);
  509. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  510. if (item)
  511. {
  512. zReader->lese((char*)&item->fluidTypeId, 4);
  513. zReader->lese((char*)&item->fluidAmount, 4);
  514. }
  515. else
  516. {
  517. Framework::Logging::error() << "FluidContainerItemType::loadSuperItem: "
  518. "zItem is not a FluidContainerItem";
  519. }
  520. }
  521. void FluidContainerItemType::saveSuperItem(
  522. const Item* zItem, Framework::StreamWriter* zWriter) const
  523. {
  524. ItemType::saveSuperItem(zItem, zWriter);
  525. const FluidContainerItem* item
  526. = dynamic_cast<const FluidContainerItem*>(zItem);
  527. if (item)
  528. {
  529. zWriter->schreibe((char*)&item->fluidTypeId, 4);
  530. zWriter->schreibe((char*)&item->fluidAmount, 4);
  531. }
  532. else
  533. {
  534. Framework::Logging::error() << "FluidContainerItemType::saveSuperItem: "
  535. "zItem is not a FluidContainerItem";
  536. }
  537. }
  538. Item* FluidContainerItemType::createItem() const
  539. {
  540. Item* result = new FluidContainerItem(getId(), getName());
  541. return result;
  542. }
  543. ItemSkill* FluidContainerItemType::createDefaultItemSkill() const
  544. {
  545. return Game::INSTANCE->zTypeRegistry()->fromJson<ItemSkill>(
  546. itemSkillConfig);
  547. }
  548. void FluidContainerItemType::levelUpItemSkill(ItemSkill* zSkill) const
  549. {
  550. levelUpRule->applyOn(zSkill);
  551. }
  552. void FluidContainerItemType::setItemAttribute(
  553. Item* zItem, Framework::Text name, Framework::JSON::JSONValue* zValue) const
  554. {
  555. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  556. if (!item)
  557. {
  558. Framework::Logging::error()
  559. << "FluidContainerItemType::setItemAttribute: "
  560. "zItem is not a FluidContainerItem";
  561. return;
  562. }
  563. if (name.istGleich("fluidType"))
  564. {
  565. if (zValue->getType() == Framework::AbstractType::STRING)
  566. {
  567. int id = ItemType::getTypeId(zValue->asString()->getString());
  568. if (id)
  569. {
  570. item->fluidTypeId = id;
  571. }
  572. else
  573. {
  574. Framework::Logging::error()
  575. << "FluidContainerItemType::setItemAttribute: "
  576. "'fluidType' is not a valid type name";
  577. }
  578. }
  579. else
  580. {
  581. Framework::Logging::error()
  582. << "FluidContainerItemType::setItemAttribute: "
  583. "'fluidType' is not a string or string";
  584. }
  585. }
  586. else if (name.istGleich("fluidAmount"))
  587. {
  588. if (zValue->getType() == Framework::AbstractType::NUMBER)
  589. {
  590. item->fluidAmount = (int)zValue->asNumber()->getNumber();
  591. }
  592. else
  593. {
  594. Framework::Logging::error()
  595. << "FluidContainerItemType::setItemAttribute: "
  596. "'fluidAmount' is not a number";
  597. }
  598. }
  599. else
  600. {
  601. ItemType::setItemAttribute(zItem, name, zValue);
  602. }
  603. }
  604. void FluidContainerItemType::addItemAttributes(
  605. Item* zItem, Framework::JSON::JSONObject* zItemObjet) const
  606. {
  607. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  608. if (!item)
  609. {
  610. Framework::Logging::error()
  611. << "FluidContainerItemType::addItemAttributes: "
  612. "zItem is not a FluidContainerItem";
  613. return;
  614. }
  615. ItemType::addItemAttributes(zItem, zItemObjet);
  616. if (item->fluidTypeId)
  617. {
  618. zItemObjet->addValue("fluidType",
  619. new Framework::JSON::JSONString(
  620. Game::INSTANCE->zItemType(item->fluidTypeId)->getName()));
  621. zItemObjet->addValue(
  622. "fluidAmount", new Framework::JSON::JSONNumber(item->fluidAmount));
  623. }
  624. }
  625. void FluidContainerItemType::setItemSkillConfig(
  626. Framework::JSON::JSONObject* itemSkillConfig)
  627. {
  628. if (this->itemSkillConfig) this->itemSkillConfig->release();
  629. this->itemSkillConfig = itemSkillConfig;
  630. }
  631. Framework::JSON::JSONObject* FluidContainerItemType::zItemSkillConfig() const
  632. {
  633. return itemSkillConfig;
  634. }
  635. void FluidContainerItemType::setLevelUpRule(ItemSkillLevelUpRule* levelUpRule)
  636. {
  637. if (this->levelUpRule) this->levelUpRule->release();
  638. this->levelUpRule = levelUpRule;
  639. }
  640. ItemSkillLevelUpRule* FluidContainerItemType::zLevelUpRule() const
  641. {
  642. return levelUpRule;
  643. }
  644. void FluidContainerItemType::setMaxFluidAmount(int maxFluidAmount)
  645. {
  646. this->maxFluidAmount = maxFluidAmount;
  647. }
  648. int FluidContainerItemType::getMaxFluidAmount() const
  649. {
  650. return maxFluidAmount;
  651. }
  652. FluidContainerItemTypeFactory::FluidContainerItemTypeFactory()
  653. : ItemTypeFactoryBase()
  654. {}
  655. FluidContainerItemType* FluidContainerItemTypeFactory::createValue(
  656. Framework::JSON::JSONObject* zJson) const
  657. {
  658. return new FluidContainerItemType();
  659. }
  660. FluidContainerItemType* FluidContainerItemTypeFactory::fromJson(
  661. Framework::JSON::JSONObject* zJson) const
  662. {
  663. FluidContainerItemType* result = ItemTypeFactoryBase::fromJson(zJson);
  664. result->setItemSkillConfig(zJson->getValue("itemSkill")->asObject());
  665. result->setLevelUpRule(
  666. Game::INSTANCE->zTypeRegistry()->fromJson<ItemSkillLevelUpRule>(
  667. zJson->zValue("levelUpRule")));
  668. result->setMaxFluidAmount(
  669. (int)zJson->zValue("maxFluidAmount")->asNumber()->getNumber());
  670. return result;
  671. }
  672. Framework::JSON::JSONObject* FluidContainerItemTypeFactory::toJsonObject(
  673. FluidContainerItemType* zObject) const
  674. {
  675. Framework::JSON::JSONObject* result
  676. = ItemTypeFactoryBase::toJsonObject(zObject);
  677. result->addValue("levelUpRule",
  678. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zLevelUpRule()));
  679. result->addValue("itemSkill",
  680. dynamic_cast<Framework::JSON::JSONObject*>(
  681. zObject->zItemSkillConfig()->getThis()));
  682. result->addValue("maxFluidAmount",
  683. new Framework::JSON::JSONNumber(zObject->getMaxFluidAmount()));
  684. return result;
  685. }
  686. JSONObjectValidationBuilder* FluidContainerItemTypeFactory::addToValidator(
  687. JSONObjectValidationBuilder* builder) const
  688. {
  689. return ItemTypeFactoryBase::addToValidator(builder
  690. ->withRequiredAttribute("levelUpRule",
  691. Game::INSTANCE->zTypeRegistry()
  692. ->getValidator<ItemSkillLevelUpRule>())
  693. ->withRequiredAttribute("itemSkill",
  694. Game::INSTANCE->zTypeRegistry()->getValidator<ItemSkill>())
  695. ->withRequiredNumber("maxFluidAmount")
  696. ->whichIsGreaterThen(0)
  697. ->withDefault(1000.0)
  698. ->finishNumber());
  699. }
  700. const char* FluidContainerItemTypeFactory::getTypeToken() const
  701. {
  702. return "fluidContainer";
  703. }