BasicTool.cpp 60 KB

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  1. #include "BasicTool.h"
  2. #include "Block.h"
  3. #include "Dimension.h"
  4. #include "Entity.h"
  5. #include "Game.h"
  6. #undef max
  7. XPBasedLevelUpRule::XPBasedLevelUpRule()
  8. : ItemSkillLevelUpRule(),
  9. xpIncrease(0.0),
  10. xpMultiplier(2.0),
  11. levelIncrease(1.0),
  12. levelMultiplier(1.0),
  13. maxLevel(std::numeric_limits<float>::max())
  14. {}
  15. void XPBasedLevelUpRule::applyOn(ItemSkill* zSkill)
  16. {
  17. if (zSkill->getXp() >= zSkill->getMaxXp())
  18. {
  19. zSkill->setXp(zSkill->getXp() - zSkill->getMaxXp());
  20. zSkill->setLevel(MIN(
  21. (zSkill->getLevel() + levelIncrease) * levelMultiplier, maxLevel));
  22. zSkill->setMaxXp((zSkill->getMaxXp() + xpIncrease) * xpMultiplier);
  23. }
  24. }
  25. void XPBasedLevelUpRule::setXpIncrease(float xpIncrease)
  26. {
  27. this->xpIncrease = xpIncrease;
  28. }
  29. float XPBasedLevelUpRule::getXpIncrease() const
  30. {
  31. return xpIncrease;
  32. }
  33. void XPBasedLevelUpRule::setXpMultiplier(float xpMultiplier)
  34. {
  35. this->xpMultiplier = xpMultiplier;
  36. }
  37. float XPBasedLevelUpRule::getXpMultiplier() const
  38. {
  39. return xpMultiplier;
  40. }
  41. void XPBasedLevelUpRule::setLevelIncrease(float levelIncrease)
  42. {
  43. this->levelIncrease = levelIncrease;
  44. }
  45. float XPBasedLevelUpRule::getLevelIncrease() const
  46. {
  47. return levelIncrease;
  48. }
  49. void XPBasedLevelUpRule::setLevelMultiplier(float levelMultiplier)
  50. {
  51. this->levelMultiplier = levelMultiplier;
  52. }
  53. float XPBasedLevelUpRule::getLevelMultiplier() const
  54. {
  55. return levelMultiplier;
  56. }
  57. void XPBasedLevelUpRule::setMaxLevel(float maxLevel)
  58. {
  59. this->maxLevel = maxLevel;
  60. }
  61. float XPBasedLevelUpRule::getMaxLevel() const
  62. {
  63. return maxLevel;
  64. }
  65. XPBasedLevelUpRuleFactory::XPBasedLevelUpRuleFactory()
  66. : SubTypeFactory()
  67. {}
  68. XPBasedLevelUpRule* XPBasedLevelUpRuleFactory::fromJson(
  69. Framework::JSON::JSONObject* zJson) const
  70. {
  71. XPBasedLevelUpRule* result = new XPBasedLevelUpRule();
  72. if (zJson->hasValue("maxLevel"))
  73. {
  74. result->setMaxLevel(
  75. (float)zJson->zValue("maxLevel")->asNumber()->getNumber());
  76. }
  77. result->setXpIncrease(
  78. (float)zJson->zValue("xpIncrease")->asNumber()->getNumber());
  79. result->setXpMultiplier(
  80. (float)zJson->zValue("xpMultiplier")->asNumber()->getNumber());
  81. result->setLevelIncrease(
  82. (float)zJson->zValue("levelIncrease")->asNumber()->getNumber());
  83. result->setLevelMultiplier(
  84. (float)zJson->zValue("levelMultiplier")->asNumber()->getNumber());
  85. return result;
  86. }
  87. Framework::JSON::JSONObject* XPBasedLevelUpRuleFactory::toJsonObject(
  88. XPBasedLevelUpRule* zObject) const
  89. {
  90. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  91. result->addValue("xpIncrease",
  92. new Framework::JSON::JSONNumber(zObject->getXpIncrease()));
  93. result->addValue("xpMultiplier",
  94. new Framework::JSON::JSONNumber(zObject->getXpMultiplier()));
  95. result->addValue("levelIncrease",
  96. new Framework::JSON::JSONNumber(zObject->getLevelIncrease()));
  97. result->addValue("levelMultiplier",
  98. new Framework::JSON::JSONNumber(zObject->getLevelMultiplier()));
  99. result->addValue(
  100. "maxLevel", new Framework::JSON::JSONNumber(zObject->getMaxLevel()));
  101. return result;
  102. }
  103. JSONObjectValidationBuilder* XPBasedLevelUpRuleFactory::addToValidator(
  104. JSONObjectValidationBuilder* builder) const
  105. {
  106. return builder->withRequiredNumber("xpIncrease")
  107. ->whichIsGreaterOrEqual(0.0)
  108. ->withDefault(0.0)
  109. ->finishNumber()
  110. ->withRequiredNumber("xpMultiplier")
  111. ->whichIsGreaterThen(0.0)
  112. ->withDefault(2.0)
  113. ->finishNumber()
  114. ->withRequiredNumber("levelIncrease")
  115. ->whichIsGreaterOrEqual(0.0)
  116. ->withDefault(1.0)
  117. ->finishNumber()
  118. ->withRequiredNumber("levelMultiplier")
  119. ->whichIsGreaterThen(0.0)
  120. ->withDefault(1.0)
  121. ->finishNumber()
  122. ->withOptionalNumber("maxLevel")
  123. ->finishNumber();
  124. }
  125. const char* XPBasedLevelUpRuleFactory::getTypeToken() const
  126. {
  127. return "xpBased";
  128. }
  129. BasicToolItem::BasicToolItem(
  130. int itemTypeId, Framework::Text name, float maxHp, float maxDurability)
  131. : Item(itemTypeId, name),
  132. headMaterialHardness(0.0),
  133. rodMaterialHardness(0.0),
  134. handleMaterialHardness(0.0)
  135. {
  136. hp = maxHp;
  137. this->maxHp = maxHp;
  138. durability = maxDurability;
  139. this->maxDurability = maxDurability;
  140. eatable = 0;
  141. placeable = 0;
  142. equippable = 0;
  143. solid = 1;
  144. usable = 1;
  145. }
  146. void BasicToolItem::setHeadMaterialHardness(float hardness)
  147. {
  148. headMaterialHardness = hardness;
  149. }
  150. void BasicToolItem::setRodMaterialHardness(float hardness)
  151. {
  152. rodMaterialHardness = hardness;
  153. }
  154. void BasicToolItem::setHandleMaterialHardness(float hardness)
  155. {
  156. handleMaterialHardness = hardness;
  157. }
  158. float BasicToolItem::getHeadMaterialHardness() const
  159. {
  160. return headMaterialHardness;
  161. }
  162. float BasicToolItem::getRodMaterialHardness() const
  163. {
  164. return rodMaterialHardness;
  165. }
  166. float BasicToolItem::getHandleMaterialHardness() const
  167. {
  168. return handleMaterialHardness;
  169. }
  170. BasicToolItemType::BasicToolItemType()
  171. : ItemType(),
  172. headMaterialHardness(1.f),
  173. rodMaterialHardness(1.f),
  174. handleMaterialHardness(1.f),
  175. baseDurability(10.f),
  176. baseDurabilityMultiplier(1.f),
  177. headMaterialDurability(10.f),
  178. headMaterialDurabilityMultiplier(0.f),
  179. rodMaterialDurability(10.f),
  180. rodMaterialDurabilityMultiplier(0.f),
  181. handleMaterialDurability(10.f),
  182. handleMaterialDurabilityMultiplier(0.0),
  183. levelUpRule(0),
  184. brokenItemTypeName(),
  185. itemSkillConfigJson(0),
  186. brokenItemTypeId(-1)
  187. {}
  188. BasicToolItemType::~BasicToolItemType()
  189. {
  190. if (levelUpRule) levelUpRule->release();
  191. if (itemSkillConfigJson) itemSkillConfigJson->release();
  192. }
  193. void BasicToolItemType::loadSuperItem(
  194. Item* zItem, Framework::StreamReader* zReader) const
  195. {
  196. BasicToolItem* item = dynamic_cast<BasicToolItem*>(zItem);
  197. float data;
  198. zReader->lese((char*)&data, 4);
  199. item->setHeadMaterialHardness(data);
  200. zReader->lese((char*)&data, 4);
  201. item->setRodMaterialHardness(data);
  202. zReader->lese((char*)&data, 4);
  203. item->setHandleMaterialHardness(data);
  204. ItemType::loadSuperItem(item, zReader);
  205. }
  206. void BasicToolItemType::saveSuperItem(
  207. const Item* zItem, Framework::StreamWriter* zWriter) const
  208. {
  209. const BasicToolItem* item = dynamic_cast<const BasicToolItem*>(zItem);
  210. float data = item->getHeadMaterialHardness();
  211. zWriter->schreibe((char*)&data, 4);
  212. data = item->getRodMaterialHardness();
  213. zWriter->schreibe((char*)&data, 4);
  214. data = item->getHandleMaterialHardness();
  215. zWriter->schreibe((char*)&data, 4);
  216. ItemType::saveSuperItem(item, zWriter);
  217. }
  218. bool BasicToolItemType::initialize(Game* zGame)
  219. {
  220. brokenItemTypeId = zGame->getItemTypeId(brokenItemTypeName);
  221. return brokenItemTypeId >= 0 && ItemType::initialize(zGame);
  222. }
  223. const ItemType* BasicToolItemType::zBrokenItemType() const
  224. {
  225. return Game::INSTANCE->zItemType(brokenItemTypeId);
  226. }
  227. Item* BasicToolItemType::createItem() const
  228. {
  229. BasicToolItem* item = new BasicToolItem(getId(),
  230. getName(),
  231. 1.f,
  232. (baseDurability + headMaterialDurability * headMaterialHardness
  233. + rodMaterialDurability * rodMaterialHardness
  234. + handleMaterialDurability * handleMaterialHardness)
  235. * (baseDurabilityMultiplier
  236. + headMaterialDurabilityMultiplier * headMaterialHardness
  237. + rodMaterialDurabilityMultiplier * rodMaterialHardness
  238. + handleMaterialDurabilityMultiplier * handleMaterialHardness));
  239. item->setHandleMaterialHardness(headMaterialHardness);
  240. item->setRodMaterialHardness(rodMaterialHardness);
  241. item->setHandleMaterialHardness(handleMaterialHardness);
  242. return item;
  243. }
  244. void BasicToolItemType::levelUpItemSkill(ItemSkill* zSkill) const
  245. {
  246. levelUpRule->applyOn(zSkill);
  247. }
  248. void BasicToolItemType::setItemAttribute(
  249. Item* zItem, Framework::Text name, Framework::JSON::JSONValue* zValue) const
  250. {
  251. BasicToolItem* item = dynamic_cast<BasicToolItem*>(zItem);
  252. if (name.istGleich("headMaterialHardness")
  253. && zValue->getType() == Framework::AbstractType::NUMBER)
  254. {
  255. item->setHeadMaterialHardness((float)zValue->asNumber()->getNumber());
  256. }
  257. else if (name.istGleich("rodMaterialHardness")
  258. && zValue->getType() == Framework::AbstractType::NUMBER)
  259. {
  260. item->setRodMaterialHardness((float)zValue->asNumber()->getNumber());
  261. }
  262. else if (name.istGleich("handleMaterialHardness")
  263. && zValue->getType() == Framework::AbstractType::NUMBER)
  264. {
  265. item->setHandleMaterialHardness((float)zValue->asNumber()->getNumber());
  266. }
  267. else
  268. {
  269. ItemType::setItemAttribute(item, name, zValue);
  270. }
  271. item->setMaxDurability(
  272. (baseDurability
  273. + headMaterialDurability * item->getHandleMaterialHardness()
  274. + rodMaterialDurability * item->getRodMaterialHardness()
  275. + handleMaterialDurability * item->getHandleMaterialHardness())
  276. * (baseDurabilityMultiplier
  277. + headMaterialDurabilityMultiplier * item->getHeadMaterialHardness()
  278. + rodMaterialDurabilityMultiplier * item->getRodMaterialHardness()
  279. + handleMaterialDurabilityMultiplier
  280. * item->getHandleMaterialHardness()));
  281. }
  282. void BasicToolItemType::addItemAttributes(
  283. Item* zItem, Framework::JSON::JSONObject* zItemObjet) const
  284. {
  285. BasicToolItem* item = dynamic_cast<BasicToolItem*>(zItem);
  286. zItemObjet->addValue("headMaterialHardness",
  287. new Framework::JSON::JSONNumber(item->getHeadMaterialHardness()));
  288. zItemObjet->addValue("rodMaterialHardness",
  289. new Framework::JSON::JSONNumber(item->getRodMaterialHardness()));
  290. zItemObjet->addValue("handleMaterialHardness",
  291. new Framework::JSON::JSONNumber(item->getHandleMaterialHardness()));
  292. ItemType::addItemAttributes(item, zItemObjet);
  293. }
  294. ItemSkill* BasicToolItemType::createDefaultItemSkill() const
  295. {
  296. return Game::INSTANCE->zTypeRegistry()->fromJson<ItemSkill>(
  297. itemSkillConfigJson);
  298. }
  299. void BasicToolItemType::setBrokenItemTypeName(
  300. Framework::Text brokenItemTypeName)
  301. {
  302. this->brokenItemTypeName = brokenItemTypeName;
  303. }
  304. Framework::Text BasicToolItemType::getBrokenItemTypeName() const
  305. {
  306. return brokenItemTypeName;
  307. }
  308. void BasicToolItemType::setHeadMaterialHardness(float hardness)
  309. {
  310. headMaterialHardness = hardness;
  311. }
  312. float BasicToolItemType::getHeadMaterialHardness() const
  313. {
  314. return headMaterialHardness;
  315. }
  316. void BasicToolItemType::setRodMaterialHardness(float hardness)
  317. {
  318. rodMaterialHardness = hardness;
  319. }
  320. float BasicToolItemType::getRodMaterialHardness() const
  321. {
  322. return rodMaterialHardness;
  323. }
  324. void BasicToolItemType::setHandleMaterialHardness(float hardness)
  325. {
  326. handleMaterialHardness = hardness;
  327. }
  328. float BasicToolItemType::getHandleMaterialHardness() const
  329. {
  330. return handleMaterialHardness;
  331. }
  332. void BasicToolItemType::setBaseDurability(float durability)
  333. {
  334. baseDurability = durability;
  335. }
  336. float BasicToolItemType::getBaseDurablility() const
  337. {
  338. return baseDurability;
  339. }
  340. void BasicToolItemType::setBaseDurabilityMultiplier(float multiplier)
  341. {
  342. baseDurabilityMultiplier = multiplier;
  343. }
  344. float BasicToolItemType::getBaseDurabilityMultiplier() const
  345. {
  346. return baseDurabilityMultiplier;
  347. }
  348. void BasicToolItemType::setHeadMaterialDurability(float durability)
  349. {
  350. headMaterialDurability = durability;
  351. }
  352. float BasicToolItemType::getHeadMaterialDurability() const
  353. {
  354. return headMaterialDurability;
  355. }
  356. void BasicToolItemType::setHeadMaterialDurabilityMultiplier(float multiplier)
  357. {
  358. headMaterialDurabilityMultiplier = multiplier;
  359. }
  360. float BasicToolItemType::getHeadMaterialDurabilityMultiplier() const
  361. {
  362. return headMaterialDurabilityMultiplier;
  363. }
  364. void BasicToolItemType::setRodMaterialDurability(float durability)
  365. {
  366. rodMaterialDurability = durability;
  367. }
  368. float BasicToolItemType::getRodMaterialDurability() const
  369. {
  370. return rodMaterialDurability;
  371. }
  372. void BasicToolItemType::setRodMaterialDurabilityMultiplier(float multiplier)
  373. {
  374. rodMaterialDurabilityMultiplier = multiplier;
  375. }
  376. float BasicToolItemType::getRodMaterialDurabilityMultiplier() const
  377. {
  378. return rodMaterialDurabilityMultiplier;
  379. }
  380. void BasicToolItemType::setHandleMaterialDurability(float durability)
  381. {
  382. handleMaterialDurability = durability;
  383. }
  384. float BasicToolItemType::getHandleMaterialDurability() const
  385. {
  386. return handleMaterialDurability;
  387. }
  388. void BasicToolItemType::setHandleMaterialDurabilityMultiplier(float multiplier)
  389. {
  390. handleMaterialDurabilityMultiplier = multiplier;
  391. }
  392. float BasicToolItemType::getHandleMaterialDurabilityMultiplier() const
  393. {
  394. return handleMaterialDurabilityMultiplier;
  395. }
  396. void BasicToolItemType::setLevelUpRule(ItemSkillLevelUpRule* rule)
  397. {
  398. if (levelUpRule) levelUpRule->release();
  399. levelUpRule = rule;
  400. }
  401. ItemSkillLevelUpRule* BasicToolItemType::zLevelUpRule() const
  402. {
  403. return levelUpRule;
  404. }
  405. void BasicToolItemType::setItemSkillConfigJson(
  406. Framework::JSON::JSONObject* zJson)
  407. {
  408. if (itemSkillConfigJson) itemSkillConfigJson->release();
  409. itemSkillConfigJson = zJson;
  410. }
  411. Framework::JSON::JSONObject* BasicToolItemType::getItemSkillConfigJson() const
  412. {
  413. return dynamic_cast<Framework::JSON::JSONObject*>(
  414. itemSkillConfigJson->getThis());
  415. }
  416. BasicToolItemTypeFactory::BasicToolItemTypeFactory()
  417. : ItemTypeFactoryBase()
  418. {}
  419. BasicToolItemType* BasicToolItemTypeFactory::createValue(
  420. Framework::JSON::JSONObject* zJson) const
  421. {
  422. return new BasicToolItemType();
  423. }
  424. BasicToolItemType* BasicToolItemTypeFactory::fromJson(
  425. Framework::JSON::JSONObject* zJson) const
  426. {
  427. BasicToolItemType* result = ItemTypeFactoryBase::fromJson(zJson);
  428. result->setHandleMaterialHardness(
  429. (float)zJson->zValue("headMaterialHardness")->asNumber()->getNumber());
  430. result->setRodMaterialHardness(
  431. (float)zJson->zValue("rodMaterialHardness")->asNumber()->getNumber());
  432. result->setHandleMaterialHardness(
  433. (float)zJson->zValue("handleMaterialHardness")
  434. ->asNumber()
  435. ->getNumber());
  436. result->setBaseDurability(
  437. (float)zJson->zValue("baseDurability")->asNumber()->getNumber());
  438. result->setBaseDurabilityMultiplier(
  439. (float)zJson->zValue("baseDurabilityMultiplier")
  440. ->asNumber()
  441. ->getNumber());
  442. result->setHeadMaterialDurability(
  443. (float)zJson->zValue("headMaterialDurability")
  444. ->asNumber()
  445. ->getNumber());
  446. result->setHeadMaterialDurabilityMultiplier(
  447. (float)zJson->zValue("headMaterialDurabilityMultiplier")
  448. ->asNumber()
  449. ->getNumber());
  450. result->setRodMaterialDurability(
  451. (float)zJson->zValue("rodMaterialDurability")->asNumber()->getNumber());
  452. result->setRodMaterialDurabilityMultiplier(
  453. (float)zJson->zValue("rodMaterialDurabilityMultiplier")
  454. ->asNumber()
  455. ->getNumber());
  456. result->setHandleMaterialDurability(
  457. (float)zJson->zValue("handleMaterialDurability")
  458. ->asNumber()
  459. ->getNumber());
  460. result->setHandleMaterialDurabilityMultiplier(
  461. (float)zJson->zValue("handleMaterialDurabilityMultiplier")
  462. ->asNumber()
  463. ->getNumber());
  464. result->setLevelUpRule(
  465. Game::INSTANCE->zTypeRegistry()->fromJson<ItemSkillLevelUpRule>(
  466. zJson->zValue("levelUpRule")));
  467. result->setBrokenItemTypeName(
  468. zJson->zValue("brokenItemTypeName")->asString()->getString());
  469. result->setItemSkillConfigJson(zJson->getValue("itemSkill")->asObject());
  470. return result;
  471. }
  472. Framework::JSON::JSONObject* BasicToolItemTypeFactory::toJsonObject(
  473. BasicToolItemType* zObject) const
  474. {
  475. Framework::JSON::JSONObject* result
  476. = ItemTypeFactoryBase::toJsonObject(zObject);
  477. result->addValue("headMaterialHardness",
  478. new Framework::JSON::JSONNumber(zObject->getHeadMaterialHardness()));
  479. result->addValue("rodMaterialHardness",
  480. new Framework::JSON::JSONNumber(zObject->getRodMaterialHardness()));
  481. result->addValue("handleMaterialHardness",
  482. new Framework::JSON::JSONNumber(zObject->getHandleMaterialHardness()));
  483. result->addValue("baseDurability",
  484. new Framework::JSON::JSONNumber(zObject->getBaseDurablility()));
  485. result->addValue("baseDurabilityMultiplier",
  486. new Framework::JSON::JSONNumber(
  487. zObject->getBaseDurabilityMultiplier()));
  488. result->addValue("headMaterialDurability",
  489. new Framework::JSON::JSONNumber(zObject->getHeadMaterialDurability()));
  490. result->addValue("headMaterialDurabilityMultiplier",
  491. new Framework::JSON::JSONNumber(
  492. zObject->getHeadMaterialDurabilityMultiplier()));
  493. result->addValue("rodMaterialDurability",
  494. new Framework::JSON::JSONNumber(zObject->getRodMaterialDurability()));
  495. result->addValue("rodMaterialDurabilityMultiplier",
  496. new Framework::JSON::JSONNumber(
  497. zObject->getRodMaterialDurabilityMultiplier()));
  498. result->addValue("handleMaterialDurability",
  499. new Framework::JSON::JSONNumber(
  500. zObject->getHandleMaterialDurability()));
  501. result->addValue("handleMaterialDurabilityMultiplier",
  502. new Framework::JSON::JSONNumber(
  503. zObject->getHandleMaterialDurabilityMultiplier()));
  504. result->addValue("levelUpRule",
  505. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zLevelUpRule()));
  506. result->addValue("brokenItemTypeName",
  507. new Framework::JSON::JSONString(zObject->zBrokenItemType()->getName()));
  508. result->addValue("itemSkill", zObject->getItemSkillConfigJson());
  509. return result;
  510. }
  511. JSONObjectValidationBuilder* BasicToolItemTypeFactory::addToValidator(
  512. JSONObjectValidationBuilder* builder) const
  513. {
  514. return ItemTypeFactoryBase::addToValidator(
  515. builder->withRequiredNumber("headMaterialHardness")
  516. ->withDefault(1.0)
  517. ->whichIsGreaterOrEqual(0.0)
  518. ->finishNumber()
  519. ->withRequiredNumber("rodMaterialHardness")
  520. ->withDefault(1.0)
  521. ->whichIsGreaterOrEqual(0.0)
  522. ->finishNumber()
  523. ->withRequiredNumber("handleMaterialHardness")
  524. ->withDefault(1.0)
  525. ->whichIsGreaterOrEqual(0.0)
  526. ->finishNumber()
  527. ->withRequiredNumber("baseDurability")
  528. ->withDefault(10.0)
  529. ->whichIsGreaterOrEqual(0.0)
  530. ->finishNumber()
  531. ->withRequiredNumber("baseDurabilityMultiplier")
  532. ->withDefault(1.0)
  533. ->whichIsGreaterOrEqual(0.0)
  534. ->finishNumber()
  535. ->withRequiredNumber("headMaterialDurability")
  536. ->withDefault(10.0)
  537. ->whichIsGreaterOrEqual(0.0)
  538. ->finishNumber()
  539. ->withRequiredNumber("headMaterialDurabilityMultiplier")
  540. ->withDefault(0.0)
  541. ->whichIsGreaterOrEqual(0.0)
  542. ->finishNumber()
  543. ->withRequiredNumber("rodMaterialDurability")
  544. ->withDefault(10.0)
  545. ->whichIsGreaterOrEqual(0.0)
  546. ->finishNumber()
  547. ->withRequiredNumber("rodMaterialDurabilityMultiplier")
  548. ->withDefault(0.0)
  549. ->whichIsGreaterOrEqual(0.0)
  550. ->finishNumber()
  551. ->withRequiredNumber("handleMaterialDurability")
  552. ->withDefault(10.0)
  553. ->whichIsGreaterOrEqual(0.0)
  554. ->finishNumber()
  555. ->withRequiredNumber("handleMaterialDurabilityMultiplier")
  556. ->withDefault(0.0)
  557. ->whichIsGreaterOrEqual(0.0)
  558. ->finishNumber()
  559. ->withRequiredAttribute("brokenItemTypeName",
  560. Game::INSTANCE->zTypeRegistry()->getValidator<Framework::Text>(
  561. ItemTypeNameFactory::TYPE_ID))
  562. ->withRequiredAttribute("levelUpRule",
  563. Game::INSTANCE->zTypeRegistry()
  564. ->getValidator<ItemSkillLevelUpRule>())
  565. ->withRequiredAttribute("itemSkill",
  566. Game::INSTANCE->zTypeRegistry()->getValidator<ItemSkill>()));
  567. }
  568. const char* BasicToolItemTypeFactory::getTypeToken() const
  569. {
  570. return "tool";
  571. }
  572. BlockReplaceItemSkillConfig::BlockReplaceItemSkillConfig()
  573. : ReferenceCounter(),
  574. targetBlockFilter(0),
  575. replacementBlockTypeId(-1),
  576. cooldownTicks(20),
  577. staminaCost(0.5f),
  578. staminaCostDevider(0.8f),
  579. additionalStaminaCostDeviderPerLevel(0.2f),
  580. durabilityCost(0.5f),
  581. durabilityCostDevider(0.89f),
  582. additionalDurabilityCostDeviderPerLevel(0.02f),
  583. xpGain(0.5f)
  584. {}
  585. BlockReplaceItemSkillConfig::~BlockReplaceItemSkillConfig()
  586. {
  587. if (targetBlockFilter) targetBlockFilter->release();
  588. }
  589. void BlockReplaceItemSkillConfig::setTargetBlockFilter(
  590. BlockFilter* targetBlockFilter)
  591. {
  592. this->targetBlockFilter = targetBlockFilter;
  593. }
  594. BlockFilter* BlockReplaceItemSkillConfig::zTargetBlockFilter() const
  595. {
  596. return targetBlockFilter;
  597. }
  598. void BlockReplaceItemSkillConfig::setReplacementBlockTypeId(
  599. int replacementBlockTypeId)
  600. {
  601. this->replacementBlockTypeId = replacementBlockTypeId;
  602. }
  603. int BlockReplaceItemSkillConfig::getReplacementBlockTypeId() const
  604. {
  605. return replacementBlockTypeId;
  606. }
  607. void BlockReplaceItemSkillConfig::setCooldownTicks(int cooldownTicks)
  608. {
  609. this->cooldownTicks = cooldownTicks;
  610. }
  611. int BlockReplaceItemSkillConfig::getCooldownTicks() const
  612. {
  613. return cooldownTicks;
  614. }
  615. void BlockReplaceItemSkillConfig::setStaminaCost(float staminaCost)
  616. {
  617. this->staminaCost = staminaCost;
  618. }
  619. float BlockReplaceItemSkillConfig::getStaminaCost() const
  620. {
  621. return staminaCost;
  622. }
  623. void BlockReplaceItemSkillConfig::setStaminaCostDevider(
  624. float staminaCostDevider)
  625. {
  626. this->staminaCostDevider = staminaCostDevider;
  627. }
  628. float BlockReplaceItemSkillConfig::getStaminaCostDevider() const
  629. {
  630. return staminaCostDevider;
  631. }
  632. void BlockReplaceItemSkillConfig::setAdditionalStaminaCostDeviderPerLevel(
  633. float additionalStaminaCostDeviderPerLevel)
  634. {
  635. this->additionalStaminaCostDeviderPerLevel
  636. = additionalStaminaCostDeviderPerLevel;
  637. }
  638. float BlockReplaceItemSkillConfig::getAdditionalStaminaCostDeviderPerLevel()
  639. const
  640. {
  641. return additionalStaminaCostDeviderPerLevel;
  642. }
  643. void BlockReplaceItemSkillConfig::setDurabilityCost(float durabilityCost)
  644. {
  645. this->durabilityCost = durabilityCost;
  646. }
  647. float BlockReplaceItemSkillConfig::getDurabilityCost() const
  648. {
  649. return durabilityCost;
  650. }
  651. void BlockReplaceItemSkillConfig::setDurabilityCostDevider(
  652. float durabilityCostDevider)
  653. {
  654. this->durabilityCostDevider = durabilityCostDevider;
  655. }
  656. float BlockReplaceItemSkillConfig::getDurabilityCostDevider() const
  657. {
  658. return durabilityCostDevider;
  659. }
  660. void BlockReplaceItemSkillConfig::setAdditionalDurabilityCostDeviderPerLevel(
  661. float additionalDurabilityCostDeviderPerLevel)
  662. {
  663. this->additionalDurabilityCostDeviderPerLevel
  664. = additionalDurabilityCostDeviderPerLevel;
  665. }
  666. float BlockReplaceItemSkillConfig::getAdditionalDurabilityCostDeviderPerLevel()
  667. const
  668. {
  669. return additionalDurabilityCostDeviderPerLevel;
  670. }
  671. void BlockReplaceItemSkillConfig::setXpGain(float xpGain)
  672. {
  673. this->xpGain = xpGain;
  674. }
  675. float BlockReplaceItemSkillConfig::getXpGain() const
  676. {
  677. return xpGain;
  678. }
  679. BlockReplaceItemSkillConfigFactory::BlockReplaceItemSkillConfigFactory()
  680. : ObjectTypeFactory()
  681. {}
  682. BlockReplaceItemSkillConfig* BlockReplaceItemSkillConfigFactory::fromJson(
  683. Framework::JSON::JSONObject* zJson) const
  684. {
  685. BlockReplaceItemSkillConfig* result = new BlockReplaceItemSkillConfig();
  686. result->setTargetBlockFilter(
  687. Game::INSTANCE->zTypeRegistry()->fromJson<BlockFilter>(
  688. zJson->asObject()->zValue("targetFilter")));
  689. result->setCooldownTicks((int)zJson->asObject()
  690. ->zValue("cooldownTicks")
  691. ->asNumber()
  692. ->getNumber());
  693. result->setReplacementBlockTypeId(
  694. Game::INSTANCE->getBlockTypeId(zJson->asObject()
  695. ->zValue("replacementBlockType")
  696. ->asString()
  697. ->getString()));
  698. result->setCooldownTicks((int)zJson->asObject()
  699. ->zValue("cooldownTicks")
  700. ->asNumber()
  701. ->getNumber());
  702. result->setStaminaCost((float)zJson->asObject()
  703. ->zValue("staminaCost")
  704. ->asNumber()
  705. ->getNumber());
  706. result->setStaminaCostDevider((float)zJson->asObject()
  707. ->zValue("staminaCostDevider")
  708. ->asNumber()
  709. ->getNumber());
  710. result->setAdditionalStaminaCostDeviderPerLevel((float)zJson->asObject()
  711. ->zValue("additionalStaminaCostDeviderPerLevel")
  712. ->asNumber()
  713. ->getNumber());
  714. result->setDurabilityCost((float)zJson->asObject()
  715. ->zValue("durabilityCost")
  716. ->asNumber()
  717. ->getNumber());
  718. result->setDurabilityCostDevider((float)zJson->asObject()
  719. ->zValue("durabilityCostDevider")
  720. ->asNumber()
  721. ->getNumber());
  722. result->setAdditionalDurabilityCostDeviderPerLevel((float)zJson->asObject()
  723. ->zValue("additionalDurabilityCostDeviderPerLevel")
  724. ->asNumber()
  725. ->getNumber());
  726. result->setXpGain(
  727. (float)zJson->asObject()->zValue("xpGain")->asNumber()->getNumber());
  728. return result;
  729. }
  730. Framework::JSON::JSONObject* BlockReplaceItemSkillConfigFactory::toJsonObject(
  731. BlockReplaceItemSkillConfig* zObject) const
  732. {
  733. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  734. result->addValue("targetFilter",
  735. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zTargetBlockFilter()));
  736. result->addValue("replacementBlockType",
  737. new Framework::JSON::JSONString(
  738. Game::INSTANCE->zBlockType(zObject->getReplacementBlockTypeId())
  739. ->getName()));
  740. result->addValue("cooldownTicks",
  741. new Framework::JSON::JSONNumber(zObject->getCooldownTicks()));
  742. result->addValue("staminaCost",
  743. new Framework::JSON::JSONNumber(zObject->getStaminaCost()));
  744. result->addValue("staminaCostDevider",
  745. new Framework::JSON::JSONNumber(zObject->getStaminaCostDevider()));
  746. result->addValue("additionalStaminaCostDeviderPerLevel",
  747. new Framework::JSON::JSONNumber(
  748. zObject->getAdditionalStaminaCostDeviderPerLevel()));
  749. result->addValue("durabilityCost",
  750. new Framework::JSON::JSONNumber(zObject->getDurabilityCost()));
  751. result->addValue("durabilityCostDevider",
  752. new Framework::JSON::JSONNumber(zObject->getDurabilityCostDevider()));
  753. result->addValue("additionalDurabilityCostDeviderPerLevel",
  754. new Framework::JSON::JSONNumber(
  755. zObject->getAdditionalDurabilityCostDeviderPerLevel()));
  756. result->addValue(
  757. "xpGain", new Framework::JSON::JSONNumber(zObject->getXpGain()));
  758. return result;
  759. }
  760. JSONObjectValidationBuilder* BlockReplaceItemSkillConfigFactory::addToValidator(
  761. JSONObjectValidationBuilder* builder) const
  762. {
  763. return builder
  764. ->withRequiredAttribute("targetFilter",
  765. Game::INSTANCE->zTypeRegistry()->getValidator<BlockFilter>())
  766. ->withRequiredAttribute("replacementBlockType",
  767. Game::INSTANCE->zTypeRegistry()->getValidator<Framework::Text>(
  768. BlockTypeNameFactory::TYPE_ID))
  769. ->withRequiredNumber("cooldownTicks")
  770. ->whichIsGreaterOrEqual(0)
  771. ->withDefault(20)
  772. ->finishNumber()
  773. ->withRequiredNumber("staminaCost")
  774. ->whichIsGreaterOrEqual(0)
  775. ->withDefault(0.5)
  776. ->finishNumber()
  777. ->withRequiredNumber("staminaCostDevider")
  778. ->whichIsGreaterOrEqual(0)
  779. ->withDefault(0.8)
  780. ->finishNumber()
  781. ->withRequiredNumber("additionalStaminaCostDeviderPerLevel")
  782. ->whichIsGreaterOrEqual(0)
  783. ->withDefault(0.2)
  784. ->finishNumber()
  785. ->withRequiredNumber("durabilityCost")
  786. ->whichIsGreaterOrEqual(0)
  787. ->withDefault(0.5)
  788. ->finishNumber()
  789. ->withRequiredNumber("durabilityCostDevider")
  790. ->whichIsGreaterOrEqual(0)
  791. ->withDefault(0.98)
  792. ->finishNumber()
  793. ->withRequiredNumber("additionalDurabilityCostDeviderPerLevel")
  794. ->whichIsGreaterOrEqual(0)
  795. ->withDefault(0.02)
  796. ->finishNumber()
  797. ->withRequiredNumber("xpGain")
  798. ->whichIsGreaterOrEqual(0)
  799. ->withDefault(0.5)
  800. ->finishNumber();
  801. }
  802. BlockReplaceItemSkill::BlockReplaceItemSkill()
  803. : ItemSkill(),
  804. invalidUseConfig(0),
  805. configs(),
  806. cooldownTicks(20)
  807. {}
  808. BlockReplaceItemSkill::~BlockReplaceItemSkill()
  809. {
  810. if (invalidUseConfig) invalidUseConfig->release();
  811. }
  812. void BlockReplaceItemSkill::load(Framework::StreamReader* zReader)
  813. {
  814. zReader->lese((char*)&cooldownTicks, 4);
  815. ItemSkill::load(zReader);
  816. }
  817. void BlockReplaceItemSkill::save(Framework::StreamWriter* zWriter)
  818. {
  819. zWriter->schreibe((char*)&cooldownTicks, 4);
  820. ItemSkill::save(zWriter);
  821. }
  822. bool BlockReplaceItemSkill::use(Entity* zActor, Item* zUsedItem, Block* zTarget)
  823. {
  824. if (cooldownTicks > 0)
  825. {
  826. cooldownTicks--;
  827. return false;
  828. }
  829. BlockReplaceItemSkillConfig* usedConfig = 0;
  830. for (BlockReplaceItemSkillConfig* config : configs)
  831. {
  832. if (config->zTargetBlockFilter()->test(zTarget))
  833. {
  834. usedConfig = config;
  835. break;
  836. }
  837. }
  838. bool invalid = 0;
  839. if (usedConfig == 0)
  840. {
  841. usedConfig = invalidUseConfig;
  842. invalid = 1;
  843. }
  844. float staminaDevider
  845. = usedConfig->getStaminaCostDevider()
  846. + usedConfig->getAdditionalStaminaCostDeviderPerLevel() * getLevel();
  847. float staminaCost = usedConfig->getStaminaCost();
  848. if (staminaDevider != 0)
  849. {
  850. staminaCost /= staminaDevider;
  851. }
  852. if (zActor->getStamina() < staminaCost)
  853. {
  854. return false;
  855. }
  856. float durabilityDevider
  857. = usedConfig->getDurabilityCostDevider()
  858. + usedConfig->getAdditionalDurabilityCostDeviderPerLevel() * getLevel();
  859. float durabilityCost = usedConfig->getDurabilityCost();
  860. if (durabilityDevider != 0)
  861. {
  862. durabilityCost /= durabilityDevider;
  863. }
  864. zUsedItem->setDurability(zUsedItem->getDurability() - durabilityCost);
  865. zActor->setStamina(zActor->getStamina() - staminaCost);
  866. cooldownTicks = usedConfig->getCooldownTicks();
  867. setXp(getXp() + usedConfig->getXpGain());
  868. if (!invalid)
  869. {
  870. Framework::Vec3<int> pos = zTarget->getPos();
  871. int dimension = zTarget->getDimensionId();
  872. Game::INSTANCE->doLater([pos, dimension, usedConfig]() {
  873. Game::INSTANCE->zDimension(dimension)->placeBlock(
  874. pos, usedConfig->getReplacementBlockTypeId());
  875. });
  876. }
  877. return true;
  878. }
  879. bool BlockReplaceItemSkill::use(
  880. Entity* zActor, Item* zUsedItem, Entity* zTarget)
  881. {
  882. return false;
  883. }
  884. void BlockReplaceItemSkill::setInvalidUseConfig(
  885. BlockReplaceItemSkillConfig* config)
  886. {
  887. if (invalidUseConfig) invalidUseConfig->release();
  888. invalidUseConfig = config;
  889. }
  890. BlockReplaceItemSkillConfig* BlockReplaceItemSkill::zInvalidUseConfig() const
  891. {
  892. return invalidUseConfig;
  893. }
  894. void BlockReplaceItemSkill::addConfig(BlockReplaceItemSkillConfig* config)
  895. {
  896. configs.add(config);
  897. }
  898. const Framework::RCArray<BlockReplaceItemSkillConfig>&
  899. BlockReplaceItemSkill::getConfigs() const
  900. {
  901. return configs;
  902. }
  903. void BlockReplaceItemSkill::setCooldownTicks(int cooldownTicks)
  904. {
  905. this->cooldownTicks = cooldownTicks;
  906. }
  907. int BlockReplaceItemSkill::getCooldownTicks() const
  908. {
  909. return cooldownTicks;
  910. }
  911. BlockReplaceItemSkillFactory::BlockReplaceItemSkillFactory()
  912. : ItemSkillFactoryBase()
  913. {}
  914. BlockReplaceItemSkill* BlockReplaceItemSkillFactory::createValue(
  915. Framework::JSON::JSONObject* zJson) const
  916. {
  917. return new BlockReplaceItemSkill();
  918. }
  919. BlockReplaceItemSkill* BlockReplaceItemSkillFactory::fromJson(
  920. Framework::JSON::JSONObject* zJson) const
  921. {
  922. BlockReplaceItemSkill* result = ItemSkillFactoryBase::fromJson(zJson);
  923. BlockReplaceItemSkillConfig* invalidUseConfig
  924. = new BlockReplaceItemSkillConfig();
  925. invalidUseConfig->setStaminaCost(
  926. (float)zJson->zValue("invalidStaminaCost")->asNumber()->getNumber());
  927. invalidUseConfig->setStaminaCostDevider(
  928. (float)zJson->zValue("invalidStaminaCostDevider")
  929. ->asNumber()
  930. ->getNumber());
  931. invalidUseConfig->setAdditionalStaminaCostDeviderPerLevel(
  932. (float)zJson->zValue("invalidAdditionalStaminaCostDeviderPerLevel")
  933. ->asNumber()
  934. ->getNumber());
  935. invalidUseConfig->setDurabilityCost(
  936. (float)zJson->zValue("invalidDurabilityCost")->asNumber()->getNumber());
  937. invalidUseConfig->setDurabilityCostDevider(
  938. (float)zJson->zValue("invalidDurabilityCostDevider")
  939. ->asNumber()
  940. ->getNumber());
  941. invalidUseConfig->setAdditionalDurabilityCostDeviderPerLevel(
  942. (float)zJson->zValue("invalidAdditionalDurabilityCostDeviderPerLevel")
  943. ->asNumber()
  944. ->getNumber());
  945. invalidUseConfig->setCooldownTicks(
  946. (int)zJson->zValue("invalidCooldownTicks")->asNumber()->getNumber());
  947. invalidUseConfig->setXpGain(0.f);
  948. result->setInvalidUseConfig(invalidUseConfig);
  949. Framework::RCArray<BlockReplaceItemSkillConfig> configs;
  950. for (Framework::JSON::JSONValue* value :
  951. *zJson->zValue("configs")->asArray())
  952. {
  953. result->addConfig(Game::INSTANCE->zTypeRegistry()
  954. ->fromJson<BlockReplaceItemSkillConfig>(value));
  955. }
  956. return result;
  957. }
  958. Framework::JSON::JSONObject* BlockReplaceItemSkillFactory::toJsonObject(
  959. BlockReplaceItemSkill* zObject) const
  960. {
  961. Framework::JSON::JSONObject* result
  962. = ItemSkillFactoryBase::toJsonObject(zObject);
  963. result->addValue("invalidStaminaCost",
  964. new Framework::JSON::JSONNumber(
  965. zObject->zInvalidUseConfig()->getStaminaCost()));
  966. result->addValue("invalidStaminaCostDevider",
  967. new Framework::JSON::JSONNumber(
  968. zObject->zInvalidUseConfig()->getStaminaCostDevider()));
  969. result->addValue("invalidAdditionalStaminaCostDeviderPerLevel",
  970. new Framework::JSON::JSONNumber(zObject->zInvalidUseConfig()
  971. ->getAdditionalStaminaCostDeviderPerLevel()));
  972. result->addValue("invalidDurabilityCost",
  973. new Framework::JSON::JSONNumber(
  974. zObject->zInvalidUseConfig()->getDurabilityCost()));
  975. result->addValue("invalidDurabilityCostDevider",
  976. new Framework::JSON::JSONNumber(
  977. zObject->zInvalidUseConfig()->getDurabilityCostDevider()));
  978. result->addValue("invalidAdditionalDurabilityCostDeviderPerLevel",
  979. new Framework::JSON::JSONNumber(zObject->zInvalidUseConfig()
  980. ->getAdditionalDurabilityCostDeviderPerLevel()));
  981. result->addValue("invalidCooldownTicks",
  982. new Framework::JSON::JSONNumber(
  983. zObject->zInvalidUseConfig()->getCooldownTicks()));
  984. Framework::JSON::JSONArray* configs = new Framework::JSON::JSONArray();
  985. for (BlockReplaceItemSkillConfig* config : zObject->getConfigs())
  986. {
  987. configs->addValue(Game::INSTANCE->zTypeRegistry()->toJson(config));
  988. }
  989. result->addValue("configs", configs);
  990. return result;
  991. }
  992. JSONObjectValidationBuilder* BlockReplaceItemSkillFactory::addToValidator(
  993. JSONObjectValidationBuilder* builder) const
  994. {
  995. return ItemSkillFactoryBase::addToValidator(
  996. builder->withRequiredNumber("invalidStaminaCost")
  997. ->whichIsGreaterOrEqual(0.0)
  998. ->withDefault(0.5)
  999. ->finishNumber()
  1000. ->withRequiredNumber("invalidStaminaCostDevider")
  1001. ->whichIsGreaterOrEqual(0.0)
  1002. ->withDefault(0.8)
  1003. ->finishNumber()
  1004. ->withRequiredNumber("invalidAdditionalStaminaCostDeviderPerLevel")
  1005. ->whichIsGreaterOrEqual(0.0)
  1006. ->withDefault(0.2)
  1007. ->finishNumber()
  1008. ->withRequiredNumber("invalidDurabilityCost")
  1009. ->whichIsGreaterOrEqual(0.0)
  1010. ->withDefault(0.5)
  1011. ->finishNumber()
  1012. ->withRequiredNumber("invalidDurabilityCostDevider")
  1013. ->whichIsGreaterOrEqual(0.0)
  1014. ->withDefault(0.98)
  1015. ->finishNumber()
  1016. ->withRequiredNumber(
  1017. "invalidAdditionalDurabilityCostDeviderPerLevel")
  1018. ->whichIsGreaterOrEqual(0.0)
  1019. ->withDefault(0.02)
  1020. ->finishNumber()
  1021. ->withRequiredNumber("invalidCooldownTicks")
  1022. ->withDefault(20)
  1023. ->finishNumber()
  1024. ->withRequiredArray("configs")
  1025. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  1026. ->getValidator<BlockReplaceItemSkillConfig>())
  1027. ->finishArray());
  1028. }
  1029. const char* BlockReplaceItemSkillFactory::getTypeToken() const
  1030. {
  1031. return "replaceBlock";
  1032. }
  1033. DamagingItemSkillConfig::DamagingItemSkillConfig()
  1034. : ReferenceCounter(),
  1035. targetBlockFilter(0),
  1036. damage(2.f),
  1037. damagePerHeadHardness(1.f),
  1038. baseDamageMultiplier(1.f),
  1039. damageMultiplierPerHeadHardness(0.f),
  1040. damagePerLevel(0.3f),
  1041. damageMultiplierPerLevel(0.0f),
  1042. damageDevider(1.0f),
  1043. damageDeviderPerHardness(1.0f),
  1044. staminaCost(0.00001f),
  1045. staminaCostPerDamage(0.00001f),
  1046. staminaCostPerHardness(0.001f),
  1047. staminaCostDevider(0.9f),
  1048. staminaCostDeviderPerLevel(0.1f),
  1049. durabilityCost(0.1f),
  1050. durabilityCostPerDamage(0.01f),
  1051. durabilityCostPerHardness(0.01f),
  1052. durabilityCostDevider(0.8f),
  1053. additionalDurabilityCostDeviderPerLevel(0.2f),
  1054. xpGainPerDamage(0.05f)
  1055. {}
  1056. DamagingItemSkillConfig::~DamagingItemSkillConfig()
  1057. {
  1058. if (targetBlockFilter) targetBlockFilter->release();
  1059. }
  1060. void DamagingItemSkillConfig::setTargetBlockFilter(
  1061. BlockFilter* targetBlockFilter)
  1062. {
  1063. if (this->targetBlockFilter) this->targetBlockFilter->release();
  1064. this->targetBlockFilter = targetBlockFilter;
  1065. }
  1066. BlockFilter* DamagingItemSkillConfig::zTargetBlockFilter() const
  1067. {
  1068. return targetBlockFilter;
  1069. }
  1070. void DamagingItemSkillConfig::setDamage(float damage)
  1071. {
  1072. this->damage = damage;
  1073. }
  1074. float DamagingItemSkillConfig::getDamage() const
  1075. {
  1076. return damage;
  1077. }
  1078. void DamagingItemSkillConfig::setDamagePerHeadHardness(
  1079. float damagePerHeadHardness)
  1080. {
  1081. this->damagePerHeadHardness = damagePerHeadHardness;
  1082. }
  1083. float DamagingItemSkillConfig::getDamagePerHeadHardness() const
  1084. {
  1085. return damageDeviderPerHardness;
  1086. }
  1087. void DamagingItemSkillConfig::setBaseDamageMultiplier(
  1088. float baseDamageMultiplier)
  1089. {
  1090. this->baseDamageMultiplier = baseDamageMultiplier;
  1091. }
  1092. float DamagingItemSkillConfig::getBaseDamageMultiplier() const
  1093. {
  1094. return baseDamageMultiplier;
  1095. }
  1096. void DamagingItemSkillConfig::setDamageMultiplierPerHeadHardness(
  1097. float damageMupliplierPerHeadHardness)
  1098. {
  1099. this->damageMultiplierPerHeadHardness = damageMupliplierPerHeadHardness;
  1100. }
  1101. float DamagingItemSkillConfig::getDamageMultiplierPerHeadHardness() const
  1102. {
  1103. return damageMultiplierPerHeadHardness;
  1104. }
  1105. void DamagingItemSkillConfig::setDamagePerLevel(float damagePerLevel)
  1106. {
  1107. this->damagePerLevel = damagePerLevel;
  1108. }
  1109. float DamagingItemSkillConfig::getDamagePerLevel() const
  1110. {
  1111. return damagePerLevel;
  1112. }
  1113. void DamagingItemSkillConfig::setDamageMultiplierPerLevel(
  1114. float damageMultiplierPerLevel)
  1115. {
  1116. this->damageMultiplierPerLevel = damageMultiplierPerLevel;
  1117. }
  1118. float DamagingItemSkillConfig::getDamageMultiplierPerLevel() const
  1119. {
  1120. return damageMultiplierPerLevel;
  1121. }
  1122. void DamagingItemSkillConfig::setDamageDevider(float damageDevider)
  1123. {
  1124. this->damageDevider = damageDevider;
  1125. }
  1126. float DamagingItemSkillConfig::getDamageDevider() const
  1127. {
  1128. return damageDevider;
  1129. }
  1130. void DamagingItemSkillConfig::setDamageDeviderPerHardness(
  1131. float damageDeviderPerHardness)
  1132. {
  1133. this->damageDeviderPerHardness = damageDeviderPerHardness;
  1134. }
  1135. float DamagingItemSkillConfig::getDamageDeviderPerHardness() const
  1136. {
  1137. return damageDeviderPerHardness;
  1138. }
  1139. void DamagingItemSkillConfig::setStaminaCost(float staminaCost)
  1140. {
  1141. this->staminaCost = staminaCost;
  1142. }
  1143. float DamagingItemSkillConfig::getStaminaCost() const
  1144. {
  1145. return staminaCost;
  1146. }
  1147. void DamagingItemSkillConfig::setStaminaCostPerDamage(
  1148. float staminaCostPerDamage)
  1149. {
  1150. this->staminaCostPerDamage = staminaCostPerDamage;
  1151. }
  1152. float DamagingItemSkillConfig::getStaminaCostPerDamage() const
  1153. {
  1154. return staminaCostPerDamage;
  1155. }
  1156. void DamagingItemSkillConfig::setStaminaCostPerHardness(
  1157. float staminaCostPerHardness)
  1158. {
  1159. this->staminaCostPerHardness = staminaCostPerHardness;
  1160. }
  1161. float DamagingItemSkillConfig::getStaminaCostPerHardness() const
  1162. {
  1163. return staminaCostPerHardness;
  1164. }
  1165. void DamagingItemSkillConfig::setStaminaCostDevider(float staminaCostDevider)
  1166. {
  1167. this->staminaCostDevider = staminaCostDevider;
  1168. }
  1169. float DamagingItemSkillConfig::getStaminaCostDevider() const
  1170. {
  1171. return staminaCostDevider;
  1172. }
  1173. void DamagingItemSkillConfig::setStaminaCostDeviderPerLevel(
  1174. float staminaCostDeviderPerLevel)
  1175. {
  1176. this->staminaCostDeviderPerLevel = staminaCostDeviderPerLevel;
  1177. }
  1178. float DamagingItemSkillConfig::getStaminaCostDeviderPerLevel() const
  1179. {
  1180. return staminaCostDeviderPerLevel;
  1181. }
  1182. void DamagingItemSkillConfig::setDurabilityCost(float durabilityCost)
  1183. {
  1184. this->durabilityCost = durabilityCost;
  1185. }
  1186. float DamagingItemSkillConfig::getDurabilityCost() const
  1187. {
  1188. return durabilityCost;
  1189. }
  1190. void DamagingItemSkillConfig::setDurabilityCostPerDamage(
  1191. float durabilityCostPerDamage)
  1192. {
  1193. this->durabilityCostPerDamage = durabilityCostPerDamage;
  1194. }
  1195. float DamagingItemSkillConfig::getDurabilityCostPerDamage() const
  1196. {
  1197. return durabilityCostPerDamage;
  1198. }
  1199. void DamagingItemSkillConfig::setDurabilityCostPerHardness(
  1200. float durabilityCostPerHardness)
  1201. {
  1202. this->durabilityCostPerHardness = durabilityCostPerHardness;
  1203. }
  1204. float DamagingItemSkillConfig::getDurabilityCostPerHardness() const
  1205. {
  1206. return durabilityCostPerHardness;
  1207. }
  1208. void DamagingItemSkillConfig::setDurabilityCostDevider(
  1209. float durabilityCostDevider)
  1210. {
  1211. this->durabilityCostDevider = durabilityCostDevider;
  1212. }
  1213. float DamagingItemSkillConfig::getDurabilityCostDevider() const
  1214. {
  1215. return durabilityCostDevider;
  1216. }
  1217. void DamagingItemSkillConfig::setAdditionalDurabilityCostDeviderPerLevel(
  1218. float additionalDurabilityCostDeviderPerLevel)
  1219. {
  1220. this->additionalDurabilityCostDeviderPerLevel
  1221. = additionalDurabilityCostDeviderPerLevel;
  1222. }
  1223. float DamagingItemSkillConfig::getAdditionalDurabilityCostDeviderPerLevel()
  1224. const
  1225. {
  1226. return additionalDurabilityCostDeviderPerLevel;
  1227. }
  1228. void DamagingItemSkillConfig::setXpGainPerDamage(float xpGainPerDamage)
  1229. {
  1230. this->xpGainPerDamage = xpGainPerDamage;
  1231. }
  1232. float DamagingItemSkillConfig::getXpGainPerDamage() const
  1233. {
  1234. return xpGainPerDamage;
  1235. }
  1236. DamagingItemSkillConfigFactory::DamagingItemSkillConfigFactory()
  1237. : ObjectTypeFactory()
  1238. {}
  1239. DamagingItemSkillConfig* DamagingItemSkillConfigFactory::fromJson(
  1240. Framework::JSON::JSONObject* zJson) const
  1241. {
  1242. DamagingItemSkillConfig* result = new DamagingItemSkillConfig();
  1243. result->setTargetBlockFilter(
  1244. Game::INSTANCE->zTypeRegistry()->fromJson<BlockFilter>(
  1245. zJson->zValue("targetFilter")));
  1246. result->setDamage(
  1247. (float)zJson->asObject()->zValue("damage")->asNumber()->getNumber());
  1248. result->setDamagePerHeadHardness((float)zJson->asObject()
  1249. ->zValue("damagePerHeadHardness")
  1250. ->asNumber()
  1251. ->getNumber());
  1252. result->setBaseDamageMultiplier((float)zJson->asObject()
  1253. ->zValue("baseDamageMultiplier")
  1254. ->asNumber()
  1255. ->getNumber());
  1256. result->setDamageMultiplierPerHeadHardness((float)zJson->asObject()
  1257. ->zValue("damageMultiplierPerHeadHardness")
  1258. ->asNumber()
  1259. ->getNumber());
  1260. result->setDamagePerLevel((float)zJson->asObject()
  1261. ->zValue("damagePerLevel")
  1262. ->asNumber()
  1263. ->getNumber());
  1264. result->setDamageMultiplierPerLevel((float)zJson->asObject()
  1265. ->zValue("damageMultiplierPerLevel")
  1266. ->asNumber()
  1267. ->getNumber());
  1268. result->setDamageDevider((float)zJson->asObject()
  1269. ->zValue("damageDevider")
  1270. ->asNumber()
  1271. ->getNumber());
  1272. result->setDamageDeviderPerHardness((float)zJson->asObject()
  1273. ->zValue("damageDeviderPerHardness")
  1274. ->asNumber()
  1275. ->getNumber());
  1276. result->setStaminaCost((float)zJson->asObject()
  1277. ->zValue("staminaCost")
  1278. ->asNumber()
  1279. ->getNumber());
  1280. result->setStaminaCostPerDamage((float)zJson->asObject()
  1281. ->zValue("staminaCostPerDamage")
  1282. ->asNumber()
  1283. ->getNumber());
  1284. result->setStaminaCostPerHardness((float)zJson->asObject()
  1285. ->zValue("staminaCostPerHardness")
  1286. ->asNumber()
  1287. ->getNumber());
  1288. result->setStaminaCostDevider((float)zJson->asObject()
  1289. ->zValue("staminaCostDevider")
  1290. ->asNumber()
  1291. ->getNumber());
  1292. result->setStaminaCostDeviderPerLevel((float)zJson->asObject()
  1293. ->zValue("staminaCostDeviderPerLevel")
  1294. ->asNumber()
  1295. ->getNumber());
  1296. result->setDurabilityCost((float)zJson->asObject()
  1297. ->zValue("durabilityCost")
  1298. ->asNumber()
  1299. ->getNumber());
  1300. result->setDurabilityCostPerDamage((float)zJson->asObject()
  1301. ->zValue("durabilityCostPerDamage")
  1302. ->asNumber()
  1303. ->getNumber());
  1304. result->setDurabilityCostPerHardness((float)zJson->asObject()
  1305. ->zValue("durabilityCostPerHardness")
  1306. ->asNumber()
  1307. ->getNumber());
  1308. result->setDurabilityCostDevider((float)zJson->asObject()
  1309. ->zValue("durabilityCostDevider")
  1310. ->asNumber()
  1311. ->getNumber());
  1312. result->setAdditionalDurabilityCostDeviderPerLevel((float)zJson->asObject()
  1313. ->zValue("additionalDurabilityCostDeviderPerLevel")
  1314. ->asNumber()
  1315. ->getNumber());
  1316. result->setXpGainPerDamage((float)zJson->asObject()
  1317. ->zValue("xpGainPerDamage")
  1318. ->asNumber()
  1319. ->getNumber());
  1320. return result;
  1321. }
  1322. Framework::JSON::JSONObject* DamagingItemSkillConfigFactory::toJsonObject(
  1323. DamagingItemSkillConfig* zObject) const
  1324. {
  1325. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  1326. result->addValue("targetFilter",
  1327. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zTargetBlockFilter()));
  1328. result->addValue(
  1329. "damage", new Framework::JSON::JSONNumber(zObject->getDamage()));
  1330. result->addValue("damagePerHeadHardness",
  1331. new Framework::JSON::JSONNumber(zObject->getDamagePerHeadHardness()));
  1332. result->addValue("baseDamageMultiplier",
  1333. new Framework::JSON::JSONNumber(zObject->getBaseDamageMultiplier()));
  1334. result->addValue("damageMultiplierPerHeadHardness",
  1335. new Framework::JSON::JSONNumber(
  1336. zObject->getDamageMultiplierPerHeadHardness()));
  1337. result->addValue("damagePerLevel",
  1338. new Framework::JSON::JSONNumber(zObject->getDamagePerLevel()));
  1339. result->addValue("damageMultiplierPerLevel",
  1340. new Framework::JSON::JSONNumber(
  1341. zObject->getDamageMultiplierPerLevel()));
  1342. result->addValue("damageDevider",
  1343. new Framework::JSON::JSONNumber(zObject->getDamageDevider()));
  1344. result->addValue("damageDeviderPerHardness",
  1345. new Framework::JSON::JSONNumber(
  1346. zObject->getDamageDeviderPerHardness()));
  1347. result->addValue("staminaCost",
  1348. new Framework::JSON::JSONNumber(zObject->getStaminaCost()));
  1349. result->addValue("staminaCostPerDamage",
  1350. new Framework::JSON::JSONNumber(zObject->getStaminaCostPerDamage()));
  1351. result->addValue("staminaCostPerHardness",
  1352. new Framework::JSON::JSONNumber(zObject->getStaminaCostPerHardness()));
  1353. result->addValue("staminaCostDevider",
  1354. new Framework::JSON::JSONNumber(zObject->getStaminaCostDevider()));
  1355. result->addValue("staminaCostDeviderPerLevel",
  1356. new Framework::JSON::JSONNumber(
  1357. zObject->getStaminaCostDeviderPerLevel()));
  1358. result->addValue("durabilityCost",
  1359. new Framework::JSON::JSONNumber(zObject->getDurabilityCost()));
  1360. result->addValue("durabilityCostPerDamage",
  1361. new Framework::JSON::JSONNumber(zObject->getDurabilityCostPerDamage()));
  1362. result->addValue("durabilityCostPerHardness",
  1363. new Framework::JSON::JSONNumber(
  1364. zObject->getDurabilityCostPerHardness()));
  1365. result->addValue("durabilityCostDevider",
  1366. new Framework::JSON::JSONNumber(zObject->getDurabilityCostDevider()));
  1367. result->addValue("additionalDurabilityCostDeviderPerLevel",
  1368. new Framework::JSON::JSONNumber(
  1369. zObject->getAdditionalDurabilityCostDeviderPerLevel()));
  1370. result->addValue("xpGainPerDamage",
  1371. new Framework::JSON::JSONNumber(zObject->getXpGainPerDamage()));
  1372. return result;
  1373. }
  1374. JSONObjectValidationBuilder* DamagingItemSkillConfigFactory::addToValidator(
  1375. JSONObjectValidationBuilder* builder) const
  1376. {
  1377. return builder
  1378. ->withRequiredAttribute("targetFilter",
  1379. Game::INSTANCE->zTypeRegistry()->getValidator<BlockFilter>())
  1380. ->withRequiredNumber("damage")
  1381. ->whichIsGreaterOrEqual(0.0)
  1382. ->withDefault(2.0)
  1383. ->finishNumber()
  1384. ->withRequiredNumber("damagePerHeadHardness")
  1385. ->whichIsGreaterOrEqual(0.0)
  1386. ->withDefault(1.0)
  1387. ->finishNumber()
  1388. ->withRequiredNumber("baseDamageMultiplier")
  1389. ->whichIsGreaterOrEqual(0.0)
  1390. ->withDefault(1.0)
  1391. ->finishNumber()
  1392. ->withRequiredNumber("damageMultiplierPerHeadHardness")
  1393. ->whichIsGreaterOrEqual(0.0)
  1394. ->withDefault(0.0)
  1395. ->finishNumber()
  1396. ->withRequiredNumber("damagePerLevel")
  1397. ->whichIsGreaterOrEqual(0.0)
  1398. ->withDefault(0.3)
  1399. ->finishNumber()
  1400. ->withRequiredNumber("damageMultiplierPerLevel")
  1401. ->whichIsGreaterOrEqual(0.0)
  1402. ->withDefault(0.0)
  1403. ->finishNumber()
  1404. ->withRequiredNumber("damageDevider")
  1405. ->whichIsGreaterOrEqual(0.0)
  1406. ->withDefault(1.0)
  1407. ->finishNumber()
  1408. ->withRequiredNumber("damageDeviderPerHardness")
  1409. ->whichIsGreaterOrEqual(0.0)
  1410. ->withDefault(1.0)
  1411. ->finishNumber()
  1412. ->withRequiredNumber("staminaCost")
  1413. ->whichIsGreaterOrEqual(0.0)
  1414. ->withDefault(0.0001)
  1415. ->finishNumber()
  1416. ->withRequiredNumber("staminaCostPerDamage")
  1417. ->whichIsGreaterOrEqual(0.0)
  1418. ->withDefault(0.00001)
  1419. ->finishNumber()
  1420. ->withRequiredNumber("staminaCostPerHardness")
  1421. ->whichIsGreaterOrEqual(0.0)
  1422. ->withDefault(0.001)
  1423. ->finishNumber()
  1424. ->withRequiredNumber("staminaCostDevider")
  1425. ->whichIsGreaterOrEqual(0.0)
  1426. ->withDefault(0.9)
  1427. ->finishNumber()
  1428. ->withRequiredNumber("staminaCostDeviderPerLevel")
  1429. ->whichIsGreaterOrEqual(0.0)
  1430. ->withDefault(0.1)
  1431. ->finishNumber()
  1432. ->withRequiredNumber("durabilityCost")
  1433. ->whichIsGreaterOrEqual(0.0)
  1434. ->withDefault(0.1)
  1435. ->finishNumber()
  1436. ->withRequiredNumber("durabilityCostPerDamage")
  1437. ->whichIsGreaterOrEqual(0.0)
  1438. ->withDefault(0.01)
  1439. ->finishNumber()
  1440. ->withRequiredNumber("durabilityCostPerHardness")
  1441. ->whichIsGreaterOrEqual(0.0)
  1442. ->withDefault(0.01)
  1443. ->finishNumber()
  1444. ->withRequiredNumber("durabilityCostDevider")
  1445. ->whichIsGreaterOrEqual(0.0)
  1446. ->withDefault(0.8)
  1447. ->finishNumber()
  1448. ->withRequiredNumber("additionalDurabilityCostDeviderPerLevel")
  1449. ->whichIsGreaterOrEqual(0.0)
  1450. ->withDefault(0.2)
  1451. ->finishNumber()
  1452. ->withRequiredNumber("xpGainPerDamage")
  1453. ->whichIsGreaterOrEqual(0.0)
  1454. ->withDefault(0.05)
  1455. ->finishNumber();
  1456. }
  1457. DamagingItemSkill::DamagingItemSkill()
  1458. : ItemSkill(),
  1459. invalidUseConfig(0)
  1460. {}
  1461. DamagingItemSkill::~DamagingItemSkill()
  1462. {
  1463. if (invalidUseConfig) invalidUseConfig->release();
  1464. }
  1465. bool DamagingItemSkill::use(Entity* zActor, Item* zUsedItem, Block* zTarget)
  1466. {
  1467. BasicToolItem* tool = dynamic_cast<BasicToolItem*>(zUsedItem);
  1468. DamagingItemSkillConfig* usedConfig = 0;
  1469. for (DamagingItemSkillConfig* config : configs)
  1470. {
  1471. if (config->zTargetBlockFilter()->test(zTarget))
  1472. {
  1473. usedConfig = config;
  1474. break;
  1475. }
  1476. }
  1477. bool invalid = 0;
  1478. if (usedConfig == 0)
  1479. {
  1480. usedConfig = invalidUseConfig;
  1481. invalid = 1;
  1482. }
  1483. float damage = usedConfig->getDamage()
  1484. + usedConfig->getDamagePerHeadHardness()
  1485. * (tool ? tool->getHeadMaterialHardness() : 0)
  1486. + usedConfig->getDamagePerLevel() * getLevel();
  1487. float damageMultiplier
  1488. = usedConfig->getBaseDamageMultiplier()
  1489. + usedConfig->getDamageMultiplierPerLevel() * getLevel()
  1490. + usedConfig->getDamageMultiplierPerHeadHardness()
  1491. * (tool ? tool->getHeadMaterialHardness() : 0);
  1492. if (damageMultiplier != 0)
  1493. {
  1494. damage *= damageMultiplier;
  1495. }
  1496. float damageDevider
  1497. = usedConfig->getDamageDevider()
  1498. + usedConfig->getDamageDeviderPerHardness() * zTarget->getHardness();
  1499. if (damageDevider != 0)
  1500. {
  1501. damage /= damageDevider;
  1502. }
  1503. float staminaCost
  1504. = usedConfig->getStaminaCost()
  1505. + usedConfig->getStaminaCostPerDamage() * damage
  1506. + usedConfig->getStaminaCostPerHardness() * zTarget->getHardness();
  1507. float staminaDevider
  1508. = usedConfig->getStaminaCostDevider()
  1509. + usedConfig->getStaminaCostDeviderPerLevel() * getLevel();
  1510. if (staminaDevider != 0)
  1511. {
  1512. staminaCost /= staminaDevider;
  1513. }
  1514. if (zActor->getStamina() < staminaCost)
  1515. {
  1516. return false;
  1517. }
  1518. float durabilityCost
  1519. = usedConfig->getDurabilityCost()
  1520. + usedConfig->getDurabilityCostPerDamage() * damage
  1521. + usedConfig->getDurabilityCostPerHardness() * zTarget->getHardness();
  1522. float durabilityDevider
  1523. = usedConfig->getDurabilityCostDevider()
  1524. + usedConfig->getAdditionalDurabilityCostDeviderPerLevel() * getLevel();
  1525. if (durabilityDevider != 0)
  1526. {
  1527. durabilityCost /= durabilityDevider;
  1528. }
  1529. if (zUsedItem)
  1530. {
  1531. zUsedItem->setDurability(zUsedItem->getDurability() - durabilityCost);
  1532. }
  1533. zActor->setStamina(zActor->getStamina() - staminaCost);
  1534. setXp(getXp() + usedConfig->getXpGainPerDamage() * damage);
  1535. zTarget->setHP(zActor, zUsedItem, this, zTarget->getHP() - damage);
  1536. return true;
  1537. }
  1538. bool DamagingItemSkill::use(Entity* zActor, Item* zUsedItem, Entity* zTarget)
  1539. {
  1540. return false;
  1541. }
  1542. void DamagingItemSkill::setInvalidUseConfig(DamagingItemSkillConfig* config)
  1543. {
  1544. if (invalidUseConfig) invalidUseConfig->release();
  1545. invalidUseConfig = config;
  1546. }
  1547. DamagingItemSkillConfig* DamagingItemSkill::zInvalidUseConfig() const
  1548. {
  1549. return invalidUseConfig;
  1550. }
  1551. void DamagingItemSkill::addConfig(DamagingItemSkillConfig* config)
  1552. {
  1553. configs.add(config);
  1554. }
  1555. const Framework::RCArray<DamagingItemSkillConfig>&
  1556. DamagingItemSkill::getConfigs() const
  1557. {
  1558. return configs;
  1559. }
  1560. DamagingItemSkillFactory::DamagingItemSkillFactory()
  1561. : ItemSkillFactoryBase()
  1562. {}
  1563. DamagingItemSkill* DamagingItemSkillFactory::createValue(
  1564. Framework::JSON::JSONObject* zJson) const
  1565. {
  1566. return new DamagingItemSkill();
  1567. }
  1568. DamagingItemSkill* DamagingItemSkillFactory::fromJson(
  1569. Framework::JSON::JSONObject* zJson) const
  1570. {
  1571. DamagingItemSkill* result = ItemSkillFactoryBase::fromJson(zJson);
  1572. for (Framework::JSON::JSONValue* configValue :
  1573. *zJson->zValue("configs")->asArray())
  1574. {
  1575. result->addConfig(
  1576. Game::INSTANCE->zTypeRegistry()->fromJson<DamagingItemSkillConfig>(
  1577. configValue));
  1578. }
  1579. DamagingItemSkillConfig* invalidUseConfig = new DamagingItemSkillConfig();
  1580. invalidUseConfig->setDamage(0.f);
  1581. invalidUseConfig->setDamageDeviderPerHardness(0.f);
  1582. invalidUseConfig->setBaseDamageMultiplier(0.f);
  1583. invalidUseConfig->setDamageMultiplierPerHeadHardness(0.f);
  1584. invalidUseConfig->setDamagePerLevel(0.f);
  1585. invalidUseConfig->setDamageMultiplierPerLevel(0.f);
  1586. invalidUseConfig->setDamageDevider(1.f);
  1587. invalidUseConfig->setDamageDeviderPerHardness(0.f);
  1588. invalidUseConfig->setStaminaCost(
  1589. (float)zJson->zValue("invalidStaminaCost")->asNumber()->getNumber());
  1590. invalidUseConfig->setStaminaCostPerDamage(0.f);
  1591. invalidUseConfig->setStaminaCostPerHardness(
  1592. (float)zJson->zValue("invalidStaminaCostPerHardness")
  1593. ->asNumber()
  1594. ->getNumber());
  1595. invalidUseConfig->setStaminaCostDevider(
  1596. (float)zJson->zValue("invalidStaminaCostDevider")
  1597. ->asNumber()
  1598. ->getNumber());
  1599. invalidUseConfig->setStaminaCostDeviderPerLevel(
  1600. (float)zJson->zValue("invalidStaminaCostDeviderPerLevel")
  1601. ->asNumber()
  1602. ->getNumber());
  1603. invalidUseConfig->setDurabilityCost(
  1604. (float)zJson->zValue("invalidDurabilityCost")->asNumber()->getNumber());
  1605. invalidUseConfig->setDurabilityCostPerHardness(
  1606. (float)zJson->zValue("invalidDurabilityCostPerHardness")
  1607. ->asNumber()
  1608. ->getNumber());
  1609. invalidUseConfig->setDurabilityCostDevider(
  1610. (float)zJson->zValue("invalidDurabilityCostDevider")
  1611. ->asNumber()
  1612. ->getNumber());
  1613. invalidUseConfig->setAdditionalDurabilityCostDeviderPerLevel(
  1614. (float)zJson->zValue("invalidDurabilityCostDeviderPerLevel")
  1615. ->asNumber()
  1616. ->getNumber());
  1617. result->setInvalidUseConfig(invalidUseConfig);
  1618. return result;
  1619. }
  1620. Framework::JSON::JSONObject* DamagingItemSkillFactory::toJsonObject(
  1621. DamagingItemSkill* zObject) const
  1622. {
  1623. Framework::JSON::JSONObject* result
  1624. = ItemSkillFactoryBase::toJsonObject(zObject);
  1625. result->addValue(
  1626. "maxXp", new Framework::JSON::JSONNumber(zObject->getMaxXp()));
  1627. result->addValue("invalidStaminaCost",
  1628. new Framework::JSON::JSONNumber(
  1629. zObject->zInvalidUseConfig()->getStaminaCost()));
  1630. result->addValue("invalidStaminaCostPerHardness",
  1631. new Framework::JSON::JSONNumber(
  1632. zObject->zInvalidUseConfig()->getStaminaCostPerHardness()));
  1633. result->addValue("invalidStaminaCostDevider",
  1634. new Framework::JSON::JSONNumber(
  1635. zObject->zInvalidUseConfig()->getStaminaCostDevider()));
  1636. result->addValue("invalidStaminaCostDeviderPerLevel",
  1637. new Framework::JSON::JSONNumber(
  1638. zObject->zInvalidUseConfig()->getStaminaCostDeviderPerLevel()));
  1639. result->addValue("invalidDurabilityCost",
  1640. new Framework::JSON::JSONNumber(
  1641. zObject->zInvalidUseConfig()->getDurabilityCost()));
  1642. result->addValue("invalidDurabilityCostPerHardness",
  1643. new Framework::JSON::JSONNumber(
  1644. zObject->zInvalidUseConfig()->getDurabilityCostPerHardness()));
  1645. result->addValue("invalidDurabilityCostDevider",
  1646. new Framework::JSON::JSONNumber(
  1647. zObject->zInvalidUseConfig()->getDurabilityCostDevider()));
  1648. result->addValue("invalidDurabilityCostDeviderPerLevel",
  1649. new Framework::JSON::JSONNumber(zObject->zInvalidUseConfig()
  1650. ->getAdditionalDurabilityCostDeviderPerLevel()));
  1651. Framework::JSON::JSONArray* configs = new Framework::JSON::JSONArray();
  1652. for (DamagingItemSkillConfig* config : zObject->getConfigs())
  1653. {
  1654. configs->addValue(Game::INSTANCE->zTypeRegistry()->toJson(config));
  1655. }
  1656. result->addValue("configs", configs);
  1657. return result;
  1658. }
  1659. JSONObjectValidationBuilder* DamagingItemSkillFactory::addToValidator(
  1660. JSONObjectValidationBuilder* builder) const
  1661. {
  1662. return ItemSkillFactoryBase::addToValidator(
  1663. builder->withRequiredNumber("invalidStaminaCost")
  1664. ->whichIsGreaterOrEqual(0.0)
  1665. ->withDefault(0.5)
  1666. ->finishNumber()
  1667. ->withRequiredNumber("invalidStaminaCostPerHardness")
  1668. ->whichIsGreaterOrEqual(0.0)
  1669. ->withDefault(0.001)
  1670. ->finishNumber()
  1671. ->withRequiredNumber("invalidStaminaCostDevider")
  1672. ->whichIsGreaterOrEqual(0.0)
  1673. ->withDefault(0.8)
  1674. ->finishNumber()
  1675. ->withRequiredNumber("invalidStaminaCostDeviderPerLevel")
  1676. ->whichIsGreaterOrEqual(0.0)
  1677. ->withDefault(0.2)
  1678. ->finishNumber()
  1679. ->withRequiredNumber("invalidDurabilityCost")
  1680. ->whichIsGreaterOrEqual(0.0)
  1681. ->withDefault(0.5)
  1682. ->finishNumber()
  1683. ->withRequiredNumber("invalidDurabilityCostPerHardness")
  1684. ->whichIsGreaterOrEqual(0.0)
  1685. ->withDefault(0.01)
  1686. ->finishNumber()
  1687. ->withRequiredNumber("invalidDurabilityCostDevider")
  1688. ->whichIsGreaterOrEqual(0.0)
  1689. ->withDefault(0.98)
  1690. ->finishNumber()
  1691. ->withRequiredNumber("invalidDurabilityCostDeviderPerLevel")
  1692. ->whichIsGreaterOrEqual(0.0)
  1693. ->withDefault(0.02)
  1694. ->finishNumber()
  1695. ->withRequiredArray("configs")
  1696. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  1697. ->getValidator<DamagingItemSkillConfig>())
  1698. ->finishArray());
  1699. }
  1700. const char* DamagingItemSkillFactory::getTypeToken() const
  1701. {
  1702. return "damaging";
  1703. }