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- #pragma once
- #include <ReferenceCounter.h>
- #include <Vec3.h>
- #include "Effect.h"
- #include "Inventory.h"
- class EntityType;
- class Entity : public Inventory
- {
- private:
- float maxHP;
- float currentHP;
- Framework::Vec3<float> position;
- EntityType *zEntityType;
- public:
- friend Effect;
- friend EntityType;
- };
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