#pragma once #include "Block.h" #include "DefaultEventListener.h" #include #include #include #include class Game; class Chunk : public virtual Framework::ReferenceCounter { private: Game *zGame; int dimensionId; Framework::Punkt location; Block **blocks; Chunk *zNeighbours[ 4 ]; public: Chunk( Framework::Punkt location, Game *zGame, int dimensionId ); Chunk( Framework::Punkt location, Game *zGame, int dimensionId, Framework::StreamReader *zReader ); ~Chunk(); Block *getBlockAt( Framework::Vec3 cLocation ) const; Block *zBlockAt( Framework::Vec3 cLocation ) const; void putBlockAt( Framework::Vec3 location, Block *block ); void setNeighbor( Direction dir, Chunk *zChunk ); void load( Framework::StreamReader *zReader ); void save( Framework::StreamWriter *zWriter ); int getDimensionId() const; Framework::Punkt getCenter() const; Game *zGameObj() const; };