#include "InteractionConfig.h" InteractionConfig::InteractionConfig() : Framework::ReferenceCounter(), filter(0) {} InteractionConfig::~InteractionConfig() { if (filter) { filter->release(); } } void InteractionConfig::setItemFilter(ItemFilter* filter) { if (this->filter) { this->filter->release(); } this->filter = filter; } ItemFilter* InteractionConfig::zItemFilter() const { return filter; } bool InteractionConfig::doInteraction(Framework::Either target, Item* zItem, Entity* actor, bool& itemChanged) { if (!filter || (zItem && filter->matchItem(zItem))) { return onInteraction(target, zItem, actor, itemChanged); } return false; }