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ItemSlot( int maxSize, int pullPriority, int pushPriority, int allowedPullSide, int allowedPushSides, bool allowHigherStackSize );
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ItemSlot( int maxSize, int pullPriority, int pushPriority, int allowedPullSide, int allowedPushSides, bool allowHigherStackSize );
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ItemStack *takeItemsOut( int count, Direction dir );
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ItemStack *takeItemsOut( int count, Direction dir );
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void addItems( ItemStack *zStack, Direction dir );
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void addItems( ItemStack *zStack, Direction dir );
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