ItemBar.cpp 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205
  1. #include "ItemBar.h"
  2. #include <FileSystem.h>
  3. #include <Image.h>
  4. #include <XML.h>
  5. #include "FactoryClient.h"
  6. #include "Globals.h"
  7. #include "ItemType.h"
  8. #include "World.h"
  9. using namespace Framework;
  10. ItemBarElement::ItemBarElement()
  11. : UIMLElement()
  12. {}
  13. //! prüft, ob dieses UIML Element für ein bestimmtes xml Element zuständig ist
  14. bool ItemBarElement::isApplicableFor(Framework::XML::Element& element)
  15. {
  16. return element.getName().isEqual("itemBar");
  17. }
  18. //! erstellt eine neue Drawable zu einem gegebenen xml Element
  19. Framework::Drawable* ItemBarElement::parseElement(
  20. Framework::XML::Element& element, Framework::UIMLContainer& generalFactory)
  21. {
  22. return new ItemBarView(element.getAttributeValue("id"),
  23. (int)element.getAttributeValue("rowSize"),
  24. (int)element.getAttributeValue("target"),
  25. element.getAttributeValue("slotNameFilter"));
  26. }
  27. bool ItemBarElement::updateElement(Framework::XML::Element& element,
  28. Framework::Drawable& z,
  29. Framework::UIMLContainer& generalFactory)
  30. {
  31. return false;
  32. }
  33. //! wendet die layout parameter zu einer Drawable an
  34. void ItemBarElement::layout(Framework::XML::Element& element,
  35. Framework::Drawable& z,
  36. int pWidth,
  37. int pHeight,
  38. Framework::UIMLContainer& generalLayouter)
  39. {
  40. z.setHeight(52);
  41. z.setWidth(592);
  42. UIMLElement::layout(element, z, pWidth, pHeight, generalLayouter);
  43. }
  44. ItemBarView::ItemBarView(Framework::Text id,
  45. int rowSize,
  46. int targetEntity,
  47. Framework::Text slotNameFilter)
  48. : DrawableBackground(),
  49. NetworkAPIProcessor(),
  50. id(id),
  51. rowSize(rowSize),
  52. targetEntity(targetEntity),
  53. slotNameFilter(slotNameFilter),
  54. slots(0),
  55. leftHandPos(0)
  56. {
  57. char* msg = new char[id.getLength() + slotNameFilter.getLength() + 7];
  58. msg[0] = 0;
  59. msg[1] = (char)id.getLength();
  60. memcpy(msg + 2, id.getText(), id.getLength());
  61. *(int*)(msg + 2 + id.getLength()) = NetworkAPIProcessor::getId();
  62. msg[6 + id.getLength()] = (char)slotNameFilter.getLength();
  63. memcpy(msg + 7 + id.getLength(),
  64. slotNameFilter.getText(),
  65. slotNameFilter.getLength());
  66. World::INSTANCE->zClient()->inventoryAPIRequest(
  67. targetEntity, msg, id.getLength() + slotNameFilter.getLength() + 7);
  68. World::INSTANCE->zClient()->sendPlayerAction("\x8", 1);
  69. delete[] msg;
  70. }
  71. ItemBarView::~ItemBarView()
  72. {
  73. if (slots) slots->release();
  74. char* msg = new char[id.getLength() + 6];
  75. msg[0] = 1;
  76. msg[1] = (char)id.getLength();
  77. memcpy(msg + 2, id.getText(), id.getLength());
  78. *(int*)(msg + 2 + id.getLength()) = NetworkAPIProcessor::getId();
  79. World::INSTANCE->zClient()->inventoryAPIRequest(
  80. targetEntity, msg, id.getLength() + 6);
  81. delete[] msg;
  82. }
  83. void ItemBarView::api(char* message)
  84. {
  85. switch (message[0])
  86. {
  87. case 0:
  88. // send inventory content
  89. {
  90. Array<SlotInfo>* slots = new Array<SlotInfo>();
  91. int count = *(int*)(++message);
  92. for (int i = 0; i < count; i++)
  93. {
  94. SlotInfo info;
  95. info.id = *(int*)(message += 4);
  96. info.itemCount = *(int*)(message += 4);
  97. if (info.itemCount > 0)
  98. {
  99. info.hp = *(float*)(message += 4);
  100. info.maxHp = *(float*)(message += 4);
  101. info.durability = *(float*)(message += 4);
  102. info.maxDurability = *(float*)(message += 4);
  103. info.zItem = zItemType(*(int*)(message += 4))->zIcon();
  104. char len = *(message += 4);
  105. char* name = new char[len + 1];
  106. memcpy(name, message += 1, len);
  107. name[len] = 0;
  108. info.name = name;
  109. delete[] name;
  110. message += len - 4;
  111. }
  112. slots->add(info);
  113. }
  114. window->zScreen()->postAction([this, slots]() {
  115. if (this->slots) this->slots->release();
  116. this->slots = slots;
  117. });
  118. break;
  119. }
  120. case 1: // set count of items
  121. {
  122. int id = *(int*)(message + 1);
  123. int count = *(int*)(message + 5);
  124. for (int i = 0; i < slots->getEntryCount(); i++)
  125. {
  126. if (slots->get(i).id == id)
  127. {
  128. SlotInfo info = slots->get(i);
  129. info.itemCount = count;
  130. slots->set(info, i);
  131. break;
  132. }
  133. }
  134. break;
  135. }
  136. case 2: // add new stack
  137. {
  138. int id = *(int*)(message + 1);
  139. for (int i = 0; i < slots->getEntryCount(); i++)
  140. {
  141. if (slots->get(i).id == id)
  142. {
  143. SlotInfo info = slots->get(i);
  144. info.itemCount = *(int*)(message + 5);
  145. info.hp = *(float*)(message + 9);
  146. info.maxHp = *(float*)(message + 13);
  147. info.durability = *(float*)(message + 17);
  148. info.maxDurability = *(float*)(message + 21);
  149. info.zItem = zItemType(*(int*)(message + 25))->zIcon();
  150. char len = *(message + 29);
  151. char* name = new char[len + 1];
  152. memcpy(name, message + 30, len);
  153. name[len] = 0;
  154. info.name = name;
  155. delete[] name;
  156. slots->set(info, i);
  157. break;
  158. }
  159. }
  160. break;
  161. }
  162. case 3: // set selected slot
  163. {
  164. leftHandPos = *(int*)(message + 1);
  165. break;
  166. }
  167. }
  168. }
  169. void ItemBarView::render(Image& rObj)
  170. {
  171. DrawableBackground::render(rObj);
  172. if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y)) return;
  173. if (slots)
  174. {
  175. int x = 0;
  176. int y = 0;
  177. int rowCount = 0;
  178. int index = 0;
  179. for (SlotInfo info : *slots)
  180. {
  181. info.render(x, y, rObj, index == leftHandPos, 0);
  182. x += 60;
  183. if (++rowCount >= rowSize)
  184. {
  185. y += 60;
  186. x = 0;
  187. rowCount = 0;
  188. }
  189. index++;
  190. }
  191. }
  192. rObj.releaseDrawOptions();
  193. }