ClosestHit.hlsl 201 B

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  1. #include "Common.hlsl"
  2. [shader("closesthit")]
  3. void ClosestHit(inout HitInfo rayPayload : SV_RayPayload, Attributes attrib)
  4. {
  5. rayPayload.colorAndDistance = float4(0.f, 0.5f, 1.f, RayTCurrent());
  6. }