Chunk.h 2.1 KB

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  1. #pragma once
  2. #include <Array.h>
  3. #include <Critical.h>
  4. #include <Model3D.h>
  5. #include <Model3DCollection.h>
  6. #include <Point.h>
  7. #include <Reader.h>
  8. #include "Area.h"
  9. #include "Block.h"
  10. #include "BlockAnimation.h"
  11. #include "Constants.h"
  12. #include "FactoryCraftModel.h"
  13. class Chunk : public Framework::ReferenceCounter
  14. {
  15. public:
  16. class CombinedModels
  17. {
  18. public:
  19. static const int GROUND = 1;
  20. static const int FLUID = 2;
  21. static const int TRANSPARENT_GROUND = 4;
  22. };
  23. private:
  24. Framework::Point location;
  25. // TODO: use native array for bedder performance?
  26. Block** blocks;
  27. Framework::Array<Block*> visibleBlocks;
  28. // Framework::RCArray<ChunkModelBuilder> modelBuilders;
  29. bool isLoading;
  30. Framework::ReadWriteLock bLock;
  31. Framework::ReadWriteLock vLock;
  32. Framework::ReadWriteLock aLock;
  33. Framework::RCArray<BlockAnimation> animations;
  34. int lightChanged;
  35. int modelChanged;
  36. void appendAnimation(
  37. Block* zB, int boneId, double time, Vec3<float> pos, Vec3<float> rot);
  38. void load(Framework::StreamReader* zReader);
  39. // void buildModel(ChunkModelBuilder* builder);
  40. // void updateLight(ChunkModelBuilder* builder);
  41. public:
  42. Chunk(Framework::Point location);
  43. Chunk(Framework::Point location, Framework::StreamReader* zReader);
  44. ~Chunk();
  45. void forAll(std::function<void(Model3D*)> f);
  46. bool tick(std::function<void(Model3D*)> f, double time);
  47. void destroy();
  48. void api(char* message);
  49. Block* zBlockAt(Framework::Vec3<int> cLocation);
  50. void setBlock(Block* block);
  51. void removeBlock(Block* zBlock);
  52. void blockVisibilityChanged(Block* zB);
  53. Framework::Point getCenter() const;
  54. Framework::Vec3<int> getMin() const;
  55. Framework::Vec3<int> getMax() const;
  56. void setModelChanged(int modelType);
  57. void setLightChanged(int modelType);
  58. Lock& getBlockReadLock() const;
  59. inline static int index(Framework::Vec3<int> localLocation)
  60. {
  61. return (localLocation.x * CHUNK_SIZE + localLocation.y) * WORLD_HEIGHT
  62. + localLocation.z;
  63. }
  64. // friend ChunkModelBuilder;
  65. };