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- #include "ItemList.h"
- #include <FileSystem.h>
- #include <Scroll.h>
- #include <TextField.h>
- #include "Game.h"
- #include "Globals.h"
- #include "UIMLToolTip.h"
- #include "World.h"
- ItemList::ItemList()
- : DrawableBackground(),
- currentTooltipSlot(-1)
- {
- setStyle(DrawableBackground::Style::Visible
- | DrawableBackground::Style::Allowed);
- slotList = new int[itemTypeCount];
- memset(slotList, 0, sizeof(int) * itemTypeCount);
- slotCount = 0;
- setNeedToolTipEvent([this](Drawable* z, Point p) {
- int slot = getSlotByLocalPos(p);
- if (currentTooltipSlot != slot && currentTooltipSlot != -1)
- {
- std::cout << "closing tooltip\n";
- this->setToolTipZ(0);
- currentTooltipSlot = -1;
- }
- if (slot != -1)
- {
- std::cout << "requesting tooltip for slot " << slot << "\n";
- UIMLToolTip* tip = new UIMLToolTip();
- tip->setUIML(itemTypes[slot]->getTooltipUIML());
- tip->setWarten(0);
- tip->setPosition(mausPos.x, mausPos.y + 15);
- setToolTipZ(tip);
- currentTooltipSlot = slot;
- return 1;
- }
- return 0;
- });
- }
- ItemList::~ItemList()
- {
- delete[] slotList;
- }
- int ItemList::getSlotByLocalPos(Framework::Point pos)
- {
- int x = 0;
- int y = 0;
- for (int i = 0; i < slotCount; i++)
- {
- if (pos.x >= x && pos.x < x + 50 && pos.y >= y && pos.y < y + 50)
- return slotList[i];
- x += 60;
- if (x >= getWidth())
- {
- y += 60;
- x = 0;
- }
- }
- return -1;
- }
- void ItemList::doMouseEvent(Framework::MouseEvent& me, bool userRet)
- {
- mausPos.x = me.originalX;
- mausPos.y = me.originalY;
- if (me.id == ME_Move)
- {
- if (getSlotByLocalPos(Point(me.mx, me.my)) != currentTooltipSlot)
- {
- if (currentTooltipSlot != -1)
- {
- std::cout << "closing tooltip\n";
- setToolTipZ(0);
- }
- else
- toolTipRequested = 0;
- currentTooltipSlot = -1;
- }
- }
- else if (me.id == ME_RLeft)
- {
- int pos = getSlotByLocalPos(Point(me.mx, me.my));
- if (pos >= 0)
- {
- World::INSTANCE->zClient()->craftingUIMLRequest(
- itemTypes[pos]->getId());
- }
- }
- DrawableBackground::doMouseEvent(me, userRet);
- }
- bool ItemList::tick(double time)
- {
- return DrawableBackground::tick(time);
- }
- void ItemList::adjustSize(int parentWidth, int parentHeight)
- {
- int ipr = (parentWidth + 10) / 60;
- if (ipr == 0)
- {
- ipr = 1;
- }
- setSize(ipr * 60 - 10,
- (itemTypeCount / ipr + (itemTypeCount % ipr == 0 ? 0 : 1)) * 60 - 10);
- }
- void ItemList::render(Framework::Image& rObj)
- {
- const Text* filter
- = dynamic_cast<Game*>((Menu*)menuRegister->get("game"))->zFilterText();
- DrawableBackground::render(rObj);
- if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y)) return;
- int x = 0;
- int y = 0;
- int index = 0;
- for (int i = 0; i < itemTypeCount; i++)
- {
- if (filter->getLength() > 0
- && !itemTypes[i]->getName().has(filter->getText()))
- {
- continue;
- }
- slotList[index] = i;
- rObj.fillRegion(x, y, 50, 50, 0xFF222222);
- rObj.alphaImage(x, y, 50, 50, *itemTypes[i]->zIcon());
- x += 60;
- if (x >= getWidth())
- {
- x = 0;
- y += 60;
- }
- index++;
- }
- slotCount = index;
- rObj.releaseDrawOptions();
- }
- ItemListContainer::ItemListContainer()
- : Window()
- {
- LTDBFile iconsDat;
- iconsDat.setFile(new Text("data/images/gui_icons.ltdb"));
- iconsDat.readData(0);
- setStyle(Window::Style::Allowed | Window::Style::Border
- | Window::Style::BodyBAlpha | Window::Style::Movable
- | Window::Style::Title | Window::Style::TitleBAlpha
- | Window::Style::TitleBackground | Window::Style::BodyBackground
- | Window::Style::MEIgnoreInside | Window::Style::VScroll
- | Window::Style::WidthChangeable | Window::Style::BodyMinWidth
- | Window::Style::BodyMinHeight | Window::Style::HeightChangeable
- | Window::Style::Closable | Window::Style::ClosingBAlpha
- | Window::Style::ClosingBuffer | Window::Style::ClosingBAlpha
- | Window::Style::ClosingBackground | Style::ClosingBImage
- | Style::ClosingBuffer);
- setBodyBgColor(0xA0000000);
- setTBgColor(0xA0000000);
- setCloseBgColor(0xA0000000);
- setSize(329, window->zScreen()->getBackBufferSize().y - 20);
- setPosition(window->zScreen()->getBackBufferSize().x - getWidth() - 10, 10);
- setBorderWidth(2);
- setBorderColor(0xFF52525E);
- setTitel("Recipies");
- setTFontZ(dynamic_cast<Font*>(uiFactory.initParam.font->getThis()));
- zTTextField()->setSize(0, 20);
- zTTextField()->addStyle(TextField::Style::Center);
- setKeyboardEvent(_ret1TE);
- setBodyMin(70, 70);
- setVSBScroll(0);
- zVScrollBar()->setBgColor(0xA0000000, 1);
- setClosingMe([this](void* p, void* o, MouseEvent me) {
- if (me.id == ME_RLeft) removeStyle(Style::Visible);
- return 1;
- });
- setCloseAfStrength(10);
- setCloseAfColor(0x5F9C0A0A);
- setCloseBgImageZ(iconsDat.load(0, new Text("close.png")));
- setCloseClickAfColor(0xFF9C0A0A);
- setCloseClickAfStrength(10);
- list = new ItemList();
- list->setPosition(10, 10);
- addMember(list);
- }
- bool ItemListContainer::tick(double time)
- {
- list->adjustSize(getInnerWidth() - 35, getInnerHeight());
- if (zVScrollBar()->getScrollData()->max != list->getHeight() + 20)
- setVSBMax(list->getHeight() + 20);
- return Window::tick(time);
- }
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