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- #pragma once
- #include <Image.h>
- #include <Button.h>
- #include "Chat.h"
- #include "Dialog.h"
- #include "DragController.h"
- #include "ItemList.h"
- #include "MapWindow.h"
- #include "Menu.h"
- class Player;
- class InventoryDragSource;
- class Game : public Menu
- {
- private:
- Framework::Button* logout;
- Framework::TextField* debug;
- Framework::Array<UIMLDialog*> dialogs;
- Framework::UIMLView* guiView;
- Framework::UIMLView* targetUIMLView;
- DragController<InventoryDragSource, int>* inventoryDragController;
- Framework::TextField* filter;
- Framework::ImageView* searchIcon;
- ItemListContainer* itemListContainer;
- Framework::Button* chatButton;
- MapWindow* mapWindow;
- Chat* chat;
- bool recipieVisible;
- Critical dialogCs;
- public:
- // Konstruktor
- Game(Screen* zScreen);
- ~Game();
- void updatePosition(Vec3<float> position, bool target, Vec3<int> targetPos);
- void api(char* data);
- void closeCurrentDialog();
- DragController<InventoryDragSource, int>* zInventoryDragController();
- void setTargetUIML(Framework::Text uiml);
- void updateRecipieVisibility();
- void showItemList();
- bool isItemListVisible();
- const Text* zFilterText();
- void makeChatButtonVisible();
- Chat* zChat() const;
- MapWindow* zMap() const;
- void hide() override;
- };
- class ScreenCenter : public Framework::Drawable
- {
- public:
- ScreenCenter();
- virtual void render(Image& zRObj) override;
- };
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