Dimension.h 901 B

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  1. #pragma once
  2. #include <Array.h>
  3. #include <Trie.h>
  4. #include "Chunk.h"
  5. #include "Entity.h"
  6. class Dimension : public virtual Framework::ReferenceCounter
  7. {
  8. private:
  9. int dimensionId;
  10. Framework::Trie<Chunk>* chunks;
  11. Framework::Array<Chunk*> chunkList;
  12. Framework::RCArray<Entity>* entities;
  13. void getAddrOf( Framework::Punkt cPos, char* addr ) const;
  14. void getAddrOfWorld( Framework::Punkt wPos, char* addr ) const;
  15. public:
  16. Dimension( int id );
  17. ~Dimension();
  18. void updateVisibility();
  19. Framework::Either<Block*, int> zBlock( Framework::Vec3<int> location );
  20. void addEntity( Entity* entity );
  21. void setChunk( Chunk* chunk, Framework::Punkt center );
  22. int getDimensionId() const;
  23. bool hasChunck( int x, int y ) const;
  24. Chunk* zChunk( Framework::Punkt wPos ) const;
  25. void removeDistantChunks( Framework::Punkt wPos );
  26. };